Lands

You're going to want to have key areas planned out before creating your
map. These important areas are Domina, Home, Mana Tree, and the Orchard.
You'll want to have the Mana Tree next to Domina if you want to complete the two
quests there that require those levels. You also will want to put the Orchard
next to the Tree, so that you have a tree that grows produce faster due to the
maxed out mana levels. Make sure a dungeon is next to the tree, also - so you
can find any spirit you want there to play music for. Below is a good example
of the placement: 1=Home, 2=Orchard, 3=Domina, 4=Mana Tree, x=Any Dungeon.
It's best to place the Orchard before the tree, so the tree can give all it's
mana levels without a -1 penalty.
 x 
x42
 31


#
Land
Artifact
Description
 
HOME
MAILBOX
 
1
Home sweet home! Your home is comfortably located near a great tree, surrounded by nature. Many visitors come and go.
 
DOMINA
COLORBLOCKS
 
2
A lively town frequented by traveling merchants and entertainers. The outskirts boast a church with a fabulous view of the countryside.
 
LUON HIGHWAY
WHEEL
 
3
This highway was once traversed by merchants and entertainers, but the highwaymen have stopped all traffic. Some say that one of the Seven Wisdoms lives nearby.
 
MEKIV CAVERNS
JADE EGG
 
4
This limestone cavern was created by underground currents. Over the centuries it was hollowed out, and pillars were created. The cavern is made up of many levels.
 
LAKE KILMA
STONE EYE
 
5
This sizeable lake is surrounded by quiet, forested mountains. Faeries, servants of the lake, are often witnessed there. Some say that incredible treasure lies under the lake.
 
GATO GROTTOES
FLAME
 
6
A town protected by divine winds. It is always windy on the dangerous precipices. The temple of healing there is dedicated to the Spirits of Air and Fire.
 
JUNGLE
MEDALLION
 
7
Due to the thick vegetation, many become lost in this jungle. Others claim to have witnessed Faeries, while some say one of the Wisdoms resides here.
 
LUMINA
FIREFLY LAMP
 
8
The town of endless night. The town is always bathed in the light of the full moon, so it never becomes completely dark. There is a tavern where Dudbears frolic.
 
DUMA DESERT
SAND ROSE
 
9
Only cactus grows in this wasteland. Great fossils litter the landscape, and flowing sands hinder each step. It could be the ideal site to conduct a colossal experiment.
 
THE UNDERWORLD
TREMBLING SPOON
 
10
Souls who have departed their earthly vessels are judged by the King of the Underworld. His vassals, the Shadoles, bring the departed to the Underworld.
 
MINDAS RUINS
ANCIENT TABLET
 
11
These ruins are all that is left of a city which prospered around a tower, built by mages during the end of the Faerie War.
 
MADORA BEACH
TORCH OF CORAL
 
12
Come to Madora Beach for the best sun-bathing and finest sand anywhere. Explore our many caverns! While you're here, why not try some crab-hunting?
 
JUNKYARD
BROKEN DOLL
 
13
This trash-heap is home to discarded items, mass-produced to fight in long-forgotten war. Some of the objects still bear a grudge towards humanity, and cling to their warrior past.
 
NORN PEAKS
SKULL LANTERN
 
14
Strong winds howl through the treacherous mountain passes. The foothills are home to a settlement of Wind-Callers, and their Guardian Spirit is said to reside on the highest peak.
 
POLPOTA HARBOR
RUSTY ANCHOR
 
15
A tropical resort, home to soft breezes and sun-kissed surf. The Seaside Hotel provides lodging in the center of town.
 
TOWER OF LEIRES
MOON'S MIRROR
 
16
Looming in the night sky, the Tower of Leires was constructed by magicians during the Faerie Wars to increase their supply of Mana. Nowadays, the tower is nothing but a stone testament to the power of its builders.
 
GEO
TOME OF MAGIC
 
17
A castle-town with an acedemic atmosphere. Kristie's palace occupies the center. The instructors at the Academy of Magic have a lot of personality.
 
BONE FORTRESS
DRAGONBONE
 
18
A tiny Flowerling village rests atop a gentle slope. Towering above them looms the Bone Fortress. It is said that the foliage around the walls holds huge amounts of Mana.
 
ULKAN MINES
BOTTLED SPIRIT
 
19
The Ulkan Mines have been abandoned for ages. Now, only curious weaponsmiths hunt for ore, for a suspicious gang is based here.
 
SS BUCCANEER
PIRATE'S HOOK
 
20
The good ship of the famed Cap'n Tusk, leader of a band of pirates. They have sailed north, south, east, and west in search of buried treasure.
 
FIEG SNOWFIELDS
FROZEN HEART
 
21
A frozen land buried in snow. Some say Faeries' treasure is hidden here, but none have laid eyes upon it. There are reports of abominable snowmen here.
 
THE WHITE FOREST
GREEN CANE
 
22
A dense forest, home of the White Dragon. Legend has it that the forest is populated by an extremely rare folk.
 
ORCHARD
GOLDEN SEED
 
23
A tree with a striking resemblance to the one in your backyard. Perhaps mankind will never understand the connection which all plantlife shares.
 
LUCEMIA
BROOCH OF LOVE
 
24
Irwin has resurrected this legendary beast, who came from beyond the stars during the ancient wars. The wingless dragon split the earth asunder and razed entire cities, only to swallow a volcano and burn himself up.
 
BEJEWELED CITY
JUMI's STAFF
 
25
This is the home of the Jumi. Boulder-sized jewels comprise every part of the city, and now, even after the fall of the Jumi, it still shines with an everlasting glow.
 
TREE OF MANA
SWORD OF MANA
 
26
The ultimate source of all things. Everything within the Sanctuary exists in an eternally immovable, absolute state.
 
THE FLAMES
 
 
27
The castle of Drakonis. He has raised his domain from the depths of the Underworld to return to the land of mortals.
#
Land
Artifact
Description