Rollgoal Guide

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************* Guide for The Legend of Zelda : Twilight Princess ***************
***************************** Nintendo Wii Version ****************************
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************************By Martin Hinchliffe aka Aikon ************************
********************** Version: 1.1 (21st January 2007) ***********************
********************** Copyright 2007 Martin Hinchliffe ***********************

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                               Table of Contents
-------------------------------------------------------------------------------

1.0 - Introduction / Legal Info
 1.1 - Legal Info
 1.2 - Minor Spoiler Warning
2.0  - Version Info
3.0 - Location of the Roalgoal Minigame
 3.1 - The Goal of Rollgoal!
 3.2 - Rewards for Completing Roalgoal
4.0 - Main Controls
4.1 - Essential Control Techniques
5.0 - Course Guide Key
 5.1 - Course 1
 5.2 - Course 2
 5.3 - Course 3
 5.4 - Course 4
 5.5 - Course 5
 5.6 - Course 6
 5.7 - Course 7
 5.8 - Course 8
 5.9 - The All Important Level 1-8
6.0  - Special Thanks
7.0  - Contact Info and Closing Comments

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                          1.0 - Introduction
-------------------------------------------------------------------------------

Hi there and thanks for checking out this guide for the Roalgoal minigame
found in the Legend of Zelda : Twilight Princess. This is the first one I've
ever written. I hope you find it useful and any comments please email me at
the address given at the bottom of this guide. 

My main reason for writing this guide is simply because there is no other in
depth guide for Roalgoal on Gamefaqs.com. Also after many years of using
Gamefaqs for various guides it's good to give something back. I would've
written one earlier if it weren't for the fact there are already so many
excellent guides and me finding it pointless to write a FAQ/Guide for a game
that's already been fully covered! :)

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                             1.1 - Legal Info
-------------------------------------------------------------------------------

This guide is currently listed on Gamefaqs, Twlight-Princess.org, Neoseeker and
Super Cheats. However I'd be happy to see
this posted on other sites providing you contact me first for permission and
this FAQ not to be used in any way to gain profit.

This faq is given free of charge however please note that under no
circumstances is this faq to be changed/copied in any way unless I've given
permission. Also give credit when credit is due yeah? :)

This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

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                         1.2 - Minor Spoiler Warning
-------------------------------------------------------------------------------

This guide contains minor spoilers such as where to find the minigame,
however nothing is given away with regards to the story of the game.

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                             2.0  - Version Info
-------------------------------------------------------------------------------

Version 1.1 (21st Jan 2007) - Added what happens when you complete all the
levels of Roalgoal, changed what sites this guide is posted on and made minor
formatting tweaks to the guide.
Version 1.0 (17th Jan 2007) - First version (and last?) of this faq. If you
have any comments or something to add them please email me.

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                     3.0 - Location of the Roalgoal Minigame
-------------------------------------------------------------------------------

This minigame can be found in the Upper Zora's River area in the Lanayru
Province. Later on in the game there is a warp to this place.

In this area you should see the Boat Rental Shop (which has another minigame),
one of the Howling Stones and a lone door (on the small map it's directly
north) Go through this door to enter the fishing area. On your right is a
house. Enter this house and on your right near the pictures on the
wall is a box containing the Rollgoal game. Press the C button on the
nunchuck controller to enter first person view and look at the game. You'll be
told it's 5 Rupees a game and 10 if you complete the course. Prepare to be
lose a lot of rupees if you intend to complete all the levels to this game!

-------------------------------------------------------------------------------
                           3.1 - The Goal of Rollgoal!
-------------------------------------------------------------------------------

Your objective is to get the ball from it's starting position to the end of
the course within the time given by tilting the box to move the ball around.
Sounds easy but trust me it gets hard especially with the last two courses!

There are 64 levels in total starting from 1-1 to 8-8 although there are only
8 courses in the game. You play each of them from 1-1 to 1-8.

After completing 1-8 you get to play 2-1 which is the exactly the same as 1-1
except you have slightly less time to complete the course. The time limit
really isn't much of an issue so the best advice I can give you on it is to
completely ignore it. It doesn't become an issue until 7-7 at the earliest.

The first 6 of these courses are fairly easy but the last two can become a
nightmare. I'll go into greater detail on each of the courses below.


-------------------------------------------------------------------------------
                    3.2 - Rewards for Completing Roalgoal
-------------------------------------------------------------------------------

Once you complete Level 1-8 of Roalgoal Rena rewards you buy allowing you to
use the Frog Lure in the Fishing Area. This allows you to capture the Hylian
Loach although personally I used the Sinking Lure ;)

When you complete Level 8-8 of Roalgoal Rena will completely refill your
Rupee level to it's maximum (only one though) and will allow you to play any
course with a 4 minute time limit.

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                               4.0 - Controls
-------------------------------------------------------------------------------

Pretty simple really...

Nunchuck - The analogue stick controls the view. Pressing it
left or right will tilt the camera 90 degrees in that direction. This comes in
very handy for most of the courses.

Wiimote - Tilting the controller will tilt the Roalgoal box. You have no
control of the ball itself and therefore you must tilt the box in
various directions to get the ball from the start to the finish within the
time limit given.

-------------------------------------------------------------------------------
                          4.1 - Holding the controller
-------------------------------------------------------------------------------

I guess this all comes down to personal preference. Although I'm left handed
I prefer to play the game with the nunchuck in my left hand and my wiimote in
my right for this game. This is purely because I'm used to controlling with an
analog stick with my left thumb in games and also I don't aim the wiimote much
in the game.

Some people prefer to hold the wiimote two handed for extra stability while
playing Roalgoal however I tend to change the view a lot during the game (more
info on why later) so I need a hand on the nunchuck.

There's no right or wrong way to play it I guess. But all I can say is I
managed to complete all the levels with the nunchuck in my left hand and my
wiimote in my right.

The key to playing this is to only ever tilt the wiimote by a VERY SMALL
amount at a time as the control is really sensitive. See the course guide
below for a more in depth control for each course.

-------------------------------------------------------------------------------
                             5.0 Course Guide Key
-------------------------------------------------------------------------------

"( S )" - Start
"( F )" - Finish
"||" or "=" - Normal block, these are coloured brown in the game.
"(C)" - 90 degree quarter circle shaped single green blocks.
"(R)(R)(R)(R)" - Red blocks with the dip in the middle.
"****" - The semi circle green blocks
"*  *"
-------------------------------------------------------------------------------
                              5.1 - Course 1
-------------------------------------------------------------------------------

     ( F )
      ||
      ||
(C)==(C)
||
||
(C)=====(C)
         ||
         ||
   (C)==(C)
   ||
   ||
 ( S )


Fairly straightforward course with the only difficulty being the 90 degree
turns. There's two easy ways to do this. This is how I did it.

1. Slow But Safe Way

Once the level starts make sure the wiimote is steady and not tilting in any
direction. Then press the analog stick twice to turn the view 180 degrees.
Now tilt the wiimote down VERY SLOWLY until the ball starts to roll down from
the start.

Once you get to the first corner tilt the remote up until the ball stops
moving. Now all you'll need to do is change the view angle until the path you
need to go is facing downwards. All you have to do now is tilt the wiimote
down again to get the ball moving until you get to the next corner.

By moving down, stopping, changing view, moving down etc. you'll get to the
exit in no time. As stated earlier on in this FAQ you really don't have to
keep your eye on the time limit for most of the levels. In fact don't look at
it at all as you're less likely to concentrate getting the ball to the finish
and fall off the track. You only need to be concerned with the time limit
when you get to 7-1 or 8-1.

2. Nice And Steady Way

This is similar to the technique listed above. However it's much quicker and
useful for levels 7-1 or 8-1.

Once the level starts make sure the wiimote is steady and not tilting in any
direction. Then press the analog stick twice to turn the view 180 degrees.
Now tilt the wiimote down very slowly and continue to do so until you see
the ball moving at a constant and controllable pace. Keep the wiimote at this
angle throughout the course and whenever you get to a corner simply change
the view using the nunchuck. This will allow the ball to continue moving and
to complete the course in no time at all!

-------------------------------------------------------------------------------
                              5.2 - Course 2
-------------------------------------------------------------------------------

     ( F )
      ||
      ||
(C)==(C)
||
||
(C)=(C) (C)=(C)
    (C)=(C) ||
            ||
      (C)==(C)
      ||
      ||
    ( S )


This is only slightly harder than the first course. Same techniques as above
really, there's a couple of bends that are right after each other but no real
trouble.

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                              5.3 - Course 3
-------------------------------------------------------------------------------

       ( F )
        ||
        ||
  (C)==(C)
  ||
  ||    (C)=(C)
  ||     ||  ||
  (C)===(C)  ||
             ||
  (C)==(C)   ||
  ||   ||    ||
  ||   ||    ||
( S )  (C)==(C)


Nothing to add except I think this is easier than Course 2 as the corner turns
are more spaced out.

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                              5.4 - Course 4
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             ( F )
      (C)=(C) ||
  (C)=(C) (C)=(C)
  ||
  (C) ===== (C)
             ||
  (C) ===== (C)
  ||
  (C) ===== (C)
             ||
  (C)==(C)   ||
  ||   ||    ||
( S )  (C)==(C)

Gets a bit twisty at the end if you take it nice and slow it's not too hard.
Again just follow the techniques above and you'll have no trouble.

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                              5.5 - Course 5
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           ( F )
            ||
            ||
    **      ||
  *    *    ||
  ||   ||   ||
  (R)  ||   ||
  (R)  ||   ||
  (R)  *    *
  (R)    **
  ||
  ||
( S )

This is where it starts to get a bit challenging. There's two new blocks as
well. Here's my techniques for these kind of blocks:

For the red ones I find it best to change to a horizontal (side on) view
and then twisting my wrist to the right to get the ball across. Why? It's
because by having a side on view it's far easier to see how far up the hill
the ball goes with each twist than it is viewing from a top down perspective.
If you twist the wiimote to the right to get it up the hill NEVER tilt from
far left to right, ALWAYS tilt right, then back to the neutral position (when
the ball is stationary), then tilt right again to try again.

IF YOU TILT THE CONTROLLER TO THE FAR LEFT AND THEN RIGHT THERE'S A DAMN GOOD
CHANCE YOU'LL OVERDUE IT WITH THE BALL RUNNING OFF THE TRACK.

For the green semi circle type blocks you can either move the remote very
slowly to get it round. Or if you want to play it super safe then you could
just move the ball a bit in one direction, stop, change view then move again
going bit by bit until you're clear. As stated before ignore the time limit
as it will put you off unless you're on 7-5 or 8-5.

-------------------------------------------------------------------------------
                              5.6 - Course 6
-------------------------------------------------------------------------------

      ( F )
       ||
       ||
       (C)(C)
          ||
  (C)=(C) (C)=(C)
  ||  ||       ||
   R  (C)=(C)  ||
   R      ||   ||
   R      (C)=(C)
   R
  ||
( S )


This is easy once you get past the first red blocks. Once you have it's just
a case of tilting the wiimote down and just changing the view whenever you
get to a corner.

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                              5.7 - Course 7
-------------------------------------------------------------------------------

         ( F )
          ||
          ||
          ||
          ||
    *RRRR(C)
  *
  ||
  R
  R
  R
  R
( S )

This can be a nightmare for some people... Personally I'm fairly ok with this
one. It's 1-8 that had me stuck for a while! As you can see from the pic above
there's VERY little room after the last red section and it's so so easy to
run off the track. But there is some small help. If you look at the final
corner of the course it's shaped like this:
 ___
|  /
| /

Well it's actually curved on the right hand side... But ASCII art doesn't
allow that :P Anyway you can see there's more room on the top part then the
bottom part. What you need to do is let the ball settle into the dip in the
middle of the last red section. Once that is done change view so you can move
the ball up closer to the top of the RED section, this will allow you slightly
more stopping distance for when you go up this hill. It's very hard and
frustrating but it's the best you can do. All I can say is with practice you
definitely get better at it as time goes on. It may take you 10 or 100 times
to finish this course but you will do it! By the time you get to level 7-7
time can be an issue but by then hopefully you'll be quicker at it.

-------------------------------------------------------------------------------
                              5.8 - Course 8
-------------------------------------------------------------------------------




       ( F )
        ||
        ||
 (C)RRRR(C)
 ||
 ||     (C)==(C)
 ||     ||   ||
 R       R    R
 R       R    R
 R       R    R
 R       R    R
 ||     ||   ||
 (C)= =(C)  ( S )


"Awwwwww!" You'll hear that MANY MANY times while trying to get this course
over. This course right here is the hardest part of Twilight Princess!
The Cave of Ordeals is a walk in the park compared to this. What I will say
is this... Once you finally complete this course on level 1-8 (and you will
after many rupees) it is easier to do the 2nd, 3rd, 4th time etc.

What can I say? Personally I used the horizontal view (ball going from left to
right) to clock this course. The first 2 red sections have one brown block
before the corner which is some comfort. The 3rd red section is even better
as you have 3 brown blocks which helps on 7-8 and 8-8 as it gives plenty of
time to stop.

It's the final red section though that's the killer. Again all you can do is
line up the ball once you're on the middle of the last red bit to the top end
thus giving you more stopping space on the final corner.

-------------------------------------------------------------------------------
                     5.9 - The All Important Level 1-8
-------------------------------------------------------------------------------

If you complete 1-8 you get to use the Frog Lure which you can use to get the
infamous Hylian Loach... or you can just use the Sinking Lure you'll find in
the fishing area using the bobble fishing rod. Please see Unilateralism's'
excellent Fishing Guide located on Gamefaqs for more information on this.

Although this isn't why I think 1-8 is important. It's because once you
complete this course you've clocked the hardest part of the game! "But what
about 2-8, or 8-8?" you might be thinking? Well... the course is exactly
the same except for less time. I go on saying time isn't an issue because out
of the hundreds of attempts it took me to complete Roalgoal it was only once
or twice I ran out of time! The more you play you better and quicker
you get!

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                           6.0  - Special Thanks
-------------------------------------------------------------------------------

Nintendo for making an excellent game. It's rare for me for a game to come
along and make me want to complete it 100%!

Gamefaqs for being a constant source of brilliant guides for games!

Inveretmylateralus for his guides to help me get the Hylian Loach and the few
remaining heart pieces I needed to get.

DBM11085 for the Poe Souls and Golden Bug FAQ!

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                 7.0  - Contact Info and Closing Comments
-------------------------------------------------------------------------------

If you have any questions or feedback please email me at [email protected] .
I hope you find this guide useful, I like to think I gave a few pointers but
ultimately it's up to the player's own skill and practice. All I can say it
took me a good few hours to get past 1-8 but once I did the rest of the levels
seemed fairly easier!