Blacksmithing

Forging and tempering weapons and armor is the only way to get the best equipment.
Blacksmithing is also a complicated and flexible system that is very easy to screw up.
Below are some pointers that help out with the creation system which includes tempering,
forging, and how to add spirit powers to your equipment.

Weapons Forging:
All weapons are forged with primary materials. They are metal, wood,
stone, hide, scales, bone, fabric, and aerolite. Weapons are primarily for
attack power, so the task is to get the highest attack power possible. With
the exception of aerolite and a few other metals, primary materials don't
have any inherent stats when you forge a weapon.
Metals and high level aerolite are the strongest material used for forging
a weapon. IshePlatinum is good for all weapons, yet Adamantium is the
best material. TuttleAerolite is also good because it has inherent stat bonuses and
elemental levels.
After having created the weapon of choice, the next step is to temper it.
Tempering weapons has much experimentation and options.


Armor Forging:
Armor is forged with primary materials as weapons are, but is much more varied
in terms of types of armor and material. Certain types of material should only be
used with certain equipment. For example. Using metal, stone, or wood to make a robe
will not do very well because robes are supposed to be made out of fabric. Making a
piece of body armor out of silk won't get you very far in battle either.
Armor falls into three categories - heavy armor, light armor, and
accessories. Heavy armor is the hauberk, shield, helm, boots, and armor.
Light armor is the hat, robe, shoes, and mantle. Accessories are the ring and necklace.
A few general rules are to use metal, wood, stone, and aerolite for heavy armor. Use hide,
scales, and fabric for light armor. Accessories are forged best with expensive gems such
as the emerald, pearl, and lapis.


Tempering System:
The tempering system is extremely flexible. Anything in the item list can be
used to temper with, which can lead to either major screw ups or tempering perfections.
As a tip, save often.
There are many types of items, and they can all be placed in two general categories.
The first has a spirit imbedded, with no stat changes. The second has no spirit power, but
can change the stats of your equipment directly.


Tempering System Advanced:
Each piece of equipment has four spirit power slots, and two direct stat
modifier slots. The first stat modifier slot is for the vial item type, and is
very easily cancelled out by doing any further tempering. Add the vial item
last. The second slot has room for one other item that modifies stats - eyes,
produce, fangs & claws, feathers, bottles, urns, pellets, powders, and pouches
all fall into this category. Any new stat modifier item that's tempered into
your equipment will replace the old one.


Spirit Power System:
Spirit powers are an integral part of tempering equipment. When active in
your equipment, they will alter its stats and other various natures. Depending
on whether a power is on a piece of armor, or a weapon, it might not have any
noticeable effect. A piece of equipment is able to have three active cards at a
time.
There are two types of spirit powers - spirit cards, and all other cards.
Spirit cards go with all eight spirits, and leave an essence in your weapon,
even after their card leaves your equipment. The highest essence level for each
spirit is four. Spirits which are opponents of each other (i.e. Shade vs. Wisp)
can not normally coexist in your weapon.
All other spirit powers have stat modifications, or different types of battle-
gameplay alterations. Some spirit powers simply won't work with weapons, some
won't work with armor.


Spirit Power System Advanced:
What most people don't realize is that there's actually a fourth slot
underneath the first three, that lies dormant until another spirit power pushes
it up into prominence. This means that in order to activate a spirit power in
an item, you have to put in another spirit power that's going to push the 4'th
slot into the 3'rd. Anything at the top is removed when the slots are all full.
For example, say you have three silver Dryad coins, two silver Salamander coins,
and a dagger. You temper the dagger with the Dryad coins, and your slot list
should look like this.
1. -----
2. Dryad
3. Dryad
4. (invisible, dormant) Dryad
To get the third Dryad to activate, you need to add your Salamander coin.
1. Dryad
2. Dryad
3. Dryad
4. (invisible, dormant) Salamander
Now say you want to push the salamander up. You add your second Salamander coin
(or any other item with a spirit power). The first Dryad is kicked out of the
weapon, because it was pushed out, and your Salamander becomes active in slot 3.
This is how all spirit powers work, with the exception of the Pixie powers.
1. Dryad
2. Dryad
3. Salamander
4. (invisible, dormant) Salamander


Items:
Below is an overview of all the various types of items you can alter
your weapons and armor with, by tempering with them.
Mana Stones -
The equivalent to silver coins that spirits give you for playing
music for them. They come in fire, earth, wind, and water varieties. You can
buy them from the student in Domina in Yuka's Inn. See Elemental Coins.
Mana Crystals -
Special mana items that you can temper your equipment with for
good spirit powers. There are only four in the game, and they're sold in
jewelry shops in Geo, Lumina, and the Bejeweled City. The Chaos Crystal adds a
spirit power that allows compatibility between opposing spirit levels, which
allows for your equipment to be maxed out in all eight spirit levels.
Elemental Coins -
Silver coins will raise your spirit levels in equipment at +1
up to level 2, and gold coins will raise the levels +2, and can go up to level
4. As your elemental levels increase, the power in weapons will increase. In
armor, your equipment will have natural defenses or weaknesses based on the
spirit you've added.Seeds - Will always give you a dryad spirit power.
Produce -
With armor, produce will give some status resistance and other
bonuses. With weapons, certain produce can increase attack power. Stat mod
produce reaches it's limit at around 10 or so, and then it won't accept any more
bonuses. You can not accumulate one produce, you must use different kinds.
Eyes -
Eyes are dangerous to put into your equipment, because they contain
Pixies, spirit powers that are almost impossible to expel from your item. Add
that to the fact that pixies all lower your stats in one way or another, makes
eyes a good item to avoid.
Vials -
These items have their own separate slot from other stat modification
items, but are very fragile and will be cancelled as soon as your equipment is
tempered again.
Fangs & Claws, Feathers, Bottles, Urns, Pellets, Powders, Pouches, Urns -
All these items have different spirit powers. The best thing to do is to
look at the item tempering effects list (below).


Tempering Weapons:
The first thing you want to do to your weapon is to max out all spirit
levels. Each element has an opponent that it will cancel if it exists in your
weapon. The Chaos Stones, however, add the Ancient Moon spirit power, which
allows them to co-exist.
Requirements: 4 Chaos Crystals, 2 silvers & a gold coin each for the first four
cooperating elements, and 2 gold coins for each for the last four conflicting
elements.
1. Add in two silvers and a gold coin (do silver before gold) for four spirits
that cooperate with one another: Wisp, Dryad, Salamander, and Jinn, OR Shade,
Aura, Undine, and Gnome. They should now be level 4.
2. For this step, add a chaos crystal, and then another one for every two spirit
coins you add. To speed the process up, and to lower the required number of
chaos crystals, you should use two golds, instead of two silvers and a gold. Do
this for all four spirits, and your equipment should have maxed out spirit
levels.Afterwards, it's safe to temper your equipment without needing to
add additional chaos crystals.


Tempering Weapons Advanced:
To finish off your weapon, use Holy Water and fill your spirit power slots
with "Cleric". Then, add a poison fang and then dragons breath to top it all
off. Using this method, I got a 301 damage Adamantite flail.


Tempering Armor:
The best way I've found to increase your armor value is to alter it with
four Needletuce produces. They give the spirit power "Bed of Thorn", which
raises your armor power to ridiculous amounts. I brought my Adamantite Full-
Body Armor to defense 241 (strikes=81, slashes=48, pierces=99, magic=13). Go do
it now and kick some ass.


Item Tempering Effects:
Item Type
Name
Spirit Power
Stats
Seeds
 All Seeds
 Dryad Card
 Dryad Essence+1
Eyes
 All Eyes
 Pixie
 negative stats
Slv. Coins
 Spirit Name
 Spirit Card
 Spirit Essence+1
Gld. Coins
 Spirit Name
 Spirit Card
 Spirit Essence+2
Produce
 Bellgrapes
 stat mod
 Mag+1
Produce
 Diceberry
 stat mod
 Lck+1
Produce
 Mangoelephant
 stat mod
 Hp+1
Produce
 Loquat Shoes
 stat mod
 Skl+1
Produce
 Pear O' Heels
 Spirit (Old Man)
 
Produce
 Squalphin
 stat mod
 Undine+1
Produce
 Citrisquid
 stat mod
 +strikes -slashes
Produce
 Springanana
 Heaven's Scale
 
Produce
 Apricat
 stat mod
 Skl+1
Produce
 Applesocks
 stat mod
 Skl+2
Produce
 Whalamato
 stat mod
 
Produce
 Pine O' Clock
 stat mod
 Def sleep
Produce
 Boaramelon
 stat mod
 Str+1
Produce
 Rhinoloupe
 stat mod
 Def poison
Produce
 Sweet Moai
 stat mod
 Def+1
Produce
 Cornflower
 stat mod
 Wsp+1
Produce
 Needlettuce
 Bed of Thorn
 +strikes +slashes +pierce +magic
Produce
 Cherry Bombs
 stat mod
 
Produce
 Masked Potato
 stat mod
 
Produce
 GarlicCrown
 King
 Str+1, Aur+1
Produce
 Honey Onion
 Princess
 Def+1, Dry+2
Produce
 Peach Puppy
 Wolf
 Hp+2, Skl+2
Produce
 Bumpkin
 Clown
 
Produce
 Lil Pods
 Enticed Nymph
 
Produce
 Fishy Fruit
 Spring
 Und+2,Def Gno
Produce
 Conchurnip
 Spirit (Young Girl)
 
Feathers
 Moth Wing
 Spirit (Dancing Girl)
 
Feathers
 Raven Feather
 Raven
 
Feathers
 Flaming Quill
 God of War
 +7str
Feathers
 Clear Feather
 stat mod
 +atk
Fangs&Claws
 Sharp Fangs
 stat mod
 +atk
Bottles
 Ether
 Spirit (Old Man)
 
Bottles
 Holy Water
 Cleric
 +atk
Bottles
 Aroma Oil
 Goddess of Wisdom
 
Vials
 Mercury
 Witch
 
Vials
 Stinky Breath
 Pixie
 
Vials
 Ghosts Howl
 Sacrificed Nymph
Vials
 Dragons Breath
 Man of Valour
 +atk/str on weapons
Powders
 Ash
 Volcano
 
Powders
 Grave Dirt
 Dying Earth
 -all stats
Powders
 Suplher
 Sorcerer
 
Powders
 Rust
 Pixie
 negative stats
Powders
 Knockout Dust
 Pixie
 negative stats
Powders
 Sleepy Powder
 Pixie
 negative stats
Powders
 Poison Powder
 Pixie
 negative stats
Pouches
 Hairball
 Spirit (Dancing Girl)
 
Pouches
 Mirror Piece
 Mirrored World
 
Urns
 Ear of Wheat
 Fertility Goddess
 shared xp w/ party
Mana Crys.
 Sun Crystal
 Sun God
 
Mana Crys.
 Moon God
 stat mod
 
Mana Crys.
 Glow Crystal
 stat mod
 
Mana Crys.
 Chaos Crystal
 Ancient Moon
 
Item Type
Name
Spirit Power
Stats



Rare Items:
Chess Knights - Tower of Leires 4'th floor - Adamantite (Metal)
Wooding - Gato, White Woods - High Quality Wood Items
Poltergeist Boxes - Buccaneer lower left room of lower level - Chaos Crystal
Shadow-Zero - Gato - Tuttle-Aerolite
Darkstalkers - Underworld path to 3'rd floor - Ragnarock Sword
Springball - Ulkan Mines - Divine Flail
Malboro - Jungle, others - Spiny Seed8. Tyrannos - Jungle - Fossil (Stone)
Pincher Crab - Madora Beach - Full-Metal (Metal)
Chimera Beast - Lucemia, Underworld - Gaeus' Tears (Stone)
Land&Sky Dragon - Mana Tree - Dragon Scales/Hide