Coins:
Coins are used in Threads of Fate as a means of continuing your
game after you die. There four types - Bronze, Silver, Gold, and
Platinum; each allowing you to continue with more MP. The
Platinum coin also adds a permanent +1 to each your base attack and
defense stats.
These coins can also be bought at the church. Enter the church
and approach the alter, and say you would like to pray. After a
few seconds you will be politely interrupted asking if you would
like to give a donation. Since how much money you are willing to
donate is obviously a direct reflection of your faith in god, you
get better coins:
1,000 - 10 Bronze Coins
5,000 - 5 Silver Coins
10,000 - 2 Gold Coins
30,000 - 1 Platinum Coin
While this feature seems innocent enough, Square may be trying to
say something more. The purpose of the coins, bought at the
church, is to continue your game. Now it could be said that
continuing is to videogames what reincarnation is to life. With
that in mind, could Square be making a comment about Western
religion? I wonder.
Stones:
The Stones in Threads of Fate would definitely fall into the
'useless' category of items. There are four types, and as any
seasoned adventurer knows, the only dignified thing to do with
priceless stones is pawn them for cash. Here's how much you get:
Night Stone - 500G
Moon Stone - 1000G
Dream Stone - 2000G
Star Stone - 3000G
The exception would be the Dream Stone, which has a purpose. See
the section 'The Dream Sequence' below for details.
Rare Wine:
To Obtain the Rare Wine, look in the magic section above under the
'Super' spell effect - the wine is in the same place. Once you've
got it, _do not_ sell it to that dirty trader guy Marcum. Go
into the back alley of Carona and enter Hobbs' shop (to the right
of the pub). If you came here before you may have noticed Hobbs
will sell you upgrades for your Strength, Defense, HP & MP, at the
insane price of 30,000G an upgrade. Talk to Hobbs, who will ask
you to do an old man a favor and hook him up with your liquor.
Give it to him, and as a token of his appreciation Hobbs will
give you a discount on everything in his store. Each upgrade will
now cost 5,000G; much more reasonable, don't you think?
Brooch:
The Brooch you can only get as Mint, because it is in Gamul
Village. When you get the first lever, hit it so it points left.
Also hit the next lever you come to. When you get back to the
first lever, don't hit it, just jump on the platform. Next you
will come to an area with two levers, only hit the one on the
left, so they face each other. When you get back to the first
lever again don't hit it. Hit the lever in the next area.
Finally make your way back to the first lever and hit it so it
points right, and jump on. This should take you to the Brooch.
Now that you've got it, you have two chioces. You can sell it to
Marcum in Carona; he will offer 4,000G and then 6,000G if you turn
him down the first time. Your other option is to go talk to that
hottie waitress Annette in the pub, who will ask if she can have
the Brooch. Give it to her, and she will give you a discount on
all the drinks: Milk will now cost 10G, Rootbeer 30G, and Tropical
Delight 50G. If you think about it tho, this is pretty useless -
it doesn't save you much cash, and most people don't use the
drinks anyways because it is so easy to restore MP in the field.
If it were me I'd take the 6,000G and run, but it's your call.
Mysterious Statue:
The Mysterious Statue can only be obtained as Rue. After clearing
the Ghost Temple, return to it and enter the left door. Make your
way to the end, there is a door shortly before the room where you
fought Duke that was previously blocked by a wall, which is now
open. Enter to find 3 Dolls and 3 chests which contain, among
other things, the Mysterious Statue. Now return to Carona. If
you talk to Marcum, he will offer to buy the statue from you for
4,000G, turn him down and he'll offer you 6,000G (he won't go any
higher). Your other option is to take it to Klaus, who will give
you MP +10 in exchange for it.
Dream Sequence:
The Dream Sequence is a relatively quick little sidequest that
will reward you with a permanent Strength +4. Go to the hotel in
Carona (red banner in front) and stay the night (500G). Search the
corner of the room to find the Dream Stone. Now go to sleep, and
you will have a short dream of an Ootang in Carona Forrest jumping
into a hollow tree stump. Leave the hotel and go to the forrest.
You can now jump into that tree stump, landing in a cave below.
About halfway through you will come across a small Mandola. Upon
examining it you get the message that it is wilted. Now you need
a water spell: if you're playing as Mint just use your Blue
magic. However, if you're playing as Rue you will need to be able
to transform into a Spectre (found in the Ghost Temple) who has a
water spell. So give the plant some water and it will grow to
full size. Now jump on top of the flower and onto the ledge to
the left. There you will find a chest containing a book, aptly
titled 'The Last Hero'.
Now that you've got the book, head back to Carona and over to
Rod's place. He will tell you that he's always wanted to read the
book, and asks if you'll give it to him. Do so, and in exchange
he will give you the Strength +4. What a guy.
Unsolved Mysteries:
Locked Door Under the Church:
Most players will notice the first time exploring Carona that
there are a few door that appear to be locked. The first two are
the large black doors on either side of the church. At first they
look very much like doors, but they _could_ be passed off as just
very strange architecture. The third door, however, is much more
blatant. Under the church is a brown wooden door, with two boards
across the front horizontally, barring the entrance. It is also
set back into the wall a bit, making it very stand out. As you
know if you've been inside, the entire church is contained on the
upper story, and the first floor is by no means accessible from
the second. Since this building/room is probably part of the
church, and in very plain view, yet there is never so much as a
mention of it, Square may be trying to say that the church has
something to hide. This would tie into their previous message
regarding the coins. Makes sense, don't you think?
Another possibility would be that this room is connected to the
locked door in Klatus' house. Right before you walk down the
stairs into his workshop there is a door directly in front of you.
On the door is a piece of paper with a red circle pained on it(?).
Your guess is as good as mine.
Blue & Black Dream Stones:
Thanks to the wonders of modern technology (aka my gameshark), it
is now known that there are, in addition to the regular Dream
Stone, also blue and black versions. The name in your inventory
is still 'Dream Stone', but the crystal ball that is usually white
is turned to blue or black. It is unknown how these are obtained
without the use of a gameshark, or what their purpose is. In
addition to the obvious possibility that these have some as of yet
undiscovered use, there is also the possibility that they were
part of a feature removed or never completed before the game's
release, and have no real use. Just something to keep in mind.
It should be noted that they cannot be sold at any shop.
After much debate and wasted time, the conclusion has been reached
that the Blue and Black Dream Stones had a purpose in the Japanese
version of the game, which was removed from the American version.
Thus you can get them with a gameshark but can't do anything with
them.
Worthless Tidbits:
After talking
After talking to people or talking to the Johnny Wolf (most obvious way to
see this), if you walk away, your head will still be turned towards their
direction, until you have walked far enough.
Outside the Carona Forest Atelier
Try running around the perimeter of the place and looking at your shadow.
The shadow depends on the lighting of the place. Pretty cool huh! (But it
would only be available at the first time you come there.)
Push the dog
At certain times, you can push Johnny Wolf. Take him anywhere.
Taking the dog for the walk
Sometimes, if you talk to Johnny Wolf, he will follow you.
Pushing pumpkins
At the Klaus House when the 'trap', the pumpkins fall onto Mint's head,
when they are on the ground, you can push them. Put them anywhere.
Get yourself cooked
After the first battle with Wylaf (both characters), Wylaf will tell you to
withdraw your weapon. The 'withdrawal' involves nothing, just stand there,
right? But something will happen if you disobey - that is you attack him
(you're still able right after he says 'withdraw'). First attack, he will say
something, attack again and prepare to be roasted (heh heh). He will flame
you, that is the flame will be aimed towards the screen and things will go
black. Your character is dead/cooked. Either use a coin or back to town. (you
have to fight Wylaf again either way).
Shake yo body!
During the Bond with Prima (for Rue) or Together with Prima (for Mint)
Chapter, Prima Doll is following you right, why don't you go to the
Grasslands and talk to Johnny Wolf and he will follow Prima Doll, then talk
to Rod, he will join the 'train' party. Now, Rue/Mint is followed by Prima
Doll, which is followed by Johnny Wolf, and Rod is behind Johnny Wolf. You
gotta see this, it looks silly, the four of them would be running around like
crazy at the Grasslands. (though I haven't seen it yet)
More shadows
In the final battle (against Valen combined with Dewprism), you can see
your shadow and his shadow.