LOST ODDYSEY WALKTHROUGH
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Long-time FAQ users should know the drill. For those whom are not, hit
CTRL + F, and enter the search code that corresponds to the section that you
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|Legal Stuff |
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This FAQ/Walkthrough is created for personal use only. It is prohibited to
use this FAQ on your commercial web page, magazine or game guide without
advising me. You are also not allowed to rip off any segment of my FAQ
without advising me by e-mail. I worked hard for this and I don't want to
see someone says that he has done the whole FAQ. But, you can put this FAQ
on your home page, the only condition for this is to e-mail me and TELL me
that you are putting this FAQ on your home page and you need to GIVE me the
URL. Thank you for you cooperation.
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|| ||
|| <<<<<<<<<<<<<<< Table of Contents >>>>>>>>>>>>>>>> ||
|| ||
|| ||
|| 1. Version History [VRSN] ||
|| 2. Introduction [INTR] ||
|| 3. Achievements [ACHV] ||
|| 4. Before Playing Lost Odyssey [B4LO] ||
|| 5. Frequently Asked Questions [FAQS] ||
|| 6. Walkthrough ||
|| ~~Disc 1~~ ||
|| I. Highlands of Wohl [WOHL] ||
|| II. The Republic of Uhra [UHRA] ||
|| III. Ipsilon Mountains [IPMN] ||
|| IV. Construction Base [BASE] ||
|| V. Sea of Baus [BAUS] ||
|| VI. Grand Staff [GRND] ||
|| VII. White Boa [WBOA] ||
|| VIII. Numara [NMRA] ||
|| IX. Crimson Forest [CRIM] ||
|| ~~Disc 2~~ ||
|| X. Tosca Village [TOSC] ||
|| XI. Sorceress’s Mansion [SORC] ||
|| XII. Northern Cape [CAPE] ||
|| XIII. Black Cave [CAVE] ||
|| XIV. City of Saman [SAMN] ||
|| XV. Experimental Staff [EXPS] ||
|| ~~Disc 3~~ ||
|| XVI. Ice Canyon [ICYN] ||
|| XVII. Khent [KHNT] ||
|| XVIII. City of Gohzta [GHZA] ||
|| XIX. XIX. Uhra Alleyways [URAW] ||
|| XX. Frozen Tracks [FRTK] ||
|| XXI. Old Gohtza [OGHZ] ||
|| XXII. East-Bound Track [EBTK] ||
|| XXIII. Uhra Sewers [UHSW] ||
|| XXIV. Refugee Camp [RGCP] ||
|| XXV. Crashed-Train Site [CTSE] ||
|| XXVI. Burning Cave [BRCV] ||
|| ~~Disc 4~~ ||
|| XVII. Eastern Ruins [ERNS] ||
|| XVIII. Numara Port [NMRP] ||
|| XVIV. Grand Staff [GRSF] ||
|| XVV. Grand Staff #2 [GRST] ||
|| XVI. Tower of Mirrors [TWMR] ||
|| 7. Side-Quests [SDQS] ||
|| I. Royal Seals ||
|| II. Dream Locations ||
|| III. Treasure Hunts ||
|| IV. Ultimate Weapons ||
|| V. Magic Capsule ||
|| VI. Magic Spheres ||
|| VII. Money-Money ||
|| VIII. Cubic Music Scores ||
|| IX. Sed’s Pirates ||
|| X. Invisible Chests ||
|| XI. Temple of Enlightenment ||
|| XII. Terrace Cave ||
|| 8. The Backyard [BKYD] ||
|| 9. Hidden Bosses [HDBS] ||
|| I. Blue Dragon ||
|| II. Cave Worm ||
|| III. Ghost of E. Ruins ||
|| IV. Golden Knight ||
|| V. Holy Beast ||
|| VI. King Kelolon ||
|| VII. Persona ||
|| 10. Weapons List [WEAP] ||
|| 11. Skills List [SKLL] ||
|| 12. Spells List [SPLL] ||
|| 13. Beastiary [BEAS] ||
|| 14. Tips and Tricks [TRCK] ||
|| I. Where to Level Up ||
|| II. Where to Gain SP ||
|| III. Barricadus/Shieldus ||
|| IV. Character Evaluations ||
|| V. Free HP/MP Replenish ||
|| VI. Free 40,000 G ||
|| 15. Thanks [THNK] ||
|| 16. Contact Info [CONT] ||
||______________________________________________________________________||
|/______________________________________________________________________\|
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<<<<<<<<<<<<<<<<<<<<<< 1. Version History [VRSN] >>>>>>>>>>>>>>>>>>
---------------------- ------------------
*******************************************************************
~~Version 1.0~~
2/28/2008
Most of the Walkthrough complete, Skills, Backyards, most Side-quests
finished, tips and tricks.
~~Version 1.1~
2/29/2008
A Huge chunk of Disc 4 completed (Eastern Ruins, Arthrosaurus, Tank
Battle)
~~Vesrion 1.2~~
2/29/08
Temple of Enlightenment guide added, Skills updated, Treasure Hunts
and Dream Locations added, Terrace Cave added.
~~Version 1.25~~
3/2/08
Story Walkthrough complete! Spells Guide added, weapons list added,
thanks added, contact info updated :)
~~Version 2.00~~
Beastiary added, Temple of Enlightenment updated
~~Version 2.10~~
Beastiary updated, Temple of Enlightenment updated, a few discrepencies
worked out (Persona, Mack's Ult. Weapon, ToE/Trooky)
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<<<<<<<<<<<<<<<<<<<<<< 2. Introduction [INTR] >>>>>>>>>>>>>>>>>>>>>>
---------------------- ---------------------
********************************************************************
Welcome to my Walkthrough for Lost Odyssey! If you are a die-hard RPG fan, or a
newcomer to the genre, I think you will enjoy this game. Lost Odyssey has lots
of hidden bosses, side-quests and a bunch of treasure, so I hope that with this
guide you will become a master of the game! Remember to use Ctrl + F to get to
a specific part of this guide. Enjoy!
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WARNING: Spoilers to Lost Odyssey are ahead. Proceed with caution.
=================================================================
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<<<<<<<<<<<<<<<<<<<<<< 3. Achievements [ACHV] >>>>>>>>>>>>>>>>>>>>>>
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3 Perfects in a row (30)
-In battle, perform 3 Perfect ring maneuvers in a row
500 Perfects (10)
-In battle, perform 500 Perfect ring maneuvers
Accumulate 1000000 damage (10)
-In battle, deal 1000000 damage to enemies
Around the world (10)
-Visit all the unexplored areas in all the fields of the world
Backyard - Champion (10)
-In the Backyard, achieve the battle bonus by clearing all hidden objectives in
the Last Monster.
Backyard - Heavy Class Master (10)
-In the Backyard, achieve the battle bonus by clearing all hidden objectives in
the Heavy Class
Backyard - Light Class Master (10)
-In the Backyard, achieve the battle bonus by clearing all hidden objectives in
the Light Class
Backyard - Middle Class Master (10)
-In the Backyard, achieve the battle bonus by clearing all hidden objectives in
the Middle Class
Backyard - Super Heavy Class Master (10)
-In the Backyard, achieve the battle bonus by clearing all hidden objectives in
the Super Heavy Class
Clear Disk 1 (125)
-Finish playing through the end of Disk 1
Clear Disk 2 (125)
-Finish playing through the end of Disk 2
Clear Disk 3 (125)
-Finish playing through the end of Disk 3
Clear Disk 4 (125)
-Finish playing through the end of Disk 4
Defeat 1000 enemies (10)
-In battle, defeat 1000 enemies
Defeated Blue dragon (10)
-Defeat Blue dragon
Defeated Cave Worm (10)
-Defeat Cave Worm
Defeated Ghost of the Western Ruins (10)
-Defeat Ghost of the Western Ruins
Defeated Golden Knight (10)
-Defeat Golden Knight
Defeated Keroron King (10)
-Defeat Keroron King
Defeated Persona (10)
-Defeat Persona
Defeated Sacred Beast (10)
-Defeat Sacred Beast
Dream of a Thousand Years (20)
-Gain access to all Dreams of a Thousand Years
First Dream of a Thousand Years (20)
-Gain access to the first Dream of a Thousand Years
Learned all skills - Cooke (20)
-Learn all available skills with Cooke
Learned all skills - Jansen (20)
-Learn all available skills with Jansen
Learned all skills - Kaim (20)
-Learn all available skills with Kaim
Learned all skills - Mack (20)
-Learn all available skills with Mack
Learned all skills - Ming (20)
-Learn all available skills with Ming
Learned all skills - Sarah (20)
-Learn all available skills with Sarah
Learned all skills - Sed (20)
-Learn all available skills with Sed
Learned all skills - Seth (20)
-Learn all available skills with Seth
Learned all skills - Tolten (20)
-Learn all available skills with Tolten
Obtained all spells (20)
-Aquire all spells
Open all treasure chests (20)
-Open all treasure chests in the field
Ring Assembler (30)
-Put together a ring with ring assembly
Notes about Achievements:
For the Treasure Achievement, you are only required to open all
chests on the field, as well as kicking/examining every object. This
means that you do not have to complete every side-quest, collect
every dream, weapon, spell, etc.
For the skills learned Achievements, you are only required to learn
the 164 skills in the game. This does not include any skills obtained
through DLC on Xbox Live Martketplace/Pre-Order Bonus
For the World Traveller Achievement, you are not required to visit
Khent.
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<<<<<<<<<<<<<<<<<< Before Playing Lost Odyssey [B4LO] >>>>>>>>>>>>>>
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----------
Treasure
----------
This game is full of treasure, much like any other RPG. As you can see in the
achievements, you have to collect every piece of treasure in the game for a
measly 20 Gamer Points. This means kicking every object, doing every side
quest, and opening every chest. I’ll lead you to the better half of the
commonly missed treasures, but make sure you gather the others as well. If
you are using this guide in conjunction with the PRIMA guide, you should
have no problem getting the Treasure Trove achievement. Some treasures
not listed in the guide are:
Tablet Fragment in Crimson Forest:
-You need three of these tablets, two fo which are in the Eastern Ruins. The
third tablet is in Crimson Forest. When you make your way down the first
elevator in Crimson Forest, there will be a big boulder in the room to your
right. Push that boulder onto the platform you rode down to reveal the tablet.
Mana item in Limestone Cave:
-After defeating the boss in the Buring cave, return with the Nautilus. Right
before the save ball, jump across the rocks to grab the item.
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Seeds
--------
Seeds are a pretty big part of this game, especially toward the Treasure Trove
achievement. Not only do they count as treasure, but gaining them all will get
you a Treasure, which you need for the achievement. There are 99 Seeds in the
game, and this Walkthrough will help you find them all. I’ll list how many
seeds are in each area before we begin as well. To claim your prizes, give
the seeds you've aquired so far to what looks like a rabbit inside a pot, a
pipot!
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Experience Points/Leveling Up
--------------------------------------
Experience points in this game is different from many other RPG’s. Each area of
the game has a level cap. This means that each area has a level that it wants
you to be. If you are under this level, you will gain a level every battle, or
every other battle until you reach that level cap. After getting to that level,
the experience points you receive from defeating enemies is greatly reduced,
usually to one or two points per battle. You will always require 100 experience
points to advance to the next level. This type of leveling reduces players
“grinding,” or staying in one level and leveling very high. The game is more
challenging this way.
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Ring System
----------------
During battle while performing regular physical attacks, you will utilize what
is known as the Ring System in Lost Odyssey. As you run towards your enemy, One
large ring will close in on two other rings. Your goal is to release the
trigger on the second ring. This makes your attack more powerful, however
getting a Bad, or completely missing the ring, will not lower your attack.
Also, it should be known that the Trigger is pressure sensitive. This helps new
players adjust to getting Perfects. Releasing the trigger very slowly will
result in the Ring closing in much slower.
There are many, many different rings in LO, all with different combinations
of effects. Pick the right ring for the right enemy/situation to make the
best out of your party.
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Accessories
---------------
Unlike many other RPG’s, you do not equip clothing to your characters. The
only weapon/clothing you equip to them are Swords. You also equip rings, which
each have different effects, depending on the type of ring. Also, Accessories
can be found throughout the world in Lost Odyssey. These accessories teach
immortals new Skills, and let mortals gain those Skills while wearing the
Accessory. Make sure to utilize all accessorie syou find throughout the
world.
--------
Skills
--------
Skills are what makes your characters powerful in Lost Odyssey. While mortals
gain skills, such as Spells and physical combos, due to leveling up like in
classic RPG’s, immortals do not learn skills this way. Immortals must “Skill
Link” with a mortal to gain a skill he/she has. To gain this skill forever,
he/she must battle until enough SP is gained to keep the skill. Required SP
ranges from 5 to 100, depending on the skill. Skills can also be learned from
accessories in the same way.
----------
Elements
----------
In Lost Odyssey, many enemies have elemental properties. These properties will
determine how to defeat them, as well as what to expect from them. Enemies
can either be Earth, Fire, Water, or Wind element. As in most games, there is
a magic triangle (rather a rectangle in this game) deciding which elements
are weak/strong to others. It goes like this:
Fire>>>Wind
/\ v
/\ v
/\ v
Water<<>>>>>>>>>>>>>
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1.Can I miss anything permanently in this game?
-There are three things you can miss in this game, two being extremely
important. These are the spells Shieldus and Barricadus. They can only be
bought in Middle Town’s store or in Experimental Staff. They do not
ever appear in the Auction House. You must get these two spells to get the
Spells achievement. The third thing you can miss is the trip to Khent. You do
not need to go there, but it is interesting. As soon as Khent appears on the
map, travel there, or you might miss it forever.
2. Where are all the shops in this game?? I'm on disc 2 and haven't
found any..
-There definitely are shops, at least one in every town. Take it easy and
explore a bit, you'll find them :)
3. Will I Ever get to Backtrack to all the towns?
-Yes you will. During the 4th Disc you'll have the ability to visit and explore
just about everyone on the World Map. The only location you will not be able to
enter is Khent, which is closed off during the entire game (You can however
visit its gates).
4. How do I access the rest of the Backyard challenges?
-You must obtain Magical Lock Keys, one for each class. They are located in
Gongora's secret Lab, The Eastern Ruins, and the Temple of Enlightenment.
5. I can't find this item! Where Where Where?
-Check out previous topics and posts first. Most likely your question has been
asked and answered already. If you cannot use the search function, or simply
cannot find a topic that helps you, then check the Stickies. They are packed
with useful information.
6. Why did this game receive such average/below average scores?
-Well, first off, most of the reviews were based on a copy of the game that was
not complete. Now this is not the reviewer's fault, as they were told that this
was the retail version. The load times discussed in the reviews were
significantly fixed, and many of the technical issues as well.
7. Im Level __, where can I get some easy levels?
-If you are under level 50, go to the Numara Atoll. Pick a fight with Hell
Shakers, as they give you one level every battle until around Level 50. Use
ground attacks. If this does not work for you, try Gongora’s secret Lab under
his Mansion.
-If you are above level 50, the best place to train is the Temple of
Enlightenment. After around Level 70, try to find Helish Keleons, they will
grant you one level every battle.
8. I want to gain SP FAST! Anywhere I can do this?
The more enemies you face, the more SP you'll gain. The Silver Keleons
(commonly found in the Numara Atoll), will net you some good SP every battle.
Make sure you're using the Double SP skill, learned by Sed.This will net you
16 SP for defeating one Kelolon, and 32 SP for killing two.
9. How do I kill those Silver Keleons before they flee?
-Easiest way to do so is have Everyone use Casting Support on your magic users,
and have them use either Gamble (Spirit magic found in Tosca Village for
completing the Keleon mini-game), or Ground-type spells.
10.Those dang monkeys stole my items! Can I ever get them back??
-Yup. Whether you are in the Eastern Ruins or the Ice Canyon, you can get the
items stolen back. You must find a special item of theirs and have them steal
it from you. Then go fight the king/queen, beat him/her, and get your stuff
back.
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<<<<<<<<<<<<<<<<<<<<<< 6. Walkthrough >>>>>>>>>>>>>>>>>>>>>>>>
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~*~*~*~*~*
Disc 1
~*~*~*~*~*
The game starts off with a huge battle between Gohtza and Uhra. Kaim, our
protagonist, will show up and perform some pretty awesome moves. Time for our
first battle! This first battle is really just to show you how future battles
will set up, and get you used to the battle menu. Keep attacking your enemies,
taking out one to three at a time, and you should have no problems. After
defeating eight or nine soldiers, a Heavy Tank will appear!
You’ll have to take out each side before taking on its body, so aim for either
its right or left unit and attack. Each unit has about 200 HP. To keep doing
damage to each side, you’re going to have to switch what side you attack on
every turn. The great thing about this battle is that it is impossible to lose!
Don’t use any healing items because if your HP is depleted, it will
automatically replenish. After another cut-scene, Kaim will look up
and….what….the…..RUNN! Ok seriously, you’ll learn all about what is going on
later in the game.
<<<<<<<<<<<<<<<<<<<<<< I. Highlands of Wohl [WOHL] >>>>>>>>>>>>>>>>>>>>>>
Now we are in control of Kaim, the main character in Lost Odyssey. To the right
is a yellow floating ball, which saves your progress. These can be found
throughout your quest, so familiarize yourself with it. Walk Kaim about 20
steps forward, and boom, another cut-scene and battle against a few Insane
Khent Soldiers. They should be easy to defeat, they did just get hit by a giant
ball of fire after all. After the battle, keep moving forward. The path is
pretty linear. As you pass the first pile of lava on your right, take a small
path east to one of the broken heavy tanks. Walk up to it and hit B to ram it.
You’ll get some Healing Medicine for your efforts. Note, objects can be rammed
to reveal hidden paths, or fork over items.
Get Kaim back on the main trail and keep moving north. You’ll have to ram
another broken Tank to move more north, and you’ll also get a Bruiser Ring for
this. Equip the Ring and move on. As you head down the path, you should she
something sparkling on the ground to your left. Walk over to it and push B to
pick up the Name Plate. Note, sparkling things on the ground are usually items
that can be picked up. Walk north more, and next to a giant red (burning) wheel
is a box. Run into the box to reveal another Healing Medicine. Straight ahead
is another box with a Mana Herb in it. Now walk north-east until you exit the
screen.
Another save ball, and another straight forward path. Run through the box
behind the save ball for a Healing Medicine, and walk a little further down
the path to trigger a cut-scene. Some Uhran soldiers will be fascinated that
Kaim is still alive. When you are in control of Kaim again, open both treasure
chests for an Angel’s Plume and 4 Whetstones. Note, treasure chests can be
opened >_> . Once you’re done chatting with the soldiers, board the armored
car. While in the car, walk forward towards the door to trigger another
cut-scene. You’ll meet Seth Balmore, another survivor of the meteor. Some
countryside scenery, and you’ll end up in the Magic Republic of Uhra
<<<<<<<<<<<<<<<<<<< II. The Magic Republic of Uhra [UHRA] >>>>>>>>>>>>>>>>>
13 Seeds
Antidote Brooch
Engraved Ring
Holy Knight Charm
Berserker Necklace
Hawk Eye
Time for our first Seed! Walk back down the path and around to the watchtower.
Climb up the middle, and kick the trashcan to obtain the Seed. Climb down and
walk back toward the door, and kick the four trashcans. They house one Mana
Herb, a Magma Fragment, 10G, and a Whetstone. Now enter the door.
First thing, talk to the man on the right, the one with the bright yellow shirt
who has his back turned to us. One of his soldiers lost his helmet! Walk into
the middle of the elevator and take it up. Now take the elevator back down, and
ram the rails directly to the left of the man you just spoke with. Pick up the
helmet, and return it to the Station Staff guy. You’ll receive an Antidote
Brooch (gives anti-poison). Go back up the elevator, and follow the soldiers.
Before walking up the first set of stairs, examine the poster on the left, the
one that’s flapping. An antidote was behind it?? Ok well, note that flapping
posters can be examined for items. Walk up the steps and examine another poster
on the left for 100G. There’s another poster with 10G on the other side as
well. Better yet, there’s ANOTHER flapping poster to the left of the talking
soldiers. This one holds a Healing Medicine. In the last poster near the
soldiers, you’ll find your second seed. After you’re done, walk to the left to
get on the monorail.
Walk around inside, triggering cut-scenes and what-not, experiencing some
badass Kaim quotes along the way. Walk all the way up to trigger yet another
cut-scene. Ah, the intro to Lost Odyssey. Some cool scenes, and the title. Now
you get a history lesson in Magic and the Magic Revolution, and a scene in the
Council. Enter Gongora, the man with the dyed blond hair and enormous eyebrows.
When you are in control of Kaim again, pick up the sparkly off the ground next
to the benches to reveal an Engraved Ring. Walk toward the elevator near the
two guards and kick the trashcan for a Cold Water Stone. Ride the elevator down
and save if you wish at the save ball. Walk to the left of this room and kick
the trash can for a Healing Medicine, and walk through the gate on the right.
Now we’re in the Square, and its time for a third seed. Walk over toward the
fountain, and kick the object next to the bench. Now go down the far stairs and
walk across the square to find another kickable object. After getting the 2
Whetstones, walk east, and kick the object for an Angel’s Plume. Keep walking
east, and when you pass the man and cart to your left, examine the poster on
the wall for your fourth seed! Walk east up the stairs and examine another
poster behind the man. You’ll get a Wind Seal Leaf for it. Continue east.
Cut-scene time with the council. Gongora explains that he put Kaim under an
immortal spell. Kaim doesn’t know anything apparently, and is told to go on a
mission. Well, I guess you know this, as you’re watching the scene :/
When you gain control of Kaim again, either save at the ball or continue. Walk
through the western door, and head north until you get to another opening. On
the left is a poster witch houses our 5th seed. Walk through the opening and
examine the posters on the left and right. Healing Medicine and Antidote. Keep
walking, and enter the small alley on the left. Examine the poster for 10G, and
Probe the pot for 2 Whetstones. Note, pots can be probed.. Walk back out and
enter the Tavern on your left. Walk right to probe a pot and get 100G, then go
up stairs and probe two more pots. Our sixth seed and an Aqua Bomb. Exit the
Tavern and continue north east. On your left you should see a screen. Under
that screen is a kickable object, which houses a seed. Make sure and get this
seed, because I had 98 seeds, and spent hours looking for my last one, and it
was this one…It really blends in! Enter the inn on the right (the Blue Dot on
your map) for a cut-scene.
Probe the pots under and on the stairs for an Antidote and another seed. Walk
upstairs and gather the loot from all the rooms. You should get 100G, an
Angel’s Plume, and the Holy Knight Charm accessory.
Walk back down you thief and talk to the innkeeper. Another cut-scene. You’ll
recall a dream, read it or save it for later. Leave the inn and go through the
opening to the north. There’s a poster right above the stairs with 100G, and
another poster to the left of the upcoming stairs with our 9th seed. First
examine the poster on the left wall to get a Magma fragment, then kick the
trashcan on the playground for 3 Whetstones. Now you’ll be required to do a
small mini-game of Soccer, much like blitz ball. Nah, not really, but kick the
ball around. Go down the next set of stairs and probe three golden pots. You
should get a Wind Bomb, out 10th seed, and a Cold Water Stone. There’s also two
kickable objects, so kick those (you practices with the ball correct?) to
obtain another Seed and ..another Seed. That makes 12 so far. Walk west to get
to Gongora’s Mansion. There’s a save ball on the right. Try to enter the house,
and the guards will stop them. So go back the way you came, all the way back to
the streets of Uhra.
Walk south, and a cut-scene. Oh now Gongora wants to see us? Well, I never!
Head back to Gongora’s Mansion. Walk on in, and cut-scene with Golden Boy. Take
the left path first, and go through the first door on your right. Kick the can
for 2 Quality Iron Sands, and kick the can on the other side for a seed. Head
through the door to the north. Open all the chests for a Flare Bomb, Berserker
Necklace, and Hawk Eye accessory. There's also a crate to the north of this
little room. Push it and grab the semi-hidden chest. Go back into the lab, and
enter the elevator on the west side. Cut-scene first though. Leave the mansion,
never to return…until the fourth disc :/
Walk back through the Square, over to the monorail guy near the fountain. Ride
it to the Great Gate. Great cut-scene now. Make sure you’re watching this. Are
you watching?? Stop reading!
Ok now that you’re done laughing, head south. Barkus the shopkeeper will arrive
and offer to sell you some junk. Stock up on healing items and head out. Choose
Ipsilon Mountains - North for our next adventure.
<<<<<<<<<<<<<<<<<<<<<< III. Ipsilon Mountains [IPMN] >>>>>>>>>>>>>>>>>>>>>>
6 Seeds
2 Slot Seeds
Ground
Knight’s Code
Barricade
Search Glasses
Shield
Novice Earrings
Aqua
Save at the ball after the cut-scene. Walk north and ram the tree on the right
for a Seed. Keep walking and take the small path to your right for two pots
that hold the spell Ground and a Mana Herb. Keep walking and ram another tree
on the right for your 15th seed. Probe the pots for a Flare Bomb and Slot Seed.
Walk a little north and head left again for a small cave. Probe the pot for 2
Antidote, and open the chest for the Knight’s Code accessory. Walk north again,
and once again, take the small path to the right. Ram the trees for a Magma
fragment and the other tree for 2 Wind Seal Leaves. Back on track, head north!
In the next area, ram the tree on your left for 2 Magma Fragments, and then
walk right. Probe the pots for the spell Barricade and a Flare Bomb, and ram
the tree for a seed. There’s also another seed to the left, next to the dead
trunk. Now walk north toward the hut. Probe the pot for a seed, and examine the
desk for some Search Glasses. There’s also an Antidote in the pot to your left,
and a Power Drink in the pot to your south west. Examine the desk up stairs to
locate the spell Shield, then talk to Jansen and rest.
Time to depart! Leave the hut through the door Seth is blocking, and hike on
up. Walking in the rain now, follow the path. Kaim will recall a memory, either
read it or save it for later. Continue up until the rain stops. Time for a Boss
Battle!!
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Boss Name: Grilgan
HP: 1500
Weakness: Fire
Item Dropped: Slot Seed
He’s weak to fire! Have Jansen cast Flare every round, and have Kaim attack
with the Bruiser Ring equipped every round. As for Seth, have her attack as
well, but make her use healing items on everyone when needed. If you
pre-ordered this game, you should have gotten Weapon Guard 2. You might want to
have that equipped to Kaim, Seth or Jansen. Grilgan will either attack one
party member or all at once. Just make sure you are healing your party, and
casting flare, and you should be good to go.
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After the battle, save at the ball and continue West. Follow the path and jump
down the rocks to the east. Run up the small path that heads east past the
bridge for a chest that contains Novice Earrings. Then head back down and
follow the path to the Cart Track. Grab the cart and push it so you can move
on, and push the other cart off the tracks for a Cold Water Stone. Continue
down the path and ram the cart off the tracks for another Seed. Walk west for
the next area.
Your goal here is the get to the bottom. Descend the ladder, and ram the boxes
to your left to find a hidden path to a chest. After getting the Slot Seed,
walk back around and down the next ladder. Head left, down another ladder, then
right. Walk past the ladder heading down and go all the way to the right. There
is a sideways ladder that you can barely see. Climb up it, jump over the ledge
and open the chest for the spell Aqua. Jump back across, down the ladder, and
descend down the ladder heading down. Now walk all the way left and push the
cart. Jump over, and walk to the next area.
<<<<<<<<<<<<<<<<<< IV. Grand Staff Construction Base [BASE] >>>>>>>>>>>>>>>>
1 Seed
Turn-Tail Shoes
Poison
After a cut-scene, it’s time to get our 20th seed. Walk up the ramp and to the
left. Talk to the guard blocking the way, then run around the corner. Next, go
back to where he was blocking and pull the box all the way out. Now go talk
to the other guard, run around the corner, and go into where he was blocking.
Before you go into it actually, examine the poster for 100G Push the box,
examine the poster for a Mana Herb and go down the ladder. There are some
Turn-Tail Shoes in the pot on your left, and a seed in the other. Talk to the
guy on the left and he’ll sell you weapons and other stuff. Make sure to buy
aqua! Go through the door, push the boxes out of the way, and probe the pot
for 3 Hard Skins, and another for the spell Poison. Now exit the place and
walk back up the ramp, but this time to the right. Examine the pot and give
the Pipot your 20 seeds. He’ll give you the Adamantis Sword and Ring. Now
Save and exit to the south.
<<<<<<<<<<<<<<<<<<<<<< V. Sea of Baus [BAUS] >>>>>>>>>>>>>>>>>>>>>>
1 Seed
Treasure Glasses
All-Shield
Yellow Band
All-Barricade
Open the chest on the left for Treasure Glasses, then head across the bridge.
Here you’ll come across clams and small towers that can be examined for items.
When examining the towers, make sure to the yellow magic is on another tower,
or you will be forced into a battle. Healing Medicine, the spell All-Shield, 3
Insect Innards, 4 Sticky Tapes are in this first area. Ram through the metal
and walk into the next.
A Seed, Yellow Band accessory, and a Mana Herb can be found here. Be sure to
get the Yellow Band, and have Kaim and Seth learn the ability (Anti-Paralyze).
This will greatly help you with the next boss. The next area is filled with
items, so make sure to stock up. After you’re done, walk through the next area,
and open the chest for 4 Pumice of Despairs. Walk up the stairs, and when
you’ve gone up a few, you should be able to walk to the right for a chest that
contains All-Barricade. Walk up more stairs, save, and get ready for a boss
battle.
<<<<<<<<<<<<<<<<<<<<<< VI. Grand Staff [GRND] >>>>>>>>>>>>>>>>>>>>>>
Sage’s Protection
Circlet
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Boss Battle : Bogimoray + 5x Magic Insects
HP: Around 1750
First thing you need to know....you need to battle this same boss twice in a
row. Secondly, the boss can't do anything except absorbing magic from the
little insects, and once its magic bar is full...the giant worm will cast a
pretty powerful magic : Para-Flare (about 200 damage to the entire party) and
will paralyze the entire party (this is where Yellow Band comes in hand, so be
sure to master the Anti Paralyze skills).
To defeat this boss, you need to kill at least 2 of the underlings, and leave
the rest alone as they all will keep coming back anyway. After you killed 2 of
the insects, focus all of your attacks on the boss !! Jansen's Aqua/Flare magic
works well in this battle. If the boss attacks you with Para-Flare, be sure to
heal the party after.
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After you defeat the boss, you'll have to fight it again for the 2nd round.
It's basically the same boss, except this time the boss comes with a full
gauge, so be sure to heal after its Para-Flare attacks. The rest is the same as
the first one, keep attacking with Jansen's Flare/Aqua magic, and heal when
needed.
Like i mentioned before, you don’t need to kill all the insects, just kill
about 2 or 3 and move along to the main boss.
--Additional strategies--
-All out on the boss. Take the boss down quickly by using Aqua based spells and
rings. He will only get 1 or 2 Para attacks in, so make sure you heal!
-Another way to defeat this boss is by taking out all the bugs first, this way
the big guy cant charge up. Then take out the big guy, and when bugs appear,
take them out as well.
After the battle, take a look around, examining each side of the place as well
as opening the chest for the Sage’s Protection accessory. Make sure to walk
through the blue orb thing near Seth, as it replenishes all HP and MP. Examine
the wall near Seth, and the pipe to the left of Jansen for a cut-scene. Well
I’ll be! It’s the whole dang Calvary! They aren’t really that hard. Focus on
one soldier at a time, because if you don’t, their Mage will heal them. You can
also steal a Circlet Accessory from the Mage if you wish, although it is not
mandatory, as he drops it anyway.
<<<<<<<<<<<<<<<<<<<<<< VII. White Boa [WBOA] >>>>>>>>>>>>>>>>>>>>>>
Light Lens
Paralyze
After the battle, you’ll be captured. When you can, switch to Jansen. Have him
walk around the cage and kick the rat’s nest. Now switch to Seth and do the
same. No switch to Kaim, and pick up the Light Lens accessory. You’ll be
lifted into the White Boa, and put into a cage.
When you’re in control of Kaim again, save at the ball and head through the
door. Now we get to play some Metal Gear Solid! You cannot be seen by any of
the security balls, so be careful. Follow the path, as it’s pretty
straightforward. Operate the lever thing to open a door revealing a treasure
chest. It holds the spell Paralyze. Now continue, and operate the next lever
when the security bot is inside the room. Now go through the room and walk up
(left on the map). Climb up the ladder past the door and operate the lever. Now
you can return to where you are if you get caught. Go back down the ladder and
through the door.
Operate the lever on the right up ahead, then go through the door for a Slot
Seed in a chest. Go the other way now and climb the ladder. Walk all the way to
the end of the platform and drop the ladder by operating the lever. Climb down
and activate the red button in the corner. Now climb up the other ladder,
operate the lever, and climb down the new ladder. Now push the red button in
front of the locked door, and voila! Down the elevator we go.
Cut-scene time. Woot our weapons =D Time to run, erm battle. Make your way
north, and save if you like. Ok, another XD Jansen moment and Seth tells a
small story. Now we’re controlling Jansen. Walk up (ROFL WTF is Jansen doing
when he runs??) and trigger a cut-scene with the queen. Run around and down the
stairs into the Engine Room. Run north for a cut-scene. After them, you’re in
control of Kaim again.
<<<<<<<<<<<<<<<<<<<<<< VIII. Numara [NMRA] >>>>>>>>>>>>>>>>>>>>>>
17 seeds
Kelolon
Note: Before we start here, I have to let you in on this funny townsperson. So
you know how every person kind of grunts when you talk to them? Talk to the
girl that is speaking to a guy in front of the inn. Her grunt is either
hilarious or just plain sad. Anyway, there are a lot of seeds here. Run to the
left above where the stairs end, and examine the vines for one. There’s one on
the other side in the same place. Now run south to enter the city, but first, a
cut-scene! There’s an inn on your right, which houses some seeds and items, so
let’s check it out first. Two seeds are in the plants on each side of the
counter, and one upstairs in the left room. Exit the inn after raiding it, and
pick another seed off the right wall where you entered. There’s also a seed
behind the cat girl (O_o). She’s a side-quest, but I’ll explain those later.
For now, feel free to explore the city. There’s shops, and lots of interesting
people to talk to. There’s 6 more seeds, all of them outside near the shops,
and one near the southern gondola. There’s also 4 more seeds inside of the
boutique and on Canal Street. When you are done exploring, head all the left
and all the north of Numara to get to the port!
Head to the left at the fork and enter the Ghost Town of Numara. Head
north-east, and open the chest for 5 Sandman’s Seals. Keep walking to run into
a Rugrat and her brother. Cut-scene, and some soldiers are being mean, so it’s
time to destroy them! Cast All-Shield with Jansen, and attack each foot soldier
one at a time. After they are defeated, work on the Calvary. Have Jansen use
Prism or elemental spells, and of course have Seth and Kaim attack. You should
be able to beat them easily at around level 18 or so.
After the battle, it’s time for some cut-scenes. Cooke and Mack will tell you
to stop by their house. Walk north until you see a blue house. In back of their
house, in a pot, is another seed.
Now talk to the pipot, although you probably don’t have enough seeds for the
next item, so just enter the home. Walk to the back to meet their mother, who
appears to be just some random lady….wait WTF Lirum? ARE YOU CRYING YET? You
should be, or you’re just insensitive! So you learn that Cooke and Mack are
your grandchildren, and instead of dropping them off at some daycare, you have
to bring them along for the journey.
We are now in control of Tolten, aka Golden Boy. Walk around in three large
circles around the circular platform you can see on your map. Did the secret
chest appear? No? Oh well, too late. Let’s move on shall we? Walk north to
trigger a cut-scene, and then a battle. These things are pretty easy to defeat.
Just attack normally one by one and you’ll be fine. After hearing Tolten yell
“It’s over” four times, we’ll have a pretty intriguing cut-scene, and have to
battle the Council Leader. Hit inquire a few times, and you’ll be able to
attack. Use some power hits and take down the chairman! Gongora will show up
and explain everything.
Back in control of the others, it’s time for a fetch quest! Have Cooke run all
the way north-east for the first flower and a Slot Seed. On your way back you
should come across a few more flowers. That makes four out of ten. Run south,
then north east for a flower near the pot. Run south a bit and into a small
inlet for the sixth flower. Run a little bit south again and west next to the
well. Flowers 7, 8, and 9 are in here. You’ll have to walk under the small
archway for one. Walk back out to the main road and head all the way south
east, and then west for the last flower. Now back to the pimp…er funeral guy!
It’s Kaim’s turn now, and he has to gather branches. Go to where Cooke got her
first flower. That’s one, and there’s two more on your way back. Another is
near the pot that held the seed. The fifth is right outside the path to the
home. Now walk south. The sixth pile is near that same pot again. Walk south
once again, and in that small inlet for the seventh. There’s a pile near the
well, and the last two to the left in the grass. Back to the house!
This next part is arguably the hardest part of the ENTIRE game. Ok seriously,
it’s not. It’s really simple, especially if you read the tutorial that comes
up. If they move the torch left, hold X for a few seconds until their torch
lights. If they go right, hit B, up Y, and down A. It’s that simple. Save
upstairs and open the chest for the spell Kelolon.
Exit the house, and head for the Crimson Forest. Walk back to the port of
Numara, and this time take the right path.
<<<<<<<<<<<<<<<<<<<<<< IX. Crimson Forest [CRIM] >>>>>>>>>>>>>>>>>>>>>>
2 Seeds
Lucky Clover
Cubic Music Score 2
In most of these pink/purple mushrooms, there are Crystal Fragments. There’s an
artist back in Numara who will give you a Life Brooch (Increases Max HP) if you
give him 19 of them, so try to collect them all. Ok, so ultimately we are
trying to get to the north-west part of the forest. The map should help you get
there pretty easily. Right before you ram the log however, there’s a seed in a
kickable pile to the left a little bit before this point. Ram the log and
continue on. Run around and collect the fragments if you wish, and also a seed
in a small inlet, and then head north west and up the north path. Save and head
down the magical platform. To your right is a boulder that you can roll onto
the platform you just came down. This will lower the other platform and reveal
a Table Fragment! Now head west.
This part is a tiny bit tricky, but not really :P Run up the stairs and stand
on the platform to the left! Hurry there’s a boulder rolling down! Continue up
the stairs, and go down the far set to a chest that had the Lucky Clover
accessory in it. Now go to the second set of stairs. After the boulder rolls
down, push the pillar to one side, and activate the boulder again. This will
let the boulder roll all the way down and break the door! Before we go in
however, run past the two guard son the left for the Cubic Music Score 2. Do
the same on the right for a Slot Seed. Heal and Save, and walk in the door for
a boss battle!
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Boss Battle : Obsidian Tentacles 4 x
HP : 300 each, one is 520
This spirit has taken Mack hostage basically, and is controlling him. First
take care of the tentacle thing holding Cooke so you get her back. Now take
care of the others. Physical attacks and elemental magic work fine. After
taking them out, it seems you are battling Mack, however, if you kill him it’s
Game Over. What to do? Have everyone defend except Jansen. Have him cast Sleep!
It should work, if it doesn’t try again next turn, as it’s the only way to beat
this boss. Once Mack is asleep, you can attack the big guy.
Boss Battle : Obsidian Miasma
HP : 930
Once again, physical attacks and elemental spells work great. Keep healing with
Cooke, and you should take out this punk pretty easily. Make sure to cast
Zephyr before you are half way dead, that is, basically cast Zephyr/Heal every
turn.
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After the battle, Mack makes a funny comment to Cooke :P and Lirum’s spirit
checks in for a visit.
After that, it’s time to change discs!
~*~*~*~*~*
Disc 2
~*~*~*~*~*
Crimson Forest
1 Seed
Walk down the steps and into the magic platform. You’ll be lifted back up to
Crimson Forest, and you’re told that magic has been restored. This means that
all the platforms now work, letting you get lots more treasures! If you use one
of the platforms near here to the north, you’ll be led to a Seed. When you are
ready to move on, head south, and you’ll eventually arrive at the save point.
Save, and return to Numara.
Numara
4 Seeds
After entering Numara, you’ll trigger a cut-scene. Try to head to the Palace,
only to be stopped by some skirt-wearing kid. Another guy throws rocks at
you…Make sure you save at the palace and heal up. Now walk past the fountain,
and get ready for a fierce battle. We’ve got to battle four heavy guards, each
with around 400 HP. Have Seth and Kaim aim for the same guard, with Jansen
casting All-Shield and healing everyone. Keep this up and you’ll do great.
After defeating them, a funny cut-scene will occur. Now then, it’s time to
escape! Don’t worry, the enemies you can see chasing you will never run
directly into you. There are four seeds in here, all in pots and chests, but if
you wish to complete this place fast because of the music, you will be able to
grab the seeds from here later in the game. So first, make your way to the
right and up the elevator. Now walk north, and then west. Take the next
elevator. After exiting, walk west and south, and up the elevator. On the top
floor, run south and back through another door. Make sure to heal and save!
Head all the way south for some cut-scenes and a boss battle.
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Boss: Tank
Magic Heavy Tank
HP: about 1,500
Cannon
HP: about 1500
Tank Unit
HP: about 1000
Cannon Unit
HP: about 1000
This battle can be difficult, but if you are prepared it should be a breeze.
First off, if you have and mechanical rings, equip them to Seth and Kaim.
Target one part of the tank at a time (I suggest going for Magic Heavy Tank
first) Have Jansen cast All-Shield, and Cooke cast All-Barricade. Mack can use
some Spirit Magic or just healing items. Have Seth and Kaim keep attacking, and
Jansen use some black magic. The Tank should come down pretty fast. After
beating the Magic Heavy Tank, go for the cannon using the same tactics. Mack
sure to keep healing and using All-Shield once in a while. Black magic and the
combined forces of Seth and Kaim should be enough to care of the Tank for good.
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After the battle, there will be some cut-scenes. You’ll now have Ming in your
party. You can switch her into your formation if you want, but make sure to
keep your team balanced, as later in the game you’ll have to use specific
characters for parts of the game/bosses. Head to the port and walk all the way
east and into the door for some cut-scenes. Walk north down the platform and
steal the boat!
Yet another XD Jansen moment here.
You are now controlling the Slantnose. Pretty easy to control. Cruise around,
and head north east to the glowing white dot. Welcome to Tosca village.
<<<<<<<<<<<<<<<<<<<<<< X. Tosca Village [TOSC] >>>>>>>>>>>>>>>>>>>>>>
4 Seeds
Seal Blocker
Gamble
Magic-Powered Locator Lv. 1
Seth’s Dream Part 1 is pretty cool, and is one of the only dreams to relate to
the actual story. So check it out or not, your choice.
Now then, there are four seeds here. First one is on the right side of the inn,
which is the big building on your left. Two more are inside the inn in the
upper rooms, and the last one is in one of the houses on the ride side of the
town (Deeno’s House to be exact). One thing that is common to miss in this town
is the Weapon shop. It’s in the room across from where you rest (and the save
ball). You can’t access that yet, so for now, go downstairs and to the right
side of the inn. After a small cut-scene, you’ll be back in the same room. Exit
it and enter the left room for the Weapon Shop. After buying some stuff, get
ready for a mini-game. Before we start, let me in of a few tips first:
This mini-game includes having you search the town for 16 Kelolon statues.
There will be people blocking some, so if you see this, do not stand around
waiting for them to leave. Go get some others first, and when you get back they
will have moved. Now talk to the girl next to the statue in the inn.
The locations for all 16 statues are:
3 up the ladder behind the inn
1 directly behind the inn (hidden from camera)
2 on the side of the inn
1 in the middle of the river (the big one)
1 on the watchtower in front of the inn
1 next to the bridge
1 behind the waterfall (jump across the rocks)
2 near the north-eastern exit
1 up the ladder near the north-eastern exit
1 in each of the two houses on the right of the bridge
1 in the inn, the one next to the girl
For this you get some items, but most importantly, the spell Gamble. The reason
this is so important is because you can now basically beat the game at its own
tricks. You can go to Numara Atoll and grind levels. Using the slant nose,
drive to Numara and pick Land, but instead of choosing Numara city, choose
Numara Atoll.
A few things you will need: Turn-Tail skill, Casting support skill, Gamble
spell. Run around here looking for battles. If you get into a battle with a
Hell shaker (looks like a lizard thing), use Turn-Tail and run. The monsters we
want are Silver Kelolons. They will grant you one level up until around level
45. The problem is that they flee, and they are fast. We can beat them by first
using Casting Support on your spell casters, and having them use Gamble on the
kelolons. We have to use Gamble because physical attacks and other spells are
harmless/don’t hit them. Gamble inflicts a random amount of damage, from 1 to
around 4000. You’ll only need about 1000 to beat them however.
This is also a great place to learn skills, as each Kelolon gives you 8 SP per
battle. This means that if you go against two in the same battle, you’ll earn
16 SP afterwards. And later in the game when you obtain the double SP skill,
these battles will net you 32 SP each!
Ok, after leveling up, or not depending on how you prefer to play, head back to
Tosca. Try to cross the bridge and you’ll obtain the Magic Locator Lv. 1. Now
exit to the north. Choose the Mansion
<<<<<<<<<<<<<<<<<<<<<< XI. Old Sorceress’s Mansion [SORC] >>>>>>>>>>>>>>>>>>>>>>
Poem Fragment A
Poem Fragment B
Poem Fragment C
Red Copper Band
Poem Fragment D
Lost
This is Kaim’s old crib, but apparently it’s been overrun by some old witch,
who probably has no relation to Kaim at all! WTF A GHOST?? Ok wtf. First we
played Metal Gear Solid, now some Silent Hill/Resident Evil junk? Whatever,
enter the mansion. This place is pretty intimidating, especially if you are
under-leveled. Pick up the treasure on the ground for Poem Fragment A, and the
chest for a Cure-All.
Before we really do anything first, let me explain some of the monsters.
Unidentified Life Forms. Don’t try any magic except Force on them. Just don’t.
Force will kill them in one hit however. Temptars can be killed by anything,
but watch out for their Soul Absorb and ugly sounding moans. In the present,
Soul Armor enemies cannot bit hit by physical attacks. Hit ‘em with Force or
Elemental magic.
Head through the left door and pick up the treasure on the desk. It’s Poem
Fragment B. Check out the mirror, it’s just a mirror… but it’s missing a jewel.
Now go down the north corridor and open up each of the doors. You’ll be forced
into a battle each time. After one of the battles you’ll get a gem. Take it
over to the big mirror. After placing the jewel in the mirror, you’ll go
through it and be in the “good time.”
First of all, push the white statue all the way east. This will help us later.
Now walk down the north corridor and go through the small mirror. It will take
you to the right side of the mansion. Go through the big mirror down the south
corridor Now go back up the corridor and pick up the Poem Fragment C. Walk back
down the corridor (WTF was that screaming? -_-;;) and open the chest. It holds
4 Black Pearl Powders. Exit the door and enter the left door again. Remember
where we moved that statue in the good time? Check around there now, and open
the chest. You’ll get the Celestial Plate.
Go into the big mirror and exit the right door. Walk up the stairs and check
out the clock. Move the hand to the Pot for a Red-Copper Band. The doors will
open as well. The chest behind you holds a Grounda Bomb. Walk into the right
door and open the chest for a Soul Medicine. If you walk near the desk there’s
a small scene. Exit and enter the left door. Go for the chest and you’ll be
stopped by a small scene. Now pry open the chest for the Wheat Plate. Go back
downstairs and through the left door. Down the corridor and through the mirror
again. Go through the big mirror to get back to the real time. Go through the
door on the left, and up to the door in the middle of the stairs. Make sure you
save first though.
In the courtyard, walk around the hedges and open the two chests. One holds the
Bow Plate and the other has a Cure-All. Walk back around the hedges and place
the plates in the holes. Put the Bow Plate in the left hole, the Wheat Plate in
the right hole, and the Celestial Plate at the bottom. The gate should open up.
Pick up the Poem Fragment D and head down the stairs.
You’ll need to find the other circular platforms, each with the right glowing
plate. Head to the second door and walk on the platform. Now go back through
the door and into the fourth one. Step on the platform here. Now go through the
third door at the beginning. Step on the platform, then move the lever on the
left. Go back through the door and enter the second door. Follow the new path
for two chests. A Goddess Medicine and the spell Lost are your prizes.
Now go through the first door and step on the platform. Time to head through
the big door and meet the old witch, who has no affiliations to Kaim at all!
Big cut-scene, and it’s time for a battle!
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Boss: Old Sorceress
Body of Thought x 4
HP: 1,550 each
Main thing to remember is that you need to defeat the elements before the witch
looses all her HP. You can use elemental magic that each Thought is weak
against, but be careful! The elements switch around, so you may be healing one
instead of hurting it. Have Kaim and Seth use physical attacks, and have Jansen
use Force. Use the others to heal/attack. You’ll get hurt when you use physical
attacks, but it’s really your best bet against these punks. Take ‘em out one at
a time and make sure to heal your HP/ replenish your MP.
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After the battle, you’ll find our who the witch is after all. You now have 4
people that purely cast magic as their specialty >_>;; don’t worry, we’ll get
some physical attackers later in the game. For now, save and leave the mansion.
<<<<<<<<<<<<<<<<<<<<<< XII. Northern Cape [CAPE] >>>>>>>>>>>>>>>>>>>>>>
Lion Heart
Cubic Music Score 4
Exit and check out Northern Cape. This is where Kaim’s dreams of Lirum took
place. All the way at the top is the Lion Heart Accessory. There’s also the
Cubic Music Score 4 on the ground to the north east. Exit and enter Black Cave.
Cave time =D
<<<<<<<<<<<<<<<<<<<<<< XIII. Black Cave [CAVE] >>>>>>>>>>>>>>>>>>>>>>
2 Seeds
Scroll of Dissection
I actually hate this place. I actually have all dungeons, and all underwater
levels :/ . Keep walking for some cut-scenes and a battle. The bats have about
200 HP, and the Dark Sorcerer has around 900 HP. The bats are weak to fire, so
have Jansen cast Flare/Flara on them. The sorcerer will use Black Magic on you
every time you use magic on him, so stick to physical attacks.
Examine the soldier for a dream, and continue on. Talk the right path, and then
take the north east path for a chest containing a Stone Beast Thorn. Go back
and now take the west path, and follow it south to get a Goddess Medicine. Now
go north, check the skeleton for another dream, and head east. Jump over the
ledge and walk south for a chest, giving you 3 Giant Feelers. Now go back up,
and east. Take the jump south to find a Seed in a treasure chest, and then head
north.
In the foul swamp, walk forward to trigger a cut-scene. Grab a firefly and head
north. When you get to the fork, you can walk west for 500G, or grab the Power
Drink to the east. After grabbing the items, follow the path north. You won’t
be able to get past the rocks, so walk east and then north again. You’ll
trigger another scene. Follow the path north, east, then south. If you take the
west path, you’ll find the Scroll of Dissection. Now take the eastern path to
continue through the cave.
Helltrap. The name suits this place well. Watch out for holes in the ground,
because you’ll fall back to the next level. There are a few treasures here, but
I suggest moving on for now. There is one treasure that is worth mentioning
however. When you get to three holes bunched up, fall through the first one you
get to for a Soul Medicine. This is a commonly missed chest. Head north,
watching out for holes, until the path goes south. Now hold the A button to
walk until you can take a north western path (if you take the north eastern
path you can ram those rocks that were blocking your way before, giving you
easier access inside the cave) and get to a save ball. Open the chest near by
to grab another seed.
Time to fight some Roughs. These guys can be a pain, but as long as you have
Lvl 5 magic, such as Flara, and have been leveling up your party, you should be
fine. They’re weak to Wind also, so Winda should take them down pretty quick.
The servants have around 900 HP each. After going through about 4 battles with
them, it’s time to take on the leader.
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Boss: Rough Queen
HP: 1,500
Rough Servant x4
HP: 1,360 each
First, focus on each servant (these ones are a bit stronger with more HP). Take
them out with black magic and psychical attacks. Since the queen’s GC is now
down, it doesn’t matter if she calls for help. Focus all your spells and
attacks on her. She only has a small amount of HP more than her servants, so if
you can take out them easily, the queen should be a breeze. Make sure to heal
with Cook when needed, and use pre-emptive healing techniques.
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After the battle, it’s time to exit out of the cave. Woot! Enter the City of
Saman.
<<<<<<<<<<<<<<<<<<<<<< XIV. City of Saman [SAMN] >>>>>>>>>>>>>>>>>>>>>>
7 Seeds
Awakening Bracelet
First off, the seed locations. First one is on the wall outside of the House of
Riordan. The next one is outside next to the Item shop, while another is inside
the item shop on the left. In the Errlio House you can find a seed against the
wall. Two are in the inn, one in the right room downstairs, and one in the
upstairs room. The last seed is in the Tavern in the back corner.
If you walk up to the small market next to he giant tree, you can buy random
items from a crow. He won’t tell you what you’re getting, but you get to choose
from two options. The best thing to get here is the Awakening Bracelet, which
adds 3 slots onto your immortals’ skill slots. If you have no money or no luck,
fear not! We can get this item very shortly for free.
After resting and saving, and buying some items from the shop, try to exit
Saman to the west. You’ll be stopped. You’ll be asked not to enter the port.
Walk over to the inn to continue on with the story. Check out the guy on the
right, and you’ll find the captain in the bathroom. Now you can exit Saman to
the port. Walk over to the group of people for some dialogue, and you’ll see a
bright light. Time to investigate! While making your ship, you’ll be attacked
by some Mantalas.
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Boss: Mantalas
HP: 3,050
Manta X3
HP: 620 each
These guys are weak to Ground attacks, so have Jansen use Grounda every turn.
Have Cooke cast All-Shield, and then heal the next rounds. The boss will hide
out in the water, but will reappear after you kill the minions he conjures. Use
Ground attacks and Shield. After the battle, you’ll unlock Seth’s dream part 2
and land at the Experimental Staff
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<<<<<<<<<<<<<<<<<<<<<< XV. Experimental Staff [EXPS] >>>>>>>>>>>>>>>>>>>>>>
1 Seed
After landing, head back to the ship and grab the seed from the room across
from the save ball. Now walk up all the stairs and enter. This place can get
confusing, so make sure you know where you’re going! Walk straight and down the
east stairs, and then you’ll trigger a cut-scene. Walk up the stairs, and up
the next stairs and walk west.
Tip: When you battle Uhra guardsmen, steal from them You’ll gt Gate Passes,
which you’ll need later.
Head up the stairs after the short cut-scene and continue west. Operate the
lever to make a walkway to the other side. You’ll need the Gate Pass to get to
the elevator here. Run around until you get in a battle with Uhran Guardsmen,
and like I said before, steal from them to get Gate Passes. To the south is
two chests, one behind lasers and the other down some steps, which has 3 Bug
Stomachs in it. If you walk east here, you can take the door to the south and
run up some stairs. This will trigger a cut-scene with drunk (??) Gongora.
When you’re back in control of Kaim, get on the lift to your left to access the
platform. Follow this path and operate the far right lever to drop the box. Now
run back around to the first platform. Operate the lever to lift the box, then
get on the lift and ride it to the right. Now operate the lever again to drop
the box. Get back on the lift to get to the platform. Follow this path to lift
some crates (This will help us later). Now take the elevator down and exit the
door to the south. This next part is a side-quest. Talk to the guy at the top
and he will tell you to relay a message to the guy below. Drop all the boxes
down and get to him. He’ll tell you to relay a message to another guy. We’ll
find him shortly. Exit the door we came into this area in and ride the elevator
back up. Use a gate pass on the laser to our left.
Walk up all the stairs and save. Open up the chest for 4 Paraweed Needles.
Climb down the ladder on your right (up the steps) to find the last guy for
that side-quest to claim your prize. Now go back up and through the door.
After a cut-scene or two, it’s time to take on Gongora! The end of the game at
last! Haha not. You’ll have to chip away 10,000 HP from Gongora to move on.
“Miiiiiiiiiiiing???”
“Yea I’m ok.”
“DOH!”
Yet Another XD Jansen moment.
Ok so the Experimental Staff is collapsing and you need to escape. Tip: Flee/
Use Turn-Tail from all battles, as the timer goes down during them. Run down
all the stairs and go through the door. Head south-west to exit outside again,
and climb down all the stairs again. Follow the path west, then head north and
east.
Head east, and open the chest if you hadn’t before for a Cure-All. Go down the
steps and head east to a ladder. Once down the ladder, Walk across the platform
and grab the Power Drink from the chest. Head south down another ladder (a
really long ladder :/) and then open the southern chest for a Red Snake Weapon
and a Snake Ring. Go down the ladder Run north, then east and run towards the
ship for a pretty cool cut-scene. Time for Disc 3!!
~*~*~*~*~*
Disc 3
~*~*~*~*~*
City of Saman
You’ll return to Saman and the ship will sink. Walk down the port and check out
the purple dot on the right of the screen. It’s the weapon shop/emporium. Stock
up on weapons and some accessories. If you walk around to the back and enter
the room, you can join in an auction. The prizes in the auction consist of
treasures that you missed from places you can never go again (such as the
experimental staff we were just at, or the Highlands of Wohl). Check it out and
but spells or items you missed. You’ll be bidding against two other people, and
each of you only gets 3 bids. So wait for the others to start bidding, and bid
near the end when they don’t have any bids left. Don’t worry if you lose an
auction, as it will show up again. Oh, and watch out for that dang rooster! He
bids high fast! You’ll have to buy every item at the auction in order to
receive the Treasure Trove achievement, but you don’t have to buy everything
now.
After you’re done, exit the shop and head back into town. Everyone will be back
to normal now. Rest up at the inn, and let’s ship off! Select Ice Canyon from
the map.
<<<<<<<<<<<<<<<<<<<<<< XVI. Ice Canyon [ICYN] >>>>>>>>>>>>>>>>>>>>>>
2 Seeds
Elmon Crown
Tip: In this place are enemies known as Elmons. They look like little monkeys,
and they will steal your stuff! Yes we can get our stuff back, but not yet.
I’ll let you know when.
Save at the ball and walk through the canyon. Make your way north, and then
west up a slope. Follow the paths across, and make sure you don’t slide back
down. Open up the chest for a Seed, and continue on. Walk past the frozen beast
to the next area.
The chest contains a Blazing Ruby. Now head up the path and then east. Here,
watch out for the holes in the wall, as the air that comes out of them will
throw you back to the bottom. This reminds me of parts of Super Mario 64, where
you had to wait for the Twomps to move before you could pass. Now then, walk up
and around. If you slide down a tiny bit and walk to the right, you’ll enter a
cave back in the Gorge that holds a Seed. Now exit the cave and head up again.
See the penguin? Ok walk north and up the eastern slope to go through a cave.
Open the chest for a Warm Vest. We can also get the Amulet near this spot later
on, which will teach your immortals Absorb Attack. For now, head back through
the cave. This time head left, and jump over the ledges, watching out for the
wind. Follow the path down and ram the snow. Head back across the ledges north
and take the southern path this time. Take the path all the way down, across
where we rammed the snow, and save! Time for a boss.
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Boss: Dinozaoro
HP: 20,160
This will be a different battle strategy from before. Dino will counter your
physical attacks, so I suggest not doing them. Have Seth and Kaim provide
support for your others, healing and such. Have your casters cast Black magic.
He’s very intimidating, but if you keep healing with Kaim and Seth, you should
be able to take him down in around 10 or so turns. If you have Mack in your
party, have him use Mindus on your casters, and when you think the boss is
about to go down, use Powerus on your attackers and go all out!
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After the battle, you can check out some hidden treasure. Walk north east and
up the slope. The chest holds the Elmon Crown! Go back down the slope and exit
the path to the left. If you’d like, head back to Ice Canyon South. Walk around
here and get in a battle with an Elmon. He’ll steal the Elmon Crown from you!
Walk back up the slopes, but when you are on the eastern side, next to the path
heading across to the west, carefully slide down the small slope in back of the
bridge, and then slide again north east. You’ll find the Elmon King! Battle him
to get your stuff back. He has around 4500 HP. Now exit back and head to the
City of Khent!
<<<<<<<<<<<<<<<<<<<<<< XVII. Khent [KHNT] >>>>>>>>>>>>>>>>>>>>>>
Awakening Bracelet
This city will become unavailable in a bit, and you won’t ever get to come
back. You only get to see its gates, but behind one of the soldiers is an
awakening bracelet in a chest! Also, don’t worry if you missed this place, as
it does not count for the World Traveled Achievement. Exit the city and head
to Gohtza City.
<<<<<<<<<<<<<<<<<<<<<< XVIII. Gohtza City [GHZA] >>>>>>>>>>>>>>>>>>>>>>
5 Seeds
First off, let me say that this place is huge compared to the other towns.
There are three levels to Gohtza - Low Town, Middle Town, and High Town. Ok,
Seed locations: One is inside of Rosa’s Restaurant. Two others are in the
Apartment in Low Town on the 10th floor. Another is in Bargel’s Inn, also in
the Apartment, and the last one is in the train station, near the lady who
won’t let you in.
Walk down the platform to trigger a cut-scene. The door to your right is an
inn, and there’s a shop up and around to the east.
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WARNING WARNING
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Do NOT do ANYTHING else until you buy the spells Shieldus and Barricadus from
this shop. If you don’t, and you miss them in the next area they appear, YOU
WILL MISS THEM. They do not show up in the auction house for some reason. You
will miss the spells, and miss two achievements COMPLETELY. So buy them now,
please.
Go back to the big screen when you are down buying things, and into the
elevator on your left to the waiting room. Try to enter and you’ll trigger a
cut-scene. Now head back up the elevator, and north east, past the weapon shop.
Another cut-scene, and Kaim and Sarah will leave your group. Take the big
elevator in the middle now.
Walk up the path and trigger a cut-scene with lots of veins. Try to walk
forward, and the King will test you. Make your way up for a pitiful cut-scene.
You’ll now be controlling Kaim, so head east to follow the guy. Enter the
apartment next to the save ball. Select the seventh floor and enter he room it
shows. Walk into the room down the hall for more scenes.
Now you’ll be in control of Cooke and Mack, the trespassing rugrats! Walk up
the last escalator, and talk to the old lady who explains the Aurora. Walk a
little north and open the chest for a Flara Bomb. Now head back down into the
waiting room. Walk up the farthest escalator this time. Walk north and open
another chest for a Circular Dance Discus and Ring. Now walk over to the open
door on the train. GO GO GO! Walk up to the seat for some more scenes.
We’re back with the trio now. Ride back down the elevator, and take the
elevator to the Waiting Room again to re-unite with Sarah and Kaim. Walk up the
middle escalator and walk north. After the scenes, go up the left escalator,
and steal the train! I think it just runs in the family.
We’ll have to battle some baddies on top of the train. The smaller ones are
really easy, just use Magic and physical attacks. After beating a few of them,
it’s time for another boss battle!
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Boss: Armored Train
HP: 5,500
This guy shouldn’t take too much too beat. He can nullify physical attacks, so
watch out for that. Have Sarah use Flara and such, and burn this bad boy in a
few turns. His attacks are cannon blasts, but don’t do enough damage to alarm
anyone.
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Back on the train, cool cut-scenes occur. You’re controlling Gongora now! Time
to make a speech. Walk down and do your thing. Afterwards, walk back up and
demonstrate the power of Grand Staff. First you’ll have to “battle” against
some acolytes. You have to use every spell you have to take em out. One guy
will refuse *sob* he’s my hero. After taking em out, some pretty cool
cut-scenes happen.
So remember how I said you need your party to be equally leveled throughout the
game? Well this is where that shines first. You’ll be split up, and many
battles will occur.
Save at the ball and make your way through the train. Don’t make the mistake
of using fire against these ice monsters, as their type is water >_>;; In the
next room, push the boxes out of the way and continue on. Battle the monsters
and head through the door. Move some more boxes and head through the door. Head
to the door and enter 9240. Cut-scene time, and ice monster time. More
cut-scenes, and now it’s time to control Seth and Tolten.
<<<<<<<<<<<<<<<<<<<<<< XIX. Uhra Alleyways [URAW] >>>>>>>>>>>>>>>>>>>>>>
5 Seeds
Talisman
Battle the guards and the dog. They aren’t hard at all, but take care of the
dog first. After the battle, walk east and through the alleyway. At the first
fork, you an grab a Seed to the left, and another one is north of the other
fork. Take the other fork, past the ladder and take a right. There should be
another ladder. Take this one up, and walk along the wall to your right. Enter
the second door for another seed in the weapon shop. Exit and go through the
other door. You’ll receive the Talisman accessory. Talk to the innkeeper and
leave through the back door. There’s another Seed in an object here! Low go
down the ladder into the sewers.
Walk down the steps and operate the button to lower the wall. Walk across it
and operate the other one. Now go back across the first one and take the steps
down and around, and up some more steps! Walk into the right cave for a look at
Gongora’s secret cave, then head up the steps. Grab those chests if you like,
then climb the ladder to the north. The spell All-Curse is down there, so
fiddle with the buttons until you can grab it, then walk around and up the
ladder to the north west.
If you continue east here, you’ll come across another seed. Take the other path
and head up the ladders. Now run across the rooftops and down the second ladder
you pass. Continue down the path and watch some cut-scenes. Now walk east for
more scenes. A battle has broken out! You just have to make it to the circle
area to end this part, so battle who you must. When you do battle, you’ll be
up against guards from both forces :/
And, wait for it…wait for it…..wait for iiiiiiit….
“MOMMMMMMMAAAAAAAA”
<<<<<<<<<<<<<<<<<<<<<< XX. Frozen Tracks [FRTK] >>>>>>>>>>>>>>>>>>>>>>
1 Seed
After the cut scene, you’ll be back on the tracks with Cooke and Mack. Check
out Mack behind you, then walk north. Heal and Save to the right, as well as
grabbing the only Seed in this area and 5 Shark Skins. Head back to the track
and walk north for a couple cut-scenes.
Time for one of the greatest cut-scenes in the game. Now then, you’ll be in
control of Jansen. Walk toward the screen to trigger a scene.
<<<<<<<<<<<<<<<<<<<<<< XXI. Old Gohtza [OGHZ] >>>>>>>>>>>>>>>>>>>>>>
1 Seed
Walk down the steps for a Soul Medicine, and then head east across the road.
Walk north and the bridge will collapse. Keep walking north and go down the
stairs. Walk up the ramp, and head up the left stairs. Take the right at the
fork and follow the path to the next area.
Now we’re in Low Town. Head straight from your position to reach a save ball.
If you didn’t grab the seeds before, there are three inside the Apartment here.
To continue, head back to where you started and take the eastern path. Walk up
the northern stairs here and up the ladder. First, grab a Power Drink to the
west. Now go north east to trigger some cut-scenes. Jump across the next ledge
and head down the ladder to your left. Walk to the right and over the broken
pieces, and up another ladder. There’s a goddess medicine in the chest here.
Continue up the stairs and in the corner on the left is a hydrant. Kick it for
a seed. Walk east and jump over the ledge. Now ram the door on the right, and
once again, climb down some stairs. Head east to get to the tracks and run
north.
<<<<<<<<<<<<<<<<<<<<<< XXII. East-Bound Track [EBTK] >>>>>>>>>>>>>>>>>>>>>>
1 Seed
The seed I in the third box on your right. Continue walking, replenish your HP
and MP on the platform to your left. Continue north and you’ll be switched to
Cooke and Mack. Walk north a bit to trigger a scene.
As Jansen, walk north and save up the ladder to your left. Walk a little bit
more north for a pretty predictable scene and a boss battle!
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Boss: Living Ice
HP: 6,350
First have all your party cast Ground type moves, except Cooke. Have her cast
All-Barricade. On your next turn, use ground moves again, and All-Barricade
again. The boss will probably now cast Reflect, making all magic bounce off him
and stick to you. Another attack he will use is Freezing Bit, which will freeze
that member. If he casts Reflect, have Ming use Powerus on Mack, and have him
attack/use skills. He can also use All-Aquarus, so keep healing. After
defeating him, you’ll be switched back to Seth and Tolten.
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<<<<<<<<<<<<<<<<<<<<<< XXIII. Uhra Sewers [UHSW] >>>>>>>>>>>>>>>>>>>>>>
3 Seeds
Holy Guard
Crystal Fragment
Save at the ball and head down the path. Go up the stairs and around, and at
the corner, examine the magic engine (it looks like a pendulum). Keep walking
and head east to the next area. Walk around and up the two ladders, and then
through the door. After the scene, walk north east and through the door.
Through the next door walk up the stairs and climb down the ladder on your
right. Walk north, then west. Head to the boxes, and push them to claim your
prize. It’s a Holy Guard accessory. Now head down and to the right. Make your
way north east for a pot with a seed in it. Climb up the ladder to your right
and repair another. The chest contains a Cure-all. Now operate the button to
open the gate and head west. Up the ladders is a saving point, healing point,
and a shopkeeper! There must be something big ahead :/
Buy some weapons, accessories and healing items. Now head west and operate the
button to lower the gate. Walk left and north to operate the button in the back
twice. Now climb down the ladder near the first button and up the stairs to
raise the gate. Head north to the next area. Before you exit, check the hidden
pot on the right for a seed.
Walk east around the Tank and down the ladder. Walk east across the bridge, and
around another tank. Again, walk across a bridge, and up the stairs. Head
around the tank and repair again. Operate the second button to get some Godly
Tears. Now operate the first button to move the other stairs. Walk down and up
the ladder. Around the tank and over the bridge we go. In the next room, we’ll
find a seed. At the bottom of the stairs, take the south path to find the seed
in a pot. Now go west through the door.
Operate the switch and open the chest for 5 Demon Sculptures. Go back through
the door we came from, and take the east path. Walk north, then west and
through the door. Head up the ladder, and walk west across the bridge. Walk
north, then east and through the door. Get ready for a boss battle! Walk down
the steps and through the big door. Trigger a cut-scene by walking north.
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Boss: Magic Beast
HP: 10,550
Now then, Good news and Bad news. Good news is that we don’t have to take out
the boss. We just have to target the Dock Crane. Bad news is that we can’t use
Seth’s physical attack, as the crane is out of reach. Have Seth STEAL from the
monster to get the Crystal Fragment, a great accessory for your casters. Target
the Crane with Sed’s gun and elemental items. Try to take out the crane fast,
because the Beast is pretty strong. Give Sed some Power Drinks to make the
battle go by faster as well. If you must, use healing items. The Magic Beast
will store up energy for a huge attack, so try to take out the crane in the
next turn.
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Now we get to play a small mini-game. It’s pretty simple. Hit the button or
Mash it depending on what it tells you to do. Make sure to read the tutorial as
well. If you have trouble, pause the game when it tells you what button to hit,
and when you’re ready, un pause the game :P
After some cut-scenes, we’ll be controlling Jansen again. Head down all the
ladders and to the west. Pick the Refugee Camp from the World Map.
<<<<<<<<<<<<<<<<<<<<<< XXIV. Refugee Camp [RGCP] >>>>>>>>>>>>>>>>>>>>>>
1 Seed
The seed is located near the save ball, next to the left tent, in a pot.
Inside the first tent is a Ring Maker and a Shopkeeper. Make sure to buy some
Warm Vests for the next boss battle. There are a few side-quests here, one
including delivering food from the lady near the save point, and another is
delivering a letter from a sick patient. Head north and exit when you are done
checking the Camp out.
<<<<<<<<<<<<<<<<<<<<<< XXV. Crashed-Train Site [CTSE] >>>>>>>>>>>>>>>>>>>>>>
1 Seed
All-Barricadus
Straight ahead is the Seed. Now head south east from the save ball and get
Al-Barricadus from the chest. Enter the cave!
<<<<<<<<<<<<<<<<<<<<<< XXVI. Burning Cave [BRCV] >>>>>>>>>>>>>>>>>>>>>>
2 Seeds
Forceus
Walk north until you get to some geysers. If you stay east on every path you’ll
reach a dead end with the Seed. Now head north to the next area. Again, head
north. Walk north east, as north west is a slope that you can’t walk up. In the
next room, you can actually walk into the poison to grab the spell Forceus. But
while in the mist you lose HP, so watch out! Now head east and jump over the
ledges.
The next area is aptly name path of poison mist. You should see a gleaming
item in one of the geysers. It’s a seed! Head up to your left. Ram the boulder
to block the mist. Now go back down and take the eastern path. Walk north,
watching out for geysers. Again, head north, but be careful. The ledges are
slippery, and you could fall into the poison mist. Head west across the two
geysers, and start jumping across. Take the left rocks though, because the
middle one will collapse with you on it.
Save, and equip everyone with a Warm Vest. Now get ready for a boss battle!
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Boss: Ice Magic Beast
HP: 10,360
The warm vests will allow us not to be frozen by the beast’s magic. Now here’s
the bad part. Spells don’t work on this guy. So only Mack can do damage. Have
Ming cast Powerus on him a few times, and have Cooke cast Cover on the whole
party. Jansen can heal. The boss can use All-Aquarus, so be careful about when
you heal and such. Spam Combo with Mack and you should be done in around 15 or
so turns :/ Also, your Covers will run out in a few turns, so make sure to re
cast it.
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After the battle and some cut-scenes, it’s time for Disc 4!
~*~*~*~*~*
Disc 4
~*~*~*~*~*
Disc 4 is a great time to do any of the side-quests you’d like. First however,
let’s advance with the story a bit. This will help us obtain some “things” that
will allow us to do lots more side-quests.
With the Nautilus, head to the south-eastern continent. Enter from the
north-east of this continent, in between the two pieces of land. Go underwater
to find a hidden passage to the Eastern Ruins!
<<<<<<<<<<<<<<<<<<<<<< XVII. Eastern Ruins [ERNS] >>>>>>>>>>>>>>>>>>>>>>
Tablet Fragment
Magical Lock Key
Reset
Magic-Powered Locator lvl. 2
Trooky Talisman
First off:
1. Remember the Elmons from the Ice Canyon? They stole your stuff, and you had
have them steal the Elmon Crown, then battle the leader to make them stop and
give you your stuff back? Well this place has its own version: Trookys. If
you're following this guide's walkthrough, you should get the Trooky
Talisman here, which is the item they need to steal.
After the cut-scene, save at the ball. Now first off, if you didn’t gain a
bunch of levels at Numara Atoll a few discs ago, you’ll gain a bunch here.
There’s also quite a bit of valuable items here. Let’s press on shall we? Take
the western platform, and open the chest to the left for 4 Magic Staff
Fragments. Take the eastern platform, and then the southern one for a Tablet
Fragment. Take the only platform back to where we started. Get on the western
one again, and this time ride the north platform to the entrance of the Ruins.
If you walk to the right, and all the way down the path, you’ll reach a Royal
Seal. Now walk back and ride the elevator up. Take the second set of stairs
down and get on the platform. You’ll have to split up now. Have Seth operate
the platform while Kaim rides it up. Ram the platform on the left down. Head
north west from this point to get a Magical Lock Key (needed for the Backyard).
Now switch back to Seth and heave her ride that platform down. Take the stairs
on your left, and then more stairs on the left for a treasure chest containing
4 Iron Ball of Ruins. Now take the stairs on the east, up and around, and ride
the elevator up.
Open the chest for the spell Reset, and continue down the stairs. Walk across
the diagram in the ground and Ram the platform on the right. Now switch over to
Kaim. Walk down the stairs to the left of the inlet/Chest/platform we rammed,
and down more stairs to the right. (Don't ride the platform yet, there's
still a Magic Analysis Book that enables Lvl 3 Composite magic at the end of
the path) Ride the platform to the west down, and then the other platform
to meet up with the others. Now head to the diagram, and ride the platform to
the north.
Head east and ride the platform down, then save at the ball and replenish your
HP/MP. This is one of the Magic Sphere spots, as well as the a treasure chest
that contains the Magic-Powered Locator lvl 2. Walk west for another platform.
Back in the ruins again, we’ll have to split up once more. Have both Kaim and
Seth walk east and down the stairs. Operate the platform for Seth. Walk west
and north, and open the chest for 5 Dragon Scales. Now head up the stairs on
your left and ram the platform at the end. Head back the way you came, and this
time take the northern stairs, and ride the platform down. Take the western
path and down another platform. Head down the stairs, and more stairs to the
left, and guide your way to the north, then east, then onto the platform.
Now switch over to Kaim. Walk back and around to the West, and ride the
platform that we rammed before. Walk up the stairs and down the next, then down
more stairs, and then down even more to the left! Grab the pillar and move it
onto the platform. Now walk up the stairs and down more ( :/ :/ ) and open the
chest for the Trooky Talisman valuable.
Grab the pillar and place it on the platform to the south, with you on it! Grab
the pillar again, and put it on the platform to the south. Walk all the way
north, and grab one of the pillars. Take it off the platform. Now head back a
bit, and go down all the stairs. To the south is a chest containing Twin Cross.
Head north and around to another diagram on the ground. Grab the pillar on the
platform and take it off to raise the platform. Switch back to Seth, and grab
the pillar and place it on the other platform. Walk past the next pillar for a
chest containing another Tablet Fragment. Now grab the pillar and put it on the
platform to re-unite with the others. Get ready, because it’s time for a boss
battle!
Ride the platform up to meet the Boss.
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Boss: Ancient Fiend
HP: 15,880
Keystone x2
HP: 6,680
This battle can be tricky. First focus on supporting your party members with
All-Barricade and power-ups, and attacking the keystones. Use physical attacks
and Lvl 6 Black Magic to take them down quickly. Next we’ll be going for the
Fiend himself. He’ll use Shadowus all the time, doing a great deal of damage to
your party. So designate one or two members to heal every round. This way your
HP will be up the whole battle. Have the rest take him down before he kills off
your party.
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Another funny Jansen moment, and a WTF Tolten one…..Let’s continue.
So now the Nautilus can go through the riptides. Out next destination is going
to be near Numara. But if you feel under leveled, go back to the Ruins and
level up, because this next part is pretty intense. Some things you’ll
need/want to make this next part easier: Black Magic Spell Sleep, Patience,
Fire Ward, Double Item, Potion Booster. Ok so once you’re ready, steer over to
Numara for a cut-scene.
<<<<<<<<<<<<<<<< XVIII.Numara Port [NMRP] >>>>>>>>>>>>>>>>>>>
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Boss: Arthosaurus
HP: 14,370
This guy’s only real threatening move is it’s Heat Breath. This is where the
Fire Ward comes in handy. It reduces fire attacks. Cast Sleep on him, and take
him to town. Use your best moves. This is the intense part I was talking about?
Heck no. After the battle, here we go!
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Now you’ll have to stop 4 Arthrosauruses (wtf sp?) from getting to Numara, and
they mean business! Ok first, run up to the first one you see. Cast Sleep and
use Turn Tail immediately! This will leave the Beast asleep, and he wont move
until he wakes up. He should be purple now on the Map. Now go to the second
and third ones and do the same. When you battle the fourth one, take him down.
After the battle, if the others are still asleep, tackle the first one you put
to sleep and defeat it. If one of the others wakes up, either quickly defeat
this one, or go put it to sleep. Using this strategy you should have no
problems. Another way to put the beasts to sleep is to use Sleep Rings. Also,
note that when you enter a battle with them they stop. So you can also enter
a battle with them, then flee, and they will stop for a short while.
After the Battle, go to Numara City!
Numara
Continue north and SAVE. Enter the palace for a couple cut-scenes, and another
Battle >_>;;
Support Heavy Tank A
HP: 4840
Support Heavy Tank B
HP: 4840
Kakanas Heavy Tank
HP: 5200
Kakanas Cannon
HP: 4160
Focus on the right Tank first, as it powers the Cannon of the main tank. The
physical attack the Main tank does isn’t nearly as bad as the cannon. After
taking it down, go for the left tank. Make sure you are powering up your
attackers and healing at the same time. After they are both down, Blast away at
the Main tank’s Cannon and such. This battle should be a piece of cake after
what we just went through.
After the battle, and some cut-scenes, get aboard the White Boa!
<<<<<<<<<<<<<<<< XVIV. Grand Staff [GRSF] >>>>>>>>>>>>>>>>>>>
Aquarus
White Charm
Shinus
Sorceror's Discus
Groundus
Ok before we head off, now's a great time to finish some side-quests. The
White Boa can charge through ice, which means the world is your oyster,
sky is the limit, etc. So check out the sidequest part of this guide or
roam around if you wish.
When you're ready, head to Grand Staff, surrounded by ice. If you cannot
find it, check your map for a big glowing spot.
After some cut-scenes, it's time to get to the top. You'll need to cross
a few pipes, but be careful! Hot steam is blowing, and if you get caught
it the crossfire you'll be thrown to the level below. As you reach the save
ball, save if you wish, and continue on.
Walk straight, and take the ladder to your right up. Operate the terminal to
shut off the fans. Continue on, and climb the ladder on your right for the
spell Aquarus. Climb back down, and head to an elevator. Ride this to the
next level, which should be the Second Boiler. Up ahead is another elevator,
which will take you to the Armory. In the Armory are some tanks. By examining
a tank, you can optionally battle a semi-fierce enemy known as Experiment 1.
The only real reason to battle these guys throughout this place is that
they sometimes drop the White Charm accessory. Head to the shaft in the
lower part of this Armory, and head down. You should see another terminal.
Operate it to turn off more fans, yippee!
Jump over to the pipe on your left, and make sure you are holding A to walk
slowly, as the pipe is quite slippery. Ride the lift to the north for the
spell Shinus. Head back down and go through the shaft until you are at the
Second Boiler again. There's a chest here that contains the Sorceror's
Discus weapon. Now ride the platform, and take the elevator back to the
Armory. Walk down and take the next elevator to get to the First Boiler.
Climb down the ladder on the other side, and operate another terminal to
shut off some fans. Climb down the ladder to your right, and kick the
trash cans for some Godly Dragon Tears and the spell Groundus. Climb
back up the ladder, and this time head north over the pipe. Before the
next pipe, take the ladder down to your left, and turn off the fan by
operating a terminal. To get to this terminal, push the block in front
of it.
Walk back to the elevators, and head back to the First Boiler. take the
ladder up, and walk past the elevators and Experiment 1 tanks. Climb
the ladder and ride the elvator up up up. Get ready for a boss battle!
Now before this battle, some great skills to have equipped:
Absorb Fire/Water/Ground/Wind
Absorb Magic
Auto Barrier
Ailment Resistence
The battle will be a lot easier with those.
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Boss: 6 Nefarious Saints
HP: 1,510 each
Note: Each saint can only be hit by certain magic/attack. Remember these
guys from that Gongora cut-scene thing? Well it's the same way. Their
color will determine what they can be hit by. You'll face 6 out of 7
of these:
Red: Weak to Fire
Yellow: Weak to Ground
Green: Weak to Wind
Blue: Weak to Water
Gold: Weak to physical attacks
White: Weak to Shadow
Black: Weak to status ailments
Start off by defeating the elementally-weak saints. Make sure to cast
All-Barricade/All-Barricadus, and better yet, All-Generatus if you can.
Using those should take care of your defense for the entire battle.
Continue to take out each saint, and you'll probably find out that
you won'd need to heal at all (if you cast All Barricade and All
Generatus).
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After the battle ends, you'll once again have the choice of completeing
some side-quests or finishing the story. Head over to Grand Staff, near
Tosca Village, and it's time for Grand Staff #2.
<<<<<<<<<<<<<<<< XVV. Grand Staff #2 [GRST] >>>>>>>>>>>>>>>>>>>
Enchanted Necklace
Lord Earrings
Reflect
Head south and operate the switch to turn on the lift. Ride the elevator
up and hit the swtich to move the platforms over. Climb up the ladder
near here, and get ready for some Lift fun. By rotating the lift to
different positions, you can access different treasure, such as an
Enchanted Necklace and Lord Earrings. Make your way all the way up
by using the lift. Climb the ladder to the north west, and examine the
terminal. Now climb down the southern ladder. Push all the buttons to
start up the pistons, and head back to the lift. Take the north west
ladder and examine the terminal at the lowest level. Jump across the
ledge for the spell Reflect. Jump back and return to the lift.
Take the elevator on the northwest catwalk in Magic Control up to the
Glass chamber. Head up to a save ball, and climb down the ladder.
You;ll have to split up here, but its not that bad! Pick two teams of
your strongest party members, and get ready to battle two monsters, one
monster pre team. if you've been leveling up and not fleeing battles,
these guys should be a piece of cake.
The catch here is that you both have to defeat the monsters on the same
turn, or it's game over! So just power up turn one with both teams, and
then bust out your most powerful attacks and spells.
Save and take the elevator west, and get ready for the real boss battle!
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Boss: Magic Beast
HP: 26,790 HP
Remember that guy from the docks? He's back! Gah, no crane this time!
Well this time around you're a lot stronger, and you get to use your
entire party =D. On your first turn, power up your physical attackers,
and cast All-Shieldus if you can. Other than that, unleash Forceus and
elemental magic, and use your powered up peeps to take the beast down in
a few turns.
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When this battle is done, ride up for some cut-scenes and a battle
with ol' bleach head. You don't even have to attack. After the battle,
it's time to escape :( . You have eight minutes, so make sure to
flee every battle and HOLD X!!! (The X button allows you to run
faster!).
This is the last time you can do anything, so make sure you are fully
upgraded, at around level 60 for the next part. Also, when you save after
this next part, make sure to save on a DIFFERENT file, as you won't
return to the World Map, but start the New Game+
<<<<<<<<<<<<<<<<<<<<< XVI. Tower of Mirrors [TWMR] >>>>>>>>>>>>>>>>>>>
When you're ready to continue with the main plot, save and head underwater
at the Grand Staff to get to the Tower of Mirrors. Lots of cut-scenes
here, andit's time for a battle with WHO??? WELL THATS A BIG SURPRISE!
Oh, and make sure you have protection against Petrify before going into
this battle.
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Boss: Luminous Magic Beast
HP: 55,860
First, cast All-Generatus and All-Barricadus. Start powering up and
attacking with your phsyicals, and use your casters to support the rest.
They can also attack when not needed to heal or re-cast support spells.
The beast will eventually use its Ultimate Ray attack. After this
happens, STOP using spells, because he will only absorb them! Physically
attack with all you have (that means you Sarah! ok not really).
Gongora will show up, and only the immortals will be able to battle him.
This is pretty easy, as your allies will keep you alive/supported.
After a few turns and a cut-scene, you'll really be battling Gongora,
with no help from your mortals. Once again, power up your attackers and
duke it out with Gongy. If you plan on using elemental spells, make
sure you have Ultimate Analysis on, as Gongora will switch his type
throughout the battle. You really can't lose unless you're terribly
under leveled. :)
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After the final battle, there's some pretty neat-o cut-scenes and
happenings.
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*MAKE SURE NOT TO SAVE OVER THE FILE YOU WERE USING, AS YOULL NEVER BE *
*ABLE TO ACCESS THAT FILE AGAIN!! *
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Well that's the end of the Walkthrough section! I hope I've helped you
through Lost Odyssey! Now access that file again and finish up your
achievements and side-quests. Have fun with the Treasure Trove
Achievement :(
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<<<<<<<<<<<<<<<<<<<<<< 7. Side-Quests [SDQS] >>>>>>>>>>>>>>>>>>>>>>
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<<<<<<<<<<<<<<<<<<<<<< I. Royal Seals >>>>>>>>>>>>>>>>>>>>>>
This side quest can be started when you have Tolten in your party. Your prize
for completing this side quest is the Skill Ultimate Hit and a very powerful
sword for Tolten (or anyone with Royal Equipment on).
The location of the first Royal Seal is Gongora’s Mansion. You can enter it
again during Disc 4. Go into the house and out to the courtyard (second door in
the left hallway). The next Royal Seal is in Uhra’s back alleys. If you start
from the Castle Square entrance, you’ll get to it easier. Climb up the ladder
that leads to the walkway on the roof. Go down the first ladder you come to and
follow the path to a dead end with the Seal.
The third Royal Seal is in Crimson Forest. From the beginning, walk west until
you get to the big elevator, but don’t ride it. Head east, and the Seal is in a
small outlet to the north. The next Seal is in Black Cave. In the
The fifth Royal Seal is in Ice Canyon, where we fought the boss. Go up the
secret slope on the east and it’s at the top. Another Seal is in Burning Cave.
You’ll have to walk through the poisonous mist that led you to Forceus. This
time head left and it’s at the end.
The seventh Seal is in Ancient Ruins, in the room called Astral Square. Next,
we head to Kelolon Village for the eighth Royal Seal. It’s off the path in the
north east.
Now we have to go to Uhra. Have the Taxi drive you to the Palace Square, and
walk all the way east, into the building. Go up the stairs and into the
elevator on your left. Walk up to the last Royal Seal. You’ll meet the first
King of Uhra, and he’ll want to test Tolten’s power. He’s pretty easy, so don’t
worry about leveling Tolten up for this battle. Do what he says, and when he
gives you Ultimate Hit, use it on him to finish the battle!
<<<<<<<<<<<<<<<<<<<<<< II. Dream Locations >>>>>>>>>>>>>>>>>>>>>>
The format for this section is:
Dream's Name
Location - How to initiate Dream
#1 Hanna's Departure
Uhra - Tolsan's Inn: Talk to the innkeeper
#2 A Hero's Return
Uhra - Verno's Tavern: Walk up to the bar
#3 White Flowers
Uhra Residential Area: Walk toward the family on the bench
#4 In the Mind of a Captive
Uhra - Virno's Tavern: Enter the tavern and go upstairs, after dream
"A Hero's Return"
#5 A Mother Comes Home
Uhra - Virno's Tavern:Talk to the man at the bar, after dream "In the
Mind of a Captive"
#6 Little Liar
Uhra - Monorail - The Central Station: Speak to the father and daughter
on the bench
#7 The Upstreamers
Ipsilon Mountains - Northern Ridge: Walk toward the peak on the rainy
side
#8 They Live in Shells
Crater Island - Numara Troop Camp: Examine Kaim's cell after getting
ambushed at Grand Staff
#9 The Talkative Mercenary
Numara - Main Street: Cross the bridge past the boy
#10 Don't Forget Me Now, You Hear?
Numara - Canal Street: Walk through the bazaar
#11 Letters From a Weakling
Numara - Main Street: Descend the stairs near the item shop
#12 Evening Bell
Ghost Town - City of Ruins: Walk past the flower bed after the
funeral
#13 The Portratist of the Dead
Numara - Canal Street: Stand near the top of the bridge after the
funeral
#14 Elegy Island
Crimson Forest - Maze of Doom: Leave forest after rescuing Mack
#15 Seth's Dream Part 1
Gohtza - Southernmost Coast: Disembark Slantnose on the shore
#16 The Hero
Mountain Village Tosca: Talk to old man near the mill
#17 The Bread of Grandma Coto
Mountain Village Tosca: Talk to man near village entrance
#18 So Long, Friend
Mountain Village Tosca - Tolty's Inn: Listen to men on top of stairs
#19 The Tragedy of the Butcher General
Black Cave - Maze of Darkness: Examine second soldiers corpse
#20 The Story of Old Man Greo
Saman - Audun's Item Shop: Talk to the cobbler
#21 Seth's Dream Part 2
Saman Merchant Ship: Beat Mantalas
#22 Bright Rain
Saman - Main Street: Visit street merchant after the Experimental
Staff
#23 The Ranking of Lives
Gohtza - Low Town (after it freezes): Return with full party
#24 The Village Closest to Heaven
Gohtzan Refugee Camp: Walk to the middle of the camp
#25 Stone of Heaven
Gohtzan Refugee Camp: Sit down at the fire, after dream "The Village
Closest to Heaven"
#26 Signpost
Gohtzan Refugee Camp - Medical Tent: Talk to boy on cot, after dream
"Stone of Heaven"
#27 Beyond the Wall
Uhra - Main Street: Speak to the boy in the street, after obtaining the
Nautilus
#28 A Chorus of Cicadas
Ipsilon Mountain - Valley Road :Return after obtaining the Nautilus
#29 Return of the Native
Numara - Main Street: Return after upgrading the Nautilus
#30 Lottery of Life
City of Numara - Canal Street: Watch the boy steal from the shopkeeper,
after upgrading Nautilus
#31 The Queen's Loneliness
City of Numara - Palace Facade: Complete the second fight with General
Kakanas
Preorder bonus #32 Samii the Storyteller
Uhra - Virno's Tavern: Speak to the man upstairs nearest the rail
<<<<<<<<<<<<<<<<<<<<<< III. Treasure Hunts >>>>>>>>>>>>>>>>>>>>>>
The Format for this section is:
Name [Level of Locator needed]
Where to pick up the tip
Where to find the treasure
Reward
#1 Tosca Treasure Hunt [Level 1]
Mountain Village Tosca: Automatically obtained after receiving locator
Mountain Village Tosca: Top of the tower near the entrance
Reward: Dark Crystal Staff & Ring
#2 The Bird's Shiny Treasure [Level 1]
Mountain Village Tosca - Tolty's Inn: Talk to Innkeeper Tolty
Old Sorceress' Mansion: Left side of map before entering the mansion
Reward: Level 4 Spirit Magic spell "Virus"
#3 The Black Cave's Mysterious Treasure [Level 1]
Tosca - Deeno Family House: Talk to Deeno
Black Cave - Hall of Foul Creatures: Passage directly branching off the
exit from Hellpit
Reward: Curse Blocker accessory
#4 Talio's Returned Favor [Level 1]
City of Saman - Main Street: Must have helped the man prove he didn't steal
the money and then talk to him after (after Experimental Staff)
Port of Saman: End of the dock
Reward: Level 5 Spirit Magic spell "Splitter"
#5 King of the Glaciers [Level 1]
City of Saman - Emelio's Tavern: Talk to Zamilo (after Experimental Staff)
Ice Canyon - Ice Gourge: After making it past the geysers near the entrance
of Blizzard Peak slide down the cliff and zone back into Ice Gorge
Reward: Water Charm accessory
#6 A Refugee's Misplaced Item [Level 1]
Gohtza - Low Town - Abandoned Apartment (after Gohtza freezes): Talk to man
behind elevator on Floor 10
Gohtza - Low Town: Southwest corner
Reward: Scroll of Balance accessory
#7 An Item at the Hot Spring [Level 1]
Gohtzan Refugee Camp - Medical Tent: Talk to old man on the bed after
defeating Don Laploss
Gohtzan Refugee Camp: Next to the hot spring
Reward: Spire Commander & Ring
#8 Hidden Treasure in Station Square [Level 1]
Uhra - Monorail - Central Square: Talk to Raha on disc four
Uhra - The Central Station Square: Near the monument
Reward: Spire Commander & Ring
#9 Sewer Junk [Level 1]
Uhra - Main Street: Talk to Muhga on disc four
Uhra - Back Alley - Sewers: Near the entrance behind the inn
Reward: Scroll of Secret Skills accessory
#10 Trash Can Treasure [Level 1]
Uhra - Virno's Tavern: Talk to Virno on disc four
Uhra - Main Street: Behind the inn
Reward: 4 Byproduct X
#11 King Gongora's Secret [Level 1]
Great Gate of Uhra: Talk to the first guard on disc four
Uhra - Gongora's Mansion - Magic Experimentation Labratory: Near
Gongora's diary
Reward: Demon King's Ring & Horn
#12 Cave Treasure [Level 1]
Gohtza City - Elevated Entrance: Talk to Jeeg on disc four
Terrace Cave: Near the center of the cave
Reward: 12 Master Thief Tools
#13 Art Piece From the Ruin [Level 2]
City of Saman - Audun's Item Shop: Talk to Valle (after Experimental
Staff)
Great Ancient Ruins - Throne of Sun: Return to where you fought the
Ancient Fiend
Reward: Lucent Dragon Discus & Ring
#14 Lost at the Fountain Square [Level 2]
City of Numara - Thelran's Inn: Talk to Rakki on disc four
City of Numara - White Square: Near the fountain
Reward: Level 7 Spirit Magic spell "Refreshus"
#15 Treasure in the Destroyed City [Level 2]
City of Numara - Sanuman Family House: Talk to Numan
Ghost Town - City of Ruins: Where the Arthrosaurus used to stand
Reward: Level 7 Spirit Magic spell "Reversa"
#16 Missing Materials [Level 2]
White Boa - Guest Area: Talk to Crewman after obtaining the White Boa
White Boa - Main Deck: North side
Reward: 3 Star Absorber
#17 What the Cursed Mask Guards [Level 2]
City of Numara - Katyla Family House: Talk to Tatan on disc four
Temple of Enlightenment - Altar of Truth: Search where Sorceror Fu stood
Reward: Phoenix Discus & Ring
#18 Hidden in the Cave [Level 2]
Forgotten Cave: Automatically obtained after walking into the cave a bit
Forgotten Cave: East side of cave
#19 Sunken Town [Level 3]
White Boa - Engine Area: Talk to nearby Crewman
World Map: Break through the Northern ice barrier and disembark the
Nautilus underwater
Reward: Solomon Staff & Ring
#20 Sunken in the Sea of Baus [Level 3]
Uhra - Virno's Tavern: Talk to Virno after receiving dream "A Hero's
Return" and on disc four
World Map: Submerge the Nautilus East of the Sea of Baus
Reward: Apocalypse Rod & Ring
#21 Treasure Beyond the Waterfall [Level 1]
Mountain Village Tosca: Obtained after viewing dream "The Hero"
Mountain Village Tosca: Behind the waterfall
Reward: Medusa's Head accessory
#22 Lirum's Treasure [Level 1]
Mountain Village Tosca - Tolty's Inn: Obtained after viewing dream "So
Long, Friend"
Northern Cape: Just North of where the paths meet
Reward: Level 3 Spirit Magic spell "Ailment Void"
#23 The General's Memento [Level 2]
Gohtzan Refugee Camp - Medical Tent: Obtained after viewing dream
"Signpost"
Crimson Forest - Near Swamp: Near the elevator down to the Sorceror's
Shrine
Reward: Ogre Bangle accessory
#24 Sarah's Gift [Level 2]
Uhra - Main Street: Obtained after viewing dream "Beyond the Wall"
Old Sorceress' Mansion - Courtyard: Right side of stairs leading to
Hermitage
Reward: Blazing Fire Amulet accessory
<<<<<<<<<<<<<<<<<<<<<< IV. Ultimate Weapons >>>>>>>>>>>>>>>>>>>>>>
Each of the characters have an Ultimate Weapon, or a weapon that will give a
character the most Attack.
Kaim: You have a few options here. The first option is to Use Tolten’s powerful
sword he got from the King of Uhra via Royal Equipment. You can also grab some
Orichalcum from the Temple f Enlightenment and have the Blacksmith up in
Ipsilon Mountains forge you a sword. But I suggest you use Tolten’s sword.
Seth: Give the orichalcum to the blacksmith in Ipsilon Mountains and have him
forge the sword for Seth. This is a great idea, as this sword has higher attack
than the White Isis, the other powerful sword for Seth.
Mack: Mack's Ultimate weapon is obtained from a treasure hunt (number 17 to
be exact). Talk to Tatan (must be on dis 4) in the Katyla House in Numara.
The treasure lies where the hidden boss at the top of the Temple of
Enlightenment is.
Sed: Find all of his pirate buddies and they will forge you a Magic Aniera
Rifle.
Tolten: Break all the Royal Seals and defeat the First King of Uhra
<<<<<<<<<<<<<<<<<<<<<< V. Magic Capsules >>>>>>>>>>>>>>>>>>>>>>
In the Grand Staff Construction area, down the ladder that you had to sneak
past the guards to get to, a guard will ask you to find three capsules in
Gongora’s Mansion. Head over there. The first one is in the right hallway, on a
pipe. The next one is in the laboratory, next to the elevator. The last capsule
is down in Gongora’s secret lab, in the actual lab on the desk.
<<<<<<<<<<<<<<<<<<<<<< VI. Magic Spheres >>>>>>>>>>>>>>>>>>>>>>
Also in the Grand Staff Construction area, head into the hut in the south west.
A guard will ask you to place 4 Magic Spheres around the world at certain
magical places. You’ll need to put one near the save ball in Ice Canyon (the
save ball at the very beginning of Ice Canyon), one inside Black Cave at the
end in the back of the middle pole on the platform in the center. Another is to
be places in Ipsilon Mountains, near the save ball at the top where you fought
the boss. The last Sphere goes in the Ancient Ruins, where the save ball and
HP/MP replenish ball are.
<<<<<<<<<<<<<<<<<<<<<< VII. Money-Money >>>>>>>>>>>>>>>>>>>>>>
For this side-quest, you’ll first have to go to the Ancient Ruins, and have a
Money-Money steal some money from you. Money-Moneys can be found near the
Trooky Queen. Simply attack one of the money-moneys (without killing it), and
it will use an attack known as Steal and Heal. Afterwards, head to Terrace Cave.
Follow the trail of money, and battle the Boss Money-Money inside of a treasure
Chest. He’ll give you one of the Backyard Magazines.
Note: This sidequest, although involving treasure on the ground and opening
chests, does not affect the Treasure Trove achievement. This has been tested
and proved :)
<<<<<<<<<<<<<<<<<<<<<< VIII. Cubic Music Scores >>>>>>>>>>>>>>>>>>>>>>
The Cubic Music side-quest can be entertaining. In a few towns, most notably
Numara, you’ll find a man next to a cube. To play, you must hit the correct
notes. If there are two groups of 4 notes you need to hit, have 4 people in
your party. If there’s three groups of 5 notes you need to hit, have 5 people
in your party. The Cube Music side-quest can be completed in Numara with
the man next to a cube, in Uhra's Central Plaza (near the monorail), or on
the White Boa with the lady next to the cube.
There are 9 different Music Scores that can be found around the world. Here
are the locations and rewards for completing each:
Cubic Music Score 1 - The Cubic Music Man in Numara gives it to you.
Reward: Force spell
Cubic Music Score 2 - Found in the Sorcerer’s Shrine (Crimson Forest)
Reward: Dodger spell
Cubic Music Score 3 - White Boa
Reward: Kelolon Badge accessory
Cubic Music Score 4 - Northern Cape
Reward: Wind Charm accessory
Cubic Music Score 5 -Ice Canyon
Reward: Toughness Brooch accessory
Cubic Music Score 6 - Found in Burning Cave (Path of Poison Mist room)
Reward: 64 Caliber Magic Rifle Weapon
Cubic Music Score 7 - Found in Terrace Cave
Reward: High Wind Amulet accessory
Cubic Music Score 8 - Found in the Numaran Palace - Queen's Chamber. This
is loated in Numara, in the castle to the north. Ride one of the elevators
and head south into the chamber.
Reward: Elfin Charm accessory
Cubic Music Score 9 - Pirate Fortress at the top-east. Take the gondola down
to the west, then climb the ladders, heading to the east. You'll come to a
penguin, who begins to walk away. Follow the Penguin or walk past him to get
to a chest with the Music Score in it and a pipot nearby.
Reward: Sunderch Glasses valuable
<<<<<<<<<<<<<<<<<<<<<< IX. Sed’s Pirates >>>>>>>>>>>>>>>>>>>>>>
If you travel to the Pirate Fortress, one of Sed’s pirate buddies will tell you
that the others are missing. Your job is to find all six of them.
One pirate can be found in the White Boa, where Ming usually is with the Harp.
Another is in Saman City, near the big tree
A third is at the Sea of Baus to the north in a barrel next to the coast.
Another pirate is in the Sorcerer’s Mansion in the left room. To find
One pirate is underwater to the east of Uhra. Go underwater with the Nautilus
and search for bubbles.
The last pirate is in Kelolon Village in a random battle. Make sure Sed is in
your active party, and walk around. A random battle will occur, and the
Kelolons will be beating up your friend. Defeat the Kelolons.
Travel back to the Pirate’s Fortress to claim your prize: Magic Aneira Rifle
for Sed!
<<<<<<<<<<<<<<<<<<<<<< X. Invisible Chests >>>>>>>>>>>>>>>>>>>>>>
First off, you’ll have to complete Cubic Music Score 9 before we do this
side-quest. The glasses will help us “see” the invisible chests. There are 11
in total, and here are their locations:
1 - Beginning of Gongora’s Secret Cave
2 - Uhra Residential area. Walk east of the statue thing that moves.
3 - Ipsilon Mountains before the hut, walk east into a dead end.
4 - Ipsilon Mountians where the save ball is, where you fought the boss, and
where the Magic Sphere was put.
5 - Sea of Baus, right when you enter take a right.
6 - Crimson Forest, behind where the boss was.
7 - Sorcerer’s Mansion, behind you go into the Mansion, walk east.
8 - Northern Cape, to the north-east.
9 - Ice Canyon, where you fought the boss, walk up the secret path to the east,
where the Royal Seal is/was.
10 - Gohtza, Low Town, to the east next to all the rubble there’s a ladder.
Climb down for it.
11 - Refugee Camp, down the ladder near the water, and up the other ladder.
<<<<<<<<<<<<<<<<<<<<<< XI. Temple of Enlightenment >>>>>>>>>>>>>>>>>>>>
First off, let me say that this place is con-fus-ing at first. Without a guide
you can get lost in here for hours (i did...>_>;;).
A few notes before we start:
1. You should be around level 55 before venturing in here. When you leave,
you'll most likely be level 70+, and if you get lost, 75+. There is an enemy
in here named the Hellish Kelolon. Defeating him will net you a level no matter
what level you are. He has around 22,000 HP. If that sounds like a lot, get a
load of this: Many of the enemies in here have 15k+ HP. Either that or you'll
go up against a bunch with 8k+ HP
2. This place has a lot of treasure. If I miss something in this guide, let me
know and I'll add it in. Ok, here we go
3. If you'r ehaving a hard time with this place even with this guide, check out
Split Infinity's youtube videos on the place. He passes all the chests and
defeats the boss at the top. It's very hard to explain this place in words, so
his videos may help!
Temple of Enlightenment
Angel Guard
Magical Lock Key
Save at the ball. This part is basically like the Easrtern Ruins entrance. Get
on the platform and ride west. Now ride the other platform. Before heading in,
ride the other platform. Walk south and ride the southern platform for a chest.
It either holds a Slot Seed or 6 Jewels of Wisdom. Ride the southern platform
to get back to where we started. Repeat the previous path, except take the
platform we didn't take to get to the other chest. Head back to the entrance,
ride the platforms, and walk up the stairs.
Walk north west, and operate the red block you see. Operate it one more time.
Now ride the platform down. Head to the east for a chest with 6 Forbidden
Explosives, and ride back up the platform. Now ride the first elevator you
passed. If you ride the elevator a bit south and to the right here, you'll come
across two treasure chests. If the platform is not here, you'll have to take
the path that leads west around the room and head east to get to these chests.
Back to the first elevator and ride the other elevator to go down. Operate the
red block ahead to get to a treasure chest. Now head back and ride the elevator
to your left. Walk north down this path, and turn at the first right. Head east
around the corner and out the door. As you walk east, operate the platforms. Now
enter back into the room, and this time walk west and around the corner, and
go through the door. There is a platform in the hole, so ride it up. Walk to
the left and operate the platform to get it working.
To the right are some steps with a treasure chest with 5 Death Powders.
Now ride back down the elevator and head to the left. Walk up the steps
and through the door. From here make your way left and operate the red block
to access the save point. Now walk north from the save point, and at the fork,
take the right path and ride the elevator up. Ride the northern elevator up
as well, and make your way south west for a chest with Orichalcum. Head back
down the elevator, and this time operate the red block to move the platforms
around.
Walk south and up the elevator here for a chest with 3 Star Absorbers.
Go back down the elevator, and now take the northern elevator. Head south,
then east. If you enter the alcove in front of you, and walk left, you'll
come to a chest with an Angel Guard accessory. Walk back to the entrance of
this alcove, and walk towards the right of the screen to get to a door.
Exit. First, walk to your right, and ram the platform down. Now take the ladder
and walk south west. You get to some steps, and a chest that holds a
Magical Lock Key! Head east across the platforms for you prize. It's a jewel,
and we'll be needing it shortly. Head back up the ladder and through the door.
Head west, then north to ride the elevator down. Operate the red block to the
south, and get on the elevator directly to your right. Operate the red block if
you must to get to the save ball. Now walk west of that red block, and head
north. At the fork, take a left, and walk around the pillar and onto the
elevator. Walk left, and now we need to get past this platform. So first ride
up it, then ride back down. Continue south and operate the red block
**Two** times. Yes, twice. Now ride the elevator we went up and down on and
walk to the left and out the door. Head across the platform and down the
ladder to claim the second jewel.
Now enter the Temple again, and ride the platform that we did not ride to
get here. This is the second one as you are coming from the door. Ride it up
and walk all the way around to an altar. Place the jewels and watch as another
elevator appears. Ride it and get ready for a Boss Battle. Check the Hidden
Bosses section for strategies on how to beat this baddie.
<<<<<<<<<<<<<<<<<<<<<< XII. Terrace Cave >>>>>>>>>>>>>>>>>>>>>>>>
Terrace Cave is located at the bottom of the south-western land mass. You'll
need to enter through an underwater cave with the Nautilus. This place is
full of goodies, but is basically one big maze. I'm simply going to be
guiding you to each chest here. Walk north west up the rock path until you get
to a flat part, then walk south down some more rocks. You should come to a
chest. Walk back up the rocks to the flat platform mentioned before, and this
time head up to your left. When you get to the fork, take the right. After
going up more rocks, you'll reach another fork. Head left again, and at the
top, walk left and down the slope. Now go to the south east for a chest.
Walk back up and go down the slope on your left for another chest. Take the
left path down, and at the fork, take the right path. When you get to a fork,
take the slope to your right down, and then two more slopes down. Walk to
the right, then north. Jump over the gap for two treasure chests. Now
walk back, jump back to the other side, and head south east. You'll find
yet another chest, and a slope. Take the slope down to get to the beginning.
Walk up the left path once again, and at the fork, take the east path. Head
up the rocks again, and at the fork, head to your right to an open area.
Walk north up more rocks to get to a platform, and head up some more rocks.
There's a chest in an inlet. Now continue west and down the slope. Make
your way all the way back down and exit the cave.
******************************************************************
---------------------- -------------------
<<<<<<<<<<<<<<<<<<<<<< 8. The Backyard [BKYD] >>>>>>>>>>>>>>>>>>>>
---------------------- -------------------
******************************************************************
The Backyard is located in Low Town of Gohtza. It’s in the apartment, and when
the game feels you are ready to enter, it will list The Backyard as a location
for the elevator. You’ll fight different battles, with different conditions
(such as no spells allowed, etc). To complete the backyard, you’ll have to get
three stars on every battle (21 battles in total). To get three stars however,
you’ll have to follow secret rules for each battle. I’ll list all the secret
rules here, as well as guide you through the battles.
There are four different classes of battles, ranging from Light to Super Heavy.
Light Class will be automatically unlocked, but the other three require Magical
Lock Keys. The three keys are located:
-Gongora's Secret Lab: Right before you actually go in the lab, turn around and
run through the secret path.
-Temple of Enlightenment: Near one of the jewels, down some steps
-Ancient Ruins: Astral Square, at the top.
As for the battles themselves:
---------------
Light Class
---------------
1. The Kelolon Battalion!
Battle Conditions:
-Defeat all enemies
Hidden Condition:
-See the combination attack at least three times.
Strategy:
Use 5 party members, and either defend until you see 3 combination moves or
cast All-Shield and such. Make sure you don’t kill them before you see the move
3 times, because there needs to be 3 of them alive to perform it. After you see
the Combination Attack three times, defeat the enemies.
2. The Festival of Magic
Battle Conditions:
-Up to 2 PC’s
-Defeat all enemies
-Attacks not allowed
-Skills not allowed
-Items not allowed
Hidden Condition:
-Defeat all enemies with your characters
Strategy:
Use two casters, and cast black magic every turn to take em out. Sweet and
short.
3. Pure Gluttony
Battle Conditions:
-Defeat the Explosive Bug
Hidden Condition:
-Let 10 or more small bugs get absorbed.
Strategy:
Once again, just defend or protect yourself until 10 bugs are absorbed, then
blast them away.
4. Two Eyeballs
Battle Conditions:
-Win within 10 turns
-Defeat the Evil Eye
Hidden Condition:
-Defeat at least 5 White Dogs
Strategy:
Kill a dog every round, and the Eye will call one in. After defeating 5,
destroy the Eye.
5. Puppet Master
Battle Conditions:
-Defeat the Puppet Master
-Spare the Controlled One
Hidden Condition:
-Defeat the Puppet Master within 3 turns
Strategy:
The puppet master is protected using the GC wall, but just go all out on it.
You have to kill it in 3 turns anyway.
----------------
Middle Class
----------------
1. Poor Little Kelolon!
Battle Conditions:
-Defeat all the Wild Balls
-Don’t defeat the Kelolon Papa
Hidden Condition:
-Save both the Papa and Mama
Strategy:
So don’t let the Mama or Papa Kelolon die, and just take out the balls in a
turn or two. Fairly simple.
2. Art of Inner Sight
Battle Conditions:
-Defeat all Enemies
-Dark Status
-Seal Status
Hidden Condition:
-Defeat King Owl first
Strategy:
Make sure your party has anti-poison equipped for this battle. Have everyone
target the Owl to take him down first, then work on the others. Remember, you
can’t use magic, but skills are fine.
3. The Mantalas’ Return!
Battle Conditions:
-Defeat the Mantalas
Hidden Condition:
-Don’t let anyone get defeated.
Strategy: Use your strongest party members, those who won’t die easily. Take
down the Manta using Grond and high physical attacks.
4. Against All Odds
Battle Conditions:
-Tolten Only
-Defeat all enemies
Hidden Condition:
-Don’t use items or spells
Strategy:
You can still use skills, so use Power Hit or any other good attacks, or just
plain attack if your Tolten is strong enough.
5. Fireworks Night
Battle Conditions:
-Defeat all enemies
Hidden Condition:
-Let all enemies self-destruct within 2 turns
Strategy:
Have a caster use All-Flare. Simple!
---------------
Heavy Class
---------------
1. Meat Eaters
Battle Conditions:
-Up to 3 PC’s
-Defeat all enemies
Hidden Condition:
-Kill the raptor leader
Strategy:
Kill all enemies except one. It will cry and summon more monsters. Repeat this
process until the Leader appears, and kill him and the other.
2. A Germ of Annoyance
Battle Conditions:
-Defeat all enemies
-Poison status
-Dizzy status
-Seal status
Hidden Condition:
-Front row PC’s must not be defeated.
Strategy:
This is a tricky one. To make it easier, make your party members have
Persistence on. Just keep attacking and hope that you hit the frogs first.
3. Shared Frontline
Battle Conditions:
-Defeat Eastern Sage
Hidden Condition:
-Defeat 15 Doll Queens
Strategy:
Keep kill the Dolls as they appear, and once you’ve killed 15, kill the Sage!
4. Enter Kelolon Commander!
Battle Conditions:
-Defeat all enemies
Hidden Condition:
-Defeat the Kelolon Brigade Leader first
Strategy:
Kill the leader, then his minions. This should be an easy battle if you are
fairly leveled up.
5. Absence of immortals
Battle Conditions:
-Jansen required
-Cooke required
-Mack required
-Tolten required
-Sed required
-Defeat all enemies
Hidden Condition:
-Do not use any skills
Strategy:
Attack with Sed, Tolten and Mack, and use black magic/spirit magic with Jansen
and Cooke. You cannot use skills, but with the right rings you should be fine.
You can also use magic, so have fun :)
-----------------------
Super Heavy Class
-----------------------
1. Ah, Fireworks Forever!
Battle Conditions:
-Defeat all enemies
Hidden Condition:
-Don’t let anyone get defeated
Strategy:
Make sure your party is equipped with anti-poison, and go to town. Use your
most powerful stuff to quickly end the battle.
2. Master Ring User
Battle Conditions:
-Kaim required
-Skills not allowed
-Spells not allowed
-Items not allowed
-Defeat Veteran Soldier
Hidden Condition:
-Defeat the Dog
Strategy:
Ok, one of the most tedious battles. First off, you can use more than Kaim.
Secondly, equip someone with a ring that has Toxin 3 on it. Now, when you start
the battle, have everyone defend except the one with the Toxin ring. Have this
person target the dog, and get a Perfect. The dog will die in 4 turns. Now have
two people every round do what the guard says. When the dog dies, all hell
breaks loose. The guard will use Coverus, Shiledus, Powerus, Faster and attack
you hard. To make this battle easier, have Absorb Attack, Weapon Guard 2,
Evade, Counter all equipped to your party members. Keep whittling him down, and
you’ll eventually defeat him.
3. Manny Fever
Battle Conditions:
-Win within 10 turns
-Defeat all enemies
-3+ successful Coin Tosses
Hidden Condition:
-Have 10+ successful Coin Tosses
Strategy:
This one can be based on Luck, but it’s pretty easy. Have your casters cast
All-Flare every turn, and you physical attackers use Slot Hit every turn.
You’ll get the 10 good coin tosses in no time. It's also a good idea to *not*
be a super high level for this one, as All-Flare might kill them easily. By
super high level, I mean 85+
4. Kelolon Battalion Head
Battle Conditions:
-Defeat all enemies
Hidden Condition:
-Defeat the Silver Kelolon before it runs away
Strategy:
To kill the Silver Kelolon before it flees, simply use Casting Support +
Gamble. He actually doesn't flee half of the time, at least he hasn't
whenever I battle him. After killing him defeat the others.
-----------------
The Immortal
-----------------
This is the last Backyard battle, and is only accessible when you have 3 stars
on every other battle.
Now then, this thing has 175,000 HP! The best way to beat it is to use the
magic Divide and Reversa. Divide deals damage equal to your HP, while Reversa
deals damage equal to your lost HP. For the first turn or two, use Divide. You
can cast Complete Defense/Coverus on them so they can cast it for a few turns.
Then, when he uses Cube, which takes your HP down really low, switch to
Reversa. Watch out for his Shadowus attacks, as he can do three in a row
sometimes. Designate one party member to be the Support/Healing PC, keeping the
others alive/out of harm’s way.
Now remember, the hidden condition is you have to beat this guy in less than
30 turns, and by using my strategy you should have no problem :)
For beating the Immortal, you’ll receive an accessory that teaches the Skill
Absorb all Elements.
*******************************************************************
---------------------- ------------------
<<<<<<<<<<<<<<<<<<<<<< 9. Hidden Bosses [HDBS] >>>>>>>>>>>>>>>>>>>>
---------------------- ------------------
*******************************************************************
Lost Odyssey features some optional and hidden bosses. Some may even be as hard
as the final boss in the main game. Here are the locations and strategies of
these hidden bosses.
<<<<<<<<<<<<<<<<<<<<<< I. Blue Dragon >>>>>>>>>>>>>>>>>>>>>>
The Blue Dragon is located at the Snowfields of the Northern Land. The path to
this boss is against the blue things (so follow where they are coming from).
HP: 9,350
The first thing you should know is that Blue Dragon absorbs all elemental
spells. Power up Kaim and seth, and, depending on your fifth party member,
either cast All-Barricada/us or attack. After Kaim and Seth are powered up, use
your casters to either cast Gamble, Shadowus, or just support the others. After
the battle, you'll recieve the Water Proof accessory and the spell Leveler.
<<<<<<<<<<<<<<<<<<<<<< II. Cave Worm >>>>>>>>>>>>>>>>>>>>>>>
The Cave Worm is located in the Forgotten Cave, where Seth was locked up.
You'll find the boss to the north-east, up a few slopes.
HP: 10,180
It's wise not to use Physical attacks in this battle. Stick to high level magic,
and make sure to support your party. It's best to have the Anti-All Ailment
skill equipped, because this guy's breath will deal anything and everything!
If you went after Blue Dragon first, use Leveler on this boss. As long as you
are immune to ailments, Cave Worm is pretty easy.
After the battle youll receive the Gravity Rave and Gravity Ring, as well as
the Aneira Plume accessory.
<<<<<<<<<<<<<<< III. Ghost of Eastern Ruins >>>>>>>>>>>>>>>>
This boss is located at the top of the Temple of Enlightenment.
First take out the Obsedian he summons. Use Forceus on it until it dies. Next
two mages will be cummoned. You'll have to defeat these guys before you take
down the real boss. This part is tricky. Use Double-Cast Leveler with all
casters. You'll have to take them both down in one turn, or the living one
will revive the other. After taking down those punks, it's time to take on
the Ghost himself. Double cast Forceus and use your physical attackers
to take him down quickly.
After the battle, make sure to pick up Mack's Ultimate Weapon (Phoenix Discus
and Ring, a Slot Seed, and the Spirit Spell Self Sacrifice.
<<<<<<<<<<<<<<<<<<<< IV. Golden Knight >>>>>>>>>>>>>>>>>>>>>
You can only battle this boss after breaking all the Royal Seals around
the world. Check the side-quest part of this guide for their locations.
After you break the seals, head to Uhra's Palace Square. Head east, and into
the palace. Make your way to the elevator on the left. Walk over to the Seal
to the north, and the battle begins. The Knight turns out to be the First
King of Uhra, and he wants to test Tolten.
You'll only get to use Tolten, but this battle is extremely easy. Do as he
says. When he gives you Ultimate Hit, use it on him, and the battle ends.
You'll recieve the skill Ultimate Hit and Tolten's Age of the King weapon.
<<<<<<<<<<<<<<<<<<<<<< V. Holy Beast >>>>>>>>>>>>>>>>>>>>>>>
The Holy Beast is located in Numara Atoll. To summon this boss, you'll
need Ming's Harp. Check out the room on the White Boa where the harp is
located, and Ming will talk about it. Now enter Numara Atoll, and the
Beast will be summoned.
HP: 14,020
The easiest way to win this battle is with Groundus Bombs. These can be
bought at the shop under the bridge in Numara. Have everyone use them
with Double Item, and the battle will end quickly.
If you are out of money, or want to beat him with honor, then here's a
different strategy:
First off, the only physical attacks that can harm this boss are Sed's
gun shots. Have your casters use Groundus. As for the physical attackers,
either leave them out of the battle, or let them use Spells. After a
number of turns, the boss will stop attackng and charge. When he's done
charging, he'll unlease a devestating attack that deals 9999 damage to
everyone, so defeat him befre this!Also, a great skill to have on this
battle is Absorb Magic.
You'll get the 1000 year accessory for beating the Holy Beast, which adds
10 skill slots!
<<<<<<<<<<<<<<<<<<<<< VI. King Kelolon >>>>>>>>>>>>>>>>>>>>>
This boss is located in Kelolon Village.
Make sure that Cooke is leveled up, because you'll have to use her
exclusively. Join the tournament here, and battle through the kelolons.
Use a combination of Coverus/Powerus/attack to dominate your opponents.
Hp: 11,340
Once you get to the King, you can rest easy. He really is pretty weak.
He'll use White Magic all the time, especially Coverus. So use Powerus
on your physical attackers and tear through his Cover. Do this over and
over until the battle is over.
For beating the King you'll get the Spell Divide.
<<<<<<<<<<<<<<<<<<<<<< VII. Persona >>>>>>>>>>>>>>>>>>>>>>>>
Persona is located in the Sorceresses' Mansion, in the room where you
saved Sarah. Persona won't appear unless you've collected all the
Poem Fragments in the mansion.
HP: 12,780
Make sure your party members have Anti-Petrify equipped. Just look at
the boss, it looks like Medusa!Persona will always be weak to either
physical attacks or spells, and immune to the other. The bad thing is
that Persona will switch what it's weak to, so you have to use both
Physical attacks and Spells every turn.
You'll get Sarah's Notebook for beating Persona.
*******************************************************************
---------------------- ------------------
<<<<<<<<<<<<<<<<<<<<<< 10. Weapons List [WEAP] >>>>>>>>>>>>>>>>>>>>
---------------------- ------------------
*******************************************************************
<<<<<<<<<<<<<<<<<<<<<< I. Swords >>>>>>>>>>>>>>>>>>>>>>>>
White Fang
Description: A spiritually-imbued sword with strange beasts carved into
its blade (for Seth only).
Attack Bonus: +15
Location: Seth's starting weapon.
Platinum Sword
Description: A well-tempered sword made of platinum (For Kaim only).
Attack Bonus: +17
Location: Kaim's starting weapon
Lightweight Saber
Description: A common, easy-to-use sword.
Attack Bonus: +23
Location: Shop at Grand Staff Construction Base
Adamantis
Description: A long sword forged from the hardest Adamantine ores.
Attack Bonus: +28
Location: Deliver 20 seeds to a pipot.
Steel Sword
Description: A military sword made of iron and designed fr mass production.
Attack Bonus: +32
Location: Weapon shop on in the back of Ninn's Boutique; Numara
Killing Cutlass
Description: A curved blade dorged from Black Cave ore.
Attack Bonus: +44
Location: Shop in Tosca Villiage.
Demon Warrior's Blade
Description: A dark sword that belonged to a shadowy warrior who once prowled
across the land.
Attack Bonus: +50
Location: Crimson Forest, use the magical lifts.
Hard Spatha
Description: A short sword built for ease of thrusting.
Attack Bonus: +60
Location: Oreego's Emporium; Saman
Red Snake
Description: An assassin's sword imbued with the blood of a Red Snake.
Attack Bonus: +73
Location: Experimental Staff, Power Division.
Full Blade
Description: A piece of magical equipment. Based on Gohtzan army weaponry.
Attack Bonus: +83
Location: Raihel's General Store; Gohtza, Abandoned Apartment
Solid Spartan
Description: A redesigned Hard Spatha, coated with a special alloy for added
sharpness.
Attack Bonus: +83
Location: Saman, Riordan's Home
Rough Edge
Description: A high-quality single-handed sword, preferred by the Uhran
military.
Attack Bonus: +112
Location: Raihel's General Store; Gohtza, Abandoned Apartment/ Shop in
Refugee Camp
Gaia Breaker
Description: A giant sword with enough power to shatter the very earth with a
single swipe.
Attack Bonus: +119
Location: Hidden Treasure #8
Ceremonial Sword
Description: A ceremonial sword passed down through the Uhran royal family
(for Tolten only).
Attack Bonus: +119
Location: Tolten's starting weapon
Platinum Brand
Description: A premium sword made from top quality platinum.
Attack Bonus: +140
Location: Shop in Numara, Disc 4
Wyvern's Tail
Description: A cutlass with a flying dragon motif.
Attack Bonus: +149
Location: Grand Staff #2
Kelonga Sword
Description: An arcane sword, forged by a secret technique known only to the
Kelolon.
Attack Bonus: +195
Location: Shop in Kelolon Villiage
Royal Knight's Sword
Decsription: A knight's sword, passed from one Uhran commander to the next
(for Tolten only).
Attack Bonus: +206
Location: Royal Seal in Uhra's alleyways.
Siderite Sword
Description: A long, thin blade forged from the fragments of a meteorite (for
Kaim only).
Attack Bonus: +254
Location: earn 60 stars in the Backyard.
Gravity Rave
Description: A unique sword that slices through anything it touches (for Seth
only).
Attack Bonus: +254
Location: Defeat the Cave Worm in the Forgotten Cave.
Master Sword
Description: A golden sword wielded only by the Uhran royal family (for Tolten
only).
Attack Bonus: +254
Location: Royal Seal in the Black Cave
White Ignis
Description: A spiritual steel sword forged using the mysterious ore
Orichalcum (for Seth only).
Attack Bonus: +277
Location: Give Orichalcum to the blacksmith in Ipsilon Mountains and
select Seth.
Durandel
Description: A spiritual steel sword forged using the mysterious ore
Orichalcum (for Kaim only).
Attack Bonus: +277
Location: Give Orichalcum to the blacksmith in Ipsilon Mountains and
select Kaim.
Age of the King
Description: The legendary sword wielded by the first king of Uhra (for
Tolten only).
Attack Bonus: +420
Location: Defeat the first King of Uhra (Royal Seals sidequest).
<<<<<<<<<<<<<<<<<<<< II. Staffs >>>>>>>>>>>>>>>>>>>>>
Light Staff
Description: A practical magic staff that works well with magic
engines (for Jansen only).
Attack Bonus: +4
Location: Jansen's starting weapon
Saint Rod
Description: A common, easy-to-use magic staff.
Attack Bonus: +8
Location: Shop at Grand Staff Construction Base
Ranunclus
Description: An old magic staff with a flower motif (for Cooke only).
Attack Bonus: +11
Location: Cooke's starting weapon
Force Staff
Description: A well-crafted staff used by the royal sorcerers.
Attack Bonus: +11
Location: Weapon shop on in the back of Ninn's Boutique; Numara
Princess Cane
Description: A ceremonial staff made for the thousand year old Queen (for Ming
only).
Attack Bonus: +16
Location: Ming's starting weapon
Black Pole
Description: A staff of black iron used in forbidden rituals (for Jansen only).
Attack Bonus: +17
Location: Shop in Tosca Villiage.
Crescent Rod
Description: A magic staff from ancient times, adored by Sarah over the
years (for Sarah only).
Attack Bonus: +16
Location: Sarah's starting weapon
Quarter Staff
Description: An iron staff whose magic power is effectively improved by
its feathery decor.
Attack Bonus: +17
Location: Shop in Tosca Villiage.
Dark Crystal Staff
Description: A staff imbued with a rare dark crystal (for Jansen only).
Attack Bonus: +18
Location: Tosca Village, climb the watch-tower.
Elder Baton
Description: A staff of white iron that calms the mind of the user (for
Cooke only).
Attack Bonus: +20
Location: Oreego's Emporium; Saman
Bright Ankh
Description: A high-performance staff powered by the latest magic engine
from Gohtza.
Attack Bonus: +20
Location: Oreego's Emporium; Saman
Lord Spire
Description: A golden staff granted to high-level officials (for Jansen
only).
Attack Bonus: +24
Location: Raihel's General Store; Gohtza, Abandoned Apartment
Ether Torch
Description: A staff whose magic power flows out of its torch-like
tip (for Cooke only).
Attack Bonus: +24
Location: Raihel's General Store; Gohtza, Abandoned Apartment
Innocene Baton
Description: A staff whose magic power can be wielded only by those pure
of heart (for Cooke only).
Attack Bonus: +27
Location: pot in Casino hidden in Gohtza (Abandoned Apartment)
Holy Scepter
Description: A valuabe golden staff studded with jewels.
Attack Bonus: +30
Location: Raihel's General Store; Gohtza, Abandoned Apartment/ Shop in
Refugee Camp
Spire Commander
Description: An azure staff with a special, unique magic sealed inside (for
Jansen only).
Attack Bonus: +33
Location: Hidden Treasure #7
Sacred Torch
Description: A torch staff adorned with emeralds (for Cooke only).
Attack Bonus: +33
Location: Don Laploss side-quest in the Refugee Camp
Inferno Horn
Description: A cursed staff made from monster bones and claws.
Attack Bonus: +37
Location: Grand Staff #2
Heaven's Branch
Description: A staff made from a sacred, magic-amplifying tree (for Cooke
only).
Attack Bonus: +37
Location: Grand Staff #2
Demon King's Horn
Description: A dark staff made from the horn of a giant demon (for Jansen
only).
Attack Bonus: +44
Location: Hidden Treasure #11
Rune Stick
Description: An arcane staff made from ancient, magical iron known only to
Kelolon.
Attack Bonus: +47
Location: Shop in Kelolon Village.
Apocalypse Rod
Description: The ultimate magic staff, unlocks the power of its user (for
Jansen only).
Attack Bonus: +56
Location: Hidden Treasure #20
Solomon Staff
Description: The ultimate magic staff, equipped with the power of
spiritsilver (for Cooke only).
Attack Bonus: +56
Location: Hidden Treasure #19
<<<<<<<<<<<<<<<<<<<< III. Discs >>>>>>>>>>>>>>>>>>>>>
Old Battle Discus
Description: An Eastern Tribe relic that invigorates the user's spiritual
energy (for Mack only).
Attack Bonus: +23
Location: Mack's starting weapon.
Battle Discus
Description: A common battle discus, repaired for use (for Mack only).
Attack Bonus: +26
Location: Shop in Tosca Villiage.
Power Shell
Description: An ancient battle discus replica, made using traditional
methods (for Mack only).
Attack Bonus: +40
Location: Oreego's Emporium; Saman
White Lotus
Description: A modern battle discus, created by an Eastern Tribe
researcher (for Mack only).
Attack Bonus: +44
Location: Experimental Staff, Upper Division to the west.
Chakra Arm
Description: A battle discus enhanced by the magic engine contained
inside (for Mack only).
Attack Bonus: +46
Location: Raihel's General Store; Gohtza, Abandoned Apartment
Circular Dance Discus
Description: A battle discus favored among the Eastern Tribe
dancers (for Mack only).
Attack Bonus: +67
Location: Gohtza Train Station
Wrath Minder
Description: A battle discus that reacts to your spirit and emits
an eerie light (for Mack only).
Attack Bonus: +93
Location: Raihel's General Store; Gohtza, Abandoned Apartment/ Shop
in Refugee Camp
Lucent Dragon Discus
Description: An ancient battle discus with the magic of three light
dragons (for Mack only).
Attack Bonus: +140
Location:Hidden Treasure #13
Sorcerer's Discus
Description: Ancient battle discus with the power of a renowned spirit
sorcerer (for Mack only).
Attack Bonus: +158
Location: Grand Staff #2
Phoenix Discus
Description: The ultimate battle discus, used by the king of the Eastern
Tribe (for Mack only).
Attack Bonus: +184
Location: Hidden Treasure #17
<<<<<<<<<<<<<<<<<<<< IV. Rifles >>>>>>>>>>>>>>>>>>>>>>>
38 Caliber Mmagic Rifle
Description: A small magic rifle developed by Sed himself (for Sed only).
Attack Bonus: +88
Location: Sed's starting weapon
64 Caliber Mmagic Rifle
Description: A revamped version of the 38 Caliber Magic Rifle (for Sed only).
Attack Bonus: +133
Location: Cubic Music Score 6
88 Caliber Mmagic Rifle
Description: A high-[erformance rifle mae from a sacred, magic-amplifying
tree (for Sed only).
Attack Bonus: +186
Location: Defeat Persona
99 Caliber Magic Rifle
Description: The ultimate magic rifle, using the latest materials (for Sed
only).
Attack Bonus: +247
Location: Defeat Kakanas in Numara, Disc 4
Magic Rifle of Aneira
Description: A white magic rifle imbued with the magic of the beast Aneira
Attack Bonus: +392
Location: Complete Sed's Pirate side-quest.
**************************************************************
------------------ --------------------
<<<<<<<<<<<<<<<<<< 11. Skills List [SKLL] >>>>>>>>>>>>>>>>>>>>
------------------ --------------------
**************************************************************
The formation for this part of the guide is:
Name of Skill - Description
-Accessory [SP required]
-Location of accessory
1 Turn Cast - Cast any spell in one turn.
-Rose Quartz [999 SP]
-Future DLC on Xbox Live
2 Accessories - Allows two accessories to be equipped.
-Skill Link From Jansen [20 SP]
-Jansen Lvl 31
3 Accessories - Allows three accessories to be equipped.
-Skill Link from Sed [30 SP]
-Sed Lvl 48
3 Combo - Consecutively attacks one enemy three times in a row.
-Skill Link from Mack [30 SP]
-Mack Lvl 46
Absorb All Elements - Absorbs Fire, Water, Wind, and Earth Element damage.
-Quad Element Seal [100 SP]
-Get 3 Stars on the Immortal One (Backyard)
Absorb Attack - Occasionally absorbs the damage inflicted by enemies.
-Amulet [10 SP]
-Ice Canyon, from the penguin at the top right. Beat him
down the slope.
Absorb Earth - Absorbs Earth damage.
-Pipot Collar [50 SP]
-Give 99 Seeds to the Pipots
Absorb Fire - Absorbs Fire damage.
-Sarah’s Notebook [50 SP]
-Return to Sorcerer’s Mansion on Disc 4 in the back room
you originally got her and beat the boss.
Absorb Guard - Nullifies enemy HP and MP absorption.
-Skill Link from Tolten [10 SP]
-Tolten Lvl 37
Absorb Magic - Occasionally absorbs the magic damage inflicted by enemies.
-Talisman [10 SP]
-Tolsan’s Inn (Uhra)
Absorb Transfer - Allows the user to transfer absorbed HP or MP to a party
member in the back row.
-Skill Link from Jansen [8 SP]
-Jansen Lvl 22
Absorb Water - Absorbs Water damage.
-Blue Dragon Eye [50 SP]
-Beat Blue Dragon (Snowfields)
Absorb Wind - Absorbs Wind damage.
-Aneira’s Plume [50 SP]
-Defeat the Worm in the Forgotten Cave
Ailment Resistance - Grants immunity to all status ailments.
-Angel Guard [40 SP]
-Temple of Enlightenment/Treause Hunt in Forgotten Cave
All Hit - Inflicts damage on all enemies.
-Skill Link from Tolten [30 SP]
-Tolten Lvl 46
Angel Heart - Boosts the amount of HP restored by healing magic.
-Skill Link from Cooke [8 SP]
-Cooke Lvl 15
Anti-Blind- Grants immunity to Blind.
-Light Lens [20 SP]
-Rat's nest after being captured/Numara Weapon Shop/Tosca
Shop/Gohtza Apartment Shop/Refugee Camp Shop
Anti-Curse- Grants immunity to Curse.
-Curse Blocker [20 SP]
-End of Black Cave in a dead end path/Gohtza Apartment Shop
Anti-Dark- Grants immunity to Dark.
-White Flame Candle [20 SP]
-Gohtza Apartment Shop
Anti-Dizzy- Grants immunity to Dizzy.
-Stabilizer [20 SP]
-Numara Weapon Shop/Tosca Shop/Gohtza Apartment Shop
Anti-Freeze- Grants immunity to Freeze.
-Warm Vest [20 SP]
-Gohtza Apartment Shop/Refugee Camp Shop
Anti-Kelolon- Grants immunity to Kelolon.
-Kelolon Earrings [20 SP]
-Tosca Shop/Gohtza Apartment Shop
Anti-Paralysis- Grants immunity to Paralyze.
-Yellow Band [20 SP]
-Numara Weapon Shop/Saman Emporium/Gohtza Apartment Shop/Refugee
Camp Shop
Anti-Petrify- Grants immunity to Petrify.
-Medusa’s Head [20 SP]
-Treasure Hunt, behind Tosca Waterfall/Gohtza Apartment Shop
Anti-Poison - Grants immunity to Poison.
-Antidote Brooch [20 SP]
-Construction Site Shop/Numara Weapon Shop/Saman Emporium/Gohtza
Apartment Shop
Anti-Seal- Grants immunity to Seal.
-Seal Blocker [20 SP]
-Saman Emporium/Gohtza Apartment Shop
Anti-Sleep- Grants immunity to Sleep.
-Alarm Clock [20 SP]
-Numara Weapon Shop/Gohtza Apartment Shop
Anti-Terror- Grants immunity to Terror.
-Lion Heart [20 SP]
-Saman Emporium/Gohtza Apartment Shop
Attack Boost 1 - Increases physical attack power.
-Power Bangle [15 SP]
-Give 60 seeds to the Pipot
Attack Boost 2 - Increases physical attack power.
-Ogre Bangle [30 SP]
-General’s Treasure Hunt
Auto Barrier - Always have Barrier in effect.
-Royal Emblem/Skill Link from Tolten/Skill Link from Sed [30 SP]
-Break Royal Seal in Burning Cave - Path of Darkness/Tolten
Lvl 35/Sed Lvl 35
Auto HP Recovery - Automatic HP recovery at the end of every turn.
-White Charm [30 SP]
-The Experiment #1 enemies in Grand Staff #2 drop it/get three
stars on the Ring Master Battle in the Backyard (Super Heavy)
Auto MP Recovery - Automatic MP recovery at the end of every turn.
-Crystal Fragment [30 SP]
-Uhra Sewers - Underground Dock (Steal from boss)/Grand Staff #2
(Maintenence Tunnel)
Auto Shield - Always have Shield in effect.
-Golden Gauntlet/Skill Link from Sed [30 SP]
-Break Royal Seal in Ancient Ruins - Astral Square/Sed Lvl 35
Award Metal - Raises the abilities of one party member.
-Skill Link from Tolten [10 SP]
-Tolten Lvl 25
Black Staff - Enables all staff users to equip Jansen's unique staffs.
-Skill Link from Jansen [30 SP]
-Jansen Lvl 35
Break Hit - Bypasses any defense and directly inflicts damage on one
enemy.
-Skill Link from Tolten [15 SP]
-Tolten Lvl 31
Casting Support - Reduces the spell-casting time for one party member.
-Skill Link from Cooke [10 SP]
-Cooke Lvl 15
Combo - Consecutively attacks one enemy twice in a row.
-Skill Link from Mack [20 SP]
-Mack Lvl 15
Complete Defense - Nullifies all damage for a while.
-Skill Link from Tolten [15 SP]
-Tolten Lvl 43
Concentrate - Reduces the spell-casting time of the user.
-Skill Link from Cooke [15 SP]
-Cooke Lvl 15
Counter - Randomly performs a counter attack against the enemy's regular
attacks.
-Combat Teachings/Skill Link from Mack [10 SP]
-Tosca Shop/Mack Lvl 16
Counter 2 - Occasionally performs a counter attack against the enemy's regular
attacks.
-Sarbella Fang
-Future DLC on Xbox Live
Counter Guard - Occasionally guards against enemy counterattacks.
-Skill Link from Tolten [10 SP]
-Tolten Lvl 25
Counter Seal - Nullifies the enemy's counter attack (once per battle).
-Skill Link from Sed [10 SP]
-Sed Lvl 35
Counter Up - Increases counterattack rate.
-Black Belt [10 SP]
-Talk to a man in Gohtza Refugee Camp and bring his letter to
his mother in Lowtown.
Crisis Attack Boost - Increased Magical and Physical attack power during
Critical HP status.
-Berserker’s Necklace [8 SP]
-Gongora's Mansion - Hallway
Crisis Concentration - Magic-casting time reduced during Critical HP status.
-Sage’s Protection [10 SP]
-Sea of Baus - Crater Island (Nearby chest after killing boss)
Crisis Defense - Complete Defense will be activated in Critical HP status (once
per battle).
-Holy Guard [10 SP]
- Uhra Sewers - Treatment Plant
Crisis Defense Boost - Increased Magical and Physical Defense during Critical
HP status.
-Holy Knight Charm [8 SP]
-Uhra - Tolsan's Inn
Crisis Prayer - Automatically recovers HP during Critical HP status.
-Happy Flower [8 SP]
-Once Gohtz freezes over talk to the Khent soldier in low town. Go
to Uhra's weapon shop and examine the sword. Bring it back to the
Khent soldier.
Critical Heal - HP recovery when critical hits occur.
-Lucky Clover [8 SP]
-Crimson Forest - Sorceror's Shrine on the far side of the rolling
boulders.
Cut Down - Inflicts damage on enemy front row and reduces enemy GC.
-Scroll of Dissection/Skill Link from Tolten [20 SP]
- Black Cave - Great Hall of Foul Creatures right before entrance to
Helltrap/Tolten Lvl 25
Defense Boost 1 - Increases physical defense.
-Knight’s Earrings [15 SP]
-Experimental Staff - Lower Level
Defense Boost 2 - Increases physical defense.
-Lord’s Earrings [30 SP]
-SE side of the transportation on the fourth level in Great
staff #2/Auction if you passed it already
Double Back - Occasionally doubles the counterattack damage.
-Twin Cross [10 SP]
-Great Ancient Ruins - Lunar Palace
Double Experience - Doubles the experiences obtained after winning a battle.
-Skill Link from Sed [100 SP]
-Sed Lvl 44
Double Gold - Doubles the gold obtained after winning a battle.
-Skill Link from Sed [100 SP]
-Sed Lvl 35
Double Item - Two items can beused at the same time.
-Skill Link from Sed [20 SP]
-Sed Lvl 35
Double Loot - Occasionally doubles the items obtained after winning a battle.
-Skill Link from Sed [100 SP]
-Sed Lvl 35
Double SP - Doubles the SP obtained after winning a battle.
-Skill Link from Sed [100 SP]
-Sed Lvl 35
Double Cast - Two spells can be cast consecutively.
-Skill Link from Jansen [25 SP]
-Jansen Lvl 52
Drain Shower - Shares absorbed HP or MP with all allies when attacking.
-Skill Link from Jansen [15 SP]
-Jansen Lvl 40
Earth Proof - Nullifies Earth Element damage.
-Ochre Earth Amulet [25 SP]
-Bonus prize for "A Germ of Annoyance" in the Backyard
Earth Resistance Up - Reduces Earth Element damage.
-Earth Charm [20 SP]
-Give 40 seeds to the Pipot
Elements Resistance Up - Reduces Fire, Water, Wind, and Earth Element damage.
-Quad Element Charm [40 SP]
-Tolten's seal in Ice Canyon - Snowy Plateau right above
where you fought the boss.
Evade Up - Increases evasion rate against normal attacks.
-Kelolon Badge [8 SP]
-Beat Music Score 3
Factual Analysis - Reveals the types and elements of enemies.
-Hawk Eye/Skill Link from Jansen [5 SP]
-Construction Site Shop /Jansen Lvl 113
Fire Proof - Nullifies Fire Element damage.
-Blazing Fire Amulet [25 SP]
-Sarah's Gift treasure hunt
Fire Resistance Up - Reduces Fire Element damage
-Fire Charm [20 SP]
-Experimental Staff - Lower Level
Freeform - Grants immunity to Formation Paralysis.
-General’s Pen
-After you restore Saman talk to the man being accused of
robbing and tell him you believe him, find the money where
the crow's stand was.
Guard Heal - Recovers HP when Defend is used.
-Platinum Gauntlet [10 SP]
-Construction Site Shop/Numara Weapon Shop
Half All Magic - All Spells require only half MP stated.
-Mana Protector [100 SP]
-Future DLC on Xbox Live
HP Max Up 1 - Increases Max HP.
-Life Brooch [10 SP]
-Give Artist in Numara 19 Crystal Fragments (from
Crimson Forest)
HP Max Up 2 - Increases Max HP.
-Toughness Brooch [15 SP]
-Beat Music Score 5
HP Max Up 3 - Increases Max HP.
-Gigantes Brooch [20 SP]
-Give 80 seeds to the Pipot
HP Max Up 4 - Increases Max HP.
-Royal Knight’s Emblem [25 SP]
-Tolten's seal inside the Crimson Forest - Maze of Gloom
Huge MP Gift - Transfers some of the user's MP to another party member.
-Skill Link from Tolten [8 SP]
-Tolten Lvl 49
Lucky 0 Magic Damage - Occasionally decreases the damage inflicted by
magic to 0.
-Mimint Ear [10 SP]
-There's two people on gondolas in Numara's Main Street,
talk to both of them to reunite them.
Lucky GC Ignore - Occasionally ignores GC when causing damage to the enemy.
-Skill Link from Sed [20 SP]
-Sed Lvl 52
Lullaby - Puts enemies to sleep and ends battle.
-Skill Link from Tolten [10 SP]
Level 1 Black Magic - Enables use of Level 1 Black Magic.
-Skill Link from Jansen [5 SP]
-Jansen Lvl 10
Level 2 Black Magic - Enables use of Black Magic up to Level 2.
-Skill Link from Jansen [8 SP]
-Jansen Lvl 15
Level 3 Black Magic - Enables use of Black Magic up to Level 3.
-Skill Link from Jansen [10 SP]
-Jansen Lvl 19
Level 4 Black Magic - Enables use of Black Magic up to Level 4.
-Skill Link from Jansen [15 SP]
-Jansen Lvl 25
Level 5 Black Magic - Enables use of Black Magic up to Level 5.
-Skill Link from Jansen [20 SP]
-Jansen Lvl 28
Level 6 Black Magic - Enables use of Black Magic up to Level 6.
-Skill Link from Jansen [25 SP]
-Jansen Lvl 34
Level 7 Black Magic - Enables use of Black Magic up to Level 7.
-Skill Link from Jansen [30 SP]
-Jansen Lvl 43
Level 8 Black Magic - Enables use of Black Magic up to Level 8.
-Skill Link from Jansen [40 SP]
-Jansen Lvl 49
Level 1 White Magic - Enables use of Level 1 White Magic.
-Skill Link from Cooke/Jansen [5 SP]
-Cooke Lvl 15/Jansen
Level 2 White Magic - Enables use of White Magic up to Level 2.
-Skill Link from Cooke/Jansen [8 SP]
-Cooke Lvl 15/Jansen
Level 3 White Magic - Enables use of White Magic up to Level 3.
-Skill Link from Cooke/Jansen [10 SP]
-Cooke Lvl 19/Jansen
Level 4 White Magic - Enables use of White Magic up to Level 4.
-Skill Link from Cooke/Jansen [15 SP]
-Cooke Lvl 25/Jansen
Level 5 White Magic - Enables use of White Magic up to Level 5.
-Skill Link from Cooke/Jansen [20 SP]
-Cooke Lvl 28/Jansen
Level 6 White Magic - Enables use of White Magic up to Level 6.
-Skill Link from Cooke/Jansen [25 SP]
-Cooke Lvl 34/Jansen
Level 7 White Magic - Enables use of White Magic up to Level 7.
-Skill Link from Cooke/Jansen [30 SP]
-Cooke Lvl 43/Jansen
Level 8 White Magic - Enables use of White Magic up to Level 8.
-Skill Link from Cooke/Jansen [40 SP]
-Cooke Lvl 49/Jansen
Level 1 Spirit Magic - Enables use of Level 1 Spirit Magic.
-Eastern Spirit Band/Skill Link from Mack [5 SP]
-Tosca Shop /Gohtza Apartment Shop/Mack Lvl 15
Level 2 Spirit Magic - Enables use of Spirit Magic up to Level 2.
-Bronze Spirit Band/Skill Link from Mack [8 SP]
- Gohtza Apartment Shop/Mack Lvl 15
Level 3 Spirit Magic - Enables use of Spirit Magic up to Level 3.
-Red Copper Band/Skill Link from Mack [10 SP]
- Gohtza Apartment Shop/Mack Lvl 19
Level 4 Spirit Magic - Enables use of Spirit Magic up to Level 4.
-Gold Spirit Band/Skill Link from Mack [15 SP]
- Saman Emporium/Gohtza Apartment Shop/Mack Lvl 25
Level 5 Spirit Magic - Enables use of Spirit Magic up to Level 5.
-Obsidian Spirit Band/Skill Link from Mack [20 SP]
-Gohtza Apartment Shop/Refugee Camp Shop /Mack Lvl 28
Level 6 Spirit Magic - Enables use of Spirit Magic up to Level 6.
-Diamond Spirit Band/Skill Link from Mack [25 SP]
- Gohtza Apartment Shop/Mack Lvl 34
Level 7 Spirit Magic - Enables use of Spirit Magic up to Level 7.
-Enchanted Necklace/Skill Link from Mack [30 SP]
- SE of transportation lift base level inside Great
Staff/Mack Lvl 43
Level 8 Spirit Magic - Enables use of Spirit Magic up to Level 8.
-Cursed Crest/Skill Link from Mack [40 SP]
- Sorceror's Shrine - Altar of the Abyss (must have
Sunderch Glasses)/Mack Lvl 49
Level 1 Composite Magic - Enables use of Level 1 Composite Magic.
-Magic Research Report [15 SP]
-Ming starts with it
Level 2 Composite Magic - Enables use of Composite Magic up to Level 2.
-Magic Trial Record [20 SP]
-Saman Emporium/Gohtza Apartment Shop/Refugee Camp Shop
Level 3 Composite Magic - Enables use of Composite Magic up to Level 3.
-Magic Analysis Book [30 SP]
-Great Ancient Ruins: Astral Square
Level 4 Composite Magic - Enables use of Composite Magic up to Level 4.
-Composite Magic Book [40 SP]
-Gongora's Mansion - Secret Cave (must have Sundrech Glasses)
Level 1 Black-White Magic - Enables use of Level 1 Black and White Magic.
-Novice Earrings [8 SP]
-Construction Site Shop/Gotzha Apartment Shop
Level 2 Black-White Magic - Enables use of Black and White Magic up to
Level 2.
-Apprentice Earrings [15 SP]
-Numara Weapon Shop/Gohtza Apartment Shop
Level 3 Black-White Magic - Enables use of Black and White Magic up to
Level 3.
-Adept Earrings [20 SP]
-Tosca Shop/Gohtza Apartment Shop
Level 4 Black-White Magic - Enables use of Black and White Magic up to
Level 4.
-Sorcerer Earrings [25 SP]
-Saman Emporium/Gohtza Apartment Shop
Level 5 Black-White Magic - Enables use of Black and White Magic up to
Level 5.
-Earrings of Wisdom [35 SP]
-Gohtza Apartment Shop/Refugee Camp Shop
Level 6 Black-White Magic - Enables use of Black and White Magic up to
Level 6.
-Wisdom Earrings (redundant much?) [40 SP]
-Gohtza Apartment Shop
Level 7 Black-White Magic - Enables use of Black and White Magic up to
Level 7.
-Sage Earrings [45 SP]
-Grand Staff - Mechanical Lift (lowest level)
Level 8 Black-White Magic - Enables use of Black and White Magic up to
Level 8.
-Master Earrings [50 SP]
-Entrance of Old Sorceress' Mansion (must have Sunderch Glasses)
Magic Defense Boost 1 - Increases magic defense.
-Pixie Flower [15 SP]
-Saman, in the pot next to the crow's stand
Magic Defense Boost 2 - Increases magic defense.
-Elfin Charm [30 SP]
-Beat Music Score 8
Magic Seal - Nullifies the effect of a spell cast by one enemy (once per
battle).
-Skill Link from Sed [10 SP]
-Sed Lvl 35
Member Hit - Inflicts damage on one enemy based on the member differences.
-Skill Link from Tolten [15 SP]
-Tolten Lvl 28
Mental Stability 1 - Reducaes interference with magic-casting speed caused
by enemy attacks.
-Skill Link from Cooke [15 SP]
-Cooke Lvl 25
Mental Stability 2 - Reduces interference to magic-casting caused by enemy
attacks.
-Skill Link from Cooke [25 SP]
-Cooke Lvl 52
MP Conservation - Reduces the MP used by Skills and Magic.
-Bracelet of Efficiency [25 SP]
-Complete the Pipot seed exchange sidequest
MP Convert - Turns remaining HP into MP (once per battle).
-Skill Link from Cooke [10 SP]
-Cooke Lvl 40
MP Gift - Transfers some of the user's MP to another party member.
-Skill Link from Tolten [5 SP]
-Tolten Lvl 34
MP Guard - Damage taken from MP instead of HP when HP is low.
-Skill Link from Tolten [8 SP]
-Tolten Lvl 25
MP Max Up 1 - Increases Max MP.
-Mana Earrings [10 SP]
-Numara - White Square (Play Hide-and-Seek with the
lonely girl)
MP Max Up 2 - Increases Max MP.
-Mind Bangle [15 SP]
-Elmon King
MP Max Up 3 - Increases Max MP.
-Sorcerers Bracelet [20 SP]
-Trooky Queen
MP Max Up 4 - Increases Max MP.
-Kelonga Crown [25 SP]
-Defeat King Kelolon in Kelolon Village
Nullify All Elements - Nullifies Fire, Water, Wind, and Earth Element
damage.
-Quad Element Amulet [50 SP]
-Tolten Seal in Kelolon Village
Persistence - Stays alive even when damage taken depletes HP to 0.
-Skill Link from Tolten [8 SP]
-Tolten Lvl 25
Potion Booster - Boosts the amount of HP restored by healing items during
battle.
-Herbalist’s Badge [8 SP]
-Refugee Camp Shop
Power Guard - Defend becomes stronger.
-Skill Link from Tolten [10 SP]
-Tolten Lvl 25
Power Hit - Inflicts a powerful and damaging attack on one enemy.
-Skill Link from Mack/Tolten [15 SP]
-Mack Lvl 15/Tolten Lvl 25
Prayer - Recovers the HP of one party member.
-Skill Link from Cooke [8 SP]
-Cooke Lvl 16
Reduce Casting Time 1 - Slightly reduces spell-casting time.
-Skill Link from Cooke [20 SP]
-Cooke Lvl 31
Reduce Casting Time 2 - Reduces spell-casting time.
-Skill Link from Cooke [40 SP]
-Cooke Lvl 46
Reduce Casting Time 3 - Greatly reduces spell-casting time.
-Accelerator
-Future DLC on Xbox Live
Relax - Recovers MP when Defend is used.
-Circlet [10 SP]
-Steal from Guard at first Staff visit/Numara Weapon Shop
Resourceful - Increases the effect of items used during battles.
-Skill Link from Sed [8 SP]
-Sed Lvl 35
Royal Equipment - Allows Uhra Royal accessories to be equipped.
-Skill Link from Tolten [50 SP]
-Tolten Lvl 40
Skill Hit - Inflicts damage on one enemy based on currently equipped
skills.
-Scroll of Secret Skills [15 SP]
-Treasure Hunt, Sewers
Slot +3 - Increases Skill Slots by 3.
-Awakening Bracelet [20 SP]
-Crow in Saman before Experimental Staff/Khent Gate
behind soldier
Slot +5 - Increases Skill Slots by 5.
-Freedom Armband [35 SP]
-After getting the Nautilus go back to Uhra's Great Gate and
talk to the soldier nearest the door, deliver his letter to the
man in the square nearest the castle
Slot +10 - Increases Skill Slots by 10.
-1000 Years of Memories [50 SP]
-Defeat Holy Beast in Numara Atoll
Slot Hit - Inflicts damage on one enemy depending on your allies' empty
Skill Slots.
-Scroll of Balance [15 SP]
-Treasure Hunt#6
Special Accessory - Allows special accessories to be equipped.
-Skill Link from Sed [30 SP]
-Sed Lvl 40
Spell Counter - Randomly performs a black magic counter attack against
the enemy's magical attacks.
-Warrior’s Armband/Skill Link from Mack [10 SP]
-Frozen Trail (Emergency control box before the second
tower)/Mack Lvl 31
Spell Counter 2 - Occasionally performs a black magic counter attack
against the enemy's magical attacks.
-Illusionist Gauntlet [100 SP]
-Future DLC on Xbox Live
Stand Firm - Reduces GC when attacked for a short while.
-10 Kilo Weight/Skill Link from Mack [25 SP]
- On disc 4 defend Numara from the Arthrosaurus and examine a
school of fish during that minigame/Mack Lvl 40
Stand Ready - Recovers GC when using Defend whiel being attacked.
-Knight’s Code [15 SP]
-Construction Site Shop/Numara Weapon Shop
Status Analysis - Reveals the HP and status of enemies.
-Search Glasses [8 SP]
-Ipsilon Hut on desk near exit/Numara Weapon Shop
Steal - Steals an item from one enemy
-Thief’s Bracelet/Skill Link from Jansen/Sed [5 SP]
-Uhra Shop/Jansen Lvl 10/Sed Lvl 35
Taunt - Taunted enemy will direct attacks against user.
-Skill Link from Mack/Sed [8 SP]
-Mack Lvl 22/Sed Lvl 35
Treasure Analysis - Reveals the items carried by enemies.
-Treasure Glasses [10 SP]
-Numara Weapon Shop
Turn-Tail - Enables you to always flee from battle.
-Turn-Tail Shoes/Skill Link from Sed [8 SP]
- Numara Weapon Shop/Sed Level 35
Ultimate Analysis - Reveals all information relating to enemies.
-Skill Link from Sed [20 SP]
-Sed Lvl 37
Ultimate Hit - Inflicts damage on all enemies. (Unable to act for
several turns. Reduces GC to 0).
-Gold Knight/First King of Uhra [50 SP]
-Tolten Lvl Varies
Wall - Slightly increases GC of the front row.
-Skill Link from Mack [40 SP]
-Mack Lvl 15
Walla - Increases GC of the front row.
-Skill Link from Mack [45 SP]
-Mack Lvl 37
Wallus - Significantly increases GC of the front row.
-Skill Link from Mack [50 SP]
-Mack Lvl 52
Water Proof - Nullifies Water Element damage.
-Ice Water Amulet [25 SP]
-Have Sed reapir the jukebox in Saman's tavern
Water Resistance Up - Reduced Water Element damage.
-Water Charm [20 SP]
-King of the Glacier's treasure hunt
Weapon Guard - Occasionally guards from the enemy's attacks.
-Sword Teachings/Skill Link from Tolten [10 SP]
-Saman Emporium/Tolten Lvl 25
Weapon Guard 2 - Frequently guards from the enemy's attacks.
-Master’s Secret Script [100 SP]
-Pre-Order DLC/Future DLC on Xbox Live
White Staff - Allows all staf users to equip Cooke's unique staffs.
-Skill Link from Cooke [30 SP]
-Cooke Lvl 37
Wind Resistance Up - Reduces Wind Element damage.
-Wind Charm [20 SP]
-Beat Music Score 4
Wind Proof - Nullifies Wind Element damage.
-High Wind Amulet [25 SP]
-Beat Music Score 7
Zero MP Consumption - No MP is required to cast spells or use skills.
-Eternal Magic Engine [999 SP]
-Future DLC on Xbox Live
******************************************************************
---------------------- ------------------
<<<<<<<<<<<<<<<<<<<<<< 12. Spell List [SPLL] >>>>>>>>>>>>>>>>>>
---------------------- ------------------
******************************************************************
~*~*~*~*~*
White
~*~*~*~*~*
-------
Level 1
-------
Heal
MP: 5
Casting Time: 1A
Effect: Recovers small amount of HP to one character
Location: Default
Cure Poison
MP: 5
Casting Time: 1A
Effect: Cures one character of Poison status
Location: Default
Shield
MP: 10
Casting Time: 1A
Effect: Increases physical defense of one character
Location: Shop in Grand Staff Construction Base
Barricade
MP: 10
Casting Time: 1A
Effect: Increases magic defense of one character
Location: Shop in Grand Staff Construction Base
-------
Level 2
-------
Zephyr
MP: 10
Casting Time: 1G
Effect: Recovers small amount of HP to all allies
Location: Default
Cure Paralysis
MP: 10
Casting Time: 1B
Effect: Cures one party member of paralysis.
Location: Default
All-Shield
MP: 20
Casting Time: 1G
Effect: Slightly increases the physical defense of the party.
Location: Sea of Baus chest/ Nalia's Item Shop; Numara.
All-Barricade
MP: 20
Casting Time: 1G
Effect: Slightly increases the magical defense of the party.
Location: Nalia's Item Shop; Numara.
-------
Level 3
-------
Cure Seal
MP: 15
Casting Time: 1C
Effect: Cures one character of Seal status
Location: Default
Cover
MP: 15
Casting Time: 1C
Effect: Forms a barrier to absorb damage against one character
Location: Default
Shine
MP: 15
Casting Time: 2B
Effect: Inflicts Light-based damage and Blind status on all enemies.
Location: Help the couple in Numara on the Gondolas.
Kelolon
MP: 15
Casting Time: 1C
Effect: Transforms one party member into a Kelolon / Removes Kelolon
status
Location: Up stairs in Lirum's home.
-------
Level 4
-------
Heala
MP: 20
Casting Time: 1D
Effect: Recovers HP of one character
Location: Default
Cure Petrify
MP: 20
Casting Time: 1D
Effect: Cures one character of Petrify status
Location: Default
Erase
MP: 20
Casting Time: 1D
Effect: Removes a negative magic effect from one character
Locaiton: Recieved when Sarah joins your party.
Dispel
MP: 20
Casting Time: 1D
Effect: Removes a strengthening magic effect from one enemy
Location: Recieved when Sarah joins your party.
-------
Level 5
-------
Zephyra
MP: 40
Casting Time: 2B
Effect: Recovers HP of all allies
Location: Default
Cure-All
MP: 40
Casting Time: 1E
Effect: Cures one character of all status ailments
Location: Default
Shieldus
MP: 30
Casting Time: 1E
Effect: Increases physical defense of one character
Location: Shop in pre-frozen Gohtza/ shop in Experimental Staff
Barricadus
MP: 30
Casting Time: 1E
Effect: Increases magic defense of one character
Location: Shop in pre-frozen Gohtza/ shop in Experimental Staff
-------
Level 6
-------
Revive
MP: 30
Casting Time: 1F
Effect: Revives and restores some HP to a KO'd character
Location:
All-Shieldus
MP: 60
Casting Time: 2B
Effect: Increases physical defense of all allies
Location: Refugee Camp Treasure Chest
All-Barricadus
MP: 60
Casting Time: 2B
Effect: Increases magic defense of all allies
Location: Crashed Magic Train Site Treasure Chest
Covera
MP: 30
Casting Time: 1F
Effect: Forms a barrier around all allies to absorb damage
Location:
-------
Level 7
-------
Healus
MP: 35
Casting Time: 1G
Effect: Recovers large amount of HP to one character
Location:
Heal Up
MP: 35
Casting Time: 1G
Effect: Increases amount of HP recovered by healing spells for one
character
Location:
Reflect
MP: 40
Casting Time: 1G
Effect: Forms a barrier around one character to reflect magic
Location: Grand Staff - Magic Control
Shinus
MP: 35
Casting Time: 2F
Effect: Inflicts Light-based damage and Blind status on all enemies
Location: Grand Staff - Armory
-------
Level 8
-------
Zephyrus
MP: 70
Casting Time: 2F
Effect: Recovers large amount of HP to all allies
Location: Uhran invisible chest (Residential Area)
Resurrect
MP: 40
Casting Time: 1H
Effect: Revives and restores full HP to a KO'd character
Location: shop in Kelolon Village.
Coverus
MP: 60
Casting Time: 1H
Effect: Forms a powerful barrier around one character to absorb
damage
Location: Ipsilon invisible chest (Near Hut)
Divide
MP: 80
Casting Time: 2F
Effect: Inflicts damage on all enemies based on your current HP
Location: defeat Kelolon King; Kelolon Village
~*~*~*~*
Black
~*~*~*~*
-------
Level 1
-------
Flare
MP: 5
Casting Time: 1A
Effect: Inflicts fire-elemental damage on one enemy
Location: Default
Aqua
MP: 5
Casting Time: 1A
Effect: Inflicts water-elemental damage on one enemy
Location: Ipsiolon Mountains Mining Site/ Shop in Grand Staff
Construction Base.
Wind
MP: 5
Casting Time: 1A
Effect: Inflicts wind-elemental damage on one enemy
Location: Default
Ground
MP: 5
Casting Time: 1A
Effect: Inflicts earth-elemental damage on one enemy
Location: Ipsilon Mountaints/ Shop in Grand Staff Construction Base.
-------
Level 2
-------
Sleep
MP: 20
Casting Time: 1B
Effect: Puts one enemy to sleep
Location: Default
Poison
MP: 20
Casting Time: 1B
Effect: Poisons one enemy
Location: Pot in Grand Staff Construction Base shop/ Nalia's Item
Shop; Numara
Paralyze
MP: 20
Casting Time: 1B
Effect: Paralyzes one enemy
Location: Sea of Baus treasure chest/ Nalia's Item Shop; Numara
Prism
MP: 15
Casting Time: 2C
Effect: Inflicts random-elemental damage on all enemies
Location: Default
-------
Level 3
-------
Seal
MP: 20
Casting Time: 1C
Effect: Seals one enemy
Location: Default
Stone
MP: 20
Casting Time: 1C
Effect: Inflicts signs of Petrification on one enemy
Location: Defualt
Curse
MP: 15
Casting Time: 1C
Effect: Curses one enemy
Location: Crimson Forest chest (near boss)
Force
MP: 10
Casting Time: 1B
Effect: Inflicts weak physical damage on one enemy
Location: Cubic Music Score 1
-------
Level 4
-------
Flara
MP: 20
Casting Time: 1D
Effect: Inflicts fire-elemental damage on one enemy
Location: Default
Aquara
MP: 20
Casting Time: 1D
Effect: Inflicts water-elemental damage on one enemy
Location: Recieved when Sarah joins party.
Winda
MP: 20
Casting Time: 1D
Effect: Inflicts wind-elemental damage on one enemy
Location: Default
Grounda
MP: 20
Casting Time: 1D
Effect: Inflicts earth-elemental damage on one enemy
Location: Recieved when Sarah joins party.
-------
Level 5
-------
Flare Mine
MP: 30
Casting Time: 1E
Effect: Gives one party member a fire-elemental counterattack
Location: Default
Aqua Mine
MP: 30
Casting Time: 1E
Effect: Gives one party member a water-elemental counterattack
Location: Experimental Staff - Operation Division
All-Curse
MP: 45
Casting Time: 2E
Effect: Curses all enemies
Location: Uhran Sewers
Prisma
MP: 30
Casting Time: 2F
Effect: Inflicts random-elemental damage on all enemies
Locaiton: Default
-------
Level 6
-------
Wind Mine
MP: 30
Casting Time: 1F
Effect: Gives one party member a wind-elemental counterattack
Location: Default
Ground Mine
MP: 30
Casting Time: 1F
Effect: Gives one party member an earth-elemental counterattack
Location: shop in Gohtza's Abandoned Apartment
Jamming
MP: 30
Casting Time: 1F
Effect: Slows down magic casting time of one enemy
Location: Default
Forcea
MP: 25
Casting Time: 1E
Effect: Inflicts physical damage on one enemy
Location: Burning Cave - Path of Darkness (through the poison)
-------
Level 7
-------
Flarus
MP: 35
Casting Time: 1G
Effect: Inflicts large amount of fire-elemental damage on one enemy
Location: Default
Aquaus
MP: 35
Casting Time: 1G
Effect: Inflicts large amount of water-elemental damage on one enemy
Location: Grand Staff - Engine Section
Windus
MP: 35
Casting Time: 1G
Effect: Inflicts large amount of wind-elemental damage on one enemy
Location: Default
Groundus
MP: 35
Casting Time: 1G
Effect: Inflicts large amount of earth-elemental damage on one enemy
Location: Grand Staff - Engine Section
-------
Level 8
-------
Prismus
MP: 60
Casting Time: 2H
Effect: Inflicts large amount of random-elemental damage on all enemies
Location: Sea of Baus invisible chest
Forceus
MP: 50
Casting Time: 1H
Effect: Inflicts large amount of physical damage on one enemy
Location: Ipsilon Mountains invisible chest
Leveler
MP: 150
Casting Time: 4S
Effect: Inflicts damage on one enemy based on your current HP
Location: Defeat Blue Dragon in the Snowfields
Death
MP: 100
Casting Time: 4S
Effect: Instantly kills one enemy
Location: Northern Cape invisible chest
~*~*~*~*
Spirit
~*~*~*~*
-------
Level 1
-------
Refresh
MP: 5
Casting Time: 1G
Effect: Recovers small amount of HP to one row of allies
Location: Crimson Forest - Near Swamp
Shadow
MP: 5
Casting Time: 1H
Effect: Inflicts non-elemental damage on all enemies
Location: Default
Dodger
MP: 5
Casting Time: 1A
Effect: Increases evasion rate of one party member
Location: Cubic Music Score 2
Chime
MP: 5
Casting Time: 1A
Effect: Wakes one ally up from Sleep status
Location: Default
-------
Level 2
-------
Regenerate
MP: 10
Casting Time: 1B
Effect: Gradually recovers one ally's HP
Location: Numara Atoll - north east treasure chest
Powera
MP: 10
Casting Time: 1B
Effect: Slightly increases physical attack of one party member
Location: Default
Minda
MP: 10
Casting Time: 1B
Effect: Slightly increases magic attack of one party member
Location: Default
Gamble
MP: 10
Casting Time: 1H
Effect: Inflicts random amount of damage on one enemy
Location: Mt. Village Tosca - complete Kelolon statue side-quest.
-------
Level 3
-------
Speeda
MP: 15
Casting Time: 1C
Effect: Increases Speed of one party member
Location: Default
Slower
MP: 15
Casting Time: 1C
Effect: Decreases Speed of one enemy
Location: Default
Ailment Void
MP: 15
Casting Time: 1F
Effect: Increases ability to evade status ailments for one party member
Location: Northern Cape (Treasure Hunt)
Lost
MP: 15
Casting Time: 1C
Effect: Expels one enemy from battle
Location: Old Sorceress' Mansion - Hermitage
-------
Level 4
-------
Refresha
MP: 20
Casting Time: 2B
Effect: Recovers HP of one row of allies
Location: Black Cave - Helltrap
Shadowa
MP: 20
Casting Time: 2C
Effect: Inflicts non-elemental damage on all enemies
Location: Default
Fear
MP: 20
Casting Time: 1D
Effect: Inflicts Terror status on one enemy
Location: Default
Virus
MP: 20
Casting Time: 1D
Effect: Inflicts Virus status one enemy
Location: Old Sorceress' Mansion - Exterior (Treasure Hunt)
-------
Level 5
-------
Regenera
MP: 25
Casting Time: 1E
Effect: Gradually recovers HP of one party member
Location: Pot inside Oreego's Emporium; Saman
Powerus
MP: 40
Casting Time: 1E
Effect: Increases physical attack of one party member
Location: Defualt
Mindus
MP: 40
Casting Time: 1E
Effect: Increases magic attack of one party member
Location: Default
Splitter
MP: 25
Casting Time: 1E
Effect: Halves the HP of one enemy
Location: Saman (Treasure Hunt)
-------
Level 6
-------
Faster
MP: 30
Casting Time: 1F
Effect: Speeds up skill-activation time of one party member
Location: Default
Delay
MP: 30
Casting Time: 1F
Effect: Slows down skill-activation time of one enemy
Location:Default
Ailment Break
MP: 30
Casting Time: 1F
Effect: Increases elemental weakness of one enemy
Location: Burning Cave - Strange Rocks
Reset
MP: 30
Casting Time: 1F
Effect: Resets any parameter alterations to one enemy
Location: The Great Ancient Ruins - Astral Square
-------
Level 7
-------
Refreshus
MP: 35
Casting Time: 2F
Effect: Greatly recovers the HP of a row of allies
Location: Numara - White Square (Treasure Hunt)
Shadowus
MP: 35
Casting Time: 2G
Effect: Inflicts large amount of non-elemental damage on all enemies
Location: Default
Reversa
MP: 35
Casting Time: 1G
Effect: Inflicts damage on one enemy based on the HP the caster has lost
Location: Ghost Town - City of Ruins (Treasure Hunt)
Random
MP: 5
Casting Time: 1G
Effect: Casts a random Spirit Magic spell
Location: Default
-------
Level 8
-------
Regenerus
MP: 50
Casting Time: 1H
Effect: Gradually recovers large amounts of HP to one party member
Location: Ice Canyon invisible chest
All-Powerus
MP: 80
Casting Time: 2G
Effect: Increases physical attack of all allies
Location: Gohtza invisible chest (down ladder in low town)
All-Mindus
MP: 80
Casting Time: 2G
Effect: Increases magic attack of all allies
Location: Refugee Camp invisible chest (near water)
Sacrifice Self
MP: 100
Casting Time: 3S
Effect: Sacrifice caster's life to revive all allies with some HP
and MP
Location: Defeat the hidden boss in the Temple of Enlightenment
~*~*~*~*~*
Composite
~*~*~*~*~*
-------
Level 1
-------
Generate
MP: 15
Casting Time: 1B
Effect: Slightly Heals and casts Regenerate on a party member.
Composition: Regenerate + Heal
Poison-Cure
MP: 30
Casting Time: 2A
Effect: Slightly recovers the HP off a row of allies and cures them of
Posion
Composition: Refresh + Cure Poison
Para-Cure
MP: 30
Casting Time: 2A
Effect: Slightly recovers the HP off a row of allies and cures them of
Paralysis.
Composition: Refresh + Cure Paralysis
Seal-Cure
MP: 30
Casting Time: 2A
Effect: Slightly recovers the HP off a row of allies and cures them
of Seal.
Composition: Refresh + Cure Seal
Stone-Cure
MP: 30
Casting Time: 2A
Effect: Slightly recovers the HP off a row of allies and cures them
of Petrify.
Composition: Refresh + Cure-Petrify
All-Flare
MP: 10
Casting Time: 2A
Effect: Inflicts a moderate amount of Fire Element damage on all
enemies.
Composition: Shadow + Flare
All-Aqua
MP: 10
Casting Time: 2A
Effect: Inflicts a moderate amount of Water Element damage on all enemies.
Composition: Shadow + Aqua
All-Wind
MP: 10
Casting Time: 2A
Effect: Inflicts a moderate amount of Wind Element damage on all enemies.
Composition: Shadow + Wind
All-Ground
MP: 10
Casting Time: 2A
Effect: Inflicts a moderate amount of Earth Element damage on all enemies.
Composition: Shadow + Ground
-------
Level 2
-------
Generata
MP: 40
Casting Time: 1E
Effect: Heals and casts Regenera on a party member
Composition: Regenera + Heala
All-Generate
MP: 20
Casting Time: 2B
Effect: Slightly heals and casts Regenerate on all party members.
Composition: Regenerate + Zephyr
All-Cure
MP: 60
Casting Time: 2D
Effect: Sightly recovers the HP of a row of allies and cures them of
all status ailments.
Composition: Refresh + Cure-All
Poison-Cura
MP: 60
Casting Time: 2D
Effect: Recovers the HP of a row of allies and cures them of Poison.
Composition: Refresha + Cure-Paralysis
Seal-Cura
MP: 60
Casting Time: 2D
Effect: Recovers the HP of a row of allies and cures them of Seal.
Composition: Refresha + Cure Seal
Stone-Cura
MP: 60
Casting Time: 2D
Effect: Recovers the HP of a row of allies and cures them of Petrify.
Composition: Refresha + Cure Petrify
No Poison
MP: 10
Casting Time: 2A
Effect: Removes Posion from all party members
Composition: Ailment Void + Cure Poison
No Paralysis
MP: 20
Casting Time: 2A
Effect: Removes Paralysis from all party members
Composition: Ailment Void + Cure Paralysis
No Seal
MP: 30
Casting Time: 2A
Effect: Removes Seal from all party members
Composition: Ailment Void + Cure Seal
No Petrify
MP: 40
Casting Time: 2A
Effect: Removes Petrify from all party members
Composition: Ailment Void + Cure Petrify
All-Flara
MP: 10
Casting Time: 2A
Effect: Inlflicts a moderate amount of Fire Element damage on all enemies.
Composition: Shadow + Flara
All-Aquara
MP: 10
Casting Time: 2A
Effect: Inlflicts a moderate amount of Water Element damage on all enemies.
Composition: Shadow + Aquara
All-Winda
MP: 10
Casting Time: 2A
Effect: Inlflicts a moderate amount of Wind Element damage on all enemies.
Composition: Shadow + Winda
All-Grounda
MP: 10
Casting Time: 2A
Effect: Inlflicts a moderate amount of Earth Element damage on all enemies.
Composition: Shadow + Grounda
-------
Level 3
-------
Generatus
MP: 75
Casting Time: 1H
Effect: Greatly heals and casts Regenerus on a party member.
Composition: Regenerus + Healus
All-Generata
MP: 60
Casting Time: 2E
Effect: Heals and casts Regenera on all party members.
Composition: Regenera + Zephyra
All-Cura
MP: 90
Casting Time: 2H
Effect: Recovers the HP of a row of allies and cires them of all
status ailments.
Composition: Refresha + Cure-All
Posion-Curus
MP: 90
Casting Time: 2H
Effect: Greatly recovers the HP of a row of allies and cures them
of Posion
Composition: Refreshus + Cure Posion
Seal-Curus
MP: 90
Casting Time: 2H
Effect: Greatly recovers the HP of a row of allies and cures them
of Seal
Composition: Refreshus + Cure Seal
Stone-Curus
MP: 90
Casting Time: 2H
Effect: Greatly recovers the HP of a row of allies and cures them
of Petrify
Composition: Refreshus + Cure Petrify
All-Sleep
MP: 40
Casting Time: 2A
Effect: Puts all enemies to Sleep
Composition: Ailment Break + Sleep
All-Poison
MP: 40
Casting Time: 2A
Effect: Poisons all enemies
Composition: Ailment Break + Poison
All-Paralysis
MP: 40
Casting Time: 2A
Effect: Paralyzes all enemies
Composition: Ailment Break + Paralyze
All-Seal
MP: 40
Casting Time: 2A
Effect: Seals all enemies
Composition: Ailment Break + Seal
All-Stone
MP: 40
Casting Time: 2A
Effect: Inflicts Signs of Petrification on all enemies
Composition: Ailment Break + Poison
All-Flarus
MP: 70
Casting Time: 2H
Effect: Inflicts a massive amount of Fire Element damage on all enemies.
Composition: Shadowus + Flarus
All-Aquarus
MP: 70
Casting Time: 2H
Effect: Inflicts a massive amount of Water Element damage on all enemies.
Composition: Shadowus + Aquarus
All-Windus
MP: 70
Casting Time: 2H
Effect: Inflicts a massive amount of Wind Element damage on all enemies.
Composition: Shadowus + Windus
All-Groundus
MP: 70
Casting Time: 2H
Effect: Inflicts a massive amount of Earth Element damage on all enemies.
Composition: Shadowus + Groundus
-------
Level 4
-------
All-Generatus
MP: 90
Casting Time: 2H
Effect: Greatly heals and casts Regenerus on all party members.
Composition: Regenerus + Zephyrus
All-Curus
MP: 120
Casting Time: 3A
Effect: Greatly recovers the HP of a row of allies and cures them of
status ailments.
Composition: Refreshus + Cure-All
All-Cure All
MP: 80
Casting Time: 2D
Effect: Removes status ailments from all party members.
Composition: Ailment Void + Cure-All
Flare Bound
MP: 60
Casting Time: 2A
Effect: Enables all party members to inflict Fire Element counterattacks.
Composition: Dodger + Flare Mine
Aqua Bound
MP: 60
Casting Time: 2A
Effect: Enables all party members to inflict Water Element counterattacks.
Composition: Dodger + Aqua Mine
Wind Bound
MP: 60
Casting Time: 2A
Effect: Enables all party members to inflict Wind Element counterattacks.
Composition: Dodger + Wind Mine
Ground Bound
MP: 60
Casting Time: 2A
Effect: Enables all party members to inflict Earth Element counterattacks.
Composition: Dodger + Ground Mine
Toxin
MP: 90
Casting Time: 2A
Effect: Inflicts Toxin on one enemy
Composition: Virus + Poison
All-Resurrect
MP: 150
Casting Time: 3D
Effect: Revives all KO'd party members and recovers a large amount of HP.
Composition: Sacrifice Self + Resurrect
Annihilation
MP: 200
Casting Time: 3H
Effect: Summons a meteorite that wipes out all enemies in a battle.
Composition: Sacrifice Self + Leveler
********************************************************************
---------------------- -----------------
<<<<<<<<<<<<<<<<<<<<<< 13. Beastiary [BEAS] >>>>>>>>>>>>>>>>>>
---------------------- -----------------
********************************************************************
Ageless One
HP: 440
Type: Magic
Element: None
Steal 1: Gale Wing
Steal 2: None
Drop 1: Wind Seal Leaf
Drop 2: Sticky Tape
Drop 3: Whetstone
Drop 4: None
Alchemist
HP: 3170
Type: Mechanical
Element: Earth
Steal 1: Magic Cyrstal
Steal 2: Replica Staff
Drop 1: Magic Staff Fragment
Drop 2: None
Drop 3: None
Drop 4: None
Alraune
HP: 670
Type: Magic
Element: Water
Steal 1: Flower of Suspicion
Steal 2: Vampire Bottle
Drop 1: Blood Sucking Needle
Drop 2: Life Stealing Tooth
Drop 3: Pumice of Despair
Drop 4: Incense of Distrust
Ancient Grass
HP: 1280
Type: Hardened
Element: Fire
Steal 1: Stone Beast's Horn
Steal 2: Ancient Statue
Drop 1: Living Gypsum
Drop 2: Stone Beast's Fang
Drop 3: Ancient Statue
Drop 4: None
Aqua Sphere
HP: 270
Type: None
Element: Water
Steal 1: Magic - Luring Stone
Steal 2: None
Drop 1: Sticky Tape
Drop 2: Cold Water Stone
Drop 3: None
Drop 4: None
Armored Train
HP: 5500
Type: Mechanical
Element: None
Steal 1: None
Steal 2: None
Drop 1: None
Drop 2: None
Drop 3: None
Drop 4: None
Baballoon
HP: 7200
Type: None
Element: Fire
Steal 1: Draining Stone
Steal 2: Death Powder
Drop 1: Purgatory Ore
Drop 2: Dark Demon Note
Drop 3: Forbidden Explosive
Drop 4: None
Baddy
HP: 6900
Type: Spirit Magic
Element: Earth
Steal 1: Ultra Paralysis Fluid
Steal 2: Paralyzing Thorn
Drop 1: Roaring Iron Claw
Drop 2: Paralyzing Thorn
Drop 3: Stealing Stone
Drop 4: Mother Nature's Spirit
Balloon
HP: 400
Type: None
Element: Fire
Steal 1: Flare Bomb
Steal 2: None
Drop 1: Magma Fragment
Drop 2: Magic - Luring Stone
Drop 3: None
Drop 4: None
Behemoth
HP: 4250
Type: Beast
Element: Earth
Steal 1: Frontier Siderite
Steal 2: None
Drop 1: Quality Iron Sand
Drop 2: Nutrition of the Earth
Drop 3: Beat Stone
Drop 4: None
Bela
HP: 1660
Type: Aerial
Element: Fire
Steal 1: Phoenix Tail
Steal 2: Vampire Bottle
Drop 1: Wyvern's Sharp Claw
Drop 2: Draining Stone
Drop 3: Adamantine Ore
Drop 4: Ancient Statue
Big Guana
HP: 2940
Type: Beast
Element: Fire
Steal 1: Mother Nature's Spirit
Steal 2: Mist of Darkness
Drop 1: Blinding Powder
Drop 2: Dark Flame
Drop 3: Beat Stone
Drop 4: Paraweed Thorn
Big Owl
HP: 550
Type: Aerial
Element: Wind
Steal 1: Healing Medicine
Steal 2: None
Drop 1: Wind Seal Leaf
Drop 2: Sharp Beak
Drop 3: None
Drop 4: None
Black Kelolon
HP: 16,520
Type: Kelolon
Element: Water
Steal 1: Death Powder
Steal 2: Kelolon Heart
Drop 1: Adamantine Ore
Drop 2: Kelolon's Soul
Drop 3: Glacial Ice
Drop 4: None
Bloody Bat
HP: 900
Type: Aerial
Element: Wind
Steal 1: Blood Cloth Cyrstal
Steal 2: Cape of Illusions
Drop 1: Living Brass
Drop 2: None
Drop 3: None
Drop 4: None
Bodyguard
HP: 16,240
Type: Kelolon
Element: None
Steal 1: None
Steal 2: None
Drop 1: None
Drop 2: None
Drop 3: None
Drop 4: None
Cliffhanger
HP: 130
Type: None
Element: Earth
Steal 1: Poison Oil
Steal 2: None
Drop 1: Whetstone
Drop 2: Poison Oil
Drop 3: None
Drop 4: None
Clipper
HP: 830
Type: Hardened
Element: Earth
Steal 1: Hard Skin
Steal 2: Mighty Carapace
Drop 1: Hard Skin
Drop 2: Shark Skin
Drop 3: None
Drop 4: None
Colba
HP: 760
Type: Magic
Element: Water
Steal 1: Beast Hide Rasp
Steal 2: Guardian Ore
Drop 1: Adamantine Ore
Drop 2: None
Drop 3: None
Drop 4: None
Controlled One
HP: 3,360
Type: None
Element: None
Steal 1: None
Steal 2: None
Drop 1: None
Drop 2: None
Drop 3: None
Drop 4: None
Cyclops
HP: 1,240
Type: Mechanical
Element: None
Steal 1: None
Steal 2: None
Drop 1: None
Drop 2: None
Drop 3: None
Drop 4: None
Dagger Bird
HP: 110
Type: Aerial
Element: Wind
Steal 1: Healing Medicine
Steal 2: None
Drop 1: Healing Medicine
Drop 2: Sharp Beak
Drop 3: None
Drop 4: None
Dandoman
HP: 1,700
Type: Beast
Element: None
Steal 1: Blood Cloth Cyrstal
Steal 2: None
Drop 1: Beast's Horn
Drop 2: Raging Beast's Eye
Drop 3: None
Drop 4: None
Dark Sorcerer
HP: 980
Type: Magic
Element: Fire
Steal 1: Waterfall Cluster
Steal 2: None
Drop 1: Sticky Tape
Drop 2: Mysterious Perfume
Drop 3: None
Drop 4: None
Diacorn
HP: 180
Type: Beast
Element: Earth
Steal 1: Healing Medicine
Steal 2: None
Drop 1: Quality Iron Sand
Drop 2: Beast's Horn
Drop 3: None
Drop 4: None
Dinozaoro
HP: 34,080
Type: Organic
Element: None
Steal 1: None
Steal 2: None
Drop 1: None
Drop 2: None
Drop 3: None
Drop 4: None
Doll Queen
HP: 1,130
Type: Magic
Element: None
Steal 1: None
Steal 2: None
Drop 1: None
Drop 2: None
Drop 3: None
Drop 4: None
Don Laploss
HP: 1,710
Type: Beast
Element: Fire
Steal 1: Don Laploss Claws
Steal 2: None
Drop 1: Don Laploss Claws
Drop 2: None
Drop 3: None
Drop 4: None
Earth Elemental
HP: 9,640
Type: Aerial
Element: Earth
Steal 1: Mother Nature's Spirit
Steal 2: Ancient Statue
Drop 1: Gorgon Mask
Drop 2: Living Gypsum
Drop 3: Stone Beast's Fang
Drop 4: Ancient Statue
Earth Colossus
HP: 1,220
Type: Hardened/Spirit Magic
Element: Earth
Steal 1: Hard Skin
Steal 2: None
Drop 1: Eastern Red Ore
Drop 2: None
Drop 3: None
Drop 4: None
Eastern Sage
HP: 5,240
Type: Spirit Magic
Element: None
Steal 1: None
Steal 2: None
Drop 1: None
Drop 2: None
Drop 3: None
Drop 4: None
Eastern Warrior
HP: 2,160
Type: Spirit Magic
Element: None
Steal 1: Frontier Siderite
Steal 2: Magic Power Device
Drop 1: Mother Nature's Spirit
Drop 2: Loud Bell
Drop 3: Roaring Iron Claw
Drop 4:Round Spirit Stone
Elmon
HP: 440
Type: None
Element: Earth
Steal 1: Bent Needle
Steal 2: Jet Black Cloth
Drop 1: Wind Seal Leaf
Drop 2: Tornado Leaf
Drop 3: Bent Needle
Drop 4: None
Elmon Leader
HP: 4,800
Type: None
Element: Earth
Steal 1: None
Steal 2: None
Drop 1: None
Drop 2: None
Drop 3: None
Drop 4: None
Elmon Leader (W/Crown)
HP: 6,000
Type: None
Element: Earth
Steal 1: Mind Bangle
Steal 2: None
Drop 1: Mind Bangle
Drop 2: None
Drop 3: None
Drop 4: None
Enchanted Beast
HP: 14,250
Type: Beast
Element: None
Steal 1: Magic-Storing Stone
Steal 2: Magic-Stealing Vase
Drop 1: Star Absorber
Drop 2: None
Drop 3: None
Drop 4: None
Evil Eye
HP: 2,670
Type: Spirit Magic
Element: None
Steal 1: None
Steal 2: None
Drop 1: None
Drop 2: None
Drop 3: None
Drop 4:None
Experiment No. 1
HP: 11,700
Type: Organic
Element: None
Steal 1: Adamante Ore
Steal 2: Death Powder
Drop 1: Draining Stone
Drop 2: Iron Ball of Ruin
Drop 3: White Charm (very rare)
Drop 4: None
Experiment No. 25
HP: 5,940
Type: Magic
Element: None
Steal 1: Power Reactor
Steal 2: Generator
Drop 1: Pendulum
Drop 2: Power Reactor
Drop 3: None
Drop 4: None
Experiment No. 28
HP: 565
Type: Mechanical
Element: None
Steal 1: Sticky Tape
Steal 2: Poisonous Bones
Drop 1: Thief's Key Ring
Drop 2: Poisonous Red Snake
Drop 3: Toxin Butterfly Scales
Drop 4: None
Experiment No. 42
HP: 1,640
Type: Mechanical
Element: None
Steal 1: Living Gypsum
Steal 2: Gorgon Mask
Drop 1: Living Gypsum
Drop 2: Stone Beast's Fang
Drop 3: Mother Nature's Spirit
Drop 4: None
Experiment No. 44
HP: 670
Type: Mechanical
Element: None
Steal 1: Living Gypsum
Steal 2: Gorgon Mask
Drop 1: Whetstone
Drop 2: Beast Hide Rasp
Drop 3: Living Gypsum
Drop 4: Stone Beast's Fang
Explosive Bug
HP: 4,110
Type: Organic
Element: Wind
Steal 1: None
Steal 2: None
Drop 1: None
Drop 2: None
Drop 3: None
Drop 4: None
Explosive Bug
HP: 880
Type: Organic
Element: Wind
Steal 1: Paraweed Needle
Steal 2: None
Drop 1: Bug's Stomach
Drop 2: Paraweed Needle
Drop 3: None
Drop 4: None
External Engine Unit
HP: 730
Type: Mechanical
Element: None
Steal 1: None
Steal 2: None
Drop 1: None
Drop 2: None
Drop 3: None
Drop 4: None
Fire Elemental
HP: 9,640
Type: Aerial
Element: Fire
Steal 1: Purgatory Ore
Steal 2: Necrosis Mold
Drop 1: Posionous Bones
Drop 2: Poison Oil
Drop 3: Toxin Butterfly Scales
Drop 4: Necrosis Mold
Fire Fly
HP: 4,080
Type: Aerial
Element: Fire
Steal 1: Mana Bottle
Steal 2: Black Monster Bug Oil
Drop 1: Black Monster Bug Oil
Drop 2: None
Drop 3: None
Drop 4: None
Flame Beast
HP: 2,990
Type: Beast
Element: Fire
Steal 1: Waterfall Cluster
Steal 2: Beast King's Claw
Drop 1: Glacial Ice
Drop 2: Raging Beast's Eye
Drop 3: Unicron's Horn
Drop 4: Adamantine Ore
Flame Sphere
HP: 310
Type: Magic
Element: Fire
Steal 1: Junk Parts
Steal 2: None
Drop 1: Magma Fragment
Drop 2: Mysterious Perfume
Drop 3: None
Drop 4: None
Flame Tower
HP: 3,900
Type: Mechanical
Element: Fire
Steal 1: Seal Cross
Steal 2: Spent Magic Engine
Drop 1: Sealing Stone
Drop 2: None
Drop 3: None
Drop 4: None
Floating Fish
HP: 340
Type: None
Element: Water
Steal 1: Paraweed Thron
Steal 2: None
Drop 1: Cold Water Stone
Drop 2: Paraweed Thorn
Drop 3: None
Drop 4: None
Flyweight Kelolon
HP: 270
Type: Kelolon
Element: Water
Steal 1: Healing Medicine
Steal 2: None
Drop 1: Whetstone
Drop 2: Kelo-Oil
Drop 3: None
Drop 4: None
Fossil Fish
HP: 1,280
Type: Hardened
Element: Earth
Steal 1: Frontier Siderite
Steal 2: Ancient Statue
Drop 1: Mother Nature's Spirit
Drop 2: Metal Scale
Drop 3: Nightmare Seal
Drop 4: Fairy's Cradle
Gaiatoad
HP: 2,000
Type: Organic
Element: Earth
Steal 1: Poison Oil
Steal 2: Poisonous Bones
Drop 1: Toxin Butterfly Scales
Drop 2: Necrosis Mold
Drop 3: Poisonous Red Snake
Drop 4: Byproduct X
Gate Keeper
HP: 6,900
Type: Spirit Magic
Element: None
Steal 1: Brass Key
Steal 2: Cape of Illusions
Drop 1: Round Spirit Stone
Drop 2: Paralyzing Thorn
Drop 3: Sealing Stone
Drop 4: Purgatory Ore
General
HP: 4,050
Type: None
Element: Wind/Earth
Steal 1: None
Steal 2: None
Drop 1: None
Drop 2: None
Drop 3: None
Drop 4: None
Gigantes
HP: 6,900
Type: Spirit Magic
Element: Earth
Steal 1: Beat Stone
Steal 2: Death Poweder
Drop 1: Iron Ball of Ruin
Drop 2: Living Brass
Drop 3: Power Reactor
Drop 4: Adamantine Ore
Glacier Beast
HP: 640
Type: Magic
Element: Water
Steal 1: Mysterious Perfume
Steal 2: Replica Staff
Drop 1: Mysterious Perfume
Drop 2: Magic Crystal
Drop 3: None
Drop 4: None
Glacier Fragment
HP: 640
Type: Magic
Element: Water
Steal 1: None
Steal 2: None
Drop 1: Thief's Charm
Drop 2: None
Drop 3: None
Drop 4: None
Glacier Fragment
HP: 640
Type: Magic
Element: Water
Steal 1: Healing Herb
Steal 2: Replica Staff
Drop 1: Cold Water Stone
Drop 2: Rainbow Coral
Drop 3: None
Drop 4: None
Gohtzan Infantry
HP: 980
Type: None
Element: None
Steal 1: None
Steal 2: None
Drop 1: None
Drop 2: None
Drop 3: None
Drop 4: None
Golba
HP: 2,110
Type: Magic
Element: Water
Steal 1: Beast Hide Rasp
Steal 2: Guardian Ore
Drop 1: Adamantine Ore
Drop 2: None
Drop 3: None
Drop 4: None
Gold Kelolon
HP: 270
Type: Kelolon
Element: Water
Steal 1: Kelo-Oil
Steal 2: Kelolon Heart
Drop 1: Kelo-Oil
Drop 2: Kelo-Helmet
Drop 3: Kelolon Heart
Drop 4: None
Granshaker
HP: 710
Type: None
Element: Water
Steal 1: Quality Iron Sand
Steal 2: None
Drop 1: Quality Iron Sand
Drop 2: Pumice of Despair
Drop 3: None
Drop 4: None
Grantoad
HP: 820
Type: None
Element: Water
Steal 1: Poison Oil
Steal 2: None
Drop 1: Cold Water Stone
Drop 2: Poison Oil
Drop 3: None
Drop 4: None
Gray Fossil
HP: 1,330
Type: Hardened
Element: Wind
Steal 1: Gorgon Mask
Steal 2: Ancient Statue
Drop 1: Shark Skin
Drop 2: Metal Scale
Drop 3: Dark Demon Note
Drop 4: None
Ground Sphere
HP: 290
Type: Magic
Element: Earth
Steal 1: Quality Iron Sand
Steal 2: Frontier Siderite
Drop 1: Black Pearl Powder
Drop 2: Loud Bell
Drop 3: Mysterious Perfume
Drop 4: Magic Crystal
Guana
HP: 1,420
Type: Beast
Element: Fire
Steal 1: Raging Beast's Eye
Steal 2: Beast King's Claw
Drop 1: Sticky Tape
Drop 2: Gutsy Cloth
Drop 3: Beast's Horn
Drop 4: Raging Beast's Eye
Guard Armor
HP: 1,840
Type: Mechanical
Element: None
Steal 1: Generator
Steal 2: None
Drop 1: Sticky Tape
Drop 2: Junk Parts
Drop 3: Pendulum
Drop 4: None
Guard Armor B
HP: 3,170
Type: Mechanical
Element: Wind
Steal 1: Pendulum
Steal 2: Generator
Drop 1: Power Reactor
Drop 2: None
Drop 3: None
Drop 4: None
Guard Beast
HP: 225
Type: Beast
Element: None
Steal 1: Healing Herb
Steal 2: None
Drop 1: Quality Iron Sand
Drop 2: None
Drop 3: None
Drop 4: None
Gurad Beast
HP: 860
Type: Beast
Element: None
Steal 1: Healing Herb
Steal 2: None
Drop 1: Magic-Luring Stone
Drop 2: Blinding Poweder
Drop 3: None
Drop 4: None
Guard Dog
HP: 200
Type: Beast
Element: None
Steal 1: Sandman's Seal
Steal 2: Demon Sculpture
Drop 1: Beast Hide Rasp
Drop 2: Sandman's Seal
Drop 3: Nightmare Seal
Drop 4: None
Guard Preshion
HP: 700
Type: Aerial
Element: None
Steal 1: Mana Herb
Steal 2: None
Drop 1: Sticky Tape
Drop 2: Poison Oil
Drop 3: None
Drop 4: None
Gyaplos
HP: 920
Type: Beast
Element: Wind
Steal 1: Beast Hide Rasp
Steal 2: Guardian Ore
Drop 1: Wind Seal Life
Drop 2: Tornado Leaf
Drop 3: Beast's Horn
Drop 4: Raging Beast's Eye
Hell Shaker
HP: 9,120
Type: None
Element: Water
Steal 1: Healing Herb
Steal 2: None
Drop 1: Beat Stone
Drop 2: Iron Ball of Ruin
Drop 3: None
Drop 4: None
Hellish Kelolon
HP: 22,190
Type: Kelolon
Element: Water
Steal 1: Death Powder
Steal 2: Kelolon Heart
Drop 1: Adamantine Ore
Drop 2: Kelolon's Soul
Drop 3: Glacial Ice
Drop 4: None
Heracles
HP: 1,170
Type: Organic/Hardened
Element: None
Steal 1: Healing Tank
Steal 2: Spent Magic Engine
Drop 1: Eastern Red Ore
Drop 2: Ceremonial Crystal
Drop 3: Magic-Sealing Feather
Drop 4: Seal Cross
********************************************************************
---------------------- -----------------
<<<<<<<<<<<<<<<<<<<<<< 14. Tips and Tricks [TRCK] >>>>>>>>>>>>>>>>>>
---------------------- -----------------
********************************************************************
<<<<<<<<<<<<<<<<<<<<<< I. Where to Level Up >>>>>>>>>>>>>>>>>>>>>>
While it’s true that Lost Odyssey makes grinding non-existent, there are a few
places where you can gain a level pre battle up to a certain point.
The first place is Numara Atoll. You gain access here on Disc 2, near Numara.
There is an enemy here called the Hellshaker. If you can beat him, you’ll gain
one level per battle until you are around level 45. Also, in this same area,
there are enemies named Silver Kelolons. They flee from battle, but if you can
cast Gamble on them, you'll take em down easily. Since they flee fast when you
are a lower level, use Kaim and Seth to use Casting Support on your casters,
and have them use Gamble.
The next place to level up is in Gongora’s Secret Lab. This is located
underneath his mansion, and you’ll need Tolten to break the Royal Seal in his
courtyard. In this place, you’ll go against a bunch of Experimentals every
battle, and they’ll give you a level each battle or every other battle until
you are around level 55. Gamble is found in Tosca Village, for completing the
Kelolon mini-game.
After level 55, the next best place is the Temple of Enlightenment. You’ll gain
a level every battle until your party is at around level 70.
After level 70, search out Hellish Kelolons in the Temple of Enlightenment. No
matter what level you are, beating on of these will gain you a level.
<<<<<<<<<<<<<<<<<<<<<< II. Where to gain SP >>>>>>>>>>>>>>>>>>>>>>
The absolute best place to gain SP is Numara Atoll. Fighting against one silver
Kelolon will net you 8 SP per battle. If you use Sed’s Skill Double SP, that’s
16 SP per battle. And if you beat two Silver Kelolons in one battle, you’ll
gain 32 SP for that one battle! To beat the Silver Kelolons, you’ll have to use
the spell Gamble (found in Tosca Village). If you can’t cast fast enough, and
they flee, use Casting Support on your casters. After your party gets to a
certan level (around 70), these guys will be a walk in the park. You'll even
be able to attack them regulary sometimes.
<<<<<<<<<<<<<<<<<<<<< III. Barricadus/Shieldus >>>>>>>>>>>>>>>>>>>>>
These two spells CAN be missed in Lost Odyssey. If you do not buy them from the
store at Gohtza when you first arrive, and you don’t grab them from your visit
to Experimental Staff, you’ll miss them forever. They do not show up in the
Auction House, and they are not found anywhere else. Make sure to grab them
before it’s too late.I advise to buy them at Gohtza before moving on, just to
be sure. And these two spells DO count towards the Spell Achievement.
<<<<<<<<<<<<<<<<<<<< IV. Character Evaluations >>>>>>>>>>>>>>>>>>>>
There’s really no point in evaluating the immortals, as they kick ass and are
the best characters in your party. Any party without them is lacking full
power.
Jansen - He’s really good the first and part of the second disc. You'll need
him to beat the first couple bosses. He learns Black Magic fast, and 2
Accessories fairly fast. He is a fairly slow caster however. He usually is last
in performing, and some spells take more than one turn. Make sure you know this
while using him, and if possible, use pre-emptive tactics when casting spells.
Also, his White Magic only goes up to Level 2, but you can equip the Level 8
White Magic accessory, since you have 2 Accessory saces with Janson (after he
learns that skill).
Sed - I love this guy. He’s got great skills - 3 Accessories, Special
Accessories, Double EXP, Double SP, Double Item. His physical attacks are
powerful (not as powerful as the immortals of course), especially with his
ultimate weapon, the Magic Aniera Rifle. I would advise keeping Sed in the
back row of your battle formation, as his HP won't be as great as the others
if you are using immortals. With him able to use 2 items per turn, and have
3 accessories equipped, Sed can really turn a battle around.
Tolten - Tolten has very nice skills, and really cool weapons. But other than
that, he’s lacking. His attack is lower, and he's slower than Sed. Golden Boy's
equipment is pretty cool, especially his ultimate weapon. it's the most
powerful weapon in the game. But in reality, even with that weapon, Tolten
really cannot compete with the others. Sap his skills from him, and give Kaim
his best weapon via the skill Royal Equipment, and be done with him.
Cooke - Cooke is a pretty fast caster. She is basically a healing machine, and
does it fast. If you equip her with some Spirit Magic accessories, she can
really be a Support Powerhouse. When you first get her, you'll be best off
by skill linking her Casting Support skill to the immortals, as it comes in
handy during plenty of battles (especially against Silve Kelolons in Numara
Atoll).
Mack - He’s like a god in Disc 3 if you’ve been training him. He’s fast and
hits hard, especially with Combo/3 Combo, Power Hit, etc. After Disc 3 however,
I’d toss him aside after you learn his skills. His attack is pretty meger
compared to Sed's, and it's safe to say he's the Red Mage of Lost Odyssey.
He's able to attack and use magic, but both are not to their fullest.
<<<<<<<<<<<<<<<<<<<<<< V. Free HP/MP Replenish >>>>>>>>>>>>>>>>>>>>>>
There's two ways to replenish your HP and MP without using items or resting at
an inn. The first way is to exit to the World Map. Every time you do, you'll
automatically have your HP/MP replenished.
The second way it the Save and Quit, and then load your save. Everytime you
load a save, your HP/MP is replensihed as well. :)
Make a note of these in your mind, beause even though Gold is plentiful in
this game, you might need those items during a heated battle coming up.
<<<<<<<<<<<<<<<<<<<<<< VI. Free 40,000 G >>>>>>>>>>>>>>>>>>>>>>>>>
Once you get to Gohtza's Low Town, you can get a free 40,000 G! Head to the
broken down apartment, and to the Casino. Talk to the man on the right side
of the table, and he'll ask for a loan. Give him 1000 G. Now leave and come
back. Do this another 9 times, for a total of 10,000 G loaned, and when you
exit and come back the man will say he won big and give you 50,000 G. You
can only do this once however, as the next time you talk to him he says he
lost it all on one gamble. :/
Make sure to give him 1000 each time also, because you can only do this
side-quest once, and the amount you get back depends on how much you loan
him. You'll recieve five times the amount you give.
******************************************************************
--------------------- -----------------------
<<<<<<<<<<<<<<<<<<<<<< 15. Thanks [THNK] >>>>>>>>>>>>>>>>>>>>>>>>
--------------------- -----------------------
******************************************************************
First off, thanks to Jeff "CjayC" Veasey for creating this awesome
site (GameFAQs)
Thanks to all the users of various sites who contributed in any way,
especially Falwen and Retrun of Mercer. Also, thanks for all the emails
about some of the discrepencies in this guide, as it's almost perfect now
******************************************************************
---------------------- ------------------
<<<<<<<<<<<<<<<<<<<<<< 16. Contact Info [CONT] >>>>>>>>>>>>>>>>>>
---------------------- ------------------
******************************************************************
If you feel any information in this guide is incorrect, if you wish to
contribute something to any part of the guide, have comments, or wish
to use this guide on your site, please email or contact me by MSN
with "[email protected]"
Also, if you are completely stuck and have a question about the game,
feel free to email me or contact me on MSN/GameFAQs. I'm always willing to
help when I'm on the computer.
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