Crafting

Neverwinter Nights 2: Mask of the Betrayer
Crafting Guide
Version 1.0 2007/10/02
Copyright 2007 Thomas "Sajin" Bergmann
Creative Commons by-nc-sa, see Copyright Notice

Neverwinter Nights 2: Mask of the Betrayer was developed by Obsidian
Entertainment, published by Obsidian Entertainment and Atari and is
copyright 2007 Obsidian Entertainment. This guide is not endorsed by, nor
is the author associated in any way with, Obsidian Entertainment or Atari.

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| INTRO & CONTACT INFORMATION |
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Mask of the Betrayer has added quite a lot new crafting options. Since all
the old recipes still work, this guide can be considered an addon to the
existing crafting guides.

If you have further information or corrections, please write me:
sajin(insert at)gmx(a dot here)net

(I'm no native english speaker, feel free to point out any formal/spelling
errors, too.)

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| TABLE OF CONTENTS |
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Intro & contact infos
Table of Contents

Basics...........................................................CBDG19

Essences and Recipes.............................................CBDG20
- Weapons......................................................CBDG21
- Armor........................................................CBDG22
- Helmets......................................................CBDG23
- Belts........................................................CBDG24
- Amulets......................................................CBDG25
- Rings........................................................CBDG26
- Boots........................................................CBDG27
- Gloves.......................................................CBDG28
- Cloak........................................................CBDG29
- Shields......................................................CBDG2A

Special Essences and Recipes *Spoilers*..........................CBDG30
How to get the Spirit Crafting Feats *Spoilers*..................CBDG40
Warlock Crafting.................................................CBDG50
Crafting Tips....................................................CBDG60
Enchanters Spell List (by kgambit)...............................CBDG70

Credits..........................................................CBDGA1
Version History..................................................CBDGA2
Copyright........................................................CBDGA3

Quick jump to a section: Copy & paste the Code into your search box
(in windows CTRL-F)

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| [CBDG10] BASICS |
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This is just an Addon for the new recipes in Mask of the Betrayer. For
normal crafting, please refer to one of the excellent Neverwinter Nights 2
Crafting Guides. For example the one by Jake Zahn at
http://www.gamefaqs.com/computer/doswin/file/922154/45560

New in Mask of the Betrayer is the Enchanters Satchel. It works like a
portable Magicians Workbench.

Also new is the Shapers Alembic, which allows you to divide Essences into
weaker ones, combine them to stronger ones, and finally convert from/to
Power Essences.

You can get three properties per item. epic characters get four.

Adamantine still uses a slot, but its even better than in the OC, since
many enemies get Precognition etc.

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| Shortcuts |
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MotB Mask of the Betrayer
AC Armor Class
CL Caster Level
Str Strengh
Dex Dexterity
Con Constitution
Int Intelligence
Wis Wisdom
Cha Charisma

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| [CBDG20] ESSENCES AND RECIPES |
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| [CBDG21] Weapons |
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~~~ Power ~~~

Greater Magic Weapon OR Greater Magic Fang on Satchel with Weapon +
1 Brilliant Power Essence (CL 12) = +2 Enhancement Bonus
2 Brilliant Power Essences (CL 15) = +3 Enhancement Bonus
3 Brilliant Power Essences (CL 18) = +4 Enhancement Bonus
4 Brilliant Power Essences (CL 21) = +5 Enhancement Bonus
1 Pristine Power Essence (CL 24) = +6 Enhancement Bonus
2 Pristine Power Essences (CL 27) = +7 Enhancement Bonus
3 Pristine Power Essences (CL 30) = +8 Enhancement Bonus

~~~ Spirit ~~~

Apply Feat Mold Spirit on Satchel with Weapon +
1 Brilliant Spirit Essence (CL 12) = Vampiric Regeneration +1
2 Brilliant Spirit Essences (CL 15) = Vampiric Regeneration +2
3 Brilliant Spirit Essences (CL 18) = Vampiric Regeneration +3
4 Brilliant Spirit Essences (CL 21) = Vampiric Regeneration +4

Apply Feat Malleate Spirit on Satchel with Weapon +
1 Pristine Spirit Essence (CL 24) = Vampiric Regeneration +5
2 Pristine Spirit Essences (CL 27) = Vampiric Regeneration +6
3 Pristine Spirit Essences (CL 30) = Vampiric Regeneration +7

~~~ Fire ~~~

Fireball OR Flamestrike on Satchel with Weapon +
1 Brilliant Fire Essence (CL 12) = 1d6 Fire Damage
2 Brilliant Fire Essences (CL 15) = 2d4 Fire Damage
3 Brilliant Fire Essences (CL 18) = 2d6 Fire Damage
4 Brilliant Fire Essences (CL 21) = 2d8 Fire Damage

Delayed Blast Fireball or Flame Strike on Satchel with weapon +
1 Pristine Fire Essence (CL 24) = 3d6 Fire Damage
2 Pristine Fire Essences (CL 27) = 4d6 Fire Damage
3 Pristine Fire Essences (CL 30) = 5d6 Fire Damage

~~~ Water ~~~

Ice Storm OR Creeping Cold +
1 Brilliant Water Essence (CL 12) = 1d6 Ice Damage
2 Brilliant Water Essences (CL 15) = 2d4 Ice Damage
3 Brilliant Water Essences (CL 18) = 2d6 Ice Damage
4 Brilliant Water Essences (CL 21) = 2d8 Ice Damage

Ice Storm OR Greater Creeping Cold
1 Pristine Water Essence (CL 24) = 3d6 Ice Damage
2 Pristine Water Essences (CL 27) = 4d6 Ice Damage
3 Pristine Water Essences (CL 30) = 5d6 Ice Damage

~~~ Air ~~~

Lightning Bolt OR Call Lightning on Satchel with Weapon +
1 Brilliant Air Essence (CL 12) = 1d6 Electrical Damage
2 Brilliant Air Essences (CL 15) = 2d4 Electrical Damage
3 Brilliant Air Essences (CL 18) = 2d6 Electrical Damage
4 Brilliant Air Essences (CL 21) = 2d8 Electrical Damage

Chain Lightening on Satchel with Weapon +
1 Pristine Air Essence (CL 24) = 3d6 Electrical Damage
2 Pristine Air Essences (CL 27) = 4d6 Electrical Damage
3 Pristine Air Essences (CL 30) = 5d6 Electrical Damage

~~~ Earth ~~~

Melfs Acid Arrow on Satchel with Weapon +
1 Brilliant Earth Essence (CL 12) = 1d6 Acid Damage
2 Brilliant Earth Essences (CL 15) = 2d4 Acid Damage
3 Brilliant Earth Essences (CL 18) = 2d6 Acid Damage
4 Brilliant Earth Essences (CL 21) = 2d8 Acid Damage

Acid Fog on Satchel with Weapon +
1 Pristine Earth Essence (CL 24) = 3d6 Acid Damage
2 Pristine Earth Essences (CL 27) = 4d6 Acid Damage
3 Pristine Earth Essences (CL 30) = 5d6 Acid Damage

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| [CBDG22] Armor |
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~~~ Power ~~~

Stone Skin Or Magic Vestment on Satchel with Armor +
1 Brilliant Power Essence (CL 12) = +2 AC Bonus (Armor)
2 Brilliant Power Essences (CL 15) = +3 AC Bonus (Armor)
3 Brilliant Power Essences (CL 18) = +4 AC Bonus (Armor)
4 Brilliant Power Essences (CL 21) = +5 AC Bonus (Armor)
1 Pristine Power Essence (CL 24) = +6 AC Bonus (Armor)
2 Pristine Power Essences (CL 27) = +7 AC Bonus (Armor)
3 Pristine Power Essences (CL 30) = +8 AC Bonus (Armor)

~~~ Spirit ~~~

Apply Feat Mold Spirit on Satchel with Armor +
1 Brilliant Spirit Essence (CL 12) = Spell Resistance 16
2 Brilliant Spirit Essences (CL 15) = Spell Resistance 18
3 Brilliant Spirit Essences (CL 18) = Spell Resistance 20
4 Brilliant Spirit Essences (CL 21) = Spell Resistance 22

Apply Feat Malleate Spirit on Satchel with Armor +
1 Pristine Spirit Essence (CL 24) = Spell Resistance 24
2 Pristine Spirit Essences (CL 27) = Spell Resistance ? (26)
3 Pristine Spirit Essences (CL 30) = Spell Resistance ? (28)

~~~ Fire ~~~

Protection from Energy on Satchel with Armor +
1 Brilliant Fire Essence (CL 12) = Regeneration +2
2 Brilliant Fire Essences (CL 15) = Regeneration +3
3 Brilliant Fire Essences (CL 18) = Regeneration +4
4 Brilliant Fire Essences (CL 21) = Regeneration +5
1 Pristine Fire Essence (CL 24) = Regeneration +6
2 Pristine Fire Essences (CL 27) = Regeneration +7
3 Pristine Fire Essences (CL 30) = Regeneration +8

~~~ Water ~~~

!! Incorrect Ingame Description. No Bonus Hitpoints !!

Protection from Energy on Satchel with Armor +
1 Brilliant Water Essence (CL 12) = Regeneration +2
2 Brilliant Water Essences (CL 15) = Regeneration +3
3 Brilliant Water Essences (CL 18) = Regeneration +4
4 Brilliant Water Essences (CL 21) = Regeneration +5
1 Pristine Water Essence (CL 24) = Regeneration +6
2 Pristine Water Essences (CL 27) = Regeneration +7
3 Pristine Water Essences (CL 30) = Regeneration +8

~~~ Air ~~~

Protection from Energy on Satchel with Armor +
1 Brilliant Air Essence (CL 12) = 80% of Weight
2 Brilliant Air Essences (CL 15) = 70% of Weight
3 Brilliant Air Essences (CL 18) = 60% of Weight
4 Brilliant Air Essences (CL 21) = 50% of Weight
1 Pristine Air Essence (CL 24) = 40% of Weight
2 Pristine Air Essences (CL 27) = 30% of Weight
3 Pristine Air Essences (CL 30) = 20% of Weight

~~~ Earth ~~~

Protection from Energy on Satchel with Armor +
1 Brilliant Earth Essence (CL 12) = Bonus Hit Points: 6
2 Brilliant Earth Essences (CL 15) = Bonus Hit Points: 9
3 Brilliant Earth Essences (CL 18) = Bonus Hit Points: 12
4 Brilliant Earth Essences (CL 21) = Bonus Hit Points: 15
1 Pristine Earth Essence (CL 24) = Bonus Hit Points: 18
2 Pristine Earth Essences (CL 27) = Bonus Hit Points: 25
3 Pristine Earth Essences (CL 30) = Bonus Hit Points: 35


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| [CBDG23] Helmets |
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~~~ Power ~~~

Owls Wisdom on Satchel with Helmet +
1 Brilliant Power Essence (CL 12) = Will Save +3
2 Brilliant Power Essences (CL 15) = Will Save +4
3 Brilliant Power Essences (CL 18) = Will Save +5
4 Brilliant Power Essences (CL 21) = Will Save +6
1 Pristine Power Essence (CL 24) = Will Save +7
2 Pristine Power Essences (CL 27) = Will Save +8
3 Pristine Power Essences (CL 30) = Will Save +9

~~~ Spirit ~~~

Apply Feat Mold Spirit on Satchel with Helmet +
1 Brilliant Spirit Essence (CL 12) = Int +3
2 Brilliant Spirit Essences (CL 15) = Int +4
3 Brilliant Spirit Essences (CL 18) = Int +5
4 Brilliant Spirit Essences (CL 21) = Int +6

Apply Feat Malleate Spirit on Satchel with Helmet +
1 Pristine Spirit Essence (CL 24) = Int +7
2 Pristine Spirit Essences (CL 27) = ? (Int +8)
3 Pristine Spirit Essences (CL 30) = ? (Int +9)

~~~ Fire ~~~

Eagles Splendor on Satchel with Helmet +
1 Brilliant Fire Essence (CL 12) = no Effect
2 Brilliant Fire Essences (CL 15) = no Effect
3 Brilliant Fire Essences (CL 18) = no Effect
4 Brilliant Fire Essences (CL 21) = no Effect
1 Pristine Fire Essence (CL 24) = Charisma + 4
2 Pristine Fire Essences (CL 27) = Charisma + 6
3 Pristine Fire Essences (CL 30) = Charisma + 8

~~~ Water ~~~

Bears Endurance on Satchel with Helmet +
1 Brilliant Water Essence (CL 12) = no Effect
2 Brilliant Water Essences (CL 15) = no Effect
3 Brilliant Water Essences (CL 18) = no Effect
4 Brilliant Water Essences (CL 21) = no Effect
1 Pristine Water Essence (CL 24) = Constitution +4
2 Pristine Water Essences (CL 27) = Constitution +6
3 Pristine Water Essences (CL 30) = Constitution +8

~~~ Air ~~~

Cats Grace on Satchel with Helmet +
1 Brilliant Air Essence (CL 12) = no Effect
2 Brilliant Air Essences (CL 15) = no Effect
3 Brilliant Air Essences (CL 18) = no Effect
4 Brilliant Air Essences (CL 21) = no Effect
1 Pristine Air Essence (CL 24) = Dexterity +4
2 Pristine Air Essences (CL 27) = Dexterity +6
3 Pristine Air Essences (CL 30) = Dexterity +8

~~~ Earth ~~~

Bulls Strength on Satchel with Helmet +
1 Brilliant Earth Essence (CL 12) = no Effect
2 Brilliant Earth Essences (CL 15) = no Effect
3 Brilliant Earth Essences (CL 18) = no Effect
4 Brilliant Earth Essences (CL 21) = no Effect
1 Pristine Earth Essence (CL 24) = Strength +4
2 Pristine Earth Essences (CL 27) = Strength +6
3 Pristine Earth Essences (CL 30) = Strength +8


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| [CBDG24] Belts |
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~~~ Power ~~~

Bears Endurance on Satchel with Belt +
1 Brilliant Power Essence (CL 12) = Fort Save +3
2 Brilliant Power Essences (CL 15) = Fort Save +4
3 Brilliant Power Essences (CL 18) = Fort Save +5
4 Brilliant Power Essences (CL 21) = Fort Save +6
1 Pristine Power Essence (CL 24) = Fort Save +7
2 Pristine Power Essences (CL 27) = Fort Save +8
3 Pristine Power Essences (CL 30) = Fort Save +9

~~~ Spirit ~~~

Apply Feat Mold Spirit on Satchel with Belt +
1 Brilliant Spirit Essence (CL 12) = Str +3
2 Brilliant Spirit Essences (CL 15) = Str +4
3 Brilliant Spirit Essences (CL 18) = Str +5
4 Brilliant Spirit Essences (CL 21) = Str +6

Apply Feat Malleate Spirit on Satchel with Belt +
1 Pristine Spirit Essence (CL 24) = Str +7
2 Pristine Spirit Essences (CL 27) = ? (Str +8)
3 Pristine Spirit Essences (CL 30) = ? (Str +9)

~~~ Fire ~~~

Eagles Splendor on Satchel with Belt +
1 Brilliant Fire Essence (CL 12) = no Effect
2 Brilliant Fire Essences (CL 15) = no Effect
3 Brilliant Fire Essences (CL 18) = no Effect
4 Brilliant Fire Essences (CL 21) = no Effect
1 Pristine Fire Essence (CL 24) = Charisma +4
2 Pristine Fire Essences (CL 27) = Charisma +6
3 Pristine Fire Essences (CL 30) = Charisma +8

~~~ Water ~~~

Bears Endurance on Satchel with Belt +
1 Brilliant Water Essence (CL 12) = no Effect
2 Brilliant Water Essences (CL 15) = no Effect
3 Brilliant Water Essences (CL 18) = no Effect
4 Brilliant Water Essences (CL 21) = no Effect
1 Pristine Water Essence (CL 24) = Constitution +4
2 Pristine Water Essences (CL 27) = Constitution +6
3 Pristine Water Essences (CL 30) = Constitution +8

~~~ Air ~~~

Cats Grace on Satchel with Belt +
1 Brilliant Air Essence (CL 12) = no Effect
2 Brilliant Air Essences (CL 15) = no Effect
3 Brilliant Air Essences (CL 18) = no Effect
4 Brilliant Air Essences (CL 21) = no Effect
1 Pristine Air Essence (CL 24) = Dexterity +4
2 Pristine Air Essences (CL 27) = Dexterity +6
3 Pristine Air Essences (CL 30) = Dexterity +8

~~~ Earth ~~~

Bulls Strength on Satchel with Belt +
1 Brilliant Earth Essence (CL 12) = no Effect
2 Brilliant Earth Essences (CL 15) = no Effect
3 Brilliant Earth Essences (CL 18) = no Effect
4 Brilliant Earth Essences (CL 21) = no Effect
1 Pristine Earth Essence (CL 24) = Strength +4
2 Pristine Earth Essences (CL 27) = Strength +6
3 Pristine Earth Essences (CL 30) = Strength +8

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| [CBDG25] Amulets |
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~~~ Power ~~~

Superior Resistance on Satchel with Amulet +
1 Brilliant Power Essence (CL 12) = All Saving Throws +1
2 Brilliant Power Essences (CL 15) = All Saving Throws +2
3 Brilliant Power Essences (CL 18) = All Saving Throws +3
4 Brilliant Power Essences (CL 21) = All Saving Throws +4
1 Pristine Power Essence (CL 24) = All Saving Throws +5
2 Pristine Power Essences (CL 27) = All Saving Throws +6
3 Pristine Power Essences (CL 30) = All Saving Throws +7

~~~ Spirit ~~~

Apply Feat Mold Spirit on Satchel with Amulet +
1 Brilliant Spirit Essence (CL 12) = Wis +3
2 Brilliant Spirit Essences (CL 15) = Wis +4
3 Brilliant Spirit Essences (CL 18) = Wis +5
4 Brilliant Spirit Essences (CL 21) = Wis +6

Apply Feat Malleate Spirit on Satchel with Amulet +
1 Pristine Spirit Essence (CL 24) = Wis +7
2 Pristine Spirit Essences (CL 27) = ? (Wis +8)
3 Pristine Spirit Essences (CL 30) = ? (Wis +9)

~~~ Fire ~~~

Resist Energy on Satchel with Amulet +
1 Brilliant Fire Essence (CL 12) = Resist Fire 10/
2 Brilliant Fire Essences (CL 15) = Resist Fire 15/
3 Brilliant Fire Essences (CL 18) = Resist Fire 20/
4 Brilliant Fire Essences (CL 21) = Resist Fire 25/
1 Pristine Fire Essence (CL 24) = Resist Fire 30/
2 Pristine Fire Essences (CL 27) = Resist Fire 35/
3 Pristine Fire Essences (CL 30) = Resist Fire 40/

~~~ Water ~~~

Resist Energy on Satchel with Amulet +
1 Brilliant Water Essence (CL 12) = Resist Cold 10/
2 Brilliant Water Essences (CL 15) = Resist Cold 15/
3 Brilliant Water Essences (CL 18) = Resist Cold 20/
4 Brilliant Water Essences (CL 21) = Resist Cold 25/
1 Pristine Water Essence (CL 24) = Resist Cold 30/
2 Pristine Water Essences (CL 27) = Resist Cold 35/
3 Pristine Water Essences (CL 30) = Resist Cold 40/

~~~ Air ~~~

Resist Energy on Satchel with Amulet +
1 Brilliant Air Essence (CL 12) = Resist Electricity 10/
2 Brilliant Air Essences (CL 15) = Resist Electricity 15/
3 Brilliant Air Essences (CL 18) = Resist Electricity 20/
4 Brilliant Air Essences (CL 21) = Resist Electricity 25/
1 Pristine Air Essence (CL 24) = Resist Electricity 30/
2 Pristine Air Essences (CL 27) = Resist Electricity 35/
3 Pristine Air Essences (CL 30) = Resist Electricity 40/

~~~ Earth ~~~

Resist Energy on Satchel with Amulet +
1 Brilliant Earth Essence (CL 12) = Resist Acid 10/
2 Brilliant Earth Essences (CL 15) = Resist Acid 15/
3 Brilliant Earth Essences (CL 18) = Resist Acid 20/
4 Brilliant Earth Essences (CL 21) = Resist Acid 25/
1 Pristine Earth Essence (CL 24) = Resist Acid 30/
2 Pristine Earth Essences (CL 27) = Resist Acid 35/
3 Pristine Earth Essences (CL 30) = Resist Acid 40/

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| [CBDG26] Rings |
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~~~ Power ~~~

!!! You cannot upgrade the Bonus Spell Slot. Once lvl 2, always lvl 2 !!!

Legend Lore on Satchel with Ring +
1 Brilliant Power Essence (CL 12) = Wizard Bous Spell Slot lvl 2
2 Brilliant Power Essences (CL 15) = Wizard Bous Spell Slot lvl 3
3 Brilliant Power Essences (CL 18) = Wizard Bous Spell Slot lvl 4
4 Brilliant Power Essences (CL 21) = Wizard Bous Spell Slot lvl 5
1 Pristine Power Essence (CL 24) = Wizard Bous Spell Slot lvl 6
2 Pristine Power Essences (CL 27) = Wizard Bous Spell Slot lvl 7
3 Pristine Power Essences (CL 30) = Wizard Bous Spell Slot lvl 8

~~~ Spirit ~~~

!!! You cannot upgrade the Bonus Spell Slot. Once lvl 2, always lvl 2 !!!

Apply Feat Mold Spirit on Satchel with Ring +
1 Brilliant Spirit Essence (CL 12) = Cleric Bonus Spell Slot Lvl 2
2 Brilliant Spirit Essences (CL 15) = Cleric Bonus Spell Slot Lvl 3
3 Brilliant Spirit Essences (CL 18) = Cleric Bonus Spell Slot Lvl 4
4 Brilliant Spirit Essences (CL 21) = Cleric Bonus Spell Slot Lvl 5

Apply Feat Malleate Spirit on Satchel with Helmet +
1 Pristine Spirit Essence (CL 24) = Cleric Bonus Spell Slot Lvl 6
2 Pristine Spirit Essences (CL 27) = Cleric Bonus Spell Slot Lvl 7
3 Pristine Spirit Essences (CL 30) = Cleric Bonus Spell Slot Lvl 8

~~~ Fire ~~~

Resistance on Satchel with Ring +
1 Brilliant Fire Essence (CL 12) = Improved Save vs Fire +3
2 Brilliant Fire Essences (CL 15) = Improved Save vs Fire +4
3 Brilliant Fire Essences (CL 18) = Improved Save vs Fire +5
4 Brilliant Fire Essences (CL 21) = Improved Save vs Fire +6
1 Pristine Fire Essence (CL 24) = Improved Save vs Fire +7
2 Pristine Fire Essences (CL 27) = Improved Save vs Fire +8
3 Pristine Fire Essences (CL 30) = Improved Save vs Fire +9

~~~ Water ~~~

Resistance on Satchel with Ring +
1 Brilliant Water Essence (CL 12) = Improved Save vs Cold +3
2 Brilliant Water Essences (CL 15) = Improved Save vs Cold +4
3 Brilliant Water Essences (CL 18) = Improved Save vs Cold +5
4 Brilliant Water Essences (CL 21) = Improved Save vs Cold +6
1 Pristine Water Essence (CL 24) = Improved Save vs Cold +7
2 Pristine Water Essences (CL 27) = Improved Save vs Cold +8
3 Pristine Water Essences (CL 30) = Improved Save vs Cold +9

~~~ Air ~~~

Resistance on Satchel with Ring +
1 Brilliant Air Essence (CL 12) = Improved Save vs Electricity +3
2 Brilliant Air Essences (CL 15) = Improved Save vs Electricity +4
3 Brilliant Air Essences (CL 18) = Improved Save vs Electricity +5
4 Brilliant Air Essences (CL 21) = Improved Save vs Electricity +6
1 Pristine Air Essence (CL 24) = Improved Save vs Electricity +7
2 Pristine Air Essences (CL 27) = Improved Save vs Electricity +8
3 Pristine Air Essences (CL 30) = Improved Save vs Electricity +9

~~~ Earth ~~~

Resistance on Satchel with Ring +
1 Brilliant Earth Essence (CL 12) = Improved Save vs Acid +3
2 Brilliant Earth Essences (CL 15) = Improved Save vs Acid +4
3 Brilliant Earth Essences (CL 18) = Improved Save vs Acid +5
4 Brilliant Earth Essences (CL 21) = Improved Save vs Acid +6
1 Pristine Earth Essence (CL 24) = Improved Save vs Acid +7
2 Pristine Earth Essences (CL 27) = Improved Save vs Acid +8
3 Pristine Earth Essences (CL 30) = Improved Save vs Acid +9

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| [CBDG27] Boots |
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~~~ Power ~~~

Fox Cunning on Satchel with Boots +
1 Brilliant Power Essence (CL 12) = Reflex Save +3
2 Brilliant Power Essences (CL 15) = Reflex Save +4
3 Brilliant Power Essences (CL 18) = Reflex Save +5
4 Brilliant Power Essences (CL 21) = Reflex Save +6
1 Pristine Power Essence (CL 24) = Reflex Save +7
2 Pristine Power Essences (CL 27) = Reflex Save +8
3 Pristine Power Essences (CL 30) = Reflex Save +9

~~~ Spirit ~~~

Apply Feat Mold Spirit on Satchel with Boots +
1 Brilliant Spirit Essence (CL 12) = Con +3
2 Brilliant Spirit Essences (CL 15) = Con +4
3 Brilliant Spirit Essences (CL 18) = Con +5
4 Brilliant Spirit Essences (CL 21) = Con +6

Apply Feat Malleate Spirit on Satchel with Boots +
1 Pristine Spirit Essence (CL 24) = Con +7
2 Pristine Spirit Essences (CL 27) = ? (Con +8)
3 Pristine Spirit Essences (CL 30) = ? (Con +9)

~~~ Fire ~~~

Eagles Splendor on Satchel with Boots +
1 Brilliant Fire Essence (CL 12) = no Effect
2 Brilliant Fire Essences (CL 15) = no Effect
3 Brilliant Fire Essences (CL 18) = no Effect
4 Brilliant Fire Essences (CL 21) = no Effect
1 Pristine Fire Essence (CL 24) = Charisma +4
2 Pristine Fire Essences (CL 27) = Charisma +6
3 Pristine Fire Essences (CL 30) = Charisma +8

~~~ Water ~~~

Bears Endurance on Satchel with Boots +
1 Brilliant Water Essence (CL 12) = no Effect
2 Brilliant Water Essences (CL 15) = no Effect
3 Brilliant Water Essences (CL 18) = no Effect
4 Brilliant Water Essences (CL 21) = no Effect
1 Pristine Water Essence (CL 24) = Constitution +4
2 Pristine Water Essences (CL 27) = Constitution +6
3 Pristine Water Essences (CL 30) = Constitution +8

~~~ Air ~~~

Cats Grace on Satchel with Boots +
1 Brilliant Air Essence (CL 12) = no Effect
2 Brilliant Air Essences (CL 15) = no Effect
3 Brilliant Air Essences (CL 18) = no Effect
4 Brilliant Air Essences (CL 21) = no Effect
1 Pristine Air Essence (CL 24) = Dexterity +4
2 Pristine Air Essences (CL 27) = Dexterity +6
3 Pristine Air Essences (CL 30) = Dexterity +8

~~~ Earth ~~~

Bulls Strength on Satchel with Boots +
1 Brilliant Earth Essence (CL 12) = no Effect
2 Brilliant Earth Essences (CL 15) = no Effect
3 Brilliant Earth Essences (CL 18) = no Effect
4 Brilliant Earth Essences (CL 21) = no Effect
1 Pristine Earth Essence (CL 24) = Strength +4
2 Pristine Earth Essences (CL 27) = Strength +6
3 Pristine Earth Essences (CL 30) = Strength +8

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| [CBDG28] Gloves |
------------------

Gloves and only Gloves work here: You cannot enchant bracers.

~~~ Power ~~~

*Unconfirmed* Armor Bonus

Mage Armor on Satchel with Armor +
1 Brilliant Power Essence (CL 12) = +2 AC Bonus (Armor)
2 Brilliant Power Essences (CL 15) = +3 AC Bonus (Armor)
3 Brilliant Power Essences (CL 18) = +4 AC Bonus (Armor)
4 Brilliant Power Essences (CL 21) = +5 AC Bonus (Armor)
1 Pristine Power Essence (CL 24) = +6 AC Bonus (Armor)
2 Pristine Power Essences (CL 27) = +7 AC Bonus (Armor)
3 Pristine Power Essences (CL 30) = +8 AC Bonus (Armor)

~~~ Spirit ~~~

Apply Feat Mold Spirit on Satchel with Gloves +
1 Brilliant Spirit Essence (CL 12) = Dex +3
2 Brilliant Spirit Essences (CL 15) = Dex +4
3 Brilliant Spirit Essences (CL 18) = Dex +5
4 Brilliant Spirit Essences (CL 21) = Dex +6

Apply Feat Malleate Spirit on Satchel with Gloves +
1 Pristine Spirit Essence (CL 24) = Dex +7
2 Pristine Spirit Essences (CL 27) = ? (Dex +8)
3 Pristine Spirit Essences (CL 30) = ? (Dex +9)

~~~ Fire ~~~

*AB unconfirmed*

Fireburst OR Body of the Sun on Satchel with Gloves +
1 Brilliant Fire Essence (CL 12) = Damage Fire 1d4 AB?
2 Brilliant Fire Essences (CL 15) = Damage Fire 1d6 AB?
3 Brilliant Fire Essences (CL 18) = Damage Fire 1d8 AB?
4 Brilliant Fire Essences (CL 21) = Damage Fire 1d10 AB?

Greater Fireburst OR Inferno on Satchel with Gloves +
1 Pristine Fire Essence (CL 24) = Damage Fire 2d6 AB?
2 Pristine Fire Essences (CL 27) = Damage Fire 2d8 AB?
3 Pristine Fire Essences (CL 30) = ?

~~~ Water ~~~

*AB unconfirmed*

Cone of Cold or Creeping Cold on Satchel with Gloves +
1 Brilliant Water Essence (CL 12) = Damage Cold 1d4 AB?
2 Brilliant Water Essences (CL 15) = Damage Cold 1d6 AB?
3 Brilliant Water Essences (CL 18) = Damage Cold 1d8 AB?
4 Brilliant Water Essences (CL 21) = Damage Cold 1d10 AB?

Cone of Cold or Greater Creeping Cold on Satchel with Gloves +
1 Pristine Water Essence (CL 24) = Damage Cold 2d6 AB?
2 Pristine Water Essences (CL 27) = Damage Cold 2d8 AB?
3 Pristine Water Essences (CL 30) = ?

~~~ Air ~~~

*AB unconfirmed*

Shocking Grasp on Satchel with Gloves +
1 Brilliant Air Essence (CL 12) = Damage Electrical 1d4 AB?
2 Brilliant Air Essences (CL 15) = Damage Electrical 1d6 AB?
3 Brilliant Air Essences (CL 18) = Damage Electrical 1d8 AB?
4 Brilliant Air Essences (CL 21) = Damage Electrical 1d10 AB?
1 Pristine Air Essence (CL 24) = Damage Electrical 2d6 AB?
2 Pristine Air Essences (CL 27) = Damage Electrical 2d8 AB?
3 Pristine Air Essences (CL 30) = ?

~~~ Earth ~~~

*AB unconfirmed*

Mestifs Acid Breath on Satchel with Gloves +
1 Brilliant Earth Essence (CL 12) = Damage Acid 1d4 AB?
2 Brilliant Earth Essences (CL 15) = Damage Acid 1d6 AB?
3 Brilliant Earth Essences (CL 18) = Damage Acid 1d8 AB?
4 Brilliant Earth Essences (CL 21) = Damage Acid 1d10 AB?

Vitriolic Sphere on Satchel with Gloves +
1 Pristine Earth Essence (CL 24) = Damage Acid 2d6 AB?
2 Pristine Earth Essences (CL 27) = Damage Acid 2d8 AB?
3 Pristine Earth Essences (CL 30) = ?

------------------
| [CBDG29] Cloaks |
------------------

~~~ Power ~~~

*Unconfirmed* Natural Armor ?

Tortoise Shell on Satchel with Cloak +
1 Brilliant Power Essence (CL 12) = (+2 AC Bonus)
2 Brilliant Power Essences (CL 15) = (+3 AC Bonus)
3 Brilliant Power Essences (CL 18) = (+4 AC Bonus)
4 Brilliant Power Essences (CL 21) = (+5 AC Bonus)
1 Pristine Power Essence (CL 24) = (+6 AC Bonus)
2 Pristine Power Essences (CL 27) = (+7 AC Bonus)
3 Pristine Power Essences (CL 30) = (+8 AC Bonus)

~~~ Spirit ~~~

Apply Feat Mold Spirit on Satchel with Cloak +
1 Brilliant Spirit Essence (CL 12) = Cha +3
2 Brilliant Spirit Essences (CL 15) = Cha +4
3 Brilliant Spirit Essences (CL 18) = Cha +5
4 Brilliant Spirit Essences (CL 21) = Cha +6

Apply Feat Malleate Spirit on Satchel with Cloak +
1 Pristine Spirit Essence (CL 24) = Cha +7
2 Pristine Spirit Essences (CL 27) = ? (Cha +8)
3 Pristine Spirit Essences (CL 30) = ? (Cha +9)

~~~ Fire ~~~

Endure Elements on Satchel with Cloak +
1 Brilliant Fire Essence (CL 12) = Resist Fire 5/
2 Brilliant Fire Essences (CL 15) = Resist Fire 5/ Save vs Fire +2
3 Brilliant Fire Essences (CL 18) = Resist Fire 10/ Save vs Fire +2
4 Brilliant Fire Essences (CL 21) = Resist Fire 10/ Save vs Fire +4
1 Pristine Fire Essence (CL 24) = Resist Fire 15/ Save vs Fire +4
2 Pristine Fire Essences (CL 27) = Resist Fire 20/ Save vs Fire +4
3 Pristine Fire Essences (CL 30) = Resist Fire 25/ Save vs Fire +5

~~~ Water ~~~

Endure Elements on Satchel with Cloak +
1 Brilliant Water Essence (CL 12) = Resist Cold 5/
2 Brilliant Water Essences (CL 15) = Resist Cold 5/ Save vs Cold +2
3 Brilliant Water Essences (CL 18) = Resist Cold 10/ Save vs Cold +2
4 Brilliant Water Essences (CL 21) = Resist Cold 10/ Save vs Cold +4
1 Pristine Water Essence (CL 24) = Resist Cold 15/ Save vs Cold +4
2 Pristine Water Essences (CL 27) = Resist Cold 20/ Save vs Cold +4
3 Pristine Water Essences (CL 30) = Resist Cold 25/ Save vs Cold +5

~~~ Air ~~~

Endure Elements on Satchel with Cloak +
1 Brilliant Air Essence (CL 12) = Resist Electr 5/
2 Brilliant Air Essences (CL 15) = Resist Electr 5/ Save vs Electr +2
3 Brilliant Air Essences (CL 18) = Resist Electr 10/ Save vs Electr +2
4 Brilliant Air Essences (CL 21) = Resist Electr 10/ Save vs Electr +4
1 Pristine Air Essence (CL 24) = Resist Electr 15/ Save vs Electr +4
2 Pristine Air Essences (CL 27) = Resist Electr 20/ Save vs Electr +4
3 Pristine Air Essences (CL 30) = Resist Electr 25/ Save vs Electr +5

~~~ Earth ~~~

Endure Elements on Satchel with Cloak +
1 Brilliant Earth Essence (CL 12) = Resist Acid 5/
2 Brilliant Earth Essences (CL 15) = Resist Acid 5/ Save vs Acid +2
3 Brilliant Earth Essences (CL 18) = Resist Acid 10/ Save vs Acid +2
4 Brilliant Earth Essences (CL 21) = Resist Acid 10/ Save vs Acid +4
1 Pristine Earth Essence (CL 24) = Resist Acid 15/ Save vs Acid +4
2 Pristine Earth Essences (CL 27) = Resist Acid 20/ Save vs Acid +4
3 Pristine Earth Essences (CL 30) = Resist Acid 25/ Save vs Acid +5


------------------
| [CBDG2A] Shields |
------------------

There are no new recipes for Shields in MotB.


--------------------------------------------------------------------------
| [CBDG30] SPECIAL ESSENCES AND RECIPES |
--------------------------------------------------------------------------

*Spoilers*

Myrkuls Essence: Works only with a weapon blessed to Myrkul, a broken
Skythe in the Dead Gods Vault. Didnt find it, if anybody knows more
tell me !

There are other special essences, like the one from the Fire Spirit
in Ashenwood, but i was too lawful good in my first game ;)
So, tell me more...

*Spoilers*

--------------------------------------------------------------------------
| [CBDG40] HOW TO GET SPIRIT CRAFTING FEATS |
--------------------------------------------------------------------------

*Spoilers*

Mold Spirit:
- required for recipes with volatile and brilliant spirit essences
- get it from the Golem in the Teleporter Room on the Shadowplane
(in the theatre)

Malleate Spirit:
- required for recipes with pristine spirit essences
- Mold Spirit is Perquisite for Malleate Spirit

Note by Radisshu: Although the feat description says otherwise, you
don't need it to get Malleate Spirit

- get it by using the strange box from the Thayan Academy on a brilliant
spirit essence

/*Spoilers*


--------------------------------------------------------------------------
| [CBDG50] WARLOCK CRAFTING |
--------------------------------------------------------------------------

MotB finally added Warlock Crafting with the Feat "Imbue Item".
Unfortunately, Obsidian forgot to allow the required Feats "Craft Magical
Arms and Armour" and "Craft Wonderous Items" for Warlocks.

There are two workarounds:

1) Get ndsmans fix on Nwvault:
http://nwvault.ign.com/View.php?view=NWN2Scripts.Detail&id=65

2) Use the console to add the feats:

Enter Console (Key left to 1 / ^ on german keyboards)
DebugMode 1
givefeat 1093
givefeat 1092
DebugMode 0

So, how does Warlock crafting work now ?

- Drag the feat into the quick access bar and use it on the enchanters
satchel instead of the required spell. Everything else remains the same.

--------------------------------------------------------------------------
| [CBDG60] CRAFTING TIPS |
--------------------------------------------------------------------------

1)
Use already existing items with properties you cannot reproduce, for
example feats, and continue from there.

For example Boots of the Sun Soul

normal - Dodge AC +5, Dexterity +3
crafting - Dodge AC +5, Dexterity +8, Constitution +9, Reflex Save +9

2)
Think about your spells ! If you can cast Keen Edge and Greater Magic
Weapon, you dont need to use valuable slots for those properties.
Max Enhancement Bonus from crafting is +8 AB/+8 Damage
Max Enhancement Bonus from casting is +5 AB/+5 Damage
Compare the lost +3/+3 to another 5d6 Elemenal Damage


--------------------------------------------------------------------------
| [CBDG60] Enchanters Spell List |
--------------------------------------------------------------------------

This is the complete lists of Spells used of Enchantment in MotB. It was
compiled by kgambit from http://www.thieves-guild.net


Call Lightning (Druid 3, Air 3)
Lightning Bolt (Wizard 3)
Protection from Energy (Cleric 3, Druid 3, Ranger 2, Wizard 3)
Endure Elements (Cleric 1, Druid 1, Paladin 1, Wizard 1)
Shocking Grasp (Wizard 1)
Resist Energy (Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard 2)
Resistance (Bard/Cleric/Druid/Wizard 0, Paladin 1)
Melf's Acid Arrow* (Wizard 2, Magic 2)
Mestil's Acid Breath* (Wizard 3)
Fireball (Wizard 3, Fire 3)
Flame Strike (Druid 4, Cleric 5 War 4)
Fireburst (Wizard 2)
Body of the Sun (Druid 2)
Ice storm (Druid/Wizard 4, Bard 6 Water 5)
Creeping Cold (Druid 2 Cold 2)
Greater Creeping Cold (Druid 4)
Cone of Cold (Wizard 5
Call Lightning Storm (Druid 5)
Chain Lightning (Wizard 6, Air 6)
Cat's Grace (Bard/Druid/Ranger/Wizard 2 Animal 2)
Acid Fog* (Wizard 6, Destruction 6)
Bull's Strength (Bard/Cleric/Druid/Paladin/Wizard 2 Strength 1)
Vitriolic Sphere* (Wizard 5)
Delayed Blast Fireball Wizard / Sorcerer 7
Eagle's Splendor (Bard/Cleric/Paladin/Wizard 2)
Greater Fireburst (Wizard 5)
Inferno (Druid 5)
Greater Magic Weapon (Cleric 4, Paladin 3, Wizard 3)
Greater Magic Fang (Druid 3, Ranger 3)
Stoneskin (Druid/Wizard 4 Earth 4)
Magic Vestment (Cleric 3)
Owl's Wisdom (Bard/Cleric/Druid/Paladin/Ranger/Wizard 2)
Bear's Endurance (Cleric/Druid/Ranger/Wizard 2)
Fox's Cunning (Bard/Cleric/Wizard 2)
Tortoise Shell (Druid 6)
Mage Armor* (Wizard 1, Magic 1)
Superior Resistance (Druid 6, Wizard 6, Cleric 6, Bard 6)
Legend Lore (Bard 4, Wizard 6, Knowledge 5)

Spells marked with an * and highlighted are spells from the school
of conjuration. Conjuration is a prohibited school of magic for
Evokers, Abjurers and Transmuters.

*Spoiler*

Note by Sajin: Your Companion Safyia (Red Wizard) is a Transmuter.

/*Spoiler*

--------------------------------------------------------------------------
| [CBDGA1] CREDITS |
--------------------------------------------------------------------------

Obsidian Entertainment - they made the game
Me - i wrote this guide
The guy - who created the ascii-art aeons ago in IRC
ndsman - Warlock Crafting
kgambit from www.thieves-guild.net - Spell List section
Radisshu - Mold Spirit not required for Malleate Spirit feat