Walkthrough


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===================================
|TABLE OF CONTENTS             TOC|
===================================

=======================================================================
|Table of Contents                                                 TOC|
|Introduction to Kingdom Hearts - Chain of Memories                I01|
|Guide History of Changes/Versions                                 I02|
|Frequently Asked Questions                                        FAQ|
|Walkthrough Guide                                                 WBG|
| *Castle Oblivion                                              CASOBL|
| *Traverse Town                                                TRATOW|
| *Castle Oblivion                                             CASOBL2|
| *Agrabah                                                      AGRBAH|
| *Castle Oblivion                                             CASOBL3|
| *Olympus Colliseum                                            OLYCOL|
| *Castle Oblivion                                             CASOBL4|
| *Wonderland                                                   WONLAN|
| *Castle Oblivion                                             CASOBL5|
| *Monstro                                                     MONSTRO|
| *Castle Oblivion                                             CASOBL6|
| *Halloween Town                                               HALTOW|
| *Castle Oblivion                                             CASOBL7|
| *Atlantica                                                    ATLICA|
| *Castle Oblivion                                             CASOBL8|
| *100 Acre Wood                                                ACROOD|
| *Castle Oblivion                                             CASOBL9|
| *Never Land                                                  NEVLAND|
| *Castle Oblivion                                            CASOBL10|
| *Hollow Bastion                                              HOLBAST|
| *Castle Oblivion                                            CASOBL11|
| *Twilight Town                                                TWITOW|
| *Castle Oblivion                                            CASOBL12|
| *Destiny Islands                                              DESISL|
| *Castle Oblivion                                            CASOBL13|
| *Castle Oblivion                                             CASOBLF|
|Reverse/Rebirth Walkthrough Guide                               RRWBG|
| *Castle Oblivion                                            RRCASOBL|
| *Hollow Bastion                                            RRHOLBAST|
| *Castle Oblivion                                           RRCASOBL2|
| *Agrabah                                                    RRAGRBAH|
| *Castle Oblivion                                           RRCASOBL3|
| *Monstro                                                   RRMONSTRO|
| *Castle Oblivion                                           RRCASOBL4|
| *Never Land                                                RRNEVLAND|
| *Castle Oblivion                                           RRCASOBL5|
| *Traverse Town                                              RRTRATOW|
| *Castle Oblivion                                           RRCASOBL6|
| *Atlantica                                                  RRATLICA|
| *Castle Oblivion                                           RRCASOBL7|
| *Olympus Colliseum                                          RROLYCOL|
| *Castle Oblivion                                           RRCASOBL8|
| *Wonderland                                                RRWONLAND|
| *Castle Oblivion                                           RRCASOBL9|
| *Halloween Town                                             RRHALTOW|
| *Castle Oblivion                                          RRCASOBL10|
| *Destiny Islands                                            RRDESISL|
| *Castle Oblivion                                          RRCASOBL11|
|Credits                                                           C01|
|Copyrights/Legal Info                                             C02|
=======================================================================



==========================================================================
|Introduction to Kingdom Hearts - Chain of Memories                   I01|
==========================================================================

**************
*General Info*
**************

Kingdom Hearts - Chain of Memories is the direct sequel to Kingdom Hearts for
the Playstation 2. Contrary to beliefs, Kingdom Hearts 2, which will be coming
out sometime next year, is NOT the DIRECT sequel to Kingdom Hearts. The order
in which the storyline happens is:

Kingdom Hearts ---> Kingdom Hearts - Chain of Memories ---> Kingdom Hearts 2

Kingdom Hearts - Chain of Memories is an Action RPG for the GBA. It uses a card
type battle system, in which you attack and use magic cards for spells,
summons, and other things.

***********
*Main Menu*
***********

Press Start to access the menu.

*New Game: Choose this to begin a new quest.
  +Choose between File 1 and File 2. If a quest is already saved on the chosen
   file, you will be asked to overwrite it. Overwriting the file will make it
   so that data is erased PERMANENTLY and new data is created in its place.

-Use the L + R Shoulder buttons here to adjust the brightness.-

**********
*Controls*
**********

--The Field--

Directional Pad = Move
A button = Swing keyblade/interact with objects
B button = Jump


--The Battle--

Directional Pad = Move
A button = Select card
B button = Jump
L + R Shoulders = Cycle cards
Start = Pause
Select = Switch categories
--Escape--
To escape, keep running against the screen edge until the Escape bar fills.


--The Menus--

Directional Pad = Move cursor
A button = Confirm
B button = Cancel


***********
*The Field*
***********

In the field you can do numerous things. This is where you go to different
areas and places, get items, start battles, talk to people, etc. Most crates
and boxes in the field are breakable and contain health or other goodies. To
open doors and such, strike them with the keyblade.

************
*The Battle*
************

In battle, you use cards to do your moves. There are four card types: attack,
magic, item, and enemy. There are two categories, one in which the first three
are found, and the other which is home solely to enemy cards. You can move
around in battle, target enemies, etc. You must cycle through your cards to use
them. For instance, to attack, you must choose a keyblade card. To use magic,
you must select a certain magic card, etc. Every time a card is used, it
vanishes. After all the cards are used, you are powerless. At this point, you
must select the card refill icon and hold A until you get all your cards back,
then you continue the fight.


***********
*Game Menu*
***********

Review Decks: You review your card decks here.
 *Choose to equip either Deck 1, 2, or 3.
  +Press A on a deck to get choices to equip it, rename it, clear it, add or
   remove cards, or delete cards.
  +To remove a card, simply select it from the deck. To add it back, choose it,
   then choose how many of which value you want.
World Map: View the map of the world you're in.
Map Cards: View all your map cards.
World Cards: View all the world cards you have, and descriptions of each world.
Status: View all your battle spells and trinities. See your Level, HP, Card
        Points, EXP, EXP needed until you level up, and your Moogle Points.
Journal: View Jiminy's journal entries.
 *Story: The storyline in the form of Journal Entries for each specific world
         (Unlocked after defeating Guard Armor in Traverse Town)
 *Card Index: All cards and info on them
  +Attack Cards: List all of the attack cards you have ever gotten and used
  +Magic Cards: List all of the magic cards you have ever gotten and used
  +Item Cards: List all of the magic cards you have ever gotten and used
  +Friend Cards: List all of your friend cards, i.e. Donald, Goofy, Simba
                 (Unlocked after receiving first friend card)
  +Enemy Cards: List all the enemy cards you have ever gotten
  +Map Cards: List all of the map cards you have ever gotten and used
  +Premium Cards: Learn about Premium Cards
                  (Unlocked after getting first Premium Card)
 *Characters: View all the characters you have met
  +Characters I: First page of characters
  +Characters II: Second page of characters
                  (Unlocked after Characters II is full)
  +The Heartless: Page on all the Heartless
Quick Save: Quick save and end the game. Next time you turn it on, you MUST
            continue from this point, but once you do so, this data will be
            erased.

==========================================================================
|Walkthrough Guide                                                    WBG|
==========================================================================

Here is what you've been waiting for, the guide itself.

This guide will try to explain the story as best as I can as we go along.
Now, let's begin!

Don't get confused by the way I say doors are placed:

Left Door = Northwest Door
Top Door = Northeast Door
Right Door = Southeast Door
Bottom Door = Southwest Door

&&&&&&&&&&&&&&&&&&&&&
NOTE: THE CARD VALUES AND COLORS FOR THE SYNTHESIZATION OF DOORS MAY NOT BE
THE SAME AS THE ONES IN YOUR GAME, I'M JUST WRITING DOWN THE NUMBERS AND COLORS
THAT APPEARED IN MINE.
&&&&&&&&&&&&&&&&&&&&&

||-WARNING WARNING WARNING-||
|| THERE WILL BE SPOILERS! ||
||-WARNING WARNING WARNING-||


--------

After the opening scene, we find our heros - Sora, Donald, and Goofy - inside
an unfamiliar place:

_________________________
_____CASTLE OBLIVION_____CASOBL

---CUTSCENE---

A little conversation begins about the inhabitants of this place. Donald says
that he feels that the presence of King Mickey is lingering, and Sora says
that he also feels the same including that he thinks Riku is here too.

You are about to go and explore when Goofy turns around and see's a frightening
cloaked figure, the same seen in the opening movie. The figure walks forward
and vanishes. The party runs near where he was, only to have him reappear
behind them. They turn around and prepare for battle, questioning who he is.

Donald immediately makes the assumption that he is a Heartless, and tries to
use Thunder on him. It doesn't work. He tries again and fails. Falling back on
his other spells Fire and Blizzard, he fails yet again. For some reason, he
cannot use his magic. The figure explains that once they stepped in the castle,
they forgot every spell and ability they knew. He states that in this castle,
to find is to lose and to lose is to find. That is the way of things in Castle
Oblivion, so he says.

The party is confused. The figure says that here you will see people you know,
people you miss. Sora tries to say that he misses no one, but then stops. He
shouts that Riku is here, questioning the cloaked man. The man asks if he wants
to find him. He says that if he does... then does a weird afterimage teleport
and goes right through Sora. Even though he went towards the front of the hall,
he appears in the way back, at another door leading further into the castle.

Sora questions what he did, and the figure responds that he sampled his
memories and made something out of them. He says it is the key to reuniting
with those you hold dear. He throws Sora a card. Sora questions, "a card?"
The figure says it is a promise. He tells Sora to use it and press on, and that
he will find his friend.

He tells Sora to hold the card before him, and the door to a new world will
open. You are told that on this screen you must use the arrows to choose a card
and to confirm with A. For now, select the only card you have, the card of a
different - but this one familiar - place: Traverse Town. Sora asks if he is
doing it right. The figure tells him that he is, and tells him to go.

"To lose and claim anew, or to claim anew only to lose..."

He vanishes, and you go through the door.


_______________________
_____TRAVERSE TOWN_____TRATOW

---CUTSCENE---

Sora exclaims that it can't be right for they are in Traverse Town. The figure
reappears and tells him that he is not seeing reality. He is only seeing the
memory of what is on that card. His memory of Traverse Town is sealed inside
the card the figure gave him. Jiminy Cricket tells Sora to forget that and
that they need to find Donald and Goofy. Sora asks the figure what he did with
them, and he explains back that they are at the mercy of the cards now. He says
to master the cards, and they will be his again.

The figure challenges you to a fight:

He tells Sora that the laws of the castle require that Donald and Goofy were
turned into cards. He throws Donald (in form of a card) towards Sora, and says
if he values his friends, then he will pick them up without fail. You can now
use the Control Pad to move if you want.He then gives you a tutorial of the
battle system. Cards you pick up are added to the top of your stack. Use them
and your friends will come to your aid. Now press A to select Donald's card.

Donald will appear and use Fire on the figure. He says that used cards will
vanish but reappear to aid you time and again. "Cards are the hearts of your
friends," he tells Sora. "Everything in this castle is ruled by cards. Whether
an enemy or a door stands in your way, cards are the only way to proceed. But
you mustn't forget your own strength." Now use B to jump, and tap either Left
or Right twice to Dodge Roll. The figure says to think for yourself first, then
use the cards.

Now make sure the blue circle is locked on him and quickly keep tapping A to
attack him thrice in a row. He compliments you, and says every move you make
causes a card to dissapear. If you use up every card, you will be unable to
act. He tells you there is a solution, then says to use up all your cards and
he will tell you. So do so. Target him and keep attacking.

"There. You have no more cards, and without them, no power. If you want that
power back, you must focus. Bid the cards to return to you, and they will."

Now to reload the cards. To reload cards, select the reload icon and hold A.
Do so now. Hold A and the crown card icon will refill. Soon the screen flashes
and you see all the cards return.

"The strength of your heart brought back the lost cards. You can recall spent
cards any time - you only need to wish it. But each time you do, the cards will
take longer to return. The cards are by no means unlimited. Use them wisely.
Anticipate the flow of battle and choose the most effective cards. You may use
any card in your deck."

Now, cycle the cards use L and R.

"The four card types you can use in battle are grouped into two wider
categories. The first categoy includes attack cards, magic cards, and item
cards. The second category consists entirely of enemy cards. To use a card from
a different category -"

Press Select to switch categories. Press it again.

"Cards will empower you whether you are attacking or defending. But it is up
to you to decide when to attack and when to defend. Do not forget it.

The tutorial ends.

You are back in Traverse Town, with Goofy and Donald. They talk about what
happened. They don't remember. Suddenly everyone notices that Donald and
Goofy's clothes have changed. Sora asks if it is the cards, and the figure
tells him that that is for him to ponder. He says to master the cards and make
his way through the castle. From here on, he walks alone. He says that Donald
and Goofy can't come with him. He must go all alone. Sora says that he will be
fine.

"Hmm, the hero speaks so boldly. Go, then. The rest of Castle Oblivion awaits.
Walk the avenues of latent memory, and you shall meet someone dear to you."

He vanishes. Jiminy says he's got a bad feeling, and Sora says he's ready for
any tricks. He says how hard can it be to figure out the cards.

Now, instructions for the field appears. D-pad moves, A swings the keyblade,
and B jumps. To open doors, strike them with the keyblade.

You obtain the Key of Beginnings and are set off.

-

---Key of Beginnings---

Take this time to test the controls. Afterwards, strike the door. Here we
see the Room Synthesis menu. To proceed on, you need Map Cards. You must use
Map Cards to synthesize new, unexplored areas. You use the D-pad to select
a card, A to confirm, and B to cancel.

Now, select the Moment's Reprieve card. It is explained that the number you see
in the middle of the screen is the criterion to open it. The criterion now
shown explains that the door will open with a value of 1 or greater. You need
to pick a card that meets this criterion. Cards have marked values of 0 to 9.
Zero cards are special cards that meet all criteria. The card marked without a
value is a keycard. Keycards only open special doors.

Press A to use the Moment's Reprieve on the door. It opens. We are now
officially in Traverse Town.

---Moment's Reprieve---

Go up the ladder to see a Save Point. You can use these to save your game
progress and load it from the main menu later on. Stand near it and press A
to activate it. Now save your game. You will now see 1F above Traverse Town,
representing that you are on the floor 1. Your level is shown, which is 01. And
your time spent in the game is also shown. I was already at 00:11:31.

Press A again. You are now told how to quick save. Press Start to open the
menu. Try to move, and you are told that striking objects may reveal items.
A barrel falls down, so strike it to see a card fall out. Jump down and grab
it to get the Kingdom Key. You are told that inanimate objects are the only
strikable things. A Shadow appears. You are told that touching a Heartless
starts the battle, but striking it first will give you the upper hand. Strike
the Heartless now.

In this fight, its simple. Just attack the Heartless. They die within a couple
hits. Afterwards, you get EXP which is needed to level up, and you get a
Tranquil Darkness card. Go use it on the door.

---Tranquil Darkness---
ENEMIES: Shadow, Red Nocturne, Blue Rhapsody
RECCOMENDED LEVEL: 2

In here, attack the Heartless seen right here. After the fight, you should have
a map card. Keep fighting the Heartless here until they stop coming.

Go up the ladder and break the crate for some Moogle Points. Strike the door
and synthesize it.

---Room 1---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 4

Attack all the Heartless here. Break the crate at ground level for some MP.
Climb the two ladders and break that one for a Potion.

Strike the door on the left side. This is a special door. You need a value of
1 criterion AND a special keycard, luckily we have it. Synthesize it with the
a Level 3 card and the Key of Beginnings.

---CUTSCENE---

Sora says fighting alone is rough, and then Donald and Goofy appear. After you
converse, you see Leon/Squall again. He cannot remember any experiences with
you, or even any of your names! Sora is mad and says under his breath how can
Leon forget them? Leon says he's sorry but they've got the wrong guy. Then he
says:

"Don't take it personally, Sora."

Donald blurts that he does know his name, then Leon is puzzled. He asks how he
knows Sora's name. Goofy and Donald talk, with backs turned. Goofy asks if
Donald thinks Leon is just joking around. Donald says if he is, its not funny,
because Sora's really hurt. Leon says:

"Who's kidding around Goofy? You and Donald are the ones who-"

Leon is puzzled more, asking what's happening to his memory. A voice says that
maybe Aerith was onto something afterall. Yuffie appears, and everyone talks.
Yuffie runs off, then Leon wants to teach Sora how to fight in battle.

Keep attacking him, every once in a while, your attack won't work, since he has
the same yet higher value card. And also, sometimes it will Card Break, when
you have the higher value card, so you break the enemy's defenses.

Now we see how to stock cards. To stock cards, press L and R at the same time.
Do this now. You will have stocked 3 keyblade cards. After stocking cards, to
use them, press L and R at the same time again. Picking special cards in a
stock will unleash a sleight. After a sleight attack is used, the first card
picked is lost, and won't return until the end of battle.

The battle ends and Leon throws Sora a card he found. You obtain Simba and
the Key of Guidance.

---Room 2---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 4

Now go up the ladder and right. Bash the crate for MP then go back up to strike
the door. Synthesize it with a Level 5, if you have one.

---Room 3---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 4

Kill all the Heartless, as always. Go up to the left and synthesize the door
with a card and the Key of Guidance.

---CUTSCENE---

Here we meet Aerith and the whole party does a lot of talking. Sora then says
that Leon probably won't remember what he said at Hollow Bastion. After Sora
sealed the keyhole, Leon said:

"We may never meet again..."

and Leon finishes Sora's sentence:

"...but we'll never forget each other."

Leon does remember what happened. No one can purely remember what happened, but
Aerith poses the possibility that Sora's heart is doing the remembering for
them. He asks how that will work. Aerith says that they don't know Sora and Co,
but his heart is full of memories of them together, and that those memories
must resonate in Leon and Co's hearts, too. Everyone except Sora is confused.

Sora says that maybe the figure is right, and that the town is an illusion, and
that his memories created it. Aerith turns and asks Sora if there's someone
special to him in the town. Sora is puzzled, but quickly recovers. He says he
understands that his memories are resonating with theirs, telling them what
happened. Anyway, he says yes, there is a friend of his in town, or, he means
Castle Oblivion. Leon and Co have no idea what Castle Oblivion is.

After its over, you obtain the Key to Truth.

---Room 3---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 5

Break the crate now to get a Simba card. Go to the northern part of the room
and strike this door. Synthesize it with a Level 6 if you have one.

---Room 4---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 5

Both crates here have MP in them. After taking out the Heartless, strike the
door. This door requires a Green card and the Key to Truth.

---CUTSCENE---

You see Cid and a big conversation takes place. Cid says he hasn't seen Riku,
only Heartless. He says that the plaza is worst, and that the word is there'll
be a jumbo-sized Heartless there when the bell rings. He says to get out of
here, if you value your hide. He leaves, then Goofy says maybe he's right. Sora
playfully joke-asks if they want to see the Heartless, and Donald shouts no.
Then the bell rings. The screen flashes and we are pit into battle.

  ___________________________________
//JUMBO-SIZED HEARTLESS - GUARD ARMOR\\
  -----------------------------------
-------
ATTACKS
-------
Smack: Attack you with its hands. Run away to avoid.
Athlete's Feet: Yes, not foot. His two feet coming running towards you to knock
                you down. He stands still and stomps his feet before this, so
                run at that moment to avoid. You may need to jump at times,
                too.
STOMP!: He jumps up in the air and lands on you. To avoid, Dodge Roll when he
        is about to land and jump up to avoid the shockwave.
Spin About: Float to the ground and spin uncontrollably fast at you. [Form 2]
Tri-Slam: Bounce about the ground three times in a row, sending shockwaves.
          [Form 2]

--------
STRATEGY
--------

Once the battle starts, run away. Hopefully you have a premium card with you,
and it is an attack card. A premium card is an upgrade to any random card in
your deck. You should have had a chance to upgrade a card sometime during a
level-up.

If you have a high value premium attack card, stock it up with 2 other attack
cards, and attack one of his feet. Keep attacking and hopefully a Donald card
will drop down. Use it on that same foot. After one foot is gone, concentrate
on the other. If you don't have a premium card, it'll just take a little longer
to take out a foot.

Now, after some attacks, there is a 70 percent chance a Green Mickey 0 card
will drop down. If it does, GET IT. After getting it, use it, and the whole
scene will go into negative colors, then the screen flashes. After which, Guard
Armor will fall apart, and you will have time to attack his parts quickly. You
should be able to destroy a full health part during this time.

Green Mickey 0 cards will keep falling in the fight, so be on the lookout.
Those will make the fight a whole lot easier. Keep focusing on one part of
Guard Armor, and keep attacking. Remember to be wary of the value of the card
Guard Armor is about to use, and if your in a tight spot, try to Card Break as
often as you can. Also, take note that the Green Mickey cards usually will fall
right after Card Breaks.

After the hands and feet are gone, Guard Armor is just a floating piece of
armor, like he was before, but weaker. Now keep attacking the armor. Beware
of his Tri-Slam attack, as it hurts a lot, and can kill you while you are
refilling your cards, especially if you have to fill up 3 crown card icons.

The Green Mickey 0 cards help A LOT in this form of the battle. Guard Armor
will go down in no time if you use the Green Mickey 0 cards. Keep attacking
and remember to Card Break and avoid his attacks. Guard Armor will be down in
no time.

After his destruction, the Guard Armor will fall down, flash, and dissolve.
We see a transparent pink heart fly into the sky, after it dissolves.
Collect all the EXP and the Guard Armor card.

-

Everyone is in the plaza, talking. Sora says that Riku wasn't here, and they
must go on. Sora says he's not in the town, but somewhere in the castle. Cid
laughes at the thought of the whole town being inside a humongous castle. Leon
says that Sora is probably right, and though they don't know what's going on,
Sora does. Sora can see reality is bigger than just this world. Sora says he
wishes he was that sure. Leon says he'll be fine, and that though he doesn't
know him, he remembers Sora in his heart. Everyone tells Sora the best of luck,
and everyone leaves, Leon and Co one way, Donald and Goofy the other. Sora
turns to go, and Aerith comes back.

She says she wants to tell him something he ought to know. She asks if he said
that his memories created this town. Sora says thats what the figure told him.
She says that, then this town is a figment of the imagination, and so are Leon
and Co. Sora says that's impossible. She then explains that she's not really
Aerith. She doesn't remember what she should, she feels what she shouldn't. She
is a figment of Sora's memories. She tells Sora to beware his memories, and in
the journey to come, he will be faced with more illusions. Sometimes his
memories will deceive him and try to lead him astray. They talk more, and she
says he mustn't be deceived.

Donalds calls to ask Sora if he's ready, and Sora turns to say hold on. He
turns back, and Aerith is gone. Sora shouts her name, and Donald and Goofy run
over. They ask what's wrong, and Sora explains. They say that they saw Sora
standing by himself this whole time, and wondered what was wrong. Sora speaks
to himself, and says "So that's what she meant..."

---Room 5---
ENEMIES: None
RECCOMENDED LEVEL: 6

Strike the door at the bottom, and synthesize with the smallest value card you
have, except not a 0.

---Room 6---
ENEMIES: Shadow, Red Nocturne, Blue Rhapsody, Soldier

Kill every Heartless in this room. Go back into Room 5, because to go on
through here, you need a keycard. We'll get it later on. This was just
to level up and kill all the Heartless here so we won't have to worry about
them later.

---Room 5---
ENEMIES: None
RECCOMENDED LEVEL: 6

Climb the ladder and use the Save Point. Go through the door.


_________________________
_____CASTLE OBLIVION_____CASOBL2

---CUTSCENE---

Here, we are greeted by the figure again. After some quick talk, Sora asks
what the figure wants from him. The figure responds that it depends on what
Sora has to give. The party gets ready for battle, and someone else appear. A
spiky red-haired man appears, in the same cloak as the figure, except his hood
is down.

The spiky haired man answers the figure's "What do you want?" with an "I got
bored." He says that the figure was hogging the hero. The figure throws a card
at the spiky haired man and says that maybe HE'D like to test him. The spiky
haired man says that maybe he would, and the figure vanishes. The man walks
up to Sora. He tells Sora it is his show now, and that his name is Axel.

Axel tells Sora to commit his name to memory. Sora tells him sure, and Axel
says he learns quick and:

"So, Sora, now that we're on a first-name basis..."

Axel raises his arms out. Two red spiked circles appear in each of his hands.
Axel finishes the sentence telling Sora not to die on him.


  _____________________
//MYSTERIOUS MAN - AXEL\\
  ---------------------
-------
ATTACKS
-------
Combo Attack: He continously attacks Sora, taking off some health.
Fire Wall: He stocks three Purple Axel cards up, and shoots a wall of fire at
           Sora, knocking him back. It keeps moving towards you, and you must
           Card Break to stop it. Stock three Kingdom Key attack cards and use
           them.
Teleport: Teleport around the hall.
Boomerang: He throws his spiked disc at you, teleports to the other side, and
           catches it.

--------
STRATEGY
--------
Beating Axel is pretty simple, just continously use the Kingdom Key attacks,
and make Stock Combos such as a Donald card, Heal card, then Goofy card, for a
magic attack on Axel, a heal of your health, then a Goofy charge on Axel.

The Sleight move Sliding Dash really helps, if you have it. Also, the easiest
time to attack Axel is when he is refilling his cards. Unleash a combo on him
and it'll stop him from refilling. He'll then teleport somewhere close, so
be ready to keep your attacks on him so he doesn't refill.

After his health is gone, a blue light appears on Axel, the screen flashes, and
he is gone. Grab the EXP and MP, then the Fire card he dropped. If you leveled
up, then most likely you will have a chance for a new Sleight, so get one. If
you don't feel like a new Sleight, then get some Card Points. But one thing, if
you haven't gotten the Sleight move Sliding Dash yet, then choose Sleight to
learn it. It's very helpful.


-

You will be back in the main hall, and obtain "world cards." You will now have
more cards to go on into a new world. Donald states that it looks like the one
that made Traverse Town, and Axel reappears. He says that is correct. Axel
says he was just testing his strength, and Sora passed.

"Follow your memories. Trust what you remember, seek what you forgot...
...and you will find someone very special."

Goofy asks if he means Riku and the king, and Axel says he doesn't know. He
says you'll have to give some more thought to who's important to you. He tells
Sora he can find his most precious memories, he's the only one who can. Sora
asks how, and Axel responds:

"The light within the darkness. You've lost sight of it, Sora. You've forgotten
forgetting."

Sora asks about the light. Axel asks if he'd like a hint. Goofy asks Sora if
he does or not, too. Sora declines, saying he wants to find out on his own. He
tells Axel if he gets in his way, and Donald butts in saying they won't let
him. Axel says that's his kind of answer, what he'd expect from Sora.

"But be forewarned... When your sleeping memories awaken, you may no longer be
you."

He vanishes.

---Floor 1---

Now, we have to go to the 2nd floor of the castle. Moving to a different floor
will erase every room created by you on the current floor. When you come back,
you have to create it again. Now proceed to Floor 2. You see a quick scene
where Jiminy asks what Axel could have ment by that last comment. They all talk
then Goofy asks if they remember that other castle with all the contraptions.
He is trying to say Hollow Bastion, but can't... and Sora and Donald don't
remember any other castle. Their memories are fading.

---Floor 2---

A new object appears, a warp point. It lets you move freely between floors. No
use for it now, so save and go to the next door. Now, for this, we're not
going to follow the original game, its easier this way. Choose Agrabah as the
next location.


_________________
_____AGRABAH_____AGRBAH

---CUTSCENE---

Right on entrance, we see Aladdin in trouble. The heroes run forward to help,
and a battle begins.

After the fight, more Heartless appear. Aladdin raises his lamp and calls Genie
to grant his first wish, get rid of the Heartless. It works. Now after some
more talk, we obtain the Key of Beginnings and team up with Aladdin.

---Room 1---
ENEMIES: Green Requiem, Yellow Opera, Bandit, Fat Bandit, Shadow
RECCOMENDED LEVEL: 7

Kill all the Heartless, the usual. Now strike the left door. Synthesize with
a green card and the Key of Beginnings.

---CUTSCENE---

After much talk, Aladdin promises Genie to use his third wish to set him free.
Afterwards, you get the Key of Guidance.

---Room 1---
ENEMIES: Barrel Spider
RECCOMENDED LEVEL: 8

Watch out, the barrels now have spiders inside them, giant spiders. Watch out
which ones you hit. Go to the top door and use your smallest value card, except
a 0 one.

---Room 2---
ENEMIES: Bandit, Fat Bandit, Green Requiem, Yellow Opera, Air Soldier, Shadow
RECCOMENDED LEVEL: 9

Kill all the Heartless here, too. Use the left door, synthesizing with a 2 card
or more.

---Room 3---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 9

Kill the heartless here, its a simple process. Go to the door, and use your
highest number cards. Find an 8 and a 7 so you don't have to waste any other
cards. Then use the Key of Guidance.

---CUTSCENE---

We walk in to find Jasmine being attacked. Time for a rescue! Or not. Genie
does it for us. More Heartless appear, and Aladdin is about to waste his last
wish, when Sora steps up. Now we rescue!

From this fight we get an Ether card. All of the sudden, a flashing light
appears. Jafar appears, and says his plan didn't really work out. Now, we have
to go after Jafar, and get Jasmine + Genie back.

---Room 4---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 10

Kill all the Heartless. Go out the bottom door.

---Room 2---
ENEMIES: None now
RECCOMENDED LEVEL: 11

Go to Room 1.

---Room 1---
ENEMIES: None now
RECCOMENDED LEVEL: 11

Use the door on the right. Synthesize with a red card and the Key to Truth.

---CUTSCENE---

You see Jafar and confront him. Aladdin jumps down as a sneak attack to get
Jasmine, but Jafar orders Genie to get him. Genie apologizes and punches
Aladdin into the wall. It was a trap, though. Jafar just blew his 2nd wish.
Jafar says that Aladdin's plan didn't work, and wishes for Genie to make him
an all powerful genie. You are transported to a firey battle arena, with the
hot red Genie Jafar sitting in the lava.

  __________________________________________
//ALL POWERFUL GENIE AND HIGH VIZIER - JAFAR\\
  ------------------------------------------
-------
ATTACKS
-------
Fire Eyes: Shoots a fire beam from his eyes.
Height Change: Change the height of the three platforms you're on.
Power Punch: Slam a firey fist onto Sora.
Fire Rock: Pick up a huge boulder of earth and lava to throw at Sora.

--------
STRATEGY
--------
You can easily defeat Jafar. Don't attack him directly, attack the lamp that
Iago is holding onto. If you are stuck on a platform by Jafar, then Card Break
to stop any of his attacks, but you don't need to waste Card Breaks if you can
evade them as they are pretty simple.

Keep jumping and attacking the lamp. I don't know why Aladdin cards drop down,
they are useless. If you have one, then try to see if you can use it for a
Card Break. Other than that, just keep attacking and jumping and dodging.

Green Mickey 0 cards will occasionally drop down in this fight so use them.
They raise the three platforms super high so you are right underneath Iago and
don't even have to jump. Jafar can still hit you, but only when he does his
Fire Eyes move, so stay on the middle platform when he comes up.

Also, one more note is that if he is using his Fire Rock move, DO A CARD BREAK.
It will make the rock explode while he's holding it and take a chunk out of his
health. Its a lot easier than hitting the lamp. Also, finally note that this
doesn't always happen.

After he is defeated, a transparent fireball floats in front of him and the
screen lights up. He will dissapear. Grab the goodies and the Jafar card.

-

Everyone talks and is happy about rescuing Jasmine. Aladdin has one last wish
so Genie tells Aladdin to wish for him to be a prince. Aladdin says alright,
and then wishes for Genie's freedom. Genie is stunned. Aladdin says that no
one evil can use him again. Genie says he'll never forget this, then asks what
Aladdin will do about Jasmine. Aladdin says he was wrong to think of using
Genie to get her. He said he'd be no better than Jafar. Aladdin wishes Sora
good luck on his journey, and starts to tell Genie something. Genie says he's
one step ahead of him and gives you the Genie card.

---Room 5---
ENEMIES: None
RECCOMENDED LEVEL: 12

Go up the ladder, save, and go through the door.


_________________________
_____CASTLE OBLIVION_____CASOBL3

---CUTSCENE---

Goofy is feeling bad, and says that he knows he didn't make up that castle.
(Hollow Bastion) He says its where Sora used the Keyblade to free Kairi's
heart. Then Sora disspeared after that, for a while. Sora remembers, it
was when he turned into a Heartless. Sora still doesn't remember the castle.
Donald says he remembers it perfectly, and Sora asks its name. Donald thinks,
and doesn't remember. He asks if Jiminy wrote everything in his journal. Jiminy
says he finished the first volume before they got to Castle Oblivion.

He brings out the book, and looks at it... the pages have vanished! Every word
of scripture, gone. Everyone is astonished. Sora questions under his breath:

"What kind of castle is this?"

---Floor 2---

Talk to Donald and Goofy if you want, and go to the stairs.

---CUTSCENE---

Here we see a girl with blonde hair drawing. We then see the party going to
the next floor. Donald says something funny is going on. Sora says it may not
be just the stuff they wrote down that's vanished. Goofy said they've been to
another castle, but none of them really remember. Maybe their memories are the
things being erased. DING DING! Donald doesn't believe it though.

Jiminy hops out and quotes the figure:

"In this place, to find is to lose and to lose is to find."

Jiminy says he was talking about memories. Sora says that if they go on, they
will only lose more memories then... No wonder they call it Castle Oblivion.
Donald asks:

"So the higher we go, the more we forget? What if we forget everything and
can't get it back?"

Sora frowns. He says he'd forget Riku and Kairi, too. Donald says they should
turn back. Goofy rushes back and tells them not to worry. He says they may
forget where they've been and what they've saw, but they won't forget their
friends. Donald asks what makes him so sure, and Goofy asks if Sora forgot them
when he was a Heartless. Sora says of course not, he'd never forget. Goofy says
that no matter what happens, you can't and won't forget friends. They carry on.

---Floor 3---

Save your game. Go to the door, and choose Olympus Colliseum.


___________________________
_____OLYMPUS COLLISEUM_____OLYCOL

---CUTSCENE---

Donald notices an announcement. Now the party decides to enter the competition.
But they must first beat the preliminaries, so they rush off. We see Hades walk
up to the announcement. He is infuriated at them calling Hercules the perfect
hero. Then we see Cloud walk in. Hades tells him to dispose of Hercules,
and Cloud finishes that Hades will restore his lost memories, as they agreed.
It seems someone else notices that their memories are being taken.

You obtain the Key of Beginnings.

---Room 1---
ENEMIES: Bouncywild, Blue Rhapsody, Powerwild, Barrel Spider
RECCOMENDED LEVEL: 12

Kill all the Heartless. Go to the right door, and strike it. If you have a
Moogle Room card, use it.

---Moogle Room/Room 2---
ENEMIES: None/Same as previous + Large Body
RECCOMENDED LEVEL: 13

If you are in the Moogle Room, you are good. Talk to the Moogle. If you haven't
been to a Moogle Room here before, you will get a free pack of cards.
They will most likely contain all attack cards, with one premium. After that,
you can either buy a pack with your MP, or trade in cards. Let's trade in some
cards, shall we? Trade in any useless cards and cards you don't use. (Same
thing.) I traded in some old keyblad cards, an Ether, and Simba. Don't trade
in Genie, though. He IS useful later on. Strike the top door.

If you are in Room 2, then just kill all the Heartless, and use the top door.

Synthesize the top door with a card value of 9, if you have one.

---Room 3---
ENEMIES: Same as previous + Shadow
RECCOMENDED LEVEL: 13

Kill all the Heartless, the Large Bodies are tough. They are like the Fat
Bandits of Agrabah, they reflect attacks from the front. Use a 0 card on the
bottom door.

---Room 4---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 14

Kill the Heartless, again. Go up and use the door on the right. If you have
one, then use the Calm Bounty card here.

---Treasure Room/Room 5---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 15

If you are in the Treasure Room, use the chest. I learned Blizzard Raid from
it. Now, jump on the big tan brick block to the right. MP will fall fly out.
Now strike the door.

If you are in a normal room, kill the Heartless and strike the door.

Synthesize it with a 5 or higher card first, then a 7 or higher card and
finally the Key of Beginnings.

---CUTSCENE---

You meet Phil, and he enters you into the Cup. He tells you that you can't
beat Herc. Sora asks why, and Phil says:

"Two words. You - ain't - heroes!"

Sora tells him he's wrong, and Goofy says:

"Yeah, he said three words!"

Sora tells him not that, then says they are heroes. They bicker some and Herc
comes and says Sora has a point. Phil starts to say that since Sora's team and
Herc are the only contenders -

"They're not. Name's Cloud."

Phil says there's a few rules.

--Rule #1: First through the obstacle course wins
--Rule #2: In rule of a tie, a battle declares the winner
--Rule #3: You can interfere with your opponent on the field
--Rule #4: All challengers have to give it everything they got


On your mark, get set, GO!

You obtain the Key of Guidance.

---Room 3---
ENEMIES: None now
RECCOMENDED LEVEL: 15

Go to the open door back to Moogle Room/Room 2.

---Moogle Room/Room 2---
ENEMIES: None/None now
RECCOMENDED LEVEL: 15

Use the right door. Synthesize with a green card and the Key of Guidance.

---CUTSCENE---

You see Cloud stopped. Goofy thinks he's waiting for you to catch up. Sora
says he's trying to fight them to interfere. Cloud tells them both is wrong. He
says to keep walking. Sora asks if he's sure, and Cloud says he's not here for
the Cup, but Hercules. Sora draws his keyblade. Cloud tells him he doesn't
want to do that. Sora tells him its Rule #3, and he wants to fight Hercules,
too. Cloud just says:

"Big mistake."


  _________________________
//LEGENDARY WARRIOR - CLOUD\\
  -------------------------
-------
ATTACKS
-------
Falling Blade: Jump up and slam his blade on Sora.
Swing: Repeatedly swing his blade at Sora.
Sleight - Cross-slash: Combo attack thrice with stocked cards.
Sleight - Omni-slash: Fly in the air, come down and strike Sora. He does it two
                      more times.
Floating Slices: Floats around in the air and hits Sora.

--------
STRATEGY
--------

It is best to just keep regular attacks on Cloud. He Card Breaks any special
summon, etc. When he it stocking, attack. When he has his back turned, attack.
Cloud is a rough opponent, he will beat you, easily. Note to attack when he
is refilling.

Heal a lot, and keep attacking. Dodge Rolling really helps here. Note that he
can heal, too, so stop him.

-

After his defeat, he vanishes. You get the Key to Truth and are sent back.

---Moogle Room/Room 2---
ENEMIES: None/None now
RECCOMENDED LEVEL: 15

Go up to Room 3.

---Room 3---
ENEMIES: None now
RECCOMENDED LEVEL: 15

Go through the bottom door.

---Room 4---
ENEMIES: None now
RECCOMENDED LEVEL: 15

Go up and use the left door. Synthesize with a card value of 3 or lower. Then
the Key to Truth.

---CUTSCENE---

We see Herc standing in a fight, with Cloud on the ground. Cloud lost. Cloud
gets back up, and Herc says he can't guarantee his safety. Cloud tells him to
worry about himself, and Sora stands up to help Herc. Cloud says to get all
the backup he wants, he'll still beat Herc and get his memories back. Sora
questions him.

Hades appears and tells Cloud they don't want to spill the beans. Hades is
mad, and tells Cloud that he's fired. Cloud is alarmed:

"But... my memories! We made a promise!"

Hades returns:

"Did you really think you could get your lost memories back like that? Get a
grip!"

Hades says he'll take care of Herc himself, and sends a shockwave that knocks
back the party and Cloud. Herc still stands. Hades says some wacky trademark
saying:

"Rule #5: Its never too late to enter the games!"

Hades says Cloud may have failed, but he weakened Herc:

"Time for Plan B!"

Sora runs and says another trademark:

"Hold it, hothead!"

Herc tries to stop him, but Sora insists. The fight begins. Hades makes one
more wacky saying:

"Rule #6: There are no rules! Ha ha!"


  _______________________________
//RULER OF THE UNDERWORLD - HADES\\
  -------------------------------
-------
ATTACKS
-------
Explosion: Make a little explosion of fire.
Sleight - Temper Flare: Causes himself to go berserk. He turns red, gains
                        strength, and gets new powers. Lasts the whole fight.
Flamethrower: During Temper Flare, emit flame lines from both hands like a
              flamethrower.
Sleight - Firaga Ball: Conjure a big fire ball and throw it at Sora.
Fire Swing: During Temper Flare, swing hands at Sora and make fire emit from
            them.

--------
STRATEGY
--------
Hades is by far the toughest yet. Right at the start, attack him. Try your best
to attack him while he's blue and normal. Don't let him use Temper Flare, try
your hardest to prevent it. If he does use it, then watch out for some new
moves.

When in Temper Flare, if he uses Flamethrower, do a Card Break. Its the only
way to stop it. If he uses Firaga Ball, Dodge Roll out of the way. His Fire
Swing move is pretty simple to dodge, and he rarely uses Explosion in Temper
Flare, but that's easy too.

Any spells like Blizzard and Blizzaga help a whole bunch. Try your best to use
those at the right time, and don't waste them like when he has a bigger value
card or in Card Breaks.

I was near dead when I struck the final blow to Hades. Again, he dissapears
like Jafar did, and becomes the card. Pick up the Hades card.

-

The games are cancelled and you don't fight Herc. He tells you he'll fight
later, and then Jiminy yells to come over. Cloud is waking up and he's alright.
Sora gives Cloud some good advice about his memories. Cloud thinks then gives
Sora a card. He tells him its for Sora, for helping him out. Sora asks if he
wants to come with them instead. He declines. You get the Cloud card.

---Room 6---
ENEMIES: None
RECCOMENDED LEVEL: 16

Save the game and go through the door.


_________________________
_____CASTLE OBLIVION_____CASOBL4

---CUTSCENE---

Donald is feeling bad now, he hopes the king is alright. Sora asks why he
brought it up, and Donald says he wants to make sure he doesn't forget it.
Goofy remembers too, and Sora remembers about Riku. He says that its probably
not easy to forget important memories, and Donald says he hopes so.

---Floor 3---

Talk to Goofy and Donald, then go to the stairs.

---CUTSCENE---

We see a blonde haired girl and Axel. She says that Axel seems interested in
Sora. He asks if she isn't. She hasn't made up her mind. He says that Sora
became a Heartless, and that she knows what happens to people who do. Larxene
(the girl), says:

"People who lose their hearts also lose their minds, their feelings...
They're consumed by the darkness."

Axel responds:

"Right. But this didn't happen to Sora. He kept his feelings, even as a
Heartless. Only one other man managed to do that."

"So it's the strength of his heart that intrigues you - the heart chosen by the
Keyblade."

"What makes his heart shine like that? What sleeps in its most secret depthes?"

"The heart is a mysterious thing, Axel."

"Maybe so, but unlocking its secret is the whole reason, we, the Organization,
exist."

-

We see Sora and Co again. Donald says that they forget everything bit by bit,
except friends. Goofy wonders what they just forgot. They won't be able to
tell. He says it must not have been important. Sora shows them the good luck
charm Kairi gave him. He says its special to her, he promised to return it. He
says he'll never forget that promise, which is why he won't forget Kairi. He
wonders what she's doing.

The screen goes black and we see Sora. Then Kairi appears. She begins to
transform into that blonde haired girl. Sora asks who that was, and Donald
asks if he's alright. Sora says its nothing.

---Floor 4---

Save the game, talk to Goofy and Donald, then go to the door. Choose Wonderland
as the next destination.


____________________
_____WONDERLAND_____WONLAN

---CUTSCENE---

On arrival, we see someone coming. Its that Late Rabbit. He runs off in a
frenzy. You obtain the Key of Beginnings.

---Room 1---
ENEMIES: Shadow, Soldier, Large Body, Red Nocturne, Creeper Plant, Crescendo
RECCOMENDED LEVEL: 16

Kill all the Heartless as the normal routine. The Crescendos are bothersome
enemies though, kill them first. They can call other heartless. Hit the flower
to get some MP, and jump on the big mushrooms here for more MP and a card.

Strike the door and synthesize with a value of 1 or up. If you got a Premium
Room card from one of the fights, use it. In the next room, after you win
fights, you are more likely to get the bonus of upgrading a card to Premium.

---Room 2---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 17

Fight all of the Heartless in here. Climb up, bounce up, and hit the door,
synthesize it with a card of 4 or more. (Rhyming skills, yo!)

---Room 3---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 17

Kill the Heartless. Strike the left door. Use a Moogle Room card if you have
one.

---Moogle Room/Room 4---
ENEMIES: None/Same as previous
RECCOMENDED LEVEL: 18

If you're in the Moogle room, you know the drill. They give you another free
pack here, too. Trade in any cards, and buy some packs. Strike the bottom door.
Synthesize it with a card of 8 or more and the Key of Beginnings.

---CUTSCENE---

We walk in on Alice's trial. She is charged with aiding the Heartless. She asks
for evidence, and the Queen says she forgot, which is the evidence. She says
Alice stole her memories. Sora comes to her aid. The Queen asks who the thief
is, and Sora stupidly says he is. The Queen sends the cards after Sora.

  ______________________________
//QUEEN OF HEART'S ARMY OF CARDS\\
  ------------------------------
-------
ATTACKS
-------
Normal Attacks: Spades attack with axes. Hearts attack with spears.

--------
STRATEGY
--------

[Wave 1 - The Spades]
This isn't a boss battle, but its tough. Just keep attacking and Dodge Rolling.
It shouldn't take too long to take out the Spade cards.

[Wave 2 - Spades and Hearts]
This is the second wave, not the spear carrying Hearts are here. Repeat the
same moves over.

After you defeat them you get the Card Soldier card.

-

We see that Alice escaped, but then the Queen of Hearts sends more cards for
us. Sora and Co run, and we get the Key of Guidance.

---Room 2---
ENEMIES: None now
RECCOMENDED LEVEL: 18

Proceed back to Room 3.

---Room 3---
ENEMIES: None now
RECCOMENDED LEVEL: 18

Proceed back to Moogle Room/Room 4.

---Moogle Room/Room 4---
ENEMIES: None/None now
RECCOMENDED LEVEL: 18

Strike the left door. Synthesize with a card of 8 or more.

---Room 5---
ENEMIES: Shadow, Soldier, Large Body, Creeper Plant, Red Nocturne, Crescendo
RECCOMENDED LEVEL: 18

Kill all the Heartless. Go back out.

---Moogle Room/Room 4---
ENEMIES: None/None now
RECCOMENDED LEVEL: 19

Go back out again.

---Room 3---
ENEMIES: None now
RECCOMENDED LEVEL: 19

Strike the right door. Use a card of 1 or more and the Key of Guidance.

---CUTSCENE---

We meet Alice. The party talks with her for a while. Then the Cheshire Cat
appears. He says the Queen is a stickler for justice and won't forget Alice
until she remembers.

"She won't stop hounding you till you get her memory back. Did she forget
because she remembers? Does she remember that she forgot? Doesn't matter, I
suppose."

They agree to do something about the Queen to help Alice.

"You should do something. But you don't have to do anything. If you can't
remember something, its like it never happened. Likewise, if something never
happened, you can't remember it. Try too hard to remember, and your memory
might lie to you."

"Lie?"

"That's all I'll say. The rest is for you to figure out."

He dissapears and you gain the Key to Truth.

---Room 1---
ENEMIES: None now
RECCOMENDED LEVEL: 19

Go to Room 2.

---Room 2---
ENEMIES: None now
RECCOMENDED LEVEL: 19

Go to Room 3.

---Room 3---
ENEMIES: None now
RECCOMENDED LEVEL: 19

Take the top door. You should probably have a Black Room card. Use it if you
do.

---Black Room/Room 6---
ENEMIES: Black Fungus/Shadow, Soldier, Large Body, Creeper Plant, Red Nocturne,
         Crescendo
RECCOMENDED LEVEL: 19

If you're in the Black Room, then evade all the Black Fungus unless you want
an annoying fight. Fighting the Black Fungus aren't hard, its just annoying.
They Card Break A LOT, and when they turn to White Fungus temporarily during
the fight, they're invincible. Strike the door.

If you're in a normal room, kill all the Heartless. Strike the door.

Synthesize with a red card, a green card, and the Key to Truth.

---CUTSCENE---

We're inside a house now. Alice runs off, and we see the Queen. She is about
to sentence you to death, then she forgets EVERYTHING. She doesn't know where
she is and all that. Lights keep flashing, then the Trickmaster appears.


  _______________________________________
//WONDERLAND MEMORY STEALER - TRICKMASTER\\
  ---------------------------------------
-------
ATTACKS
-------
Fire: He shoots a fireball at Sora.
Slam: He raises his hands and slams them for a shockwave.
Upswing: When you are attacking Trickmaster or are close, he'll sometimes
         swing his arms up to knock you away.

--------
STRATEGY
--------
Trickmaster is the simplest to fight in the whole game. Whenever you Card Break
one of his attacks, he falls over and leaves himself open for a flurry of 3 to
4 attacks. Also, whenever you Card Break, sometimes a Green Mickey 0 card will
fall down and you can use it. When used, it creates a table in the middle. Jump
on the table and you can use spells like Blizzard or Blizzaga to hit him.

He has two health bars, but that is no problem. After he's defeated he
dissapears and leaves you goodies and a card. Pick 'em up.

-

Afterwards, the Queen questions what they did, and Alice tricks the Queen into
thinking she gave them the orders to do that. She falls for it.

---Room 7---
ENEMIES: None
RECCOMENDED LEVEL: 19

Climb the rope, save, and go through the door.


_________________________
_____CASTLE OBLIVION_____CASOBL5

---CUTSCENE---

Sora wonders who that blonde haired girl was. Sora is thinking really hard of
what the name is, then Donald breaks his concentration telling him to come on.

---Floor 4---

Talk to Donald and Goofy then go to the stairs.

---CUTSCENE---

We see the girl drawing again. Then we see Sora and Co. Sora stops and shouts
that he remembers. He remembers that there was another girl on the island with
Kairi, Riku, and himself. They ask why he's remembering now, and he says that
its coming back to him in bits and pieces as they move on. He doesn't remember
her name yet.

[Note from the Author: It's like Axel said - To lose is to find. They are
losing memories, but finding more at the same time.]

---Floor 5---

Save, talk to the party, and go to the door. Choose Monstro as the location.


_________________
_____MONSTRO_____MONSTRO

---CUTSCENE---

Its purple and everything, yuck. Sora says everything is so springy and soft.
Then a voice speaks, Pinocchio appears. Jiminy is overjoyed. You follow Pinoke.
You also get the Key of Beginnings.

---Room 1---
ENEMIES: Air Soldier, Search Ghost, Tornado Step, Shadow, Green Requiem, Yellow
         Opera
RECCOMENDED LEVEL: 19

Kill all the Heartless. Strike the right door. Use a Calm Bounty card if you
have one.

---Treasure Room/Room 2---
ENEMIES: None/Same as previous
RECCOMENDED LEVEL: 20

If you're in the Treasure Room, use the chest. I learned Fire Raid here.
Strike the top door.

If you're in the normal room, kill the Heartless. Strike the top door.

Synthesize it with another Calm Bounty if you have one.

---Treasure Room 2/Room 3---
ENEMIES: None/Same as previous + Large Body
RECCOMENDED LEVEL: 20

Treasure Room: Use the chest and strike the left door.

Normal Room: Kill the Heartless and strike the left door.

Synthesize with yet another Calm Bounty if you have one.

---Treasure Room 3/Room 4---
ENEMIES: None/Same as previous
RECCOMENDED LEVEL: 20

Treasure Room: Use the chest and strike the top door.

Normal Room: Kill the Heartless and strike the top door.

Synthesize with a Calm Bounty AGAIN, if you have one.

---Treasure Room 4/Room 5---
ENEMIES: None/Same as previous
RECCOMENDED LEVEL: 20

Treasure Room: Use chest and strike the door.

Normal Room: Kill the Heartless and strike the door.

This time synthesize with a Moment's Reprieve.

---Save Room/Room 6---
ENEMIES: None/Same as previous
RECCOMENDED LEVEL: 20

Save Room: Save and backtrack all the way to Treasure Room 2/Room 3.

Normal Room: Kill the Heartless and backtrack to Treasure Room 2/Room 3.

---Treasure Room 2/Room 3---
ENEMIES: None/None now
RECCOMENDED LEVEL: 20

Strike the right door and use a Sleeping Darkness if you have one.

---Room 7---
ENEMIES: Air Soldier, Search Ghost, Tornado Step, Shadow, Green Requiem, Yellow
         Opera, Large Body
RECCOMENDED LEVEL: 20

Sneak past the enemies if you have used the Sleeping Darkness, or just sneak
attack them.

If its normal, just kill them all. Strike the right door.

You must synthesize this door with high number cards. That's why I took you
through those Treasure Rooms because you:

a) Would have the chance of getting more map cards from the chests

b) Most likely had low number Calm Bounty cards and stuff, which isn't needed
   for this room.

After reaching the value of 20 or more, use the Key of Beginnings.

---CUTSCENE---

Here we meet Gepetto. After much conversation, you're set off to find Pinoke
and you get the Key of Guidance.

---Room 7---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 20

Go back into Room 3, then down to Treasure Room/Room 2.

---Treasure Room/Room 2---
ENEMIES: None/None now
RECCOMENDED LEVEL: 21

Strike the bottom door. First use a red card, then a card of 5 or less, then
the Key of Guidance.

---CUTSCENE---

We see Pinnochio again. After some more conversation, the place starts to shake
and rumble. Pinnochio runs, then we see a boss. It turns out, Pinoke is trapped
inside this boss.


  ________________________________________
//TOXIC TRAPPING HEARTLESS - PARASITE CAGE\\
  ----------------------------------------
-------
ATTACKS
-------
Toxic Hazard: Not an attack, but if you touch the toxic liquid, you lose some
              health.
Toxic Slam: It slams its arms down to cause the platforms to fall in. Jump to
            avoid touching the liquid.
Body Smack: It holds itself up with its arms, and throws its body out at Sora.
Toxic Breath: Shoots a fume of toxic gas at Sora.

--------
STRATEGY
--------
Six words: SUMMONS REALLY HELP IN THIS BATTLE.

The Parasite Cage is hard to reach, even on a platform close to it. Attacking
it normally will cause Sora to fall off into the liquid. Summons of Simba,
Genie, and Cloud (when on a platform right beside it) will take it down in a
snap. Also, magic spells of Fire and Blizzard will serve it right too.

It having two health bars doesn't really help either, but you can suffice.
Keep using summons and magic, and never normal attack unless its necessary.

If you're lucky, you'll get a Green Mickey 0 card. Using this creates one
platform that moves with you, so you can get in close and unleash combos of
attacks.

Grab the goodies and the Parasite Cage card.

-

[Note from the Author: Isn't it odd, we beat the boss, yet only used the Key
of Guidance and Key of Beginnings? Where's the Key to Truth? Looks like this
place isn't over with yet.]

We see Sora trying to comfort the trapped Pinocchio. Pinocchio is able to break
free. Now we get the plan of making Monstro spit us out, and we get the Key to
Truth now.

---Treasure Room/Room 2---
ENEMIES: None/None now
RECCOMENDED LEVEL: 21

Go all the way back to Save Room/Room 6.

---Save Room/Room 6---
ENEMIES: None/None now
RECCOMENDED LEVEL: 21

Strike the door. Use a 0 card and the Key to Truth.

---CUTSCENE---

We're at a dead end. They're going to shake things up here, but they need
someone to fight. Luckily a lot of Shadows appear. Let's fight!

After the fight, pick up the Dumbo card.

Now the place shakes and rumbles again. Monstro sneezes and we're back where
Gepetto was. Gepetto and Pinocchio escaped from Monstro. Now we should too.

---Room 8---
ENEMIES: None
RECCOMENDED LEVEL: 21

Climb the bone ladder, save, and go through the door.


_________________________
_____CASTLE OBLIVION_____CASOBL6

---CUTSCENE---

We see the party again. Donald asks if Sora remember the girl now. Goofy
asks to tell them about her, so he explains:

"She was quiet...and almost always drawing pictures. While we were all swimming
at the beach, she'd draw a picture of it instead. Sometimes she drew us, too!
She was really good at it. I think sometimes Riku and I would fight over who
would get his picture drawn next. But one day, she was gone. Just like that. I
think our parents knew the reason. They might've even tried to explain it to
me. But I was little. I probably didn't understand what was happening. I
remember crying a little after she was gone. But that's it. I still can't
remember her name."

"Still, up until now you didn't remember any of that!"

Donald tries to cheer him up. Jiminy brings up an interesting thing:

"Anyone notice something odd? Sora's remembering things, instead of forgetting
them. Hmm... maybe forgetting things is the only way to reach the memories
buried deeper down."

"You mean you have to forget to remember?"

Goofy asks. Sora responds:

"So its like those black-robed guys said. Our most precious memories lie deep
in our hearts, out of reach. And all that stuff about finding being losing and
losing being finding... I didn't get it at first but maybe this is what they
were talking about."

They talk some more, then go off.

---Floor 5---

Talk to Goofy and Donald, then go to the stairs.

---CUTSCENE---

We see Larxene and Axel talking again. Axel asks if its time for another round.
Larxene says only if its her time to play. Axel throws her a card. He says
their job is to deliver him in one piece. She asks if she can't have her way
first. He tells her not to break him, and she asks if he's soft. He says that
Sora is one of them, and they talk a little more.

We see the party. They talk a little more, then off again.

---Floor 6---

Save, talk to the party, and go to the door. Halloween Town is the last world.


________________________
_____HALLOWEEN TOWN_____HALTOW

---CUTSCENE---

The party talks some, and we meet Jack Skellington. They talk some, then Jack
says there's a problem in town. Sora asks what problem. Jack responds:

"Like this!"

and throws his arm out, making Heartless appear.

After the fight, Donald complains to Jack. Jack says he didn't call them, in
fact, he'd like to get rid of them. Jack runs off and you need to follow him.
You will learn Terror and get the Key of Beginnings.

---Room 1---
ENEMIES: Shadow, Wight Knight, Gargoyle, Creeper Plant, Search Ghost
RECCOMENDED LEVEL: 21

Kill all the Heartless and strike the door. Synthesize it with a Black Room
card if you have one.

---Black Room/Room 2---
ENEMIES: Black Fungus/Same as previous
RECCOMENDED LEVEL: 21

Black Room: Run past all the fungus. Strike the right door.

Normal Room: Kill all the Heartless. Strike the right door.

Synthesize with a Moogle Room if you have one.

---Moogle Room/Room 3---
ENEMIES: None/Same as previous
RECCOMENDED LEVEL: 21

Moogle Room: Use the shop and strike the right door.

Normal Room: Kill the Heartless and strike the right door.

Synthesize with a Calm Bounty if you have one.

---Treasure Room/Room 4---
ENEMIES: None/Same as previous
RECCOMENDED LEVEL: 21

Treasure Room: Use the chest and strike the door.

Normal Room: Kill the Heartless and strike the door.

Synthesize with a Moment's Reprieve if you have one.

---Save Room/Room 5---
ENEMIES: None/Same as previous
RECCOMENDED LEVEL: 21

Save Room: Save and backtrack all the way to Black Room/Room 2.

Normal Room: Kill the Heartless and backtrack all the way to Black Room/Room 2.

---Black Room/Room 2---
ENEMIES: Black Fungus/None now
RECCOMENDED LEVEL: 21

Black Room: Run past the fungus and strike the top door.

Normal Room: Strike the top door.

Synthesize with Calm Bounty if you have one.

---Treasure Room 2/Room 6---
ENEMIES: None/Same as previous
RECCOMENDED LEVEL: 21

Treasure Room: Use the chest and strike the top door.

Normal Room: Kill the Heartless and strike the top door.

Synthesize with a normal card 5 or up.

---Room 7---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 21

Kill all the Heartless. Strike the door and use a Calm Bounty card again.

---Treasure Room 3/Room 8---
ENEMIES: None/Same as previous
RECCOMENDED LEVEL: 22

Treasure Room: Use the chest and backtrack to Treasure Room 2/Room 6.

Normal Room: Kill the Heartless and backtrack to Treasure Roon 2/Room 6.

---Treasure Room 2/Room 6---
ENEMIES: None/None now
RECCOMENDED LEVEL: 22

Strike the left door. First use a 3 card, then a 4 card, then the Key of
Beginnings.

---CUTSCENE---

We meet Dr. Finkelstein. A lot more conversation goes on and then we're off to
find Sally. You also get the Key of Guidance.

---Room 1---
ENEMIES: None now
RECCOMENDED LEVEL: 22

Go all the way back to Treasure Room 3/Room 8.

---Treasure Room 3/Room 8---
ENEMIES: None/None now
RECCOMENDED LEVEL: 22

Strike the door. First use a 6 card, then a 7 card, then the Key of Guidance.

---CUTSCENE---

After we meet Sally and talk a lot more, someone else speaks. Oogie Boogie
runs out and steals the potion. He makes a big threat, then runs off.

---Treasure Room 2/Room 6---
ENEMIES: None/None now
RECCOMENDED LEVEL: 22

Go all the way back to Save Room/Room 5.

---Save Room/Room 5---
ENEMIES: None/None now
RECCOMENDED LEVEL: 22

Strike the bottom door. Synthesize with a red 3 or less card, then get to a
value of 30 using only green cards, then the Key to Truth. Again, we used
the other cards so we could save up for here.

---CUTSCENE---

We confront Oogie Boogie. He drinks the potion and says he can awaken his
true memories, but something goes wrong. He says to get back and to stay away.


  ______________________________________
//CREEP OF HALLOWEEN TOWN - OOGIE BOOGIE\\
  --------------------------------------
-------
ATTACKS
-------
Roll Dice: He rolls the dice to determine an attack.
Blade Roll: A spinning green sawblade bounces around.
Blade Legs: Sharp pointy blade-like legs stomp around.
Recover: He heals himself. 
Summon: He summons enemies to attack.

--------
STRATEGY
--------
Oogie Boogie is very easy to cope with. When he drops the dice down, Card Break
and attack them. After destroying one, stop. The gates will lower, then he
goes for more dice. Repeat until the gate is down. After which, jump up and
unleash your best attacks on him. Soon the gates come back up and you are
pushed back down. Keep attacking the dice.

If you're lucky, you'll get a Green Mickey 0 card. Using it stops any attacks
in progress or about to happen, and lowers the gates all the way. Take this
time to unleash more fury.

After his health is gone, he dissapears. Pick up the EXP and Oogie Boogie in
the form of a card.

-

We see Oogie didn't drink all of the potion. After much talk and happenings,
we learn that apparently when true memories are awakened, it causes the body
to malfunction and something unpredictable happens. Sora asks what'll happen
when his memories awaken, and the Doctor says probably something more terrible.
Jack asks if the Doctor's theory scares Sora. He agrees, and asks why. Jack
says that fear and insecurity are signs of a strong heart.

---Room 9---
ENEMIES: None
RECCOMENDED LEVEL: 23

Go up the ladder, save, and go through the door.


_________________________
_____CASTLE OBLIVION_____CASOBL7

---CUTSCENE---

We meet Larxene in person now. After a quick introduction, she tells Sora that
the bad guys are holding the forgotten girl deep in the castle. She tells him
that he has to save her, but there's a catch. She does a flashing through
movement like she did earlier, when she was under the hood, but this time it
hurts Sora. He falls and we see a cinema of the star necklace falling off.

She's a bad guy, and they have to go through her. Then, Sora asks what it is.
Larxene tells him to remember, and he starts to remember the girl's name. Her
name is Namine. Larxene calls him heartless for forgetting the girl's name. She
gets ready to smash the necklace, and Sora stands up to fight. He knocks her
away and says its precious to him. Larxene disagrees, telling him moments ago
he didn't know what it means.


  _____________________________
//ORGANIZATION MEMBER - LARXENE\\
  -----------------------------
-------
ATTACKS
-------
Normal Combo: Larxene continously attacks Sora.
Nail Strike: She throws the nails she's carrying at Sora, which grow huge and
             hurt a lot.
Thundaga: She casts Thundaga.
Sleight - Lightning Bolt: A lightning bolt picks Sora ups in the air and stuns
                          him. It drains his health until Larxene stops the
                          move and drops him. You are stunned until you recover
                          or she attacks again.
                          NOTE: This CAN be evaded. Right when she points her
                                finger, Dodge Roll behind her.
Use Item Card: She uses Item Cards to aid her.

--------
STRATEGY
--------
Larxene is a rough boss. You must attack her at any open time. Try your best
to prevent her from using Lightning Bolt, it really hurts a lot. Try to avoid
her Nail Strike too. Whenever she is refilling, attack. And whenever she is
about to attack, try to use a Card Break. Sleights like Strike Raid, Fire Raid,
and Blizzard Raid work really well here. So do Summons like Genie, Cloud, and
Simba.

She has two health bars so its a long fight. Whatever you do, try to stop her
from doing Lightning Bolt, it is EDIT: avoidable! [See above]

Keep attacking and using combos until you win.

She will dissapear after the fight and leave behind the Thunder card. Be sure
to get any Sleights if you level up.

-

After the fight, Larxene calls you a heartless hero, and Sora asks who asked
her. She asks if it hurts 'cause its true and to grow up. She asks if he's
gonna be a baby to play with these - she tosses more cards. She tells him to
say thank you, and ta-ta. She leaves.

Sora states that he hates her and that its not fair that she made him remember.
He says that Namine is too special for that. We receive more "world cards" and
we're off.

---Floor 6---

Talk to everyone and go to the stairs.

---CUTSCENE---

We see Larxene back with Axel, and she tells him she threw the battle. He
responds:

"Throwing the battle? Looks to me like you plain old lost the battle."

She is infuriated and complains, but is cut off. Someone speaks and tells
Larxene that it was an ungainly performance. Another man walks in, by the
name of Vexen. He's an Organization scientist. He says he wants to experiment
with Sora to clear his doubts of Sora being a hero. Axel tells him to do as he
wants, but to drop the act, as testing Sora is just an excuse to test Vexen's
little follower. Vexen calls whatever it is a product of his research, and
Larxene calls it a toy. Vexen says he's wasting his time. Axel gives Vexen a
card, and they say more to each other. Vexen turns to leave, and we see the
screen scroll down a little to reveal the silver hair of a person walking
towards Vexen, who is undoubtedly Riku.

We see Sora rushing ahead of the party, and he says that they have to rescue
Namine.

---Floor 7---

Save, talk to the party, and go to the door. Choose Atlantica as the location.


___________________
_____ATLANTICA_____ATLICA

---CUTSCENE---

We meet Ariel who doesn't even introduce herself. She says if anyone asks, the
party didn't see her. We see something sparkle on her neck, and she swims off.
We get the Key of Beginnings.

---Room 1---
ENEMIES: Aquatank, Screwdiver, Sea Neon, Search Ghost, Darkball
RECCOMENDED LEVEL: 24

Kill the Heartless as usual. The Darkballs are here, whom are the black/purple
floating balls that you met at Hollow Bastion and the End of the World in
Kingdom Hearts. Strike the door. Synthesize with a card value of 1 or more.

---Room 2---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 25

Kill the Heartless. Strike the bottom door and use a card of 7 or more.

---Room 3---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 25

Kill the Heartless and strike the left door. Use a red card and the Key of
Beginnings.

---CUTSCENE---

We meet Sebastian and he speaks that someone stole the King's Trident. A lot
more talking, then we're off with the Key of Guidance. We have to find Ariel
because she stole it to give it to Ursula.

---Room 4---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 25

Kill the Heartless and take the left door. Synthesize it with something of 5
or more.

---Room 5---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 27

Kill the Heartless and take the left door, synthesizing with 5 or more.

---Room 6---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 27

Kill the Heartless here too. We'll need to come back later with the Key to
Truth. Go back to Room 5.

---Room 5---
ENEMIES: None now
RECCOMENDED LEVEL: 29

Synthesize the bottom door with a card of 5 or more, but preferable a Moment's
Reprieve if you have it.

---Save Room/Room 7---
ENEMIES: None/Same as previous
RECCOMENDED LEVEL: 29

Save Room: Save and go back out.

Normal Room: Battle the Heartless and go back out.

---Room 5---
ENEMIES: None now
RECCOMENDED LEVEL: 29

Go to the top door and synthesize it with a Calm Bounty if you have it.

---Treasure Room/Room 8---
ENEMIES: None/Same as previous
RECCOMENDED LEVEL: 29

Treasure Room: Use the chest and go out.

Normal Room: Kill the Heartless and go out.

---Room 5---
ENEMIES: None now
RECCOMENDED LEVEL: 29

Go back through the right door.

---Room 4---
ENEMIES: None now
RECCOMENDED LEVEL: 29

Here's an optional path if you have a Key to Rewards card. Hit the top door
and give it cards to make 30. Then use the Key to Rewards.

NOTE: The Key to Rewards card is dropped randomly by enemies in battle.

---OPTIONAL: Reward Room---
ENEMIES: None
RECCOMENDED LEVEL: 29

Use the chest, which here I learned Quake from it. Now go back out.

---Room 4---
ENEMIES: None now
RECCOMENDED LEVEL: 29

Go out the right door now.

---Room 2---
ENEMIES: None now
RECCOMENDED LEVEL: 29

Strike the top door. Synthesize with a card value of 7 or up.

---Room 9---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 29

Kill all the Heartless then strike the door. Synthesize with a green card
and the Key of Guidance.

---CUTSCENE---

We see Ariel again, talking about what happened. Ursula comes in and more of
this plot is unwravelled. Ursula leaves and the party offers their support.
We get the Key to Truth and are set off.

---Room 1---
ENEMIES: None now
RECCOMENDED LEVEL: 29

Travel all the way to the end to Room 6, saving on the way if you turned Room 7
into a Save Room.

---Room 6---
ENEMIES: None now
RECCOMENDED LEVEL: 29

Strike the left door and synthesize with a blue card plus the Key to Truth.

---CUTSCENE---

We meet Ursula, and after much MUCH more talking, Ariel gives up the Trident.
Ursula actually releases Flounder, but uses the Trident to grow super huge.
Time to fight.


  __________________
//SEA WITCH - URSULA\\
  ------------------
-------
ATTACKS
-------
Thunder: Ursula casts Thunder.
Confused Bubbles: She blows bubbles which take off health and make you
                  confused so your directional controls are reversed.
Lightning Mouth: She shoots a big ray of lightning from her mouth.

--------
STRATEGY
--------
This fight is pure ease. Card Break to stop either of her attacks. All you have
to do is take out a tentacle, then she stops attacking. Jump up and combo her
ugly face. Soon after, the tentacle will Card Break and come back up. Just take
it out again, or take out a different one. Every once in a while, she moves
around so just keep attacking but moving with her.

If you get a Green Mickey 0 card, it lowers her down for a temporary time so
you can beat her face in. Keep attacking and using combos to finish this in no
time.

After her defeat, she dissapears. Pick up the EXP and the card.

-

A lot more talking goes on now, then we leave.

---Room 10---
ENEMIES: None
RECCOMENDED LEVEL: 30

Climb the ladder, save, and go through the door.


_________________________
_____CASTLE OBLIVION_____CASOBL8

---CUTSCENE---

The party comes back to the castle to meet a long lost friend. Riku is here.
Riku gripes and asks Sora to let him know if he's getting in the way of
something more important than reuniting with him. Sora tries to disagree, but
Riku doesn't listen. He says that Sora probably forgot all about him. Sora
asks if he's crazy. He tells him that he came out here to find Riku. Riku says
that its not that anymore, now Sora wants to find Namine. He says that Sora
doesn't care about him anymore than he cares about Namine's feelings. Sora asks
what that means, and Riku asks if he ever gave a thought about it. He says that
just because Sora wants to see Namine doesn't mean it goes both ways. Sora says
that's funny, unconvincingly. Riku asks who's joking. He says that Namine
doesn't even want to look at Sora.

Sora asks why, and Riku tells him to ask his memories. Riku says if Sora even
bothered to remember her reason for leaving the islands. Sora asks if he did
something. Riku is quiet, and Sora says his name. Riku tells Sora to go home
and that he can take care of Namine. He says that anyone who goes near Namine -
then he makes a movement, the screen flashes, and he's Dark Riku. The way he
was when Ansem was controlling him, with his purple, black, and Heartless
symbolled suit. He even has a blade with him. - goes through him.

Sora asks what his problem is. Riku asks when Sora has ever cared about him. He
says that Namine isn't the only one sick of Sora. Sora tells Riku to stop, but
he doesn't listen.


  ______________________________________
//EVIL FORM OF A LOST FRIEND - DARK RIKU\\
  --------------------------------------
-------
ATTACKS
-------
Normal Attacks: Dark Riku attacks normally with his blade.
Spin Slash: He spins and swings his blade to knock Sora back.
Use Item Cards: He uses Item Cards to aid him.
Jump Slash: He jumps up in the air and slams the blade down on Sora.
Combo: He uses normal attack combos which actually hurt a lot.

--------
STRATEGY
--------
Dark Riku is a very tough opponent. He isn't the true Riku, but he's hard. To
defeat him, as usual you MUST use a lot of Card Breaks. Attack him whenever he
stops moving. Attack him when he is refilling. There are no major attacks to
worry about other than his combos, which hurt a lot as mentioned above.

Summons and Enemy Cards like Darkball, Jafar, and Parasite Cage help too. Keep
using combo attacks and stocked spells like Firaga and Blizzaga. Keep at it
until he has lost. He has two health bars so it might take a while. One stocked
attack that REALLY REALLY HELPS, is stocking three Clouds to use Omnislash.
That takes CHUNKS out of his health for every hit.

After his health is down, grab the goodies and you'll most likely level up, and
grab the dropped Aero card.

-

When he's defeated, Riku stops, then runs off. Sora begs for him to come back,
but to no avail.

---Floor 7---

Talk to the party then go up.

---CUTSCENE---

Sora screams for Riku to come out. The party asks if Sora is alright. He says
to forget about him, and he wants to know what happened to Riku. Jiminy says
its almost as if the Heartless are controlling him again. Sora says that Ansem
got him once, but Ansem is no more now. Sora says they saw to that. Goofy
wonders what is wrong then. Donald spurs up a thought, and asks if King Mickey
was supposed to be with Riku. He says if something happened to Riku, the king
may be in danger. Sora says yeah, but is depressed. Jiminy tells him that Riku
is still his friend, that's no mistake. Sora asks if he's sure

Jiminy says that Riku said some horrible things back there, but not to forget -
they're in Castle Oblivion. People lose their memory a bit at a time, and that
Riku forgot that they were friends, probably. Jiminy says that'd be his guess,
so instead of being sad, they should try to make him remember. Sora says that's
ok, and Donald tells him the Keyblade Master shouldn't sound like that, so Sora
does a funny 'being the hero' saying, and we're off.

---Floor 8---

Save, talk to the party, and go to the door. We'll slightly go off the path of
places the game is already saying to go to, and we'll go to 100 Acre Wood.


_______________________
_____100 Acre Wood_____ACROOD

---CUTSCENE---

We meet Winnie the Pooh, and after a long talk, we have to do a minigame. We
have to help Pooh find his friends. Use R to Call Pooh over to you.

-

EMAIL w/ grammar correctionsFROM "JOEY KLINE":

1. If you lead Pooh to the hole with footprints, you'll find Roo.

2. Lead Pooh to the beehive by Eeyore. Hit it some times and Pooh will free
Eeyore's tail.

-

EMAIL w/ grammar corrections FROM "JONATHAN HA":

1. To get Rabbit, you must first get Pooh on the wagon. Pooh will do this
automatically. Then, jump on the wagon with Sora. It will break. Next, go to
the end and whack all the poles down. Soon, cabbage will start falling. Hit(?)
them and they will get in a pirimend(what?). Then Rabbit will come.

2. Get Pooh to ride the balloons. Owl will find him.

3. By Tigger, get Pooh on a stump. Then get Sora onto the one clockwise from
Pooh's. Call him and he will jump to yours. Just to the next one in a clockwise
direction and call him again. Jump again, and keep repeating that until Tigger
will talk to you.

-

Now, first off go forward and call Pooh. Talk to Rabbit, then call Pooh over to
eat the honey. Now go forward again and call Pooh. Lead him in front of Piglet
and watch the cutscene. You will learn Confuse. Now keep going forward, calling
Pooh. Lead him to the honey here. Now keep going on. Lead him on to the next
honey, then to Tigger. No cutscene here, so keep going on. Lead him to the
honey, then keep going. Lead him to more honey, then on and on. Finally, get
to the log in the ground at the end. You'll see a cutscene, then obtain Bambi.
Save the game.


_________________________
_____CASTLE OBLIVION_____CASOBL9

---CUTSCENE---

We see Dark Riku again. A lot of talking goes on again, and Sora asks why he
won't come home because Kairi wants to see him. Riku says that he told Sora
back at Kingdom Hearts, when they sealed the door to darkness, to take care of
Kairi. Riku tells him to give it up, he's not going back. Sora asks about his
other friends. Riku tells Sora he can have him, and that he forgot about those
losers a long time ago. Sora tells Riku to listen to himself, and Riku asks
Sora about himself. He asks if Sora remembers what they all look like.

Sora says he does, but stops. He can't. Riku tells him not to feel bad, as that
is what the castle does if you stay too long. He says you forget all the
useless stuff and remember for the first time what really matters. Riku says
he remembered the most important thing to him: that he's staying to protect
Namine and nothing else matters.

Sora thinks, then asks Riku if he can jog his memory, and draws his Keyblade
once again. Riku tells him to go ahead and try.


  ______________________________________
//EVIL FORM OF A LOST FRIEND - DARK RIKU\\
  --------------------------------------
-------
ATTACKS
-------
Normal Attacks: Dark Riku attacks normally with his blade.
Spin Slash: He spins and swings his blade to knock Sora back.
Use Item Cards: He uses Item Cards to aid him.
Jump Slash: He jumps up in the air and slams the blade down on Sora.
Combo: He uses normal attack combos which actually hurt a lot.
Sleight - Dark Firaga: He shoots a ball of dark, yet white, fire at Sora.

--------
STRATEGY
--------
Dark Riku is no different than the last fight, except he has a Sleight move now
which is called Dark Firaga. He shoots a ball of dark fire at Sora, yet the
dark ball is white. Anyway, just avoid it, and try to stop it since that hurts
too.

He still has two health bars so it shouldn't be a problem. Do exactly what you
chose to do last time, except tweak it for some preventative moves for his
Dark Firaga, and don't forget to Card Break a lot. Be careful when attacking
this time though, Dark Riku will Card Break a lot more often this round. Again,
the stocked combo of three Clouds to make Omnislash works real well here. One
final note is that if you have the Sleight move Blitz, use it. Stock three
different Keyblade card types and you'll attack Dark Riku strongly in 3 times
in a row, which usually never miss.

-

After he's defeated, grab the goodies. He will tell you too bad, and that
nothing is coming back to him. He tells Sora to hit a little harder, and Sora
says that's enough. He tells Riku to stop, and let them both save Namine. Riku
says that's so like Sora, trying to worm his way into Riku's heart. Sora asks
when he did that. Riku tells him he probably forgot. He says it never mattered
to Sora how Riku felt. He runs off, and Sora says that he won't let Riku push
him away. You'll learn Warpinator, 

---Floor 8---

Talk and take the stairs.

---CUTSCENE---

We see Axel talking to Namine. He says he knows how she feels. He tells her
not to get her hopes up, and that nobodies can't be somebodies. He tells her
to think, and that he's sure there's SOMETHING that she can do. She is silent.

We see the party, and Sora is depressed again. He says that Riku and he want
the same things so he doesn't understand why they fight. Donald tries to cheer
him up. He says that they are inseperable: Sora, Riku, and Kai... he can't
remember Kairi's name. Jiminy says that their memories are fading fast. He
tells them to hurry. Sora says they're probably right, himself, Riku, and
Namine. He's forgotten Kairi.

---Floor 9---

Save, talk, and take the door. Set ship for Never Land.


____________________
_____NEVER LAND_____NEVLAND

---CUTSCENE---

They talk some, then the party follows Tinkerbell. We get the Key of Beginnings
again.

---Room 1---
ENEMIES: Shadow, Pirate, Air Pirate, Crescendo, Darkball
RECCOMENDED LEVEL: 32

Kill the Heartless, the usual. Strike the door and synthesize with 1 or more.

---Room 2---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 33

Kill all the Heartless and strike the door. Synthesize with a Moogle Room card
if you have one.

---Moogle Room/Room 3---
ENEMIES: None/Same as previous
RECCOMENDED LEVEL: 33

Moogle Room: Talk to the Moogle, get a pack, trade/buy cards. Strike the right
door.

Normal Room: Kill the Heartless. Strike the right door.

Synthesize with a Moment's Reprieve if you have one.

---Save Room/Room 4---
ENEMIES: None/Same as previous
RECCOMENDED LEVEL: 33

Save Room: Save the game. Strike the top door.

Normal Room: Kill the Heartless. Strike the top door.

Synthesize with 7 or more.

---Room 5---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 33

Kill all the Heartless. Strike the top door.

---Room 6---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 34

Kill all the Heartless. Now, this next door is optional. Strike it, then
synthesize it with a blue card of the value 2, and if you have it, a Key to
Rewards. I didn't go in so it'll be a surprise if you do.

Go back out to Save Room/Room 4.

---Save Room/Room 4---
ENEMIES: None/None now
RECCOMENDED LEVEL: 34

Strike the bottom door and synthesize with 7 or more.

---Room 7---
ENEMIES: None/None now
RECCOMENDED LEVEL: 34

Kill all the Heartless. Strike the door and synthesize with 8 or more.

---Room 8---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 35

Kill all the Heartless. Backtrack all the way to Moogle Room/Room 3.

---Moogle Room/Room 3---
ENEMIES: None/None now
RECCOMENDED LEVEL: 35

Strike the top door and synthesize with 6 or more.

---Room 9---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 35

Kill all the Heartless again. Strike the door and use a card of 1 or more.

---Room 10---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 36

Kill the Heartless. Strike the door and use a red card plus the Key of
Beginnings.

---CUTSCENE---

A lot more talking and we meet Peter Pan. The party is accused of being pirates
and Donald disagrees. He says that there are here for umm... the party can't
remember why they have come to the castle anymore! A lot more talking and we're
off with the Key of Guidance.

---Room 10---
ENEMIES: None now
RECCOMENDED LEVEL: 36

Backtrack all the way to Room 8.

---Room 8---
ENEMIES: None now
RECCOMENDED LEVEL: 36

Use a 9 card and the Key of Guidance after striking the door.

---CUTSCENE---

We meet Wendy, Peter's friend. A lot more talk, Wendy tells Peter she wants to
go home. Peter loses his temper and leaves Wendy and the party alone with
Tinkerbell. We leave Wendy with Tinkerbell and get the Key to Truth.

---Room 8---
ENEMIES: None now
RECCOMENDED LEVEL: 36

Backtrack to Moogle Room/Room 3, saving along the way if you decided to make
Room 4 a Save Room.

---Moogle Room/Room 3---
ENEMIES: None/None now
RECCOMENDED LEVEL: 36

Strike the only door left. Synthesize with a 1 card and the Key to Truth.

---CUTSCENE---

We're out on deck. Captain Hook jumps out and starts yelling at the party. He
has taken Wendy and she is on the walking plank. Hook says its part of his plan
to lure Peter and out Peter comes. He rescues Wendy and we fight Hook.


  _______________________________
//FAIRYTALE PIRATE - CAPTAIN HOOK\\
  -------------------------------
-------
ATTACKS
-------
Swash Buckling: Captain Hook just normally attacks with his sword.
Surprise: He throws an exploding present at Sora.
Sleight - Rush & Present: He launches numerous exploding presents at
                                  Sora.
Sleight - Combo & Present: He does a long string of attacks on Sora and knocks
                           him in the air. When he lands, he drops a ring of
                           exploding presents on him.

--------
STRATEGY
--------
Captain Hook is pretty tough. Though he's tough, he is simple to beat. Just
use combos, summons, magic spell stocks like Firaga and Thundaga, stock summons
like three Clouds to make Omnislash, and Sleights like three different type of
Keyblade attack cards to make a Blitz.

Hook has a little pinch of a second health bar, so he's easy to beat. The only
main worry is his Combo & Present move, and the boat rocking back and forth. Do
what I said and he should be done for. After that's over, grab his card and
if you leveled up, choose Sleight. If you're lucky, then you'll probably learn
Ars Arcanum.

-

More talking goes on, you'll get the Tinker Bell card.

---Room 11---
ENEMIES: None
RECCOMENDED LEVEL: 37

Climb the ladder, save, and through the door.


_________________________
_____CASTLE OBLIVION_____CASOBL10

---CUTSCENE---

The party arrives and expects Riku, but he's not here.

---Floor 9---

Talk to everyone then go up.

---CUTSCENE---

We see Vexen, Larxene, and Axel. Larxene tells Vexen that it looks like Riku
isn't taking orders anymore. Axel says to give Vexen the benefit of the doubt,
and maybe Riku is hiding to lure Sora in further. Larxene apologizes. She says
she's used to his experiments being funny. Vexen is enraged and tells her to
shut up, and calls her conniving. He is cut off by yet ANOTHER Organization
member, Marluxia. Notice all the X's in the names? Marluxia tells Vexen not to
dissapoint them again. Vexen says that Marluxia, or No. 11, presumes too much.

Vexen says that he, No. 4, will not stand for snide remarks. Marluxia disagrees
and says Namine was entrusted to him. He says to defy him is to defy the
Organization. Marluxia says he will report this failure to the Superior. Vexen
pleads not to do it, and Marluxia says he won't, under one condition: Vexen
gets rid of Sora personally. Vexen asks why, and Marluxia tells him to just do
it. Axel tells Marluxia that Vexen WILL do it, since he has no choice. Marluxia
says that neither do they.

He walks over to Namine. He asks her what to do as her hero is about to be
wiped out. He thens says that he made a promise to her, "didn't he?" She lights
up, and says "yes."

We see the party. Jiminy says that they've lost 10 floors of memories, and that
they can still turn back. Sora says that he made a promise. He says that when
they were little, he promised Namine that he'd always keep her safe. Its
another memory he just got. He says he can make up for forgetting by keeping
it.

---Floor 10---

Save, talk, and go to the door. Choose our final destination, Hollow Bastion.



________________________
_____HOLLOW BASTION_____HOLBAST

---CUTSCENE---

We see Belle and Beast talking. Something is wrong with Belle and she tells
Beast she is staying with Maleficent. She goes away. The party tries to
comfort Beast, but he leaves. We get the Key of Beginnings.

---Room 1---
ENEMIES: Wyvern, Wizard, Darkball, Shadow, Defender
RECCOMENDED LEVEL: 37

Kill all the Heartless or run. The Defenders are the toughest Heartless in the
whole game. Strike the top door. I am now saying to use this room as a Save
Room. It is a NEED for this level. Synthesize with a Moment's Reprieve.

---Save Room---
ENEMIES: None
RECCOMENDED LEVEL: 37

Save and head back out.

---Room 1---
ENEMIES: None now
RECCOMENDED LEVEL: 37

Take the left door. Synthesize with 1 or more.

---Room 2---
ENEMIES: Same as previous + Tornade Step
RECCOMENDED LEVEL: 37

Kill or run again. Forget the bottom door, its an extra room. Take the left
door, and use a 1 or more card on it.

---Room 3---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 38

Kill or run, whichever you choose. Strike the right door and make it a Moogle
Room.

---Moogle Room---
ENEMIES: None
RECCOMENDED LEVEL: 38

Take the top door, make it a Black Room. Trust me, you're strong enough for the
boss and probably don't want to fight the annoying Defenders.

---Black Room---
ENEMIES: Black Fungus
RECCOMENDED LEVEL: 38

Evade the fungus. Take the left door and make the next room a White Room.

---White Room---
ENEMIES: White Mushrooms
RECCOMENDED LEVEL: 38

Go back to Room 3.

---Room 3---
ENEMIES: Same as previous/None now
RECCOMENDED LEVEL: 38

Fight the Heartless if there's any, or don't. I don't care. Take the left door
and synthesize with a normal 6 or more.

---Room 4---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 38

Kill them or run. Take the bottom door. Synthesize with a 7 or more.

---Room 5---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 38

Kill them, I reccomend you do here. If you get to Level 39, then just kill any
more Heartless lying around the in the previous rooms. It'll help, because for
some reason, after opening this room, the Defenders get stupid and are easier
to fool and defeat.

Strike the door. Use a blue card, 3 or less card, and the Key of Beginnings.

---CUTSCENE---

We meet Belle. A lot more talking and we hide. We see Maleficent and her and
Belle talk. Maleficent dissapears and takes Belle. Off with the Key of Guidance
we go!

---Room 6---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 39

See, we spared some cards when we didn't unlock this door from Room 4. Kill
the Heartless and go back out.

---Room 4---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 40

Go right once, then go up into the Moogle Room. Synthesize the door with a
green card, a 7 or more, and the Key of Guidance.

---CUTSCENE---

We see Maleficent trying to make Belle call Beast so he can fall for the trap.
As usual the party comes to the rescue. But then we see that Beast is here. But
Belle tells him to leave and that she doesn't wish to see his face, only so he
won't get hurt, but he does, not physically but emotionally. He explains why he
is the way he is, and his background story. He tells Belle that he won't leave.
He says to consider it his final selfish act. Maleficent then says that Beast's
heart is more pure than Belle's and that she will claim his instead. Belle
tells her not to. She runs in front of the attack. She turns into a heart,
which floats into Maleficent's scepter. She dissapears. The party offers their
help. The Key to Truth is ours.

---Save Room---
ENEMIES: None
RECCOMENDED LEVEL: 40

Go back to Moogle Room then continue all the way to the last room in the path,
the White Room.

---White Room---
ENEMIES: White Mushrooms
RECCOMENDED LEVEL: 40

Strike the door. Use a red card, a 0 card, and the Key to Truth.

---CUTSCENE---

We meet Maleficent and we talk more. She turns to a dragon form and attacks.


  _________________________________
//EVIL FAIRYTALE WITCH - MALEFICENT\\
  ---------------------------------
-------
ATTACKS
-------
Stomp: Maleficent stomps and makes a shockwave.
Lunge: She launches her head at you to attack.
Fire: She breathes green fire which spreads on the ground.

--------
STRATEGY
--------
Maleficent isn't too hard. You can win with normal attacks. Avoid her attempts
to kill you, and keep doing combos. She has a tiny pinch of a third health bar
but don't fret, you can still win easily. Keep attacking, and use stocked
Sleights and summon combos.

Green Mickey 0 cards create a little pillar for you to stand on to reach her
head.

After winning, grab the card and the EXP.

-

Belle comes back to us, and we talk more.

---Room 7---
ENEMIES: None
RECCOMENDED LEVEL: 40

Climb the ladder, save, and go on.



_________________________
_____CASTLE OBLIVION_____CASOBL11

---CUTSCENE---

The party meets Vexen. Sora asks why he is controlling Riku, and Vexen says he
sees no need in telling Sora, since he'll be dead soon anyway. So it is Vexen
who's making Riku evil...


  ___________________
//THE ICE MAN - VEXEN\\
  -------------------
-------
ATTACKS
-------
Attack: Vexen slashes Sora with his spiked shield.
Blizzard: He casts Blizzard on Sora.
Sleight - Freeze: He freezes Sora and he constantly loses health while frozen.
Sleight - Diamond Dust: He makes a big blizzard of ice appear.
Sleight - Iceneedles: Pillars of ice spike from the ground and follow you in
                      a path.

--------
STRATEGY
--------
Vexen is a pain. Mainly the only worry is his shield. He is guarding almost all
the fight and has two health bars. The only times he's open is RIGHT after an
attack, refilling, and behind him. Just constantly get behind him and unleash
combos. The stocked combo of three Clouds to make Omnislash works well again.

After he's gone, grab the Mega-Ether.

-

He says that it was a splendid fight. Vexen tells that he delved deep into
Sora's memory during the fight. He created a new world card from it. He says
that if Sora wishes to REALLY fight him, use the card and fight him in the
world. He says the world is made from memories locked in the other side of
Sora's heart, and he vanishes.

---Floor 10---

Talk and go up.

---CUTSCENE---

We see Axel, Marluxia, and Larxene. Larxene asks if Vexen really lost it. She
says he did something very rash. She asks Axel what is next, and says that the
show is over if Sora finds out about the other side. Axel says that if he
passes through without catching on then they can patch things up later.
Marluxia says to let Namine handle it, then says that Axel knows what to do.
Axel says he doesn't, and Marluxia says to get rid of the traitor. Axel says
its done.

The party talks about the card and we go on.

---Floor 11---

Save, talk, and go to the stairs. We see a new world...


_______________________
_____TWILIGHT TOWN_____TWITOW

---CUTSCENE---

The party talks about where they are, and the story unwravels a little.

---Room 1---
ENEMIES: Super Strong Versions of - Shadow, Soldier, Air Soldier
RECCOMENDED LEVEL: 41

Kill the stronger Heartless. Synthesize the door with a 1 or more.

---Room 2---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 42

Kill the Heartless. Synthesize the bottom door with a Moogle Room.

---Moogle Room/Room 3---
ENEMIES: None/Same as previous
RECCOMENDED LEVEL: 42

Moogle Room: Use it and strike the door.

Normal Room: Kill the Heartless and strike the door.

Synthesize with an 8 or more.

---Room 4---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 42

Skip all the Heartless, there's a lot. Strike the door and use a 9 or more
card.

---Room 5---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 42

Kill the Heartless. Go back to Room 2.

---Room 2---
ENEMIES: None now
RECCOMENDED LEVEL: 43

Strike the top door, synthesize with 7 or more.

---Room 6---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 43

Fight and strike the top door. Synthesize with a 1 or more.

---Room 7---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 43

Fight the Heartless and strike the door. Synthesize with:

1 value 5 or more card, 1 value 5 or less card, 1 blue card, and the Key of
Beginnings.

---CUTSCENE---

We see the party outside a mansion. Sora says that the place feels familiar.
We talk more and Vexen appears. He asks if his memories of Namine are more
real than the feelings of familiarity here, or vice versa. He says Namine.
Vexen talks more, and says Sora is bound by the chains of memory, and that the
other side of his heart knows this place. He says that if Sora refuses to
believe it, he might as well throw his heart away. He says Sora is no Keyblade
Master nor a master of anything, just a slave of twisted memories. He says Sora
is just like Riku, not fit to exist. Vexen calls Riku his. Sora accuses Vexen
of changing him. Sora says that everything Vexen said is a lie, and that he
will take him down and save Riku and Namine. He says that's what is in his
heart.


  ___________________
//THE ICE MAN - VEXEN\\
  -------------------
-------
ATTACKS
-------
Attack: Vexen slashes Sora with his spiked shield.
Blizzard: He casts Blizzard on Sora.
Sleight - Freeze: He freezes Sora and he constantly loses health while frozen.
Sleight - Iceburn: He causes ice spots to appear everywhere. If you step on
                   them, these puddles make you slip and become vulnerable to
                   attack.
Sleight - Iceneedles: Pillars of ice spike from the ground and follow you in
                      a path.
Sleight - Diamond Dust: He makes a big blizzard of ice appear.

--------
STRATEGY
--------
Same strategy as before, just tweak it to adjust to Iceburn and Iceneedles:

Vexen is a pain. Mainly the only worry is his shield. He is guarding almost all
the fight and has two health bars. The only times he's open is RIGHT after an
attack, refilling, and behind him. Just constantly get behind him and unleash
combos. The stocked combo of three Clouds to make Omnislash works well again.

-

After winning, pick up the Vexen card. Vexen says that you must be exterminated
because you're so dangerous, even at the mercy of your memory. Sora tells to
put Riku back the way he was. Vexen says that Sora knows nothing, and that
Riku's one fate is to sink into darkness. Vexen says that it will happen to
Sora too. He says that if he continues to seek Namine, the shackles will
tighten, then he'll lose his heart and become Marluxia's pawn. Sora asks who
Marluxia is and what he has to do with Nami- and is cut off. A light flashes
and we hear Vexen gasp. The light fades, and we see Axel behind Vexen, holding
out his weapon. Vexen falls to his knees. Vexen asks Axel why he did this.

Axel tells Vexen its about time for him to shut up, forever. Vexen tells him
not to do it. Axel tells him that they're nobodies, and they have no one to
be, but they still "are." He tells Vexen to look on the bright side: he's off
the hook. Vexen can now be nothing instead of nobody. Vexen pleads for mercy.

He says that Vexen can now say he doesn't respect his elders. Axel kills him.
Sora asks who they are, and Axel says that he wishes he knew that answer
himself. He vanishes.

---Room 8---
ENEMIES: None
RECCOMENDED LEVEL: 45

Climb the ladder, save, and go one.


_________________________
_____CASTLE OBLIVION_____CASOBL12

---CUTSCENE---

We see Axel arrive back. He, Larxene, and Marluxia talk, watched by Namine.
This talking goes on for a while, and the plot is shown a little more. They
talk some more, then Marluxia and Larxene vanish.

We see the party back and Riku's here again. Sora says Vexen is gone and Riku
is free. Riku says that he is saving Namine because his heart told him so. He
says that he made a promise to Namine to keep her safe. He starts talking about
the night when there was a meteor shower...which was when Sora made the
promise, not Riku. Sora knows it was his so he finishes Riku's sentence. Riku
asks how Sora knows, while he puts his weapon down. Sora tells him it was his
promise, and Riku calls him a liar. Sora asks why she gave him the good luck
charm and pulls it out. Riku is puzzled and stunned. He utters the question of
where Sora got that, and then the screen turns to negative colors.

It changes back and Riku goes on the offensive. He says that Sora's is a fake,
and he pulls out another good luck charm. Sora asks how there is two of them.
Riku says he'll teach Sora to make stuff up.


  ______________________________________
//EVIL FORM OF A LOST FRIEND - DARK RIKU\\
  --------------------------------------
-------
ATTACKS
-------
Normal Attacks: Dark Riku attacks normally with his blade.
Spin Slash: He spins and swings his blade to knock Sora back.
Use Item Cards: He uses Item Cards to aid him.
Jump Slash: He jumps up in the air and slams the blade down on Sora.
Combo: He uses normal attack combos which actually hurt a lot.
Sleight - Dark Firaga: He shoots a ball of dark, yet white, fire at Sora.

--------
STRATEGY
--------
This fight is no different than the last. Follow the same strategy. Here it is
again if you need it:

Dark Riku is no different than the last fight, except he has a Sleight move now
which is called Dark Firaga. He shoots a ball of dark fire at Sora, yet the
dark ball is white. Anyway, just avoid it, and try to stop it since that hurts
too.

He still has two health bars so it shouldn't be a problem. Do exactly what you
chose to do last time, except tweak it for some preventative moves for his
Dark Firaga, and don't forget to Card Break a lot. Be careful when attacking
this time though, Dark Riku will Card Break a lot more often this round. Again,
the stocked combo of three Clouds to make Omnislash works real well here. One
final note is that if you have the Sleight move Blitz, use it. Stock three
different Keyblade card types and you'll attack Dark Riku strongly in 3 times
in a row, which usually never miss.

--New Addition--

Using Omnislash makes quick work of him. His attacks are a lot weaker now that
we've leveled up so you should have no problem. He still has two health bars.
You'd think he'd have three or something.

After defeating Riku for the third time, you'll probably level up.

-

Riku runs off again, but drops the good luck charm. Sora examines it, and its
just like the one she gave him. He wonders how Riku got it. It floats into the
air and turns into a card, another world card.

---Floor 11---

Talk and go up.

---CUTSCENE---

Donald asks someone to explain what's going on. Sora says it doesn't matter.
Donald disagrees, and says that they both have the same memories. He says they
both can't be right. Sora takes offense as if Donald said Sora was wrong, and
complains. Goofy says Sora is wrong about what Donald said, and Sora just says
to hurry up. He yells at them and tells them to come on. Goofy asks what has
happened to Sora, and Sora asks what it means. Goofy tells him he gets touchy
when it comes to Namine, and asks him if he ever asked himself why. Donald
says that before they came to Castle Oblivion, he didn't know her name, and now
Namine is all he thinks about. Goofy says it doesn't make sense and Sora should
stop and think things through.

Sora says that is abandoning her what Goofy means by saying think it through.
Donald tries to disagree and Sora cuts him off. Sora tells them do whatever
they want, he doesn't care. He charges off and says that he alone is going to
find Namine. Donald is stunned.

We see Axel talking to Namine. He says that she is the only thing "he" has left
and if she doesn't stop all this, no one will. She says that its too late. Axel
says he doesn't think she should give up yet. He then asks if she's seen
Marluxia around. She asks what he means, and he says that no one is here to
stop her. She stands up, and he tells her to:

"Do it right."

She runs off. Axel grins and starts laughing, but we can't tell if it be good
or bad. He says that what's going to happen will be great, and then:

"All the actors are in place. Now, Sora! Riku! Marluxia! Larxene! It's about
time you gave me one hell of a show!"

We see Sora and Jiminy tells him to talk to Donald and Goofy. He is cut off,
and Sora tells him to keep it to himself.

---Floor 12---

Here we lose the Donald and Goofy cards, so if you use them a lot, then its
bad for you. Save and go to the door. Choose the next location...



_________________________
_____DESTINY ISLANDS_____DESISL

---CUTSCENE---

Sora asks himself if he is going crazy. He remembers this as the place Namine
and him used to play. We see Selphie, Wakka, and Tidus come up. Sora and them
talk for a minute or two. They start saying that Sora is thinking about "her"
and that he probably wants them to leave so they can be alone together. Sora
says he guesses, though he's confused. We get the Key of Beginnings.

---Room 1---
ENEMIES: Stronger Versions of - Crescendo, Tornade Step, Creeper Plant,
         Darkball, Shadow
RECCOMENDED LEVEL: 46

Kill the Heartless. Strike and synthesize the door with 1 or more.

---Room 2---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 46

Kill the Heartless and synthesize the next room with a Moment's Reprieve.

---Save Room---
ENEMIES: None
RECCOMENDED LEVEL: 47

Save and hit the right door. Use a 2 card, an 8 card, and the Key of
Beginnings.

---CUTSCENE---

We see Riku. After some talking, the place shakes. Now we have to go rescue
"her."

---Room 1---
ENEMIES: None now
RECCOMENDED LEVEL: 48

Go back to the Save Room.

---Save Room---
ENEMIES: None
RECCOMENDED LEVEL: 48

Use the top door and synthesize with 7 or more.

---Room 3---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 48

Kill the Heartless. Use the door with an 8 or more.

---Room 4---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 48

Kill the Heartless. Use the door with a 9 or more.

---Room 5---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 48

Kill the Heartless. Use the right door with a 0.

---Room 6---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 48

Kill the Heartless. Strike the door and synthesize to a value of 50 and the
Key of Guidance.

---CUTSCENE---

We rush out here to see Darkside.


  __________________________
//DEMON HEARTLESS - DARKSIDE\\
  --------------------------
-------
ATTACKS
-------
Heartless Fist: Darkside slams his hand into the ground to make Shadows appear.
Shockwave Fist: He slams his hand on the ground to make a shockwave.
Dark Light: He shoots a big ball of light at Sora.
Light Shower: He shoots a light ball in the air to make lots of light balls
              rain down.

--------
STRATEGY
--------
Darkside is relatively easy. He just has a WHOLE lot of health. He has up to
a 4th bar of health, but its only filled halfway. The only attack to avoid
really in the Light Shower. Card Break to stop it. Keep using combos, summons,
magic, and all that other stuff to win.

-

After the fight, we see Sora on the cliff. He says he needs to keep her safe,
and calls for Namine who is right there. She says that she's wanted to see
him too, after he says he wanted to see her. But she says she messed up. She
didn't want to see him like this. He asks "not like what?" She responds:

"I've been alone for so long. I could not bear it anymore...So I beckoned your
heart to lead you here. And I'm so glad you found me. But your heart, I had
to - "

"No, it's ok. I promised I'd protect you. That's why I came."

"Thank you. Oh, Sora, forgive me...I'm not supposed to be in this picture."

"She's right."

Another Namine appears: (For the sake of confusion, the first Namine you were
talking to is evil. The second one is good.)

S: "Namine!?"

Evil N: "That's not me."

Good N: "I'm not in your heart."

Evil N: "I'm not in anyone's heart."

Good N: "I never have been."

S: "What...What are you saying Namine? What's gotten into you?"

The place starts to get wavy:

S: "We were inseperable! But then I lost you...I came here so I'd never lose
you again!"

Good N: "Was it really me you came for?"

S: "Of course it was! I may have forgotten things in the castle, but not you!
Look! You gave me this, didn't you?"

Evil N: "You still have it! My good luck charm..."

Good N: "No, Sora! Don't believe me!"

S: "What am I supposed to do..."

Good N: "Think, Sora. Think of the person who's most special to you. See that
faint glimmer way in the back of your heart? That's a piece of your memory,
Sora. Call out to it! No matter how far away you get, your heart's voice will
always reach it."

S: "But I already know who's most special to me. It's you, Na - "

We see a cinema where the good luck charm turns into the drawn good luck charm
that Kairi gave Sora. He looks up to see Namine, back facing him. She turns
around and changes to Kairi. Then the cinema ends.

Sora is alone in a different area of the islands now. He doesn't remember Kairi
but he knows she is familiar. But then he remembers Namine, and hurries off to
find her. We get a new Keyblade, the Oathkeeper.

---Room 7---
ENEMIES: None
RECCOMENDED LEVEL: 48

Climb the ladder, save, and go through.


_________________________
_____CASTLE OBLIVION_____CASOBL13

---CUTSCENE---

We see the real Namine, the one who appeared during the talk with the fake one.
We see the good Namine. Sora tells her that she's not who is most special to
him. She smiles and says no. She tells him that "she" is. Sora says he can't
think of her name. He asks why he can't remember if she's so special to him.

She tells him that its because she went into his memorie, and she is cut off.
Riku comes and says to let him explain. He tells Sora his memory is a train
wreck. He says that Sora isn't meant to protect Namine, he is...:

"But you and your messed up memories always get in the way!"


  ______________________________________
//EVIL FORM OF A LOST FRIEND - DARK RIKU\\
  --------------------------------------
-------
ATTACKS
-------
Normal Attacks: Dark Riku attacks normally with his blade.
Spin Slash: He spins and swings his blade to knock Sora back.
Use Item Cards: He uses Item Cards to aid him.
Jump Slash: He jumps up in the air and slams the blade down on Sora.
Combo: He uses normal attack combos which actually hurt a lot.
Sleight - Dark Firaga: He shoots a ball of dark, yet white, fire at Sora.
Sleight - Dark Aura: He makes the screen go black and he shoots around the
                     whole room and repeatedly goes through Sora with his
                     sword. When he lands, he causes almost the whole floor to
                     have big firey auras shoot up from it.

--------
STRATEGY
--------
Dark Riku is a real pain this time around: 3 health bars and the new Sleight
attack, Dark Aura. Dark Aura will take almost a third of your health away.
DON'T let him use it. To beat him though, follow the same strategy: combos,
Sleights like Ars Arcanum or Judgment(yes, it's correctly spelled) if you have
found it in a chest, Omnislash, summons, magic, etc. Also, using Firaga seems
to work REALLY well. Just stock 3 Fires and attack. Finally, one thing that
works the best in this fight is the Sleight Ragnarok. To use it, stock 3
Keyblade cards with a total value of 7 to 9.

After the fight, you'll probably level up. So if you don't have the Sleight
move Ragnarok yet, choose Sleight and see if you get it.

---Floor 12---

Walk up to Riku.

---CUTSCENE---

Sora checks to see if Riku is alright, and Riku does a sneak attack. While he
is down on his knees, Riku hits Sora with his sword which knocks Sora some feet
back. Namine screams. Sora asks Riku why he did it, as Riku comes over and
raises his sword to Sora, whom is on the ground. Riku says it looks like he
wins. Namine tells him to stop. Riku then says:

"You're through, you fake!"

But then Namine screams to stop, then screen flashes negative colors, and Riku
falls down. Sora asks Namine what she did, but Larxene comes and answers.

"She broke his heart. More like smashed it, really."

"Smashed!? That means he's... he's..."

"Ah ha ha! You're so much fun to watch. If it's Riku you're worried about,
worry no longer. Riku was never here."

"What do you mean?"

"You want me to tell you? Gee... I really HATE spoilers..."

"Quit playing games!"

"All right, have it your way. It'll kill you to here this - but I can live with
that. That thing lying there is a puppet Vexen made. Nothing more than a toy.
It's laughable, really. It called you a fake, but IT was the fabrication all
along."

"A fake? A fake Riku!?"

"Fake in every way. It was only finished recently. And without any past, how
could it remember anything? Its memories with Namine were planted, not real.
All this time it's been picking fights with you over bogus memories. Isn't that
right, Namine? Behind that cute little face you do some awful things."

"No...not Namine."

"You are so STUPID. Don't you get it? Messing with people's memories is about
all she's good at. She steps into people's hearts and rearranges their memory.
If she wants, she can even draw new memories of things that never happened. The
girl you've been dying to protect...is a manipulative witch who shackles
people's hearts with phony memories!"

"Then my memory...Everything I remember...it's..."

"Lies, lies. All lies! An illusion Namine made. Binding you to the chains of
your own memory was central to our trap. It makes me tingle to how easily you
were duped. This was our chance to make the Keyblade master our puppet! We
nearly had you...But that jerk Axel used Namine to wreck everything! He
betrayed us!"

[So Axel is good!]

"You'll pay..."

Namine jumps in front of Larxene.

"Don't!"

Larxene tells Namine it's too late to grow a conscience, she got Sora into it.

"I know, but - "

"I should tell you that I am in an EXTREMELY foul mood. Thanks to you, all our
plans are toast!"

She pushes Namine over.

"Namine!"

"What what what? Do I detect DISTRESS? You don't even know her!"

"Maybe not. But I still made a promise. I promised Namine I'd keep her safe.
Maybe my memories are fake. But they're still mine, and I'm gonna be true to
them."

"What an idiot! There is no promise, there never was! YOU ARE DELUSIONAL. Must
you insist on playing the hero? Oh, whatever. It's your funeral. Nighty-night,
you sham!"

Larxene comes at you, but we see Goofy jump out in front and knock her back.
Then we see Donald heal you.

"You have to go through us!"

"Donald! Goofy! You came back?"

"Of course we came back. We were worried about you!"

"We weren't about to let you have all the fun to yourself!"

"Right! It's always been the three of us..."

"And it always will be. Got it, Larxene?"

"Have it your way. Thrice the pain for you means thrice the fun for me!"


  ___________________________
//THE THUNDER QUEEN - LARXENE\\
  ---------------------------
-------
ATTACKS
-------
Normal Combo: Larxene continously attacks Sora.
Nail Strike: She throws the nails she's carrying at Sora, which grow huge and
             hurt a lot.
Thundaga: She casts Thundaga.
Sleight - Lightning Bolt: A lightning bolt picks Sora ups in the air and stuns
                          him. It drains his health until Larxene stops the
                          move and drops him. You are stunned until you recover
                          or she attacks again.
Use Item Card: She uses Item Cards to aid her.
Sleight - Teleport Rush: She teleports around Sora while unleashing a HUGE rush
                         of combos.

--------
STRATEGY
--------
Larxene is a lot tougher now, she has three health bars and a new move. She's
not as hard as the Dark Riku we just fought, but still...Keep on her with combo
moves, stocked combos, etc. And don't forget, Omnislash and Ragnarok help a
great deal here.

Pick up the Larxene card and EXP. You'll probably level up.

-

Larxene screams that she won't lose to a bunch of losers. She starts fading
and says she won't allow something, but before she can say it, she fades away.

Goofy and Donald meet Namine. Goofy congratulates Sora for finding her, but
Sora frowns. Jiminy asks where to begin, then for Namine to tell them what is
going on. She tells that she tweaked Sora's memories into lies. Then we find
out they Namine was never his friend. This is their first meeting. Marluxia
made her do all these bad things or he said he'd lock her up in the castle
forever. Now they say they have some work to do. Donald says to hurry up, and:

"Let's go get our memories back!"

Goofy tells Namine to stay here with Riku because Marluxia is up there. We
get a new Keyblade also, Oblivion.

---Floor 12---

Talk to everyone and go up.

---Floor 13---

Save and go to the door to enter the real...



_________________________
_____CASTLE OBLIVION_____CASOBLF

---CUTSCENE---

Sora wonders who gave him the star necklace, then everyone starts talking.
After much talking, we learn the Trinity Limit and get the Key of Beginnings.

---Room 1---
ENEMIES: Wyvern, Defender, Yellow Opera, Wizard, Darkball, Neoshadow
RECCOMENDED LEVEL: 50

The hardest Heartless here are of course the Defenders, but by far the coolest
are the Neoshadows. They just look plain cool.

Kill the Heartless and strike the door. Use a 1 or more.

---Room 2---
ENEMIES: Same as previous + Green Requiem
RECCOMENDED LEVEL: 50

Kill the Heartless. Use a 1 or more on the next door.

---Room 3---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 50

Kill the Heartless. Use a 1 or more on the next door.

---CUTSCENE---

We see Namine crouching by the Riku Replica. Then we see Marluxia appear and
walk towards her. The screen fades.

---Room 4---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 50

Kill the Heartless. Use a 2 or more on the door.

---Room 5---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 51

Kill them all. Use a 1 or more on the next door.

---Room 6---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 51

Kill all the Heartless. Take the left door as this way is easier. Use a 1 or
more.

---Room 7---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 51

Kill all the Heartless. Use a 1 or more on the door. Keep following this
pattern in the next 2 rooms after this one.

---CUTSCENE---

Axel walks up to Marluxia, whom calls him a fool and a traitor. Marluxia asks
Axel why he let Namine go. He said that Axel ruined the plan. Axel then says:

"Yeah, your big plan."

He says what they were using Namine for, then says that Marluxia and Larxene
would proceed to overthrow the Organization. Axel says that would make Marluxia
the traitor, not him. Marluxia says in an unbelieving voice, "but, you
eliminated Vexen!" Axel tells him so what. He says that he was weeding the
garden and needed Marluxia and Larxene to trust him. Marluxia sees that he is
a double agent whom has been investigating the conspiracy from the beginning.
Axel the says:

"Moving on...I believe you order me to "rid us of our traitors."

He pulls out his weapons.

"I always follow orders, Marluxia."

---Room 10---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 52

Kill them all again, and go to the next door. Use a 1 or more.

---Room 11---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 52

Kill them all. Use the door with a 1 or more.

---Room 12---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 52

Kill them again. Use the door, but use a Moment's Reprieve.

---Save Room---
ENEMIES: None
RECCOMENDED LEVEL: 52

Save, then go to the door. Strike it and:

-use a 1 blue card
-use a 3 red card
-get up to a value of 99
-use the Key of Beginnings

---CUTSCENE---

We see Axel again. He says:

"Larxene paid the price for disloyalty. You're next, Marluxia. In the name of
the Organization you betrayed, I will annihilate you!"

"Go ahead then - strike!"

Namine appears in front of him.

"What kind of game is this? You think cowering behind Namine will stop me?
Think again. Your little mascot can keep you company in the void. Farewell,
Marluxia."

"Oh, I think not. Are you listening, Sora?"

[For no confusion now, I will write the names of the speaker]

Axel: "Huh?"

Marluxia: "Axel is willing to harm Namine to get at me. Destroy him!"

Marluxia dissapears with Namine.

Axel: "Well, well, well. Marluxia made you his puppet after all."

Sora: "Never. After I finish you, he's next."

Axel: "Hmm...Listen, Sora. We've got more in common than you think. I'd rather
not fight you...but I do have a reputation to think of!"


  ___________________
//THE FIRE KING - AXEL\\
  -------------------
-------
ATTACKS
-------
Combo Attack: Axel continously attacks Sora, taking off some health.
Sleight - Fire Wall: He stocks three Purple Axel cards up, and shoots a wall
           of fire at Sora, knocking him back. It keeps moving towards Sora,
           and you must Card Break to stop it. Stock three Kingdom Key attack
           cards and use them.
Teleport: Teleport around the room.
Boomerang: He throws his spiked disc at Sora, teleports to the other side, and
           catches it.
Sleight - Firetooth: He sets the discs ablaze and throws them. They bounce of
                     the walls to hit Sora.

--------
STRATEGY
--------
This fight is relatively easy. A bit harder than before, but just use the same
strategy as the one we used on Larxene. Except don't use Firaga, it heals him.
Use Blizzaga. He also has three health bars. Also, whatever you do, don't
attack him in the front. It also heals him.

NOTE: You can escape Axel's Fire Wall by Dodge Rolling through it. It will stop
      once you do that. This was sent in by Aaron and I have NOT tested it yet
      so take note of that too.

-

After the fight, Axel says a couple things:

"You're not half bad. Looks like it was worth saving your hide after all."

"Saving me? What do you mean?"

"Sorry...I'd hate to kill the suspense."

He fades.

---Room 11---
ENEMIES: None now
RECCOMENDED LEVEL: 52

Go back to the Save Room.

---Save Room---
ENEMIES: None
RECCOMENDED LEVEL: 52

Continue on, using a 1 or more.

---Room 13---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 52

Kill or run, keep going.

---Room 14---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 52

Kill or run, you know the drill.

---Room 15---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 52

Kill them or run. Go through the open door.

---CUTSCENE---

Marluxia gives you his thanks for killing Axel. Marluxia wants the Keyblade,
but Sora tells him to get real and release Namine. Marluxia says Sora can't
win while he has Namine. He tells Namine to erase Sora's memory. She is
reluctant. Marluxia says that if she does that, she'll uproot her created
memories and Sora's heart will collapse and his memories will tear. He says
his heart will heal after a long time, and Sora will be his puppet. He again
tells Namine to do it, and she tells him no. She says that Sora forgave her
even after what she did, and she could never break his heart. She tells him
that she doesn't care what he does to her, she won't hurt Sora. Marluxia
replies with:

Marluxia: "Then you'll pay the price - "

He is cut off by Sora:

Sora: "Do what he says, Namine! I don't care! Erase my memory!"

Goofy: "Sora, what are you saying?"

Sora: "Who am I going to look after if I don't have you? Do it, Namine! Erase
my memories, break my heart...I'll still have my promise. I'll still protect
you!"

Namine: "Sora..."

Sora: "I don't need my memory to take on Marluxia."

Donald: "Yeah! Even if Sora forgets, we won't!"

Goofy: "All we gotta do is remember for him!"

Sora: "With everyone else's memories, I can piece my own together again in
no time!"

Marluxia: "Ignorant fool! If Namine destroys your memories, you'll be naught
but a lifeless shell. Your heart will be unable to feel, to care! Just like
that pathetic imitation of Riku!"

Riku Replica: "Guess again."

The replica of Riku appears, and knocks Marluxia back.

Marluxia: "It cannot be!"

Sora: "Riku!"

Riku Replica: "No, not Riku. Just someone's pet project."

Marluxia: "But...you're an empty shell! You've been stripped of all you had!"

Riku Replica: "What did I ever have? My body and heart are fake. But there's
one thing you can't take away from me anyway...even if it is a lie! I will
protect Namine. Phantom promise or not, it's MY promise!"

Marluxia: "Know your place! You would chain your heart with false memories?
Cast your heart's freedom aside?"

Namine runs off, and the party advances. A pink rose petal falls down into
Marluxia's hands and turns into a big scythe.

Marluxia: "You turn from the truth because your heart is weak. You cannot
defeat me!"


  ________________________________________
//THE CAUSE OF ALL THE PROBLEMS - MARLUXIA\\
  ----------------------------------------
-------
ATTACKS
-------
Normal Attack: Marluxia just attacks Sora with the scythe.
Combos: He uses a normal combo attack on Sora.
Scythe Shoot: He propels a scythe shaped wave of power by swinging the scythe.
Shocker Waves: He slams the scythe down to creates rings of shockwaves.
Teleslash: He swings his scythe at Sora. If it hits, the screen flashes and
           returns to normal, but Marluxia will be on the other side of Sora.
           This deals some damage.
Sleight - Deathscythe: He swings the scythe and creates a huge magical slash
                       to hit Sora.
Sleight - Blossom Shower: He creates a big twirling tornado of rose petals that
                          circle around him and the area near him. If you're
                          inside the petals range, it hurts Sora.

--------
STRATEGY
--------
The music for this fight is very cool, I like it. Anyway, Marluxia is a BIG
pain. Watch out for basically any of his attacks. Amazingly, Omnislash does not
work well against him. Marluxia has FOUR health bars so you could be here a
while. I just plain out attacked. The Sleight called Ragnarok doesn't work well
either. It takes off more health than Omnislash, but I suggest just use combos.
Firaga, Blizzaga, and Thundaga work ok, though.

So stick to using other one of those three stock spells and keep using normal
combos. That's the best I can say; Marluxia is a tough nut to crack. As usual,
try to attack him when he is refilling. Also, make sure you heal A LOT. Once
he takes off about one-third of your green health bar, you should heal.
Depending on your level, you should have a pretty big blue health bar, so if
he takes that out, its almost time to heal. Of course, I reccomend stocking 3
Cures and using Curaga, but if you have limited Cure cards, just use them one
at a time.

Once you win, grab his card and the EXP.

-

Donald: "We...we got him!?"

Marluxia: "You could say that. But what you destroyed was just an image of me.
No more than a petty imitation."

Riku Replica: "So what!"

The replica jumps forward an slashes him...it turns into petals. Another trick.

Riku Replica: "Grr...another trick."

Sora: "The real Marluxia's in there?"

Namine: "Yes."

Sora: "Whatever's on the other side is powerful...I can feel it."

Goofy: "Well then, we'd better hurry up and stop it!"

Donald: "Let's do this!"

Sora: "Riku...keep Namine safe."

Riku Replica: "Me?"

Sora: "You don't want to?"

Riku Replica: "All right."

---Floor 13---

Talk to everyone and go back into the dungeon and save, you'll probably want
to. I HIGHLY reccomend it. Also, you should finalize your deck to its best,
and do any other things you think you may need to do.

After you're set, go to the door.

-

Donald: "This is it, Sora! The final battle!"

Goofy: "You ready to go?"

You are given the choice. If you're not sure, choose no and prepare again. If
you are absolutely ready, choose yes.

We are in a completely black room, but then we hear Marluxia:

Marluxia: "Drown in the heart-lorn world of nothingness! I shall scatter your
heart to the empty winds!"

Marluxia appears, riding on a huge silver idol, which is carrying two huge
pink swords. Marluxia has a backround of giant pink rose petals behind him.


  ________________________________________
//THE CAUSE OF ALL THE PROBLEMS - MARLUXIA\\
  ----------------------------------------
-------
ATTACKS
-------
Petals: Marluxia creates three floating petal lights, which transform and fly
        at Sora. They HURT. After that, three floating pink drill like things
        appear. Marluxia can randomly use them to shoot Sora. You must attack
        and destroy them, or Card Break when he's attacking with one of them to
        destroy one. [Form 1]
Sword Leap: The idol leaps in the air and lands down, hitting Sora with a
            sword. [Form 1]
Blossom Shower: The same move as when you were fighting him normally. [Form 2]
Pointy Slam: The idol jumps up and lands on Sora with its sharp end, creating
             a shockwave. [Form 2]
Charge: The idol itself charges at Sora and rams him. [Form 2]
Petals: This move is reused in Form 2. [Form 2]

--------
STRATEGY
--------
Oh God, what a rough fight. There are two forms to the fight. Form 1 is simple,
you just need to destroy the arms. Each arm contains only about up to a third
of a second bar of health. After defeating them, Form 2 starts.

Form 2 is harder. You have to attack Marluxia, who is on top of the idol. To
add in the fact that he has FOUR health bars again, is insane, but he does.
Once again, normal attacks and combos work best. Just try your best, and heal
A WHOLE CRAPLOAD: like every time your green health bar is down by one-fourth.

One more little thing is that you can only attack Marluxia by two ways. One is
to Card Break, in which you have to attack IMMEDIATELY after doing it; or two,
when he is about to do Charge, Card Break. The idol will be at the bottom
corner of the side of the screen he was charging to. Jump on the big silver
tail thing sticking out in the top-back part of the idol. You can use it to
attack Marluxia from it. After getting in some attacks though, a fierce wind
blows you off.

-

When his health runs out, Marluxia throws his arms out in agony. A ton of giant
pink petals start flying out from inside of him. A bright light appears from
inside of him and it stays on his chest, and the screen flashes a couple times.
Finally, after one big flash, Marluxia and the idol dissapear and there is
nothing but a barrade of pink rose petals hovering about the screen.

-

Now we see the party run out of the door. Sora turns around and uses the
Keyblade to seal the door. Sora then asks the Riku replica if he is alright.
The replica starts talking some, then goes to leave. Sora tells him that just
because someone made him doesn't mean he has to give up; he has a heart of his
own. The replica tells Sora that he is a good person and leaves. Sora is
depressed and goes back to the party. They start talking about if Namine can
repair their memories, and she explains something. She says that remembering
one thing leads to remembering another, and so on. She tells them that memories
are linked into one chain. She confesses that she can't destroy memories, she
just breaks the chains and rearranges them. They ask if she can fix the links.
She says that she must get rid of the links she made first, then link up the
other memories scattered in their hearts. It'll take time, but it'll work, she
thinks.

But then Jiminy brings up a startling fact. He says that if she breaks the
chains she made, but she cuts him up. She confirms that they won't remember
anything that happened, not even the castle nor her. She is depressed that
Sora still chooses to go back to the way he was.

We go to a new area where there are big pods stemming from the ground. The
party has to sleep in these to regain their memories. Sora makes a promise that
he'll remember Namine and be her friend for real now. He says that even though
she'll take apart the chains, that memory will still be afloat in his heart
somewhere. They promise to see each other again, and he gets inside the pod.
Namine tells him one last thing:

Namine: "The loose links will sink into the darkness of your heart. You won't
be able to just reach in and pick the one you want. But there's another promise
you made - a promise to someone you could never replace. She's your light. The
light within the darkness. If you can remember her...all the memories lost in
the shadows of your heart will come to the light."

Sora: "Another promise..."

Namine: "Look at the good luck charm. I changed its shape when I changed your
memory. But when you thought of her, it went back to the way it was. You're
remembering..."

He pulls it out and we see a cinema.

-

Sora is standing in complete light, the whole area is white. Namine is floating
beside him. We see all of Sora's friends appear, including Riku and Kairi. Sora
remembers, and we hear the sweet music...

Sora: "Kairi!"

She nods her head and smiles.

Sora: "All my friends...Namine?"

Namine: "Don't worry. You'll forget me...but we have our promise, so I can come
back to you."

Sora: "A promise is a promise."

Namine: "One day it'll be our light, the light that brings us together. It'll
be in your heart until that day comes. I know. Forgotten, but not lost."

The cinema fades.

-CONGRATULATIONS!-

You just beat Kingdom Heart: Chain of Memories. Sit back and watch the credits
and listen to Utada Hikaru's "Simple and Clean" theme song for Kingdom Hearts!

For a new challenge, try the now unlocked Reverse/Rebirth mode that lets you
play as Riku through the game and see his side of the story. To access this
option, go to the Start Menu. You shall see Riku now as the cover, not Sora.
Press start, then you'll see the new menu on the right. There is a New Game:
Sora, New Game: Riku, Options, and Link. The new Link mode lets you challenge
friends to Card Battles. Anyway, choose the New Game: Riku option. The guide
for Reverse/Rebirth mode is down below.


-------------------------------------THE END-----------------------------------



==========================================================================
|Reverse/Rebirth Walkthrough Guide                                  RRWBG|
==========================================================================

This is the walkthrough for the Reverse/Rebirth mode which is unlocked after
completing the regular game. This mode lets you control Riku and see his side
of the story.


Don't get confused by the way I say doors are placed:

Left Door = Northwest Door
Top Door = Northeast Door
Right Door = Southeast Door
Bottom Door = Southwest Door

&&&&&&&&&&&&&&&&&&&&&
NOTE: THE CARD VALUES AND COLORS FOR THE SYNTHESIZATION OF DOORS MAY NOT BE
THE SAME AS THE ONES IN YOUR GAME, I'M JUST WRITING DOWN THE NUMBERS AND COLORS
THAT APPEARED IN MINE.
&&&&&&&&&&&&&&&&&&&&&

||-WARNING WARNING WARNING-||
|| THERE WILL BE SPOILERS! ||
||-WARNING WARNING WARNING-||


--------

After watching the short intro scene, we find Riku in:


_________________________
_____CASTLE OBLIVION_____RRCASOBL

---Floor B12---

When you're supposed to select Hollow Bastion as the destination, you can hit
B and save the game. After that's done, go back and choose it.


________________________
_____HOLLOW BASTION_____RRHOLBAST

---CUTSCENE---

The Voice will explain what's going on and that this is just a piece of Riku's
memory. Then it goes away, and we're set off.

---Room 1---
ENEMIES: Tornado Step, Shadow, Darkball, Wyvern, Defender
RECCOMENDED LEVEL: 1

Controlling Riku is a lot easier than Sora. A new few things are here. For one,
Riku just has the Soul Eater as a weapon. It is a strong blade, so its awesome.
For two, Riku has a closed deck through the whole game. It consists of
preselected cards. The deck changes as Riku advances through the castle. Also,
Riku doesn't Dodge Roll. He just dashes to the other side and turns around,
which helps a lot when fighting Defenders. Finally, when you level up, you have
three options for upgrades: Health Points, Attack Power, and Dark Power.

Riku's overall strength is the Attack Power he has, and the Dark Power is used
for something else. With both the AP and DP high, Riku is VERY strong
in battles. But for now, I say focus on leveling up the DP to about 14 or 15.
Then start leveling up the AP and HP. After they're all about even again, you
can level up whatever you want. One final great thing is that Riku has NO
refill time at all, NONE. :)

-

Now, kill the Heartless. It should be no problem, Riku is a GREAT fighter.
You'll probably level up about 3 times after taking them all out. Synthesize
the next door with a 1 or more.

---Room 2---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 4

Kill the Heartless. Strike the right door and use a 1 or more.

---Room 3---
ENEMIES: Same as previous + Wizard
RECCOMENDED LEVEL: 5

Kill them all and choose the right door. Use a red card and the Key of
Beginnings.

---CUTSCENE---

We're back in Riku's room that Maleficent gave him. The Voice starts talking
about the memories and reminds Riku of how he cast away his friends and got
consumed by the darkness. The Voice then says that at least Riku got a nice
room. Riku tells him to shut up.

---Room 3---
ENEMIES: None now
RECCOMENDED LEVEL: 7

Go to the top door. Use a 0 card.

---Room 4---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 7

Kill them and use a 1 or up on the door.

---Room 5---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 8

Kill the Heartless. Use the left door. Synthesize with a green card and the
Key of Guidance.

---CUTSCENE---

Riku notices no one is here except Heartless. Riku asks the Voice to explain
why no one is here. Voice asks if he really wants to see them. Riku says yes
but the Voice says that he can't see them. He says that Riku cast them aside
in his pursuit for darkness. Riku says that he rejected the darkness. The Voice
asks what proof he has. He tells Riku that the heart can only throw away. He
threw away his friends, but the tiny piece of darkness still looms in Riku's
heart. The Voice says that the room is empty, like his memories. That's why no
one is in the castle. Riku still says he rejected the darkness. The Voice asks:

"Ha ha ha...Did you really, now?"

---Room 5---
ENEMIES: None now
RECCOMENDED LEVEL: 8

Use a 2 or more card on the top door.

---Room 6---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 8

Kill them all. Strike the door and synthesize with a 5 or more and the Key to
Truth.

---CUTSCENE---

Maleficent is here. She says that she knew Riku would return. He is alarmed
and exclaims that she is alive. She tells him that he hasn't been paying
attention, she is but a memory. She explains that he can only see people that
are in the same darkness as him. Riku starts to explain that he hates the
darkness and his weakness that he surrendered to it. He says he'll take out
every dark person one by one, if he has to. She tells him that he should take
himself out in the end. He explains that he doesn't care, he says that his
weakness is like his own enemy. He fights here.


  _________________________________
//DARK FAIRYTALE WITCH - MALEFICENT\\
  ---------------------------------
-------
ATTACKS
-------
Fire Breath: Maleficent breathes green fire everywhere.
Head Smack: She whirls her head around to hit Riku.
Stomp: She stomps the ground and makes shockwaves.

--------
STRATEGY
--------
This fight is pure easiness. You can take out about three-fourths of her health
before she even lets out an attack. Just repeatedly jump and attack, and there
is a glitch that prevents her from attacking until you either stop or its been
about 10 seconds. She has a SMALL health bar, so you'll win easily. And though
I doubt you'll need it, you can get a Green Mickey 0 card by destroying the
pieces of fire moving on the ground. It creates a small pillar that lets you
reach her easier. Card Breaking also stops her attacks.

After winning, grab the goodies and her card.

-

---Room 6---
ENEMIES: None now
RECCOMENDED LEVEL: 9

Strike the top door and synthesize with a 3 or more.

---Room 7---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 9

Kill them all. Don't go through the door. Go back out, strike the doorway to
this room again, and synthesize with a Moment's Reprieve if you can. Now when
in here again, save, then go through.


_________________________
_____CASTLE OBLIVION_____RRCASOBL2

---CUTSCENE---

The Voice asks Riku why he shunned the darkness. He says that darkness is his
weapon, and he needs Riku to accept it. He says that Riku must...if Riku is
to serve him again. The screen flashes and Ansem appears.

Riku isn't surprised, and Ansem states this. Riku says that Ansem was always
chatty when it came to darkness. Riku says that Ansem probably wants to pull
him into the darkness again and play puppet master. Ansem says he is clever and
tells him to submit to him again. Riku tells him there won't be an "again."

Riku charges at Ansem but is knocked back. Ansem says that Riku is weak and
couldn't even beat Sora. Riku tells Ansem to excuse him for being weak. Ansem
tells him to bow to him. Ansem tells Riku that only darkness can help him now,
but someone's voice tells Ansem he is wrong. We see King Mickey in the form of
a bright light, a light opposite of the one we saw Ansem as. Mickey goes into
Riku's body. He tells Riku that the light will never give up on him. He says
that he'll always find it even in the deepest darkness, but he must believe.
Riku says that he will. He asks Ansem if he heard that, and says that he won't
be losing to the darkness today. Ansem calls him a fool for believing that
Riku believes that a feeble light can help him.

  _______________________________
//PURSUER OF THE DARKNESS - ANSEM\\
  -------------------------------
-------
ATTACKS
-------
Submit: The Dark Shadow behind Ansem attacks Riku.
Floor Thunder: Ansem sends a bolt of lightning through the floor.
Item Cards: He uses Item Cards to aid him in battle.
Sleight - ???: A dark shield forms around Ansem and the Dark Shadow.
               They fly around the room knocking into Riku. (It says the name
               is Rockshatter but that's not it. That is someone else's Sleight
               which you'll find out later.)

--------
STRATEGY
--------
Despite his toughness in Kingdom Hearts, Ansem is actually easy here. All you
need to do is Card Break all you can and keep unleashing combos. Simple as that
and not to mention the fact that Ansem's health bar is like a half-inch bigger
than Maleficent's was. Also, you can get the only friend card in Riku's Story,
the Mickey card. Mickey's card is pretty excellent. Mickey appears and raises a
white card. It takes some of Ansem's health off and stuns him for a couple
seconds. Then it refills your deck before Riku comes back into battle. Finally,
it heals your health.

After the win, grab the EXP.

-

Riku asks Ansem if that's all he's got. Ansem says that Riku is intent on
resisting the darkness. He tells him very well and to see with his own eyes.
Ansem raises up some world cards, and Riku asks what they are. Ansem tells him
that they are crafted from his memory, and once Riku goes through them, he'll
see that chasing the light does not distance him from darkness. Riku asks who
is running, and tells Ansem to give the cards to him. He says he'll go through
the worlds, and if in the end he doesn't give up, he'll win. (Riku will win is
what he means, not Ansem. This is here if you got confused for a second.)

Ansem will tamper with Riku's darkness and fortifies it. He says that whether
or not he uses it is his choice. He leaves.

-NOTE-

In battle, Riku can now enter Dark Mode. Every time he Card Breaks and so on,
his DP bar will fill up. Once full, he enters Dark Mode. Riku can only use
Sleights while in Dark Mode. In Dark Mode, if Riku loses a Card Break or takes
damage, the DP depletes, and once empty, he returns to normal.

---Floor B12---

Go to the stairs.

---CUTSCENE---

We see a silver haired Organization member. Another bigger brown haired member
appears. The silver hair guy asks the other one something, then Vexen appears
and demands to know what's going on. Just so you know, here's the names of the
members:

1st Guy with Silver Hair - Zexion
2nd Guy with Brown Hair - Lexaeus
3rd Guy with Long Brown Hair - Vexen

They start discussing the arrival of Riku. Zexion says he sensed the scent of
Maleficent and another dark entity. He says that the other entities scent
matched that of the Superior. Vexen says its impossible. Zexion tells him it
is fact. The one known as Lexaeus says they should wait it out and bide their
time to see what happens.

We see Riku. He says that he can feel the darkness inside him. Then a part
of Mickey appears. A fuzzy image of him appears and tells Riku to fight the
darkness inside of him. He tells him there is always light within the darkness.
Mickey tells Riku that it is a request, for Riku to believe in the light, just
like the far away welcoming light they saw back at Kingdom Hearts. Riku says
he'll try his best. Mickey tells him that he'll try HIS best to reach Riku.
He promises Riku that he'll come. They shake hands, not physically, but in
their hearts, as Mickey says.

---Floor B11---

Save the game and go to the door. Choose Agrabah as the destination.



_________________
_____AGRABAH_____RRAGRBAH

---Room 1---
ENEMIES: Air Soldier, Green Requiem, Barrel Spider, Shadow, Bandit, Fat Bandit,
Yellow Opera
RECCOMENDED LEVEL: 10

Kill all the Heartless. Strike the door and use a 1 or more.

---Room 2---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 11

Dark Mode helps a lot against the Fat Bandits. Especially if you use the
Sleight move Dark Break which almost always kills any enemy being attacked. 
Also, you have the powers of Dark Firaga and Dark Aura!

Kill all of them and use the top door with a 2 or more.

---Room 3---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 12

Kill them all and use the right door with a 3 or more.

---Room 4---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 12

Kill them all and hit the door. Use a 4 or more.

---Room 5---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 13

Kill them all and strike the door. Use a 3 or more red card and the Key of
Beginnings.

  __________________________________________
//ALL POWERFUL GENIE AND HIGH VIZIER - JAFAR\\
  ------------------------------------------
-------
ATTACKS
-------
Fire Eyes: Shoots a fire beam from his eyes.
Height Change: Change the height of the three platforms you're on.
Power Punch: Slam a firey fist onto Riku.
Fire Rock: Pick up a huge boulder of earth and lava to throw at Riku.

--------
STRATEGY
--------
We're thrown right into the fight. This is REAL easy. Just avoid Jafar's cheap
attacks and keep Card Breaking and attacking Iago whenever you're close. If you
get into Dark Mode, use Dark break. It will take off some of Iago's health and
keep you from getting hurt. Keep repeating this and you'll win quickly.

After winning, grab the EXP and card.

-

---Room 5---
ENEMIES: None now
RECCOMENDED LEVEL: 13

Go back to Room 3.

---Room 3---
ENEMIES: None now
RECCOMENDED LEVEL: 13

Strike the door. Use a 3 or more.

---Room 6---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 13

Kill them all and go through the door.


_________________________
_____CASTLE OBLIVION_____RRCASOBL3

---Floor B11---

Go up the stairs.

---CUTSCENE---

We see Zexion and Vexen. Zexion has identified the scent as Riku. They say that
maybe Riku is half-dark, and that's why Zexion mistook him for the Superior.
Vexen wants to research the subject more and Zexion wishes to know why Riku
appeared at Castle Oblivion. Vexen says that it's simple. Riku's existence
resonates with another hero. Sora is here, so Riku followed. Vexen says that
Marluxia is using Namine to mess with Sora's heart by now. Zexion says that's
interesting, he had no idea. Vexen says that Marluxia probably won't hand
Sora over, so if he gets Sora, all they need is Riku and they'll be untouchable
to all.

---Floor B10---

Save and go to the door. Choose Monstro as the next location.


_________________
_____MONSTRO_____RRMONSTRO

---Room 1---
ENEMIES: Large Body, Tornado Step, Shadow, Green Requiem, Yellow Opera, Air
Soldier, Tornado Step
RECCOMENDED LEVEL: 13

Kill all the Heartless. Strike the door and use a 1 or more.

---Room 2---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 14

Kill them all and strike the door. Use a 1 or more.

---Room 3---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 15

Kill all the Heartless. Again, hit the door and use a 2 or more.

---Room 4---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 15

Kill all the Heartless. Again, strike the door. Use a 3 or more.

---Room 5---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 15

Kill all the Heartless. Hit the door. Synthesize with 5 green card and the
Key of Beginnings.


  _________________________________________
//TOXIC CAPTURING HEARTLESS - PARASITE CAGE\\
  -----------------------------------------
-------
ATTACKS
-------
Toxic Hazard: Not an attack, but if you touch the toxic liquid, you lose some
              health.
Toxic Slam: It slams its arms down to cause the platforms to fall in. Jump to
            avoid touching the liquid.
Body Smack: It holds itself up with its arms, and throws its body out at Riku.
Toxic Breath: Shoots a fume of toxic gas at Riku.

--------
STRATEGY
--------
The Parasite Cage is easier this time. Right away jump in the air and combo it
for a Green Mickey 0 card. This makes a platform that moves with your movements
and gives you easy access for attacks. Keep comboing it and getting Card Breaks
if you can. You might not need Dark Mode, but if you get it, use Dark Firaga.
The Parasite Cage has up to about a third of a second health bar. It should be
easy to win.

After a victory, grab the card.

-

---Room 5---
ENEMIES: None now
RECCOMENDED LEVEL: 16

Go back to Room 2.

---Room 2---
ENEMIES: None now
RECCOMENDED LEVEL: 16

Strike the door. Use a 1 or more.

---Room 6---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 16

Kill them all. Go through the door.


_________________________
_____CASTLE OBLIVION_____RRCASOBL4

---CUTSCENE---

We see Vexen appear. They talk a lot and Riku challenges him.


  ________________________________________
//WALKER OF THE TWILIGHT INBETWEEN - VEXEN\\
  ----------------------------------------
--------
STRATEGY
--------
Attack: Vexen slashes Riku with his spiked shield.
Blizzard: He casts Blizzard on Riku.
Sleight - Freeze: He freezes Riku and he constantly loses health while frozen.
Sleight - Diamond Dust: He makes a big blizzard of ice appear.
Sleight - Iceneedles: Pillars of ice spike from the ground and follow you in
                      a path.

--------
STRATEGY
--------
Vexen is a pretty simple boss. Just attack him from behind and whenever he is
refilling. When you get into Dark Mode, use Dark Firaga and Dark Aura if you
can. Vexen has two health bars but shouldn't pose to be that hard. Whenever
Vexen swings his spiked shield at you, double tap the other direction to make
Riku quickly jump behind him, then unleash a combo; it's as easy as that.

After his health is gone, his first health bar almost refills to full, so just
keep fighting on.

-

Vexen starts talking more. The fight was a trick. The darkness Riku used during
the battle provided enough data for Vexen to make Riku Replica.

---Floor B10---

Climb the stairs.

---Floor B9---

Go save and go to the door. Choose Never Land.



____________________
_____NEVER LAND_____RRNEVLAND

---Room 1---
ENEMIES: Shadow, Shadowball, Pirate, Air Pirate, Crecendo, Soldier
RECCOMENDED LEVEL: 18

Kill them all and strike the door. Use a 1 or more.

---Room 2---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 19

Kill them all and strike the top door. Use a blue card and the Key of
Beginnings.


  _______________________________
//FAIRYTALE PIRATE - CAPTAIN HOOK\\
  -------------------------------
-------
ATTACKS
-------
Swash Buckling: Captain Hook just normally attacks with his sword.
Surprise: He throws an exploding present at Sora.
Sleight - Rush & Present: He launches numerous exploding presents at
                                  Sora.
Sleight - Combo & Present: He does a long string of attacks on Sora and knocks
                           him in the air. When he lands, he drops a ring of
                           exploding presents on him.

--------
STRATEGY
--------
Captain Hook is easy again. Just keep attacking and Card Breaking. After you
get into Dark Mode then use Dark Aura if you can. It works EXCELLENTLY
considering Hook only has one health bar.

-

---Room 2---
ENEMIES: None now
RECCOMENDED LEVEL: 20

Follow the path right 2 rooms.

---Room 4---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 20

Kill them all. Strike the top door. Use a 3 or more.

---Room 5---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 20

Kill all the Heartless. Go through the door.



_________________________
_____CASTLE OBLIVION_____RRCASOBL5

---Floor B9---

Go up the stairs.

---CUTSCENE---

We see Lexaeus and Zexion. They talk a lot more and we're off.

---Floor B8---

Save and go to the door. Choose Traverse Town as the new location.



_______________________
_____TRAVERSE TOWN_____RRTRATOW

---Room 1---
ENEMIES: Shadow, Soldier, Red Nocturne, Blue Rhapsody
RECCOMENDED LEVEL: 21

This is where we take a break. We can dash through this level easily, or just
take it slow. As you probably noticed, Never Land was the toughest level and
your deck was pretty weak there. Some people may have gotten lucky and had a
good deck, but most decks are changed for the worse at this point. This level
is too easy to even waste a good deck on if you had one, which you would've
if you had chose this place first. So, we're using the weak decks at this point
so we can conquer this world.

Kill all the Heartless. Use the door with a 1 or more.

---Room 2---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 21

Blaze through here. Take the right door, then follow to the North for 2 more
rooms.

---Room 5---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 22

Waste them all and use the top door with a red 0 card and the Key of
Beginnings.


  ___________________________________
//JUMBO-SIZED HEARTLESS - GUARD ARMOR\\
  -----------------------------------
-------
ATTACKS
-------
Smack: Guard Armor attacks Riku with its hands. Run away to avoid.
Athlete's Feet: Yes, not foot. His two feet coming running towards Riku to
                knock him down. He stands still and stomps his feet before
                this, so run at that moment to avoid. You may need to jump at
                times, too.
STOMP!: He jumps up in the air and lands on Riku. To avoid, dash when he
        is about to land and jump up to avoid the shockwave.
Spin About: Float to the ground and spin uncontrollably fast at Riku. [Form 2]
Tri-Slam: Bounce about the ground three times in a row, sending shockwaves.
          [Form 2]

--------
STRATEGY
--------
I cannot even BEGIN to explain how easy this is. You won't even need Dark Mode!
Just attack his hands and feet to end the first form.

In Form 2, just keep jumping and attacking. If you get Dark Mode, then the
battle will be over within a second after using Dark Aura.

-

---Room 5---
ENEMIES: None now
RECCOMENDED LEVEL: 22

Go left 2 rooms.

---Room 7---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 22

Kill them all. Use the top door with a 1 or more.

---Room 8---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 22

Kill them all and head on through.



_________________________
_____CASTLE OBLIVION_____RRCASOBL6

---CUTSCENE---

We meet the Riku replica. After much talk, we fight.


  ____________________________________
//FAKE FORM OF YOURSELF - RIKU REPLICA\\
  ------------------------------------
-------
ATTACKS
-------
Normal Attacks: Riku Replica attacks normally with his blade.
Spin Slash: He spins and swings his blade to knock Riku back.
Use Item Cards: He uses Item Cards to aid him.
Jump Slash: He jumps up in the air and slams the blade down on Riku.
Combo: He uses normal attack combos which actually hurt a lot.
Sleight - Dark Firaga: He casts a dark version of Firaga.

--------
STRATEGY
--------
Despite this being a copy of Riku, this fight is easy too. It seems the real
Riku is a real fighter. Most boss fights have been a breeze!

Only thing to watch out for is the Dark Firaga. You should just keep attacking
and Card Breaking, and if you get Dark Mode you know what to do. Use Dark Aura
if you can. Riku Replica only has two health bars so he'll be the one that
you're using to wipe the floor with.

-

Riku rubs in his victory and they keep talking. Riku Replica runs off.

---Floor B8---

Go to the stairs.

---CUTSCENE---

We see the Riku replica arrive back with Vexen. They talk for a while.

Back to Riku. Riku screams for the Riku replica to come out, calling it fake.
Ansem appears. He tells Riku that the replica is more of a model, not a fake;
it shows what Riku should be. Riku says that he'll keep fighting and Ansem
gives him more cards. Ansem tells him to continue the fight to see the truth.

---Floor B7---

Save and take the door. Off to Atlantica we go.



___________________
_____ATLANTICA_____RRATLICA

[Note: From now on, you probably know the pattern to kill the Heartless and
take the door I specify, so since I'm tired of writing "kill the Heartless" and
the like, I'll just tell you what door to take.]

---Room 1---
ENEMIES: Search Ghost, Darkball, Sea Neon, Screwdiver, Aquatank
RECCOMENDED LEVEL: 23

Synthesize the top door with a 1 or more.

---Room 2---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 24

Use the top door with a 1 or more.

---Room 3---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 25

Use the top door with 1 or more.

---Room 4---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 25

Kill all the Heartless and go back to Room 2.

---Room 2---
ENEMIES: None now
RECCOMENDED LEVEL: 26

Synthesize the right door with a 1 or more, then follow the path upwards
through 2 rooms.

---Room 7---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 27

Synthesize the top door with blue cards up to 15 and the Key of Beginnings.


  __________________
//SEA WITCH - URSULA\\
  ------------------
-------
ATTACKS
-------
Thunder: Ursula casts Thunder.
Confused Bubbles: She blows bubbles which take off health and make you
                  confused so your directional controls are reversed.
Lightning Mouth: She shoots a big ray of lightning from her mouth.

--------
STRATEGY
--------
This is pretty simple. Just avoid her attacks. Hit the tentacles and once one
goes down, jump up and smack her ugly face. The tentacle will come back up in
a few seconds, so keep repeating the process. She has up to about a pinch of
a second health bar. You should win this fight quickly; that's especially if
you get Dark Mode or a Green Mickey 0 card.

-

---Room 7---
ENEMIES: None now
RECCOMENDED LEVEL: 27

Go back to Room 2, use the left door, then follow the path up 2 rooms.

---Room 10---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 29

Use the top door with a 1 or more.

---Room 11---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 29

Go through the door.



_________________________
_____CASTLE OBLIVION_____RRCASOBL7

---Floor B7---

Go to the stairs.

---CUTSCENE---

We see a cutscene we already saw before. Axel, Larxene, and Vexen are talking.
This is when Vexen asks to test Sora and we saw the top of Riku's head. Or at
least, the replica's head. The scene goes out longer this time with the replica
asking what the card is. They say it is Sora and Riku's memories of back on
Destiny Islands. They say that they must change the replica's heart to make it
so he thinks he's the real Riku. Riku Replica won't let that happen. He tries
to attack Larxene but she knocks him flat. Riku Replica tells her no and the
screen fades. And we see him scream no one more time.

---Floor B6---

Save and take to the door. Choose Olympus Colliseum as the destination.



___________________________
_____OLYMPUS COLLISEUM_____RROLYCOL

---Room 1---
ENEMIES: Blue Rhapsody, Bouncywild, Powerwild, Large Body, Shadow
RECCOMENDED LEVEL: 29

The game gets tough here. The enemies are more powerful and can kick some butt.

Hit the door and use a 1 or more.

---Room 2---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 29

Take the top door with a 1 or more. From there, go right 2 rooms.

---Room 5---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 30

Strike the door. Use a red card, green card, and the Key of Beginnings.


  _______________________________
//RULER OF THE UNDERWORLD - HADES\\
  -------------------------------
-------
ATTACKS
-------
Explosion: Make a little explosion of fire.
Sleight - Temper Flare: Causes himself to go berserk. He turns red, gains
                        strength, and gets new powers. Lasts the whole fight.
Flamethrower: During Temper Flare, emit flame lines from both hands like a
              flamethrower.
Sleight - Firaga Ball: Conjure a big fire ball and throw it at Sora.
Fire Swing: During Temper Flare, swing hands at Sora and make fire emit from
            them.

--------
STRATEGY
--------
Defeating Hades is a little tougher than before. Just try your best to Card
Break quickly and get into Dark Mode before he uses Temper Flare. Once it Dark
Mode, either use Dark Firaga or Dark Aura, if you can. You should really use
Dark Aura if you can, it helps. As for Hades's health, he has up to a little
bit more than Ursula had. Shouldn't be a real hard fight.

-

---Room 5---
ENEMIES: None now
RECCOMENDED LEVEL: 31

Go back out to Room 4 and use the top door.

---Room 6---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 31

Go through the top door.

---Room 7---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 31

Go through the door.



_________________________
_____CASTLE OBLIVION_____RRCASOBL8

---Floor B6---

Go to the stairs.

---CUTSCENE---

Larxene is talking to Namine. After some talking, Namine says that Sora will
never forget Kairi, and that she will always be Kairi's shadow. Larxene tells
her so what. She says that Namine can be somebody in Sora's heart and not just
the shadow of somebody.

---Floor B5---

Save and go to the door. Choose Wonderland.



____________________
_____WONDERLAND_____RRWONLAND

---Room 1---
ENEMIES: Shadow, Large Body, Creeper Plant, Crescendo, Soldier, Red Nocturne
RECCOMENDED LEVEL: 31

Hit the door and use a 1 or more.

---Room 2---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 31

Use the top door with a 1 or more.

---Room 3---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 31

Go left 3 rooms via the doors.

---Room 6---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 32

Use the top door with red cards up to 30 and the Key of Beginnings.


  _______________________________________
//WONDERLAND MEMORY STEALER - TRICKMASTER\\
  ---------------------------------------
-------
ATTACKS
-------
Fire: He shoots a fireball at Riku.
Slam: He raises his hands and slams them for a shockwave.
Upswing: When you are attacking Trickmaster or are close, he'll sometimes
         swing his arms up to knock you away.
Walk: He walks to the other side, hitting you in the process.

--------
STRATEGY
--------
Trickmaster is very easy. He has up to about a half second health bar. You just
need to do the same old, same old. Attack him and Card Break a lot. Also, when
you Card Break, Trickmaster falls over and provides for an easy combo before he
gets back up. If you even need Dark Mode and you get to it, use Dark Aura, of
course if you have it, or Dark Firaga.

-

---Room 6---
ENEMIES: None now
RECCOMENDED LEVEL: 32

Go back to the right into Room 5.

---Room 5---
ENEMIES: None now
RECCOMENDED LEVEL: 31

Use the top door with a 1 or more.

---Room 7---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 31

Go through the door.


_________________________
_____CASTLE OBLIVION_____RRCASOBL9

---Floor B5---

Go to the stairs.

---CUTSCENE---

We see Lexaeus and Zexion. They talk about how Axel killed Vexen, and other
things.

Back to Riku, he holds up the final card. He asks if he gets through this will
he finally rid himself of the dark.

---Floor B4---

Save and go to the door. Choose Halloween Town.



_________________________
_____HALLOWEEN TOWN______RRHALTOW

Since this is a pretty big place, I'm giving a speed walkthrough here. You
should encounter the following enemies in this world and should be at this
reccomended level when you start the world.

ENEMIES: Gargoyle, Search Ghost, Wight Knight, Shadow, Creeper Plant
RECCOMENDED LEVEL: 31

-

Room 1 > Up
Room 2 > Left
Room 3 > Up
Room 4 > Up
Room 5 > Left
Room 6 > Down
Room 7 > Left
Room 8 > Down
Room 9 > Left - BOSS


  ______________________________________
//CREEP OF HALLOWEEN TOWN - OOGIE BOOGIE\\
  --------------------------------------
-------
ATTACKS
-------
Roll Dice: Oogie rolls the dice to determine an attack.
Blade Roll: A spinning green sawblade bounces around.
Blade Legs: Sharp pointy blade-like legs stomp around.
Recover: He heals himself. 
Summon: He summons enemies to attack.

--------
STRATEGY
--------
Oogie is pretty hard. What you need to do is Card Break his Roll Dice attack to
make the gates go down a little. Do this 2 more times and they go down all the
way. This is your chance to attack Oogie Boogie, whom has up to a half second
health bar. After a couple seconds, the gates go back up and you're dropped
down again. Repeat the process. And if you get Dark Mode, wait until you get up
there with Oogie and unleash Dark Aura if you can.

-

Room 9 > Up
Room 8 > Right
Room 7 > Up
Room 6 > Right
Room 5 > Up
Room 10 > Up



_________________________
_____CASTLE OBLIVION_____RRCASOBL10

---CUTSCENE---

We meet Lexaeus, and he's wanting a fight. He says that he won't lose.


  _______________________________
//ROCK SHATTERING FIEND - LEXAEUS\\
  -------------------------------
-------
ATTACKS
-------
Sword Crush: Lexaeus throws the huge metal curved sword in the air to land on
             Riku.
Sword Swipe: He continously attacks Riku with the sword thing.
Sleight - Rockshatter: He puts the sword on the ground and breaks up a big
                       rock out of the floor. He punches it and big chunks go
                       flying around at Riku.

--------
STRATEGY
--------
Lexaeus is a tough opponent. Try your best to avoid his attacks and strike him
whenever you can. Hopefully you'll get into Dark Mode soon and you can use Dark
Aura. If not, try using Dark Firaga. If you can do neither, then its no use
wasting cards on Dark Break, so just try your best to defeat him with normal
combos. He has three health bars.

Grab his card. I gained two levels here so I chose AP upgrade and an HP upgrade
to boot.

-

Lexaeus says Riku is strong, but the darkness within himself will billow forth
and grab Riku. He dissapears in a shockwave of darkness.

-

Riku finds himself in an area of darkness. Ansem is calling out to him, telling
him to bow again. Ansem says that once he awakens again, Riku's heart will be
his. Just when Ansem appears to get Riku, the King appears. Mickey tells Riku
to fight Ansem and not to let Ansem take him. Then, the King's light turns into
King Mickey himself, no illusion or image this time. Ansem yells:

"Meddlesome king!"

and Riku reawakens back in Castle Oblivion.

---Floor B4---

Go to the stairs.

---CUTSCENE---

Axel appears and starts talking to Zexion. When they're done, Zexion asks Axel
if he has the data from Riku's home.

We see Riku again. Zexion appears and talks to Riku. He tells Riku that the
earthquake-like feeling that the castle just made was of the keeper of it
being killed. Sora had just finished off Marluxia. Zexion tells Riku that
darkness and Ansem's shadow still lie within him, and that if Riku was to meet
Sora now, Sora would have to destroy him because he is dark. Zexion tells Riku
that if he doesn't believe him that he should see the truth himself, and he
throws him the card of Destiny Islands.

-

---Floor B3---

Save and go to the door. Choose Destiny Islands.



_________________________
_____DESTINY ISLANDS_____RRDESISL

---CUTSCENE---

Riku is walking on the beach, thinking. He says that he never thought he'd miss
the island winds so much. He then sees Tidus, Wakka, and Selphie. He tries to
talk to them, but they dissapear. He lowers his head in sadness.

-

Like the last world, this place is kind of big and confusing so here's the
main info:


ENEMIES: Tornado Step, Crescendo, Darkball, Creeper Plant, Soldier, Shadow
RECCOMENDED LEVEL: 35

-

Room 1 > Up
Room 2 > Left
Room 3 > Left
Room 4 > Up
Room 5 > Left - BOSS

---CUTSCENE---

Riku sees Kairi standing on the bridge. He starts to say something to her but
she vanishes too. He screams 'NO' thrice. Zexion appears and says that surely
Riku knew that would happen. Zexion talks some more about when Riku threw away
his friends, and he says that Riku destroyed his own home. The screen fades
black and back in to the scene of the night when darkness attacked the island.

Zexion says that what happened, all those hearts that were lost to the darkness
on that night, was because of Riku. We see Riku standing on the same cliff, but
this is the Riku that was on the islands when it happened. Riku was tired of
being on this island, and he opened the door to darkness and destroyed the
islands. It was all because of Riku. Zexion tells Riku that he now belongs to
darkness. He tells him to look at what he is, and the Riku that was on the
islands during the attack transforms into Darkside.


  ___________________________
//WRECKER OF HOMES - DARKSIDE\\
  ---------------------------
-------
ATTACKS
-------
Heartless Fist: Darkside slams his hand into the ground to make Shadows appear.
Shockwave Fist: He slams his hand on the ground to make a shockwave.
Dark Light: He shoots a big ball of light at Riku.
Light Shower: He shoots a light ball in the air to make lots of light balls
              rain down.

--------
STRATEGY
--------
Darkside is easier than when we fought him with Sora. He only has a TINY pinch
of a third health bar; it is like one centimeter. So, of course we know what to
do, the general pattern: dodge attacks, keep hitting him at any chance you get,
and once you get to Dark Mode, use Dark Aura or Dark Firaga if you can,
preferably Dark Aura.

You should be able to take out Darkside quite easily with Riku. Also, I never
got a Green Mickey 0 card in the fight with Sora, but in this fight I got one.
What this one does is it drops a plank of wood on the ground. Jump on it and
the plank carries Riku in front of Darkside's face no matter what movements he
is making. It provides for good combos.

-

Riku is alarmed after the fight, and we see Sora appear. He jumps out and
attacks Riku. Riku tells him to stop and asks if he recognizes him. Sora tells
him that he can see what Riku has become. Sora holds the Keyblade to Riku's
chest and in a flash of light, Riku is knocked back. Sora seems depressed and
says:

"Look at you, shrinking away from the light...You're not Riku anymore...You're
just a pawn of darkness."

He waits, then gets determined:

"So be it. It's time for you to face the light!"

The screen fades to white as Sora readies for a battle.

-

We see Riku floating in a big white area; he is fading in and out. He says that
he is being consumed by the light. But then we hear a voice - Kairi's. She says
that Riku won't fade...

Kairi: "You can't fade. No power can defeat you - not the light, not the dark.
So don't run from the light - and don't fear the darkness. Both will make you
stronger."

Riku: "Darkness, too?"

Kairi: "Especially darkness. Because that power is yours alone. The darkness in
your heart is vast and deep...but if you can stare into it unflinching, you'll
never know fear again."

Riku: "All this time I've been pushing the darkness away..."

Kairi: "Just be brave. Know that the darkness is there and don't give in. Do
that, and you'll gain strength unlike any other. You'll be able to escape the
deepest darkness - "

Riku: " - and I'll be able to see through the brightest light..."

Kairi: "Follow the darkness, Riku. It'll show you the way to the friends you
miss."

Riku: "But can I face them?"

Kairi: "You don't want to?"

Riku: "You know I do."

Riku turns into a completely black figure.

Riku: "And I will! The darkness - MY darkness - will show me the way!"

He changes back to his normal self.

Riku: "Darkness, awaken!"

He now changes to his evil suit, the Heartless suit he had at Hollow Bastion.

We see him turn and slash at something.

-

Back on the cliff, Riku is standing back up and Sora is backing away.

Sora: "Im...impossible!"

He changes into his real body. It is Zexion.

Zexion: "How did you find me in the light!"

Riku: "You reek of the dark. Even the light can't block out the smell. I
followed the darkness right to you."

Zexion: "Heh...After all your protests you're still just another darkling."

Riku: "I know who I am."

Zexion: "Since when? You were terrified of the dark before - "

Riku: "I'm not now!"

Riku slashes Zexion.

Zexion: "Ngaah...Hypocrite!"

Zexion fades away.

Riku: "He got away."

-

Room 5 > Up
Room 6 > Right
Room 7 > Up
Room 8 > Up



_________________________
_____CASTLE OBLIVION_____RRCASOBL11

---Floor B3---

Go up the stairs

---CUTSCENE---

Zexion arrives back contemplating about Riku. Axel and the Riku replica are in
the room. Zexion tells Axel to use the replica to defeat the real Riku. Axel
declines, and asks the replica if he wants to be his own person. The replica
tells him yes, and Axel tells him that Zexion is a good place to start. The
replica can absorb people, Axel tells Zexion. Then, Riku Replica walks towards
Zexion as the screen goes black. We see Zexion scream "NO!" and we hear a
sword slice.

Back to the real Riku. Ansem starts speaking to him again, then says that Riku
is going back to the way he was. He let the darkness in, and the more that gets
in, the stronger Ansem is. Ansem now has control over Riku's body. He levitates
Riku. Just as Ansem is about to say something else, a light appears - King
Mickey's light. It goes into Riku again and apparently deals with Ansem. Mickey
says that Ansem should be tied up for a while, then walks up to Riku. The REAL
King Mickey is actually at the castle. Riku pokes him to make sure he is
there.

Riku says he is glad Mickey came. Mickey tells him that he promised. Riku falls
over, and says that he's just relieved. He says that he actually has someone
else around, and after a long time of being alone, it's overwhelming. Riku asks
how Mickey got here, and he tells him that a card helped him. Mickey says he
was looking for a way out of the realm of darkness and the card appeared.
Mickey says the card showed Riku's heart far far away, and he tracked him down.
Mickey thinks the card was thinking it belongs to Riku. Riku takes it and tells
Mickey that maybe he is right.

---Floor B2---

Save, talk to Mickey, and go to the door. Select Twilight Town.



_______________________
_____TWILIGHT TOWN_____RRTWITOW

---CUTSCENE---

Riku says that he doesn't remember this place. He asks for Mickey to see if he
knows, but then someone else answers. Ansem tells Riku that Mickey isn't here.
Ansem appears and says that Riku will have to face him and the darkness all
alone. Riku stops, and says that he isn't Ansem. He says that his scent is
different. Then Riku immediately recognizes him. This is the Voice that helped
Riku in the start, and gave him the card.

The guy changes form, and tells Riku he is correct. The man tells Riku to call
him DiZ. Riku asks what DiZ wants. DiZ says he wants Riku to choose. Riku asks
from what, and DiZ responds that Riku must between light or dark. He says that
Riku is inbetween both of them, walking in the twilight. DiZ says that he wants
Riku to meet Namine, then choose. Riku asks who Namine is, and DiZ tells him he
has to meet her to find out.

DiZ dissapears.

-

I will again be using a speed walkthrough. I think its easier for some people.

Here is the misc. info again:

ENEMIES: Shadow, Soldier, Air Soldier
RECCOMENDED LEVEL: 39

-

Room 1 > Up
Room 2 > Up

---CUTSCENE---

We're outside of a mansion. Riku wonders if Namine is inside. Then, the fake
Riku appears. Riku Replica starts talking some more, then gets mad. He says
that he even tried to consume someone else so he could BE someone else, but
nothing changed. He's just a fake, everything is borrowed from the real Riku.
The replica says as long as Riku is around, he'll always be nothing but a
shadow.


  ____________________________________
//FAKE FORM OF YOURSELF - RIKU REPLICA\\
  ------------------------------------
-------
ATTACKS
-------
Normal Attacks: Riku Replica attacks normally with his blade.
Spin Slash: He spins and swings his blade to knock Riku back.
Use Item Cards: He uses Item Cards to aid him.
Jump Slash: He jumps up in the air and slams the blade down on Riku.
Combo: He uses normal attack combos which actually hurt a lot.
Sleight - Dark Firaga: He casts a dark version of Firaga.
Sleight - Dark Aura: He bounces around the screen hitting Riku several times.
                     When he lands, the ground shoots up stunning power that
                     also harms Riku.

--------
STRATEGY
--------
This time Riku Replica has the Dark Aura move. Watch out for it. Do the same
things as last time, but watch out for Dark Aura, like I said. Also, he has
three health bars this time, but it still shouldn't be THAT hard. Keep going
and use Dark Aura right back at him, and don't forget Dark Firaga. Remember to
keep those combo attacks on him.

-

The fake starts to fade in and out. He says that he never had a heart and even
what it's feeling now is probably fake. He asks where his heart goes when he
dies, that is if it doesn't dissapear completely. Riku says that it'll go
somewhere, probably where his heart will go. The replica makes one last comment
before he dies:

"Heh...How original. Oh, well."

He smiles...and then fades.

-

Room 2 > Left
Room 3 > Up
Room 4 > Up
Room 5 > Up
Room 6 > Up

---CUTSCENE---

Riku meets Namine. They talk for a couple seconds and she asks him to come
over. He sees Sora and asks what she did. She explains what happened. Then,
she tells him he needs to decide on what to do. She says that she can seal his
heart locked tight and Ansem can never come out. Riku asks if he'll forget
everything, like Sora. She is speechless. He asks again, and she tells him that
the darkness will be sealed along with his memory. He will forget the darkness.

She tells him he can go back to the way he was. She tells him to choose. He
starts talking about Sora doing anything he wants, etc. Riku says that he's
made his mind up:

"When this slacker wakes up, I'm gonna tell him off good. I told him to take
care of Kairi, and here he is taking a nap! But I can't chew him out if I've
been sleeping, too. Keep your lock. I'd rather finish Ansem off once and for
all."

She starts to say that if the darkness he wields gets a hold of Riku - he stops
her mid-sentence. He says he'll get the darkness to show him the way. She tells
him that's true. He asks why he has the feeling she knew he'd say that, and she
tells him she didn't know, but she hoped. She wants him to face the darkness,
because he's the one who can. He says that's why she came in him in the light.
As Kairi. She is astonished:

"You knew!?"

"I knew as soon as I met you. Somehow you...smell the same."

He smiles and takes some steps away.

"Look after Sora."

He leaves.

-

Room 6 > Down
Room 5 > Down
Room 4 > Down
Room 3 > Right
Room 2 > Right
Room 7 > Up
Room 8 > Up
Room 9 > Up
Room 10 > Up



_________________________
_____CASTLE OBLIVION_____RRCASOBL12

---CUTSCENE---

Mickey says that Riku decided not to sleep. Riku asks how he knows, and Mickey
says DiZ told him. Riku asks Mickey if he knows DiZ. Mickey says he seems
familiar and it feels like they met, but that's all he can feel about DiZ.
Riku then asks DiZ who he is. DiZ says that he is nobody...or anybody,
it depends on whether you believe in him or not. Riku says
that he really likes pushing decisions on other people. DiZ says that Riku
pushed away slumber and chose to face Ansem. Riku asks, "what, wrong answer?"

DiZ tells Riku that it was his(Riku's) answer, and that he's(DiZ) only here
to watch. Riku asks whether that means supportive watching or "watch me get
toasted." DiZ tells him that its his decision and that he need only believe in
his choice. He throws Riku a card. He says that the card will draw the darkness
inside of Riku out into this world. DiZ tells him to finish his business with
Ansem. Riku tells King Mickey to come on.

---Floor B2---

Talk to Mickey and go upstairs.

---CUTSCENE---

Riku examines the card. Riku repeats what DiZ said, almost:

"So this card will draw Ansem out..."

Mickey tells him not to worry, and that they can defeat Ansem together. Riku
says he's glad Mickey said that, but he must face Ansem alone. Mickey asks why
and Riku says there's no point if he doesn't do it on his own. Riku then asks
a favor of Mickey. He says that if Ansem wins, he'll enslave him. So if he
does, he wants Mickey to - he is cut off by:

"Sure, I'll save you, pal!"

Riku tells Mickey he is not listening and that he wants Mickey to destroy Ansem
AND himself with - he is cut off again by:

"No can do! I already made my choice. No matter what happens, I'm going to be
there to help you. I'm not backing down. Unless you don't believe I'll come
through for you..."

Riku happily thanks Mickey. Riku tells Mickey he knows he'll come through, and
Mickey says Riku won't lose in a million years. Riku tells him that its more
like not in a billion.

---Floor B1---

Save the game, talk to Mickey, and brace yourself. Go to the door. Choose the
final destination, Castle Oblivion.



_________________________
_____CASTLE OBLIVION_____RRCASOBLF

---CUTSCENE---

Riku takes out his sword and tells Ansem to show himself. Ansem asks what the
rush is. He says he'll wait there in the heart of darkness, watching Riku
plunge into the very darkness he wields.

---Room 1---
ENEMIES: Shadow, Neoshadow, Darkball, Defender, Red Nocturne, Blue Rhapsody,
Yellow Opera, Green Requiem, Wizard, Wyvern
RECCOMENDED LEVEL: 45

By now your D Report should have been finished completely. Anyway, you know the
drill. After they're dead, take the top door with a 1 or more.

---Room 2---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 46

Synthesize the top door with a 1 or more.

---Room 3---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 46

Use the top door: get a value up to 13 and use the Key of Beginnings.

---CUTSCENE---

Riku tells Ansem to come out, as he can smell him. Ansem says that he knows
what Riku can do, but then he says he doesn't understand: "why accept darkness
and still refuse me?"

Ansem says that they are both similar, they follow darkness, they exist in the
same space - "so why deny me?" He asks if perhaps some of Riku's heart still
fears the dark. Riku responds:

"Wrong. The truth is..."

He draws his sword.

"You just really stink."

Ansem seems unaffected.

-

Ansem: "You're a fool to choose a fight with me. You've been conquered by me
once before. You should know what sort of power you face."

Riku: "Oh, I do. I used all the power you had to give and still lost to Sora.
I'm not impressed."

Ansem: "Very well. Then sink into the dark abyss!"

He creates a dark shockwave and the room goes black.


  ___________________________
//PURSUER OF DARKNESS - ANSEM\\
  ---------------------------
-------
ATTACKS
-------
Submit: The Dark Shadow behind Ansem attacks Riku.
Floor Thunder: Ansem sends a bolt of lightning through the floor.
Item Cards: He uses Item Cards to aid him in battle.
Sleight - ???: A dark shield forms around Ansem and the Dark Shadow.
               They fly around the room knocking into Riku. (It says the name
               is Rockshatter but that was Lexaeus's Sleight move.)
Sleight - Dark Shadow: The screen goes black and the Dark Shadow appears from
                       the ground underneath Riku and flies up, harming him.
                       He repeats this several times.

--------
STRATEGY
--------
Ansem is a REAL pain. You really just need to watch out for his Dark Shadow
Sleight, but if you're in Dark Mode, don't let him get in ANY attacks or you'll
be back to normal in no time.

Ansem has FOUR health bars so you'll be here a while. Mainly, all you can do is
what you've been doing. Keep using combos on him, but be careful, the Dark
Shadow can jump in front of Ansem at times and Guard him. If you get to Dark
Mode, which hopefully you will, you should NOT use Dark Aura. This is the only
time you shouldn't use it. You'll be wasting cards because you'll probably hit
Ansem once out of all the times you bounce around, because Dark Shadow will
keep jumping out and Guard-ing Ansem. The best Sleight to use is Dark Firaga.

Also, do not use Mickey cards by themselves. Wait until you have 3, then stock
them up for a MM Miracle. This just basically does the same as a regular Mickey
card except it'll do a little more damage to Ansem, stun him for a couple more
seconds, and most of the time heal ALL of your health. If the MM Miracle gets
Card Breaked, you're in trouble. Speaking of Card Breaks, do the usual, Card
Break all you can to get into Dark Mode. Also, when you Card Break, Ansem is
stalled for a second and gets pushed back a little.

Finally, don't let Ansem wear you down! Save up cards so you can Stock them and
stop his Sleights like Dark Shadow and the ??? one. If you need health, and you
have no Mickey cards, switch to the Enemy deck and use Oogie Boogie. His card
regenerates your health about every 5 seconds, for 10 times consecutively. That
helps a lot in the fight.

Now, go out there and kick some Ansem butt!

[Note: What sucks is you get no reward, like as in EXP. Oh well.]

-

Ansem calls Riku an insolent brat. He then creates a dark shockwave which
knocks Riku back. Riku is done with Ansem and charges through him with his
sword. Riku tells him he is finished. Ansem tells Riku that he is hardly
finished and that shockwave was used to give Riku the dark. Ansem tells him
that his shadow lingers and that he WILL return. He creates another shockwave
and fades. The screen turns black.

-

Mickey in the form of light comes and asks Riku if he won't mind a LITTLE help.
He tells Riku to come on, and we see their figures appear from the darkness.
They walk forward.

-

They are at the entrance of Castle Oblivion. Mickey asks Riku what he is doing
next, if he is going home. Riku says he doesn't know if he can. He says that
Ansem's scent is still there, faint, but there. He says he can't go home until
Ansem is completely destroyed. Riku says his darkness may still have a hold of
him.

Mickey cheers him up. He tells Riku that his darkness belongs to him, just like
the light. Mickey says that until now, he thought all darkness was bad. He says
that his time spent with Riku changed his mind. He says that Riku chose a way
Mickey never thought of: light and dark, back to back. They mingle in a way
no one's ever seen before, he says.

Mickey says that he wants to see where that road leads. Mickey says if it's ok,
he wants to walk the road with Riku, and he holds out his hand. Riku grabs his
hands and says that he doesn't know what to say. He tells Mickey: "Thanks."
Mickey tells him that Riku doesn't have to call him "Your Majesty."

Riku responds in a friendly way:

"Fair enough, Mickey."

We see a cinema.

-

Riku and Mickey are walking along the roads again, and the hero music starts to
play. They see DiZ.

Riku: "What are you making me choose now?"

DiZ: "Will you take the road to light - or the road to darkness?"

Riku: "Neither. I'm taking the middle road."

DiZ: "You mean the twilit road to nightfall?"

Riku: "No..."

He turns around.

Riku: "The road to dawn."

The cinema fades

-CONGRATULATIONS!-

You have just beaten Riku's Story of Kingdom Hearts - Chain of Memories. Sit
back and watch the variation of the credits and listen to Utada Hikaru's
"Simple and Clean" again. I felt very good at this time. :)

-

We see a big clock tower over a town, with a brown haired boy standing on it.
He is not Sora.

-

We see words appear and fade on a black screen. They read as follows:

Walking this road without you,
to remake forgotten promises,
and meet you at the road's end.

-

We see the end screen, with the picture of Sora from the first title screen,
back to back with the picture of Riku from the second title screen.


-------------------------------------THE END-----------------------------------







==========================================================================
|Guide History of Versions/Changes                                    I02|
==========================================================================

December 11, 2004 - Finished everything until ending of Traverse Town

December 12, 2004 - Finished everything until the ending of Olympus Colliseum

December 13, 2004 - Finished everything until Room 4 of Hollow Bastion

December 14, 2004 - Finished everything until the 11th time at Castle Oblivion

December 15, 2004 - Finished everything until Room 15 of Castle Oblivion

December 16, 2004 - Finished the first part of the game, Sora's Story. Started
                    work on Riku's Story, the Reverse/Rebirth mode of the game.
                    Finished everything until the ending of Monstro

December 17, 2004 - Finished everything until the beginning of the final fight
                    with Ansem

December 18, 2004 - FINISHED THE WHOLE GUIDE

December 22, 2004 - Alerted of a small error. I called Larxene the Ice
                    Queen when she uses Thunder.

December 23, 2004 - Alerted of another error about Vexen's Ice Burn attack.
                    Updated web copy to version 1.01

January 09, 2005  - [Late] Happy New Year! Got some updated things. Also, I got
                    enough questions for the FAQ. YAY!

January 19, 2005  - Gotsa big update! Lots more things from people, and I was
                    forced to add someone's site to my Banned List because
                    they hosted this without my permission and made no credit
                    to me WHATSOEVER.

October 12, 2005 - BIG NOTE ABOUT MAP CARDS IN FAQ!

CURRENT VERSION:          2.0


==========================================================================
|Frequently Asked Questions                                           FAQ|
==========================================================================

Q: I'm getting "You do not have enough CP" at the Review Deck screen. What
   can I do?

     A: CP is your Card Points. Placing cards in a deck take up card points.
        If you don't have enough, you can't use all of the selected cards. You
        can view your CP in the window of the deck you're using. It is
        displayed as follows:

        CP  [Amount used] / [Max CP]

        You can get more CP by leveling up and choosing to upgrade your CP.

Q: How do I beat [insert name]?

     A: I just reccomend using the Sleights I listed and leveling up some more.

Q: I can't find [insert map card]! What do I do?

     A: Just keep fighting and it'll eventually be dropped.
        NOTE UPDATE: You can hold up to 99 map cards. If you have that amount,
                     you must discard some before you get anymore from battle.

Q: I can't get a Key to Rewards card. Where are they?

     A: This is dropped randomly by defeated enemies.

Q: Add [insert something] to your guide?

     A: I'll think about it.

Q: I can't seem to get a Blue 1 card I need for the last door in Castle
   Oblivion, can you help?

     A: Sadly, you can only keep fighting and hoping an enemy will drop one.
        NOTE UPDATE: You can hold up to 99 map cards. If you have that amount,
                     you must discard some before you get anymore from battle.

Q: Do you have some special tips?

     A: Thanks to Julien Kwan (but rewrote by me), I do:

         TIP #1 - As far as I know, the Key to Rewards map card is only dropped
                  from Floor 7 and above. (This is only for Sora's story.)

         TIP #2 - If you like using your new cards in your deck, then when
                  leveling up, get CP twice, then HP, and keep alternating.
                  Like so... LEVEL 2>CP - LEVEL 3>CP - LEVEL 4>HP - LEVEL 5>CP
                  and so on.

         TIP #3 - For the fourth (I believe) fight with Dark Riku, put high
                  numbered attack cards and some 0 cards in your deck. Use the
                  0 cards as backups to Card Break his Sleights like Dark Aura.

         TIP #4 - For bosses, use mainly high numbered cards and 0 cards.

         TIP #5 - In Castle Oblivion for the final time, its best to make Room
                  15 (according to my guide) into a Save Room. (Sora's story
                  only)

         TIP #6 - As a general tip, before the fight with Marluxia, try going
                  back and recreating rooms and continuing your fights. Try
                  your hardest to level up and max out your HP and get all the
                  Sleights. (Sora's story only)



==========================================================================
|Credits                                                              C01|
==========================================================================

Thanks to Disney and Square Enix/Jupiter for making this game.

Thanks to me, for making this. I hope it helps you all out.

Thanks to GameFAQs, Neoseeker, and Cheat Happens for hosting this. :)

Thanks to Steve Smith for correcting an error I made.

Thanks to "Jon" for correcting an error I made.

Thanks to "Joey Kline" for informing me on missed info.

Thanks to Dustin Otton for correcting me on Larxene.

Thanks to "Jonathan Ha" for a LOT of corrections!

Thanks to "TracyBug16" for a correction.

Thanks to Julien Kwan for some tips.

Thanks to Aaron [last name disclosed] for giving me some boss tips.

Thanks to Andrew Balius for alerting me of my first GUIDE STEALER!

Thanks to EVERYONE who sent in questions and such that I could include in the
FAQ!

Thanks to you, for reading this.


-------------------

INTRO/COPYRIGHTS

-------------------


Any emails sent to me regarding this FAQ will be disregarded unless you name
the title in ALL CAPS as follows:

KINGDOM HEARTS - COM GBA FAQ

I get so much mail its not funny.
Anyway, the following subjects are permittable emails:

1. Asking questions about the game. (Make sure they are not in guide.)
2. Asking questions about this FAQ. (Dependable)
3. Comments, complaints, missing info, etc.
4. Asking for permission to put this guide on your site.
5. Sending any info that can help me with this guide.

Non-permittable emails:

1. Comments, complaints, etc. about the game itself.
2. Telling me "you suck" or other useless flames.
3. Anything dealing with items covered inside of this guide.


This is a non-profit FAQ with no connections to Disney, Square Enix/Jupiter,
Nintendo, or any other companies involved with the creation/distribution of
this game.

This FAQ is Copyright 2004 Duane Niles. Usage of this guide without permission
is Copyright infringement, which is against the law. The following sites
have permission to "host" this guide:

http://www.gamefaqs.com
http://www.neoseeker.com
http://www.cheathappens.com
http://www.cheatcc.com
http://www.gamerhelp.com
http://www.advance-gamers.com
http://www.lunaticgaming.net

BANNED FROM LIST:

http://dragonate.tripod.com

NOTE TO ALL: This above banned link was discovered to have been using my guide
without my permission. I told you all that I will take action. I have sent him
and email and if he does not comply, I WILL contact Tripod to terminate his
account.

If you see this guide used on any site not listed above, please alert me by
email at:

[email protected]

with the title of:

KINGDOM HEARTS - COM GBA FAQ INFRINGEMENT

I know, that may seem odd, but its easiest for me to recognize emails. Thanks.


==========================================================================
|Copyrights/Legal Info                                                C02|
==========================================================================

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Copyright © 2004 - 2005 Duane Niles

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.