Easier navigation through this guide has been made by the use of Find Codes. You can use the Find tool in your browser (Ctrl + F) and type in the correct code listed by what you wish to find from the Table of Contents (listed below.) =================================== |TABLE OF CONTENTS TOC| =================================== ======================================================================= |Table of Contents TOC| |Introduction to Kingdom Hearts - Chain of Memories I01| |Guide History of Changes/Versions I02| |Frequently Asked Questions FAQ| |Walkthrough Guide WBG| | *Castle Oblivion CASOBL| | *Traverse Town TRATOW| | *Castle Oblivion CASOBL2| | *Agrabah AGRBAH| | *Castle Oblivion CASOBL3| | *Olympus Colliseum OLYCOL| | *Castle Oblivion CASOBL4| | *Wonderland WONLAN| | *Castle Oblivion CASOBL5| | *Monstro MONSTRO| | *Castle Oblivion CASOBL6| | *Halloween Town HALTOW| | *Castle Oblivion CASOBL7| | *Atlantica ATLICA| | *Castle Oblivion CASOBL8| | *100 Acre Wood ACROOD| | *Castle Oblivion CASOBL9| | *Never Land NEVLAND| | *Castle Oblivion CASOBL10| | *Hollow Bastion HOLBAST| | *Castle Oblivion CASOBL11| | *Twilight Town TWITOW| | *Castle Oblivion CASOBL12| | *Destiny Islands DESISL| | *Castle Oblivion CASOBL13| | *Castle Oblivion CASOBLF| |Reverse/Rebirth Walkthrough Guide RRWBG| | *Castle Oblivion RRCASOBL| | *Hollow Bastion RRHOLBAST| | *Castle Oblivion RRCASOBL2| | *Agrabah RRAGRBAH| | *Castle Oblivion RRCASOBL3| | *Monstro RRMONSTRO| | *Castle Oblivion RRCASOBL4| | *Never Land RRNEVLAND| | *Castle Oblivion RRCASOBL5| | *Traverse Town RRTRATOW| | *Castle Oblivion RRCASOBL6| | *Atlantica RRATLICA| | *Castle Oblivion RRCASOBL7| | *Olympus Colliseum RROLYCOL| | *Castle Oblivion RRCASOBL8| | *Wonderland RRWONLAND| | *Castle Oblivion RRCASOBL9| | *Halloween Town RRHALTOW| | *Castle Oblivion RRCASOBL10| | *Destiny Islands RRDESISL| | *Castle Oblivion RRCASOBL11| |Credits C01| |Copyrights/Legal Info C02| ======================================================================= ========================================================================== |Introduction to Kingdom Hearts - Chain of Memories I01| ========================================================================== ************** *General Info* ************** Kingdom Hearts - Chain of Memories is the direct sequel to Kingdom Hearts for the Playstation 2. Contrary to beliefs, Kingdom Hearts 2, which will be coming out sometime next year, is NOT the DIRECT sequel to Kingdom Hearts. The order in which the storyline happens is: Kingdom Hearts ---> Kingdom Hearts - Chain of Memories ---> Kingdom Hearts 2 Kingdom Hearts - Chain of Memories is an Action RPG for the GBA. It uses a card type battle system, in which you attack and use magic cards for spells, summons, and other things. *********** *Main Menu* *********** Press Start to access the menu. *New Game: Choose this to begin a new quest. +Choose between File 1 and File 2. If a quest is already saved on the chosen file, you will be asked to overwrite it. Overwriting the file will make it so that data is erased PERMANENTLY and new data is created in its place. -Use the L + R Shoulder buttons here to adjust the brightness.- ********** *Controls* ********** --The Field-- Directional Pad = Move A button = Swing keyblade/interact with objects B button = Jump --The Battle-- Directional Pad = Move A button = Select card B button = Jump L + R Shoulders = Cycle cards Start = Pause Select = Switch categories --Escape-- To escape, keep running against the screen edge until the Escape bar fills. --The Menus-- Directional Pad = Move cursor A button = Confirm B button = Cancel *********** *The Field* *********** In the field you can do numerous things. This is where you go to different areas and places, get items, start battles, talk to people, etc. Most crates and boxes in the field are breakable and contain health or other goodies. To open doors and such, strike them with the keyblade. ************ *The Battle* ************ In battle, you use cards to do your moves. There are four card types: attack, magic, item, and enemy. There are two categories, one in which the first three are found, and the other which is home solely to enemy cards. You can move around in battle, target enemies, etc. You must cycle through your cards to use them. For instance, to attack, you must choose a keyblade card. To use magic, you must select a certain magic card, etc. Every time a card is used, it vanishes. After all the cards are used, you are powerless. At this point, you must select the card refill icon and hold A until you get all your cards back, then you continue the fight. *********** *Game Menu* *********** Review Decks: You review your card decks here. *Choose to equip either Deck 1, 2, or 3. +Press A on a deck to get choices to equip it, rename it, clear it, add or remove cards, or delete cards. +To remove a card, simply select it from the deck. To add it back, choose it, then choose how many of which value you want. World Map: View the map of the world you're in. Map Cards: View all your map cards. World Cards: View all the world cards you have, and descriptions of each world. Status: View all your battle spells and trinities. See your Level, HP, Card Points, EXP, EXP needed until you level up, and your Moogle Points. Journal: View Jiminy's journal entries. *Story: The storyline in the form of Journal Entries for each specific world (Unlocked after defeating Guard Armor in Traverse Town) *Card Index: All cards and info on them +Attack Cards: List all of the attack cards you have ever gotten and used +Magic Cards: List all of the magic cards you have ever gotten and used +Item Cards: List all of the magic cards you have ever gotten and used +Friend Cards: List all of your friend cards, i.e. Donald, Goofy, Simba (Unlocked after receiving first friend card) +Enemy Cards: List all the enemy cards you have ever gotten +Map Cards: List all of the map cards you have ever gotten and used +Premium Cards: Learn about Premium Cards (Unlocked after getting first Premium Card) *Characters: View all the characters you have met +Characters I: First page of characters +Characters II: Second page of characters (Unlocked after Characters II is full) +The Heartless: Page on all the Heartless Quick Save: Quick save and end the game. Next time you turn it on, you MUST continue from this point, but once you do so, this data will be erased. ========================================================================== |Walkthrough Guide WBG| ========================================================================== Here is what you've been waiting for, the guide itself. This guide will try to explain the story as best as I can as we go along. Now, let's begin! Don't get confused by the way I say doors are placed: Left Door = Northwest Door Top Door = Northeast Door Right Door = Southeast Door Bottom Door = Southwest Door &&&&&&&&&&&&&&&&&&&&& NOTE: THE CARD VALUES AND COLORS FOR THE SYNTHESIZATION OF DOORS MAY NOT BE THE SAME AS THE ONES IN YOUR GAME, I'M JUST WRITING DOWN THE NUMBERS AND COLORS THAT APPEARED IN MINE. &&&&&&&&&&&&&&&&&&&&& ||-WARNING WARNING WARNING-|| || THERE WILL BE SPOILERS! || ||-WARNING WARNING WARNING-|| -------- After the opening scene, we find our heros - Sora, Donald, and Goofy - inside an unfamiliar place: _________________________ _____CASTLE OBLIVION_____CASOBL ---CUTSCENE--- A little conversation begins about the inhabitants of this place. Donald says that he feels that the presence of King Mickey is lingering, and Sora says that he also feels the same including that he thinks Riku is here too. You are about to go and explore when Goofy turns around and see's a frightening cloaked figure, the same seen in the opening movie. The figure walks forward and vanishes. The party runs near where he was, only to have him reappear behind them. They turn around and prepare for battle, questioning who he is. Donald immediately makes the assumption that he is a Heartless, and tries to use Thunder on him. It doesn't work. He tries again and fails. Falling back on his other spells Fire and Blizzard, he fails yet again. For some reason, he cannot use his magic. The figure explains that once they stepped in the castle, they forgot every spell and ability they knew. He states that in this castle, to find is to lose and to lose is to find. That is the way of things in Castle Oblivion, so he says. The party is confused. The figure says that here you will see people you know, people you miss. Sora tries to say that he misses no one, but then stops. He shouts that Riku is here, questioning the cloaked man. The man asks if he wants to find him. He says that if he does... then does a weird afterimage teleport and goes right through Sora. Even though he went towards the front of the hall, he appears in the way back, at another door leading further into the castle. Sora questions what he did, and the figure responds that he sampled his memories and made something out of them. He says it is the key to reuniting with those you hold dear. He throws Sora a card. Sora questions, "a card?" The figure says it is a promise. He tells Sora to use it and press on, and that he will find his friend. He tells Sora to hold the card before him, and the door to a new world will open. You are told that on this screen you must use the arrows to choose a card and to confirm with A. For now, select the only card you have, the card of a different - but this one familiar - place: Traverse Town. Sora asks if he is doing it right. The figure tells him that he is, and tells him to go. "To lose and claim anew, or to claim anew only to lose..." He vanishes, and you go through the door. _______________________ _____TRAVERSE TOWN_____TRATOW ---CUTSCENE--- Sora exclaims that it can't be right for they are in Traverse Town. The figure reappears and tells him that he is not seeing reality. He is only seeing the memory of what is on that card. His memory of Traverse Town is sealed inside the card the figure gave him. Jiminy Cricket tells Sora to forget that and that they need to find Donald and Goofy. Sora asks the figure what he did with them, and he explains back that they are at the mercy of the cards now. He says to master the cards, and they will be his again. The figure challenges you to a fight: He tells Sora that the laws of the castle require that Donald and Goofy were turned into cards. He throws Donald (in form of a card) towards Sora, and says if he values his friends, then he will pick them up without fail. You can now use the Control Pad to move if you want.He then gives you a tutorial of the battle system. Cards you pick up are added to the top of your stack. Use them and your friends will come to your aid. Now press A to select Donald's card. Donald will appear and use Fire on the figure. He says that used cards will vanish but reappear to aid you time and again. "Cards are the hearts of your friends," he tells Sora. "Everything in this castle is ruled by cards. Whether an enemy or a door stands in your way, cards are the only way to proceed. But you mustn't forget your own strength." Now use B to jump, and tap either Left or Right twice to Dodge Roll. The figure says to think for yourself first, then use the cards. Now make sure the blue circle is locked on him and quickly keep tapping A to attack him thrice in a row. He compliments you, and says every move you make causes a card to dissapear. If you use up every card, you will be unable to act. He tells you there is a solution, then says to use up all your cards and he will tell you. So do so. Target him and keep attacking. "There. You have no more cards, and without them, no power. If you want that power back, you must focus. Bid the cards to return to you, and they will." Now to reload the cards. To reload cards, select the reload icon and hold A. Do so now. Hold A and the crown card icon will refill. Soon the screen flashes and you see all the cards return. "The strength of your heart brought back the lost cards. You can recall spent cards any time - you only need to wish it. But each time you do, the cards will take longer to return. The cards are by no means unlimited. Use them wisely. Anticipate the flow of battle and choose the most effective cards. You may use any card in your deck." Now, cycle the cards use L and R. "The four card types you can use in battle are grouped into two wider categories. The first categoy includes attack cards, magic cards, and item cards. The second category consists entirely of enemy cards. To use a card from a different category -" Press Select to switch categories. Press it again. "Cards will empower you whether you are attacking or defending. But it is up to you to decide when to attack and when to defend. Do not forget it. The tutorial ends. You are back in Traverse Town, with Goofy and Donald. They talk about what happened. They don't remember. Suddenly everyone notices that Donald and Goofy's clothes have changed. Sora asks if it is the cards, and the figure tells him that that is for him to ponder. He says to master the cards and make his way through the castle. From here on, he walks alone. He says that Donald and Goofy can't come with him. He must go all alone. Sora says that he will be fine. "Hmm, the hero speaks so boldly. Go, then. The rest of Castle Oblivion awaits. Walk the avenues of latent memory, and you shall meet someone dear to you." He vanishes. Jiminy says he's got a bad feeling, and Sora says he's ready for any tricks. He says how hard can it be to figure out the cards. Now, instructions for the field appears. D-pad moves, A swings the keyblade, and B jumps. To open doors, strike them with the keyblade. You obtain the Key of Beginnings and are set off. - ---Key of Beginnings--- Take this time to test the controls. Afterwards, strike the door. Here we see the Room Synthesis menu. To proceed on, you need Map Cards. You must use Map Cards to synthesize new, unexplored areas. You use the D-pad to select a card, A to confirm, and B to cancel. Now, select the Moment's Reprieve card. It is explained that the number you see in the middle of the screen is the criterion to open it. The criterion now shown explains that the door will open with a value of 1 or greater. You need to pick a card that meets this criterion. Cards have marked values of 0 to 9. Zero cards are special cards that meet all criteria. The card marked without a value is a keycard. Keycards only open special doors. Press A to use the Moment's Reprieve on the door. It opens. We are now officially in Traverse Town. ---Moment's Reprieve--- Go up the ladder to see a Save Point. You can use these to save your game progress and load it from the main menu later on. Stand near it and press A to activate it. Now save your game. You will now see 1F above Traverse Town, representing that you are on the floor 1. Your level is shown, which is 01. And your time spent in the game is also shown. I was already at 00:11:31. Press A again. You are now told how to quick save. Press Start to open the menu. Try to move, and you are told that striking objects may reveal items. A barrel falls down, so strike it to see a card fall out. Jump down and grab it to get the Kingdom Key. You are told that inanimate objects are the only strikable things. A Shadow appears. You are told that touching a Heartless starts the battle, but striking it first will give you the upper hand. Strike the Heartless now. In this fight, its simple. Just attack the Heartless. They die within a couple hits. Afterwards, you get EXP which is needed to level up, and you get a Tranquil Darkness card. Go use it on the door. ---Tranquil Darkness--- ENEMIES: Shadow, Red Nocturne, Blue Rhapsody RECCOMENDED LEVEL: 2 In here, attack the Heartless seen right here. After the fight, you should have a map card. Keep fighting the Heartless here until they stop coming. Go up the ladder and break the crate for some Moogle Points. Strike the door and synthesize it. ---Room 1--- ENEMIES: Same as previous RECCOMENDED LEVEL: 4 Attack all the Heartless here. Break the crate at ground level for some MP. Climb the two ladders and break that one for a Potion. Strike the door on the left side. This is a special door. You need a value of 1 criterion AND a special keycard, luckily we have it. Synthesize it with the a Level 3 card and the Key of Beginnings. ---CUTSCENE--- Sora says fighting alone is rough, and then Donald and Goofy appear. After you converse, you see Leon/Squall again. He cannot remember any experiences with you, or even any of your names! Sora is mad and says under his breath how can Leon forget them? Leon says he's sorry but they've got the wrong guy. Then he says: "Don't take it personally, Sora." Donald blurts that he does know his name, then Leon is puzzled. He asks how he knows Sora's name. Goofy and Donald talk, with backs turned. Goofy asks if Donald thinks Leon is just joking around. Donald says if he is, its not funny, because Sora's really hurt. Leon says: "Who's kidding around Goofy? You and Donald are the ones who-" Leon is puzzled more, asking what's happening to his memory. A voice says that maybe Aerith was onto something afterall. Yuffie appears, and everyone talks. Yuffie runs off, then Leon wants to teach Sora how to fight in battle. Keep attacking him, every once in a while, your attack won't work, since he has the same yet higher value card. And also, sometimes it will Card Break, when you have the higher value card, so you break the enemy's defenses. Now we see how to stock cards. To stock cards, press L and R at the same time. Do this now. You will have stocked 3 keyblade cards. After stocking cards, to use them, press L and R at the same time again. Picking special cards in a stock will unleash a sleight. After a sleight attack is used, the first card picked is lost, and won't return until the end of battle. The battle ends and Leon throws Sora a card he found. You obtain Simba and the Key of Guidance. ---Room 2--- ENEMIES: Same as previous RECCOMENDED LEVEL: 4 Now go up the ladder and right. Bash the crate for MP then go back up to strike the door. Synthesize it with a Level 5, if you have one. ---Room 3--- ENEMIES: Same as previous RECCOMENDED LEVEL: 4 Kill all the Heartless, as always. Go up to the left and synthesize the door with a card and the Key of Guidance. ---CUTSCENE--- Here we meet Aerith and the whole party does a lot of talking. Sora then says that Leon probably won't remember what he said at Hollow Bastion. After Sora sealed the keyhole, Leon said: "We may never meet again..." and Leon finishes Sora's sentence: "...but we'll never forget each other." Leon does remember what happened. No one can purely remember what happened, but Aerith poses the possibility that Sora's heart is doing the remembering for them. He asks how that will work. Aerith says that they don't know Sora and Co, but his heart is full of memories of them together, and that those memories must resonate in Leon and Co's hearts, too. Everyone except Sora is confused. Sora says that maybe the figure is right, and that the town is an illusion, and that his memories created it. Aerith turns and asks Sora if there's someone special to him in the town. Sora is puzzled, but quickly recovers. He says he understands that his memories are resonating with theirs, telling them what happened. Anyway, he says yes, there is a friend of his in town, or, he means Castle Oblivion. Leon and Co have no idea what Castle Oblivion is. After its over, you obtain the Key to Truth. ---Room 3--- ENEMIES: Same as previous RECCOMENDED LEVEL: 5 Break the crate now to get a Simba card. Go to the northern part of the room and strike this door. Synthesize it with a Level 6 if you have one. ---Room 4--- ENEMIES: Same as previous RECCOMENDED LEVEL: 5 Both crates here have MP in them. After taking out the Heartless, strike the door. This door requires a Green card and the Key to Truth. ---CUTSCENE--- You see Cid and a big conversation takes place. Cid says he hasn't seen Riku, only Heartless. He says that the plaza is worst, and that the word is there'll be a jumbo-sized Heartless there when the bell rings. He says to get out of here, if you value your hide. He leaves, then Goofy says maybe he's right. Sora playfully joke-asks if they want to see the Heartless, and Donald shouts no. Then the bell rings. The screen flashes and we are pit into battle. ___________________________________ //JUMBO-SIZED HEARTLESS - GUARD ARMOR\\ ----------------------------------- ------- ATTACKS ------- Smack: Attack you with its hands. Run away to avoid. Athlete's Feet: Yes, not foot. His two feet coming running towards you to knock you down. He stands still and stomps his feet before this, so run at that moment to avoid. You may need to jump at times, too. STOMP!: He jumps up in the air and lands on you. To avoid, Dodge Roll when he is about to land and jump up to avoid the shockwave. Spin About: Float to the ground and spin uncontrollably fast at you. [Form 2] Tri-Slam: Bounce about the ground three times in a row, sending shockwaves. [Form 2] -------- STRATEGY -------- Once the battle starts, run away. Hopefully you have a premium card with you, and it is an attack card. A premium card is an upgrade to any random card in your deck. You should have had a chance to upgrade a card sometime during a level-up. If you have a high value premium attack card, stock it up with 2 other attack cards, and attack one of his feet. Keep attacking and hopefully a Donald card will drop down. Use it on that same foot. After one foot is gone, concentrate on the other. If you don't have a premium card, it'll just take a little longer to take out a foot. Now, after some attacks, there is a 70 percent chance a Green Mickey 0 card will drop down. If it does, GET IT. After getting it, use it, and the whole scene will go into negative colors, then the screen flashes. After which, Guard Armor will fall apart, and you will have time to attack his parts quickly. You should be able to destroy a full health part during this time. Green Mickey 0 cards will keep falling in the fight, so be on the lookout. Those will make the fight a whole lot easier. Keep focusing on one part of Guard Armor, and keep attacking. Remember to be wary of the value of the card Guard Armor is about to use, and if your in a tight spot, try to Card Break as often as you can. Also, take note that the Green Mickey cards usually will fall right after Card Breaks. After the hands and feet are gone, Guard Armor is just a floating piece of armor, like he was before, but weaker. Now keep attacking the armor. Beware of his Tri-Slam attack, as it hurts a lot, and can kill you while you are refilling your cards, especially if you have to fill up 3 crown card icons. The Green Mickey 0 cards help A LOT in this form of the battle. Guard Armor will go down in no time if you use the Green Mickey 0 cards. Keep attacking and remember to Card Break and avoid his attacks. Guard Armor will be down in no time. After his destruction, the Guard Armor will fall down, flash, and dissolve. We see a transparent pink heart fly into the sky, after it dissolves. Collect all the EXP and the Guard Armor card. - Everyone is in the plaza, talking. Sora says that Riku wasn't here, and they must go on. Sora says he's not in the town, but somewhere in the castle. Cid laughes at the thought of the whole town being inside a humongous castle. Leon says that Sora is probably right, and though they don't know what's going on, Sora does. Sora can see reality is bigger than just this world. Sora says he wishes he was that sure. Leon says he'll be fine, and that though he doesn't know him, he remembers Sora in his heart. Everyone tells Sora the best of luck, and everyone leaves, Leon and Co one way, Donald and Goofy the other. Sora turns to go, and Aerith comes back. She says she wants to tell him something he ought to know. She asks if he said that his memories created this town. Sora says thats what the figure told him. She says that, then this town is a figment of the imagination, and so are Leon and Co. Sora says that's impossible. She then explains that she's not really Aerith. She doesn't remember what she should, she feels what she shouldn't. She is a figment of Sora's memories. She tells Sora to beware his memories, and in the journey to come, he will be faced with more illusions. Sometimes his memories will deceive him and try to lead him astray. They talk more, and she says he mustn't be deceived. Donalds calls to ask Sora if he's ready, and Sora turns to say hold on. He turns back, and Aerith is gone. Sora shouts her name, and Donald and Goofy run over. They ask what's wrong, and Sora explains. They say that they saw Sora standing by himself this whole time, and wondered what was wrong. Sora speaks to himself, and says "So that's what she meant..." ---Room 5--- ENEMIES: None RECCOMENDED LEVEL: 6 Strike the door at the bottom, and synthesize with the smallest value card you have, except not a 0. ---Room 6--- ENEMIES: Shadow, Red Nocturne, Blue Rhapsody, Soldier Kill every Heartless in this room. Go back into Room 5, because to go on through here, you need a keycard. We'll get it later on. This was just to level up and kill all the Heartless here so we won't have to worry about them later. ---Room 5--- ENEMIES: None RECCOMENDED LEVEL: 6 Climb the ladder and use the Save Point. Go through the door. _________________________ _____CASTLE OBLIVION_____CASOBL2 ---CUTSCENE--- Here, we are greeted by the figure again. After some quick talk, Sora asks what the figure wants from him. The figure responds that it depends on what Sora has to give. The party gets ready for battle, and someone else appear. A spiky red-haired man appears, in the same cloak as the figure, except his hood is down. The spiky haired man answers the figure's "What do you want?" with an "I got bored." He says that the figure was hogging the hero. The figure throws a card at the spiky haired man and says that maybe HE'D like to test him. The spiky haired man says that maybe he would, and the figure vanishes. The man walks up to Sora. He tells Sora it is his show now, and that his name is Axel. Axel tells Sora to commit his name to memory. Sora tells him sure, and Axel says he learns quick and: "So, Sora, now that we're on a first-name basis..." Axel raises his arms out. Two red spiked circles appear in each of his hands. Axel finishes the sentence telling Sora not to die on him. _____________________ //MYSTERIOUS MAN - AXEL\\ --------------------- ------- ATTACKS ------- Combo Attack: He continously attacks Sora, taking off some health. Fire Wall: He stocks three Purple Axel cards up, and shoots a wall of fire at Sora, knocking him back. It keeps moving towards you, and you must Card Break to stop it. Stock three Kingdom Key attack cards and use them. Teleport: Teleport around the hall. Boomerang: He throws his spiked disc at you, teleports to the other side, and catches it. -------- STRATEGY -------- Beating Axel is pretty simple, just continously use the Kingdom Key attacks, and make Stock Combos such as a Donald card, Heal card, then Goofy card, for a magic attack on Axel, a heal of your health, then a Goofy charge on Axel. The Sleight move Sliding Dash really helps, if you have it. Also, the easiest time to attack Axel is when he is refilling his cards. Unleash a combo on him and it'll stop him from refilling. He'll then teleport somewhere close, so be ready to keep your attacks on him so he doesn't refill. After his health is gone, a blue light appears on Axel, the screen flashes, and he is gone. Grab the EXP and MP, then the Fire card he dropped. If you leveled up, then most likely you will have a chance for a new Sleight, so get one. If you don't feel like a new Sleight, then get some Card Points. But one thing, if you haven't gotten the Sleight move Sliding Dash yet, then choose Sleight to learn it. It's very helpful. - You will be back in the main hall, and obtain "world cards." You will now have more cards to go on into a new world. Donald states that it looks like the one that made Traverse Town, and Axel reappears. He says that is correct. Axel says he was just testing his strength, and Sora passed. "Follow your memories. Trust what you remember, seek what you forgot... ...and you will find someone very special." Goofy asks if he means Riku and the king, and Axel says he doesn't know. He says you'll have to give some more thought to who's important to you. He tells Sora he can find his most precious memories, he's the only one who can. Sora asks how, and Axel responds: "The light within the darkness. You've lost sight of it, Sora. You've forgotten forgetting." Sora asks about the light. Axel asks if he'd like a hint. Goofy asks Sora if he does or not, too. Sora declines, saying he wants to find out on his own. He tells Axel if he gets in his way, and Donald butts in saying they won't let him. Axel says that's his kind of answer, what he'd expect from Sora. "But be forewarned... When your sleeping memories awaken, you may no longer be you." He vanishes. ---Floor 1--- Now, we have to go to the 2nd floor of the castle. Moving to a different floor will erase every room created by you on the current floor. When you come back, you have to create it again. Now proceed to Floor 2. You see a quick scene where Jiminy asks what Axel could have ment by that last comment. They all talk then Goofy asks if they remember that other castle with all the contraptions. He is trying to say Hollow Bastion, but can't... and Sora and Donald don't remember any other castle. Their memories are fading. ---Floor 2--- A new object appears, a warp point. It lets you move freely between floors. No use for it now, so save and go to the next door. Now, for this, we're not going to follow the original game, its easier this way. Choose Agrabah as the next location. _________________ _____AGRABAH_____AGRBAH ---CUTSCENE--- Right on entrance, we see Aladdin in trouble. The heroes run forward to help, and a battle begins. After the fight, more Heartless appear. Aladdin raises his lamp and calls Genie to grant his first wish, get rid of the Heartless. It works. Now after some more talk, we obtain the Key of Beginnings and team up with Aladdin. ---Room 1--- ENEMIES: Green Requiem, Yellow Opera, Bandit, Fat Bandit, Shadow RECCOMENDED LEVEL: 7 Kill all the Heartless, the usual. Now strike the left door. Synthesize with a green card and the Key of Beginnings. ---CUTSCENE--- After much talk, Aladdin promises Genie to use his third wish to set him free. Afterwards, you get the Key of Guidance. ---Room 1--- ENEMIES: Barrel Spider RECCOMENDED LEVEL: 8 Watch out, the barrels now have spiders inside them, giant spiders. Watch out which ones you hit. Go to the top door and use your smallest value card, except a 0 one. ---Room 2--- ENEMIES: Bandit, Fat Bandit, Green Requiem, Yellow Opera, Air Soldier, Shadow RECCOMENDED LEVEL: 9 Kill all the Heartless here, too. Use the left door, synthesizing with a 2 card or more. ---Room 3--- ENEMIES: Same as previous RECCOMENDED LEVEL: 9 Kill the heartless here, its a simple process. Go to the door, and use your highest number cards. Find an 8 and a 7 so you don't have to waste any other cards. Then use the Key of Guidance. ---CUTSCENE--- We walk in to find Jasmine being attacked. Time for a rescue! Or not. Genie does it for us. More Heartless appear, and Aladdin is about to waste his last wish, when Sora steps up. Now we rescue! From this fight we get an Ether card. All of the sudden, a flashing light appears. Jafar appears, and says his plan didn't really work out. Now, we have to go after Jafar, and get Jasmine + Genie back. ---Room 4--- ENEMIES: Same as previous RECCOMENDED LEVEL: 10 Kill all the Heartless. Go out the bottom door. ---Room 2--- ENEMIES: None now RECCOMENDED LEVEL: 11 Go to Room 1. ---Room 1--- ENEMIES: None now RECCOMENDED LEVEL: 11 Use the door on the right. Synthesize with a red card and the Key to Truth. ---CUTSCENE--- You see Jafar and confront him. Aladdin jumps down as a sneak attack to get Jasmine, but Jafar orders Genie to get him. Genie apologizes and punches Aladdin into the wall. It was a trap, though. Jafar just blew his 2nd wish. Jafar says that Aladdin's plan didn't work, and wishes for Genie to make him an all powerful genie. You are transported to a firey battle arena, with the hot red Genie Jafar sitting in the lava. __________________________________________ //ALL POWERFUL GENIE AND HIGH VIZIER - JAFAR\\ ------------------------------------------ ------- ATTACKS ------- Fire Eyes: Shoots a fire beam from his eyes. Height Change: Change the height of the three platforms you're on. Power Punch: Slam a firey fist onto Sora. Fire Rock: Pick up a huge boulder of earth and lava to throw at Sora. -------- STRATEGY -------- You can easily defeat Jafar. Don't attack him directly, attack the lamp that Iago is holding onto. If you are stuck on a platform by Jafar, then Card Break to stop any of his attacks, but you don't need to waste Card Breaks if you can evade them as they are pretty simple. Keep jumping and attacking the lamp. I don't know why Aladdin cards drop down, they are useless. If you have one, then try to see if you can use it for a Card Break. Other than that, just keep attacking and jumping and dodging. Green Mickey 0 cards will occasionally drop down in this fight so use them. They raise the three platforms super high so you are right underneath Iago and don't even have to jump. Jafar can still hit you, but only when he does his Fire Eyes move, so stay on the middle platform when he comes up. Also, one more note is that if he is using his Fire Rock move, DO A CARD BREAK. It will make the rock explode while he's holding it and take a chunk out of his health. Its a lot easier than hitting the lamp. Also, finally note that this doesn't always happen. After he is defeated, a transparent fireball floats in front of him and the screen lights up. He will dissapear. Grab the goodies and the Jafar card. - Everyone talks and is happy about rescuing Jasmine. Aladdin has one last wish so Genie tells Aladdin to wish for him to be a prince. Aladdin says alright, and then wishes for Genie's freedom. Genie is stunned. Aladdin says that no one evil can use him again. Genie says he'll never forget this, then asks what Aladdin will do about Jasmine. Aladdin says he was wrong to think of using Genie to get her. He said he'd be no better than Jafar. Aladdin wishes Sora good luck on his journey, and starts to tell Genie something. Genie says he's one step ahead of him and gives you the Genie card. ---Room 5--- ENEMIES: None RECCOMENDED LEVEL: 12 Go up the ladder, save, and go through the door. _________________________ _____CASTLE OBLIVION_____CASOBL3 ---CUTSCENE--- Goofy is feeling bad, and says that he knows he didn't make up that castle. (Hollow Bastion) He says its where Sora used the Keyblade to free Kairi's heart. Then Sora disspeared after that, for a while. Sora remembers, it was when he turned into a Heartless. Sora still doesn't remember the castle. Donald says he remembers it perfectly, and Sora asks its name. Donald thinks, and doesn't remember. He asks if Jiminy wrote everything in his journal. Jiminy says he finished the first volume before they got to Castle Oblivion. He brings out the book, and looks at it... the pages have vanished! Every word of scripture, gone. Everyone is astonished. Sora questions under his breath: "What kind of castle is this?" ---Floor 2--- Talk to Donald and Goofy if you want, and go to the stairs. ---CUTSCENE--- Here we see a girl with blonde hair drawing. We then see the party going to the next floor. Donald says something funny is going on. Sora says it may not be just the stuff they wrote down that's vanished. Goofy said they've been to another castle, but none of them really remember. Maybe their memories are the things being erased. DING DING! Donald doesn't believe it though. Jiminy hops out and quotes the figure: "In this place, to find is to lose and to lose is to find." Jiminy says he was talking about memories. Sora says that if they go on, they will only lose more memories then... No wonder they call it Castle Oblivion. Donald asks: "So the higher we go, the more we forget? What if we forget everything and can't get it back?" Sora frowns. He says he'd forget Riku and Kairi, too. Donald says they should turn back. Goofy rushes back and tells them not to worry. He says they may forget where they've been and what they've saw, but they won't forget their friends. Donald asks what makes him so sure, and Goofy asks if Sora forgot them when he was a Heartless. Sora says of course not, he'd never forget. Goofy says that no matter what happens, you can't and won't forget friends. They carry on. ---Floor 3--- Save your game. Go to the door, and choose Olympus Colliseum. ___________________________ _____OLYMPUS COLLISEUM_____OLYCOL ---CUTSCENE--- Donald notices an announcement. Now the party decides to enter the competition. But they must first beat the preliminaries, so they rush off. We see Hades walk up to the announcement. He is infuriated at them calling Hercules the perfect hero. Then we see Cloud walk in. Hades tells him to dispose of Hercules, and Cloud finishes that Hades will restore his lost memories, as they agreed. It seems someone else notices that their memories are being taken. You obtain the Key of Beginnings. ---Room 1--- ENEMIES: Bouncywild, Blue Rhapsody, Powerwild, Barrel Spider RECCOMENDED LEVEL: 12 Kill all the Heartless. Go to the right door, and strike it. If you have a Moogle Room card, use it. ---Moogle Room/Room 2--- ENEMIES: None/Same as previous + Large Body RECCOMENDED LEVEL: 13 If you are in the Moogle Room, you are good. Talk to the Moogle. If you haven't been to a Moogle Room here before, you will get a free pack of cards. They will most likely contain all attack cards, with one premium. After that, you can either buy a pack with your MP, or trade in cards. Let's trade in some cards, shall we? Trade in any useless cards and cards you don't use. (Same thing.) I traded in some old keyblad cards, an Ether, and Simba. Don't trade in Genie, though. He IS useful later on. Strike the top door. If you are in Room 2, then just kill all the Heartless, and use the top door. Synthesize the top door with a card value of 9, if you have one. ---Room 3--- ENEMIES: Same as previous + Shadow RECCOMENDED LEVEL: 13 Kill all the Heartless, the Large Bodies are tough. They are like the Fat Bandits of Agrabah, they reflect attacks from the front. Use a 0 card on the bottom door. ---Room 4--- ENEMIES: Same as previous RECCOMENDED LEVEL: 14 Kill the Heartless, again. Go up and use the door on the right. If you have one, then use the Calm Bounty card here. ---Treasure Room/Room 5--- ENEMIES: Same as previous RECCOMENDED LEVEL: 15 If you are in the Treasure Room, use the chest. I learned Blizzard Raid from it. Now, jump on the big tan brick block to the right. MP will fall fly out. Now strike the door. If you are in a normal room, kill the Heartless and strike the door. Synthesize it with a 5 or higher card first, then a 7 or higher card and finally the Key of Beginnings. ---CUTSCENE--- You meet Phil, and he enters you into the Cup. He tells you that you can't beat Herc. Sora asks why, and Phil says: "Two words. You - ain't - heroes!" Sora tells him he's wrong, and Goofy says: "Yeah, he said three words!" Sora tells him not that, then says they are heroes. They bicker some and Herc comes and says Sora has a point. Phil starts to say that since Sora's team and Herc are the only contenders - "They're not. Name's Cloud." Phil says there's a few rules. --Rule #1: First through the obstacle course wins --Rule #2: In rule of a tie, a battle declares the winner --Rule #3: You can interfere with your opponent on the field --Rule #4: All challengers have to give it everything they got On your mark, get set, GO! You obtain the Key of Guidance. ---Room 3--- ENEMIES: None now RECCOMENDED LEVEL: 15 Go to the open door back to Moogle Room/Room 2. ---Moogle Room/Room 2--- ENEMIES: None/None now RECCOMENDED LEVEL: 15 Use the right door. Synthesize with a green card and the Key of Guidance. ---CUTSCENE--- You see Cloud stopped. Goofy thinks he's waiting for you to catch up. Sora says he's trying to fight them to interfere. Cloud tells them both is wrong. He says to keep walking. Sora asks if he's sure, and Cloud says he's not here for the Cup, but Hercules. Sora draws his keyblade. Cloud tells him he doesn't want to do that. Sora tells him its Rule #3, and he wants to fight Hercules, too. Cloud just says: "Big mistake." _________________________ //LEGENDARY WARRIOR - CLOUD\\ ------------------------- ------- ATTACKS ------- Falling Blade: Jump up and slam his blade on Sora. Swing: Repeatedly swing his blade at Sora. Sleight - Cross-slash: Combo attack thrice with stocked cards. Sleight - Omni-slash: Fly in the air, come down and strike Sora. He does it two more times. Floating Slices: Floats around in the air and hits Sora. -------- STRATEGY -------- It is best to just keep regular attacks on Cloud. He Card Breaks any special summon, etc. When he it stocking, attack. When he has his back turned, attack. Cloud is a rough opponent, he will beat you, easily. Note to attack when he is refilling. Heal a lot, and keep attacking. Dodge Rolling really helps here. Note that he can heal, too, so stop him. - After his defeat, he vanishes. You get the Key to Truth and are sent back. ---Moogle Room/Room 2--- ENEMIES: None/None now RECCOMENDED LEVEL: 15 Go up to Room 3. ---Room 3--- ENEMIES: None now RECCOMENDED LEVEL: 15 Go through the bottom door. ---Room 4--- ENEMIES: None now RECCOMENDED LEVEL: 15 Go up and use the left door. Synthesize with a card value of 3 or lower. Then the Key to Truth. ---CUTSCENE--- We see Herc standing in a fight, with Cloud on the ground. Cloud lost. Cloud gets back up, and Herc says he can't guarantee his safety. Cloud tells him to worry about himself, and Sora stands up to help Herc. Cloud says to get all the backup he wants, he'll still beat Herc and get his memories back. Sora questions him. Hades appears and tells Cloud they don't want to spill the beans. Hades is mad, and tells Cloud that he's fired. Cloud is alarmed: "But... my memories! We made a promise!" Hades returns: "Did you really think you could get your lost memories back like that? Get a grip!" Hades says he'll take care of Herc himself, and sends a shockwave that knocks back the party and Cloud. Herc still stands. Hades says some wacky trademark saying: "Rule #5: Its never too late to enter the games!" Hades says Cloud may have failed, but he weakened Herc: "Time for Plan B!" Sora runs and says another trademark: "Hold it, hothead!" Herc tries to stop him, but Sora insists. The fight begins. Hades makes one more wacky saying: "Rule #6: There are no rules! Ha ha!" _______________________________ //RULER OF THE UNDERWORLD - HADES\\ ------------------------------- ------- ATTACKS ------- Explosion: Make a little explosion of fire. Sleight - Temper Flare: Causes himself to go berserk. He turns red, gains strength, and gets new powers. Lasts the whole fight. Flamethrower: During Temper Flare, emit flame lines from both hands like a flamethrower. Sleight - Firaga Ball: Conjure a big fire ball and throw it at Sora. Fire Swing: During Temper Flare, swing hands at Sora and make fire emit from them. -------- STRATEGY -------- Hades is by far the toughest yet. Right at the start, attack him. Try your best to attack him while he's blue and normal. Don't let him use Temper Flare, try your hardest to prevent it. If he does use it, then watch out for some new moves. When in Temper Flare, if he uses Flamethrower, do a Card Break. Its the only way to stop it. If he uses Firaga Ball, Dodge Roll out of the way. His Fire Swing move is pretty simple to dodge, and he rarely uses Explosion in Temper Flare, but that's easy too. Any spells like Blizzard and Blizzaga help a whole bunch. Try your best to use those at the right time, and don't waste them like when he has a bigger value card or in Card Breaks. I was near dead when I struck the final blow to Hades. Again, he dissapears like Jafar did, and becomes the card. Pick up the Hades card. - The games are cancelled and you don't fight Herc. He tells you he'll fight later, and then Jiminy yells to come over. Cloud is waking up and he's alright. Sora gives Cloud some good advice about his memories. Cloud thinks then gives Sora a card. He tells him its for Sora, for helping him out. Sora asks if he wants to come with them instead. He declines. You get the Cloud card. ---Room 6--- ENEMIES: None RECCOMENDED LEVEL: 16 Save the game and go through the door. _________________________ _____CASTLE OBLIVION_____CASOBL4 ---CUTSCENE--- Donald is feeling bad now, he hopes the king is alright. Sora asks why he brought it up, and Donald says he wants to make sure he doesn't forget it. Goofy remembers too, and Sora remembers about Riku. He says that its probably not easy to forget important memories, and Donald says he hopes so. ---Floor 3--- Talk to Goofy and Donald, then go to the stairs. ---CUTSCENE--- We see a blonde haired girl and Axel. She says that Axel seems interested in Sora. He asks if she isn't. She hasn't made up her mind. He says that Sora became a Heartless, and that she knows what happens to people who do. Larxene (the girl), says: "People who lose their hearts also lose their minds, their feelings... They're consumed by the darkness." Axel responds: "Right. But this didn't happen to Sora. He kept his feelings, even as a Heartless. Only one other man managed to do that." "So it's the strength of his heart that intrigues you - the heart chosen by the Keyblade." "What makes his heart shine like that? What sleeps in its most secret depthes?" "The heart is a mysterious thing, Axel." "Maybe so, but unlocking its secret is the whole reason, we, the Organization, exist." - We see Sora and Co again. Donald says that they forget everything bit by bit, except friends. Goofy wonders what they just forgot. They won't be able to tell. He says it must not have been important. Sora shows them the good luck charm Kairi gave him. He says its special to her, he promised to return it. He says he'll never forget that promise, which is why he won't forget Kairi. He wonders what she's doing. The screen goes black and we see Sora. Then Kairi appears. She begins to transform into that blonde haired girl. Sora asks who that was, and Donald asks if he's alright. Sora says its nothing. ---Floor 4--- Save the game, talk to Goofy and Donald, then go to the door. Choose Wonderland as the next destination. ____________________ _____WONDERLAND_____WONLAN ---CUTSCENE--- On arrival, we see someone coming. Its that Late Rabbit. He runs off in a frenzy. You obtain the Key of Beginnings. ---Room 1--- ENEMIES: Shadow, Soldier, Large Body, Red Nocturne, Creeper Plant, Crescendo RECCOMENDED LEVEL: 16 Kill all the Heartless as the normal routine. The Crescendos are bothersome enemies though, kill them first. They can call other heartless. Hit the flower to get some MP, and jump on the big mushrooms here for more MP and a card. Strike the door and synthesize with a value of 1 or up. If you got a Premium Room card from one of the fights, use it. In the next room, after you win fights, you are more likely to get the bonus of upgrading a card to Premium. ---Room 2--- ENEMIES: Same as previous RECCOMENDED LEVEL: 17 Fight all of the Heartless in here. Climb up, bounce up, and hit the door, synthesize it with a card of 4 or more. (Rhyming skills, yo!) ---Room 3--- ENEMIES: Same as previous RECCOMENDED LEVEL: 17 Kill the Heartless. Strike the left door. Use a Moogle Room card if you have one. ---Moogle Room/Room 4--- ENEMIES: None/Same as previous RECCOMENDED LEVEL: 18 If you're in the Moogle room, you know the drill. They give you another free pack here, too. Trade in any cards, and buy some packs. Strike the bottom door. Synthesize it with a card of 8 or more and the Key of Beginnings. ---CUTSCENE--- We walk in on Alice's trial. She is charged with aiding the Heartless. She asks for evidence, and the Queen says she forgot, which is the evidence. She says Alice stole her memories. Sora comes to her aid. The Queen asks who the thief is, and Sora stupidly says he is. The Queen sends the cards after Sora. ______________________________ //QUEEN OF HEART'S ARMY OF CARDS\\ ------------------------------ ------- ATTACKS ------- Normal Attacks: Spades attack with axes. Hearts attack with spears. -------- STRATEGY -------- [Wave 1 - The Spades] This isn't a boss battle, but its tough. Just keep attacking and Dodge Rolling. It shouldn't take too long to take out the Spade cards. [Wave 2 - Spades and Hearts] This is the second wave, not the spear carrying Hearts are here. Repeat the same moves over. After you defeat them you get the Card Soldier card. - We see that Alice escaped, but then the Queen of Hearts sends more cards for us. Sora and Co run, and we get the Key of Guidance. ---Room 2--- ENEMIES: None now RECCOMENDED LEVEL: 18 Proceed back to Room 3. ---Room 3--- ENEMIES: None now RECCOMENDED LEVEL: 18 Proceed back to Moogle Room/Room 4. ---Moogle Room/Room 4--- ENEMIES: None/None now RECCOMENDED LEVEL: 18 Strike the left door. Synthesize with a card of 8 or more. ---Room 5--- ENEMIES: Shadow, Soldier, Large Body, Creeper Plant, Red Nocturne, Crescendo RECCOMENDED LEVEL: 18 Kill all the Heartless. Go back out. ---Moogle Room/Room 4--- ENEMIES: None/None now RECCOMENDED LEVEL: 19 Go back out again. ---Room 3--- ENEMIES: None now RECCOMENDED LEVEL: 19 Strike the right door. Use a card of 1 or more and the Key of Guidance. ---CUTSCENE--- We meet Alice. The party talks with her for a while. Then the Cheshire Cat appears. He says the Queen is a stickler for justice and won't forget Alice until she remembers. "She won't stop hounding you till you get her memory back. Did she forget because she remembers? Does she remember that she forgot? Doesn't matter, I suppose." They agree to do something about the Queen to help Alice. "You should do something. But you don't have to do anything. If you can't remember something, its like it never happened. Likewise, if something never happened, you can't remember it. Try too hard to remember, and your memory might lie to you." "Lie?" "That's all I'll say. The rest is for you to figure out." He dissapears and you gain the Key to Truth. ---Room 1--- ENEMIES: None now RECCOMENDED LEVEL: 19 Go to Room 2. ---Room 2--- ENEMIES: None now RECCOMENDED LEVEL: 19 Go to Room 3. ---Room 3--- ENEMIES: None now RECCOMENDED LEVEL: 19 Take the top door. You should probably have a Black Room card. Use it if you do. ---Black Room/Room 6--- ENEMIES: Black Fungus/Shadow, Soldier, Large Body, Creeper Plant, Red Nocturne, Crescendo RECCOMENDED LEVEL: 19 If you're in the Black Room, then evade all the Black Fungus unless you want an annoying fight. Fighting the Black Fungus aren't hard, its just annoying. They Card Break A LOT, and when they turn to White Fungus temporarily during the fight, they're invincible. Strike the door. If you're in a normal room, kill all the Heartless. Strike the door. Synthesize with a red card, a green card, and the Key to Truth. ---CUTSCENE--- We're inside a house now. Alice runs off, and we see the Queen. She is about to sentence you to death, then she forgets EVERYTHING. She doesn't know where she is and all that. Lights keep flashing, then the Trickmaster appears. _______________________________________ //WONDERLAND MEMORY STEALER - TRICKMASTER\\ --------------------------------------- ------- ATTACKS ------- Fire: He shoots a fireball at Sora. Slam: He raises his hands and slams them for a shockwave. Upswing: When you are attacking Trickmaster or are close, he'll sometimes swing his arms up to knock you away. -------- STRATEGY -------- Trickmaster is the simplest to fight in the whole game. Whenever you Card Break one of his attacks, he falls over and leaves himself open for a flurry of 3 to 4 attacks. Also, whenever you Card Break, sometimes a Green Mickey 0 card will fall down and you can use it. When used, it creates a table in the middle. Jump on the table and you can use spells like Blizzard or Blizzaga to hit him. He has two health bars, but that is no problem. After he's defeated he dissapears and leaves you goodies and a card. Pick 'em up. - Afterwards, the Queen questions what they did, and Alice tricks the Queen into thinking she gave them the orders to do that. She falls for it. ---Room 7--- ENEMIES: None RECCOMENDED LEVEL: 19 Climb the rope, save, and go through the door. _________________________ _____CASTLE OBLIVION_____CASOBL5 ---CUTSCENE--- Sora wonders who that blonde haired girl was. Sora is thinking really hard of what the name is, then Donald breaks his concentration telling him to come on. ---Floor 4--- Talk to Donald and Goofy then go to the stairs. ---CUTSCENE--- We see the girl drawing again. Then we see Sora and Co. Sora stops and shouts that he remembers. He remembers that there was another girl on the island with Kairi, Riku, and himself. They ask why he's remembering now, and he says that its coming back to him in bits and pieces as they move on. He doesn't remember her name yet. [Note from the Author: It's like Axel said - To lose is to find. They are losing memories, but finding more at the same time.] ---Floor 5--- Save, talk to the party, and go to the door. Choose Monstro as the location. _________________ _____MONSTRO_____MONSTRO ---CUTSCENE--- Its purple and everything, yuck. Sora says everything is so springy and soft. Then a voice speaks, Pinocchio appears. Jiminy is overjoyed. You follow Pinoke. You also get the Key of Beginnings. ---Room 1--- ENEMIES: Air Soldier, Search Ghost, Tornado Step, Shadow, Green Requiem, Yellow Opera RECCOMENDED LEVEL: 19 Kill all the Heartless. Strike the right door. Use a Calm Bounty card if you have one. ---Treasure Room/Room 2--- ENEMIES: None/Same as previous RECCOMENDED LEVEL: 20 If you're in the Treasure Room, use the chest. I learned Fire Raid here. Strike the top door. If you're in the normal room, kill the Heartless. Strike the top door. Synthesize it with another Calm Bounty if you have one. ---Treasure Room 2/Room 3--- ENEMIES: None/Same as previous + Large Body RECCOMENDED LEVEL: 20 Treasure Room: Use the chest and strike the left door. Normal Room: Kill the Heartless and strike the left door. Synthesize with yet another Calm Bounty if you have one. ---Treasure Room 3/Room 4--- ENEMIES: None/Same as previous RECCOMENDED LEVEL: 20 Treasure Room: Use the chest and strike the top door. Normal Room: Kill the Heartless and strike the top door. Synthesize with a Calm Bounty AGAIN, if you have one. ---Treasure Room 4/Room 5--- ENEMIES: None/Same as previous RECCOMENDED LEVEL: 20 Treasure Room: Use chest and strike the door. Normal Room: Kill the Heartless and strike the door. This time synthesize with a Moment's Reprieve. ---Save Room/Room 6--- ENEMIES: None/Same as previous RECCOMENDED LEVEL: 20 Save Room: Save and backtrack all the way to Treasure Room 2/Room 3. Normal Room: Kill the Heartless and backtrack to Treasure Room 2/Room 3. ---Treasure Room 2/Room 3--- ENEMIES: None/None now RECCOMENDED LEVEL: 20 Strike the right door and use a Sleeping Darkness if you have one. ---Room 7--- ENEMIES: Air Soldier, Search Ghost, Tornado Step, Shadow, Green Requiem, Yellow Opera, Large Body RECCOMENDED LEVEL: 20 Sneak past the enemies if you have used the Sleeping Darkness, or just sneak attack them. If its normal, just kill them all. Strike the right door. You must synthesize this door with high number cards. That's why I took you through those Treasure Rooms because you: a) Would have the chance of getting more map cards from the chests b) Most likely had low number Calm Bounty cards and stuff, which isn't needed for this room. After reaching the value of 20 or more, use the Key of Beginnings. ---CUTSCENE--- Here we meet Gepetto. After much conversation, you're set off to find Pinoke and you get the Key of Guidance. ---Room 7--- ENEMIES: Same as previous RECCOMENDED LEVEL: 20 Go back into Room 3, then down to Treasure Room/Room 2. ---Treasure Room/Room 2--- ENEMIES: None/None now RECCOMENDED LEVEL: 21 Strike the bottom door. First use a red card, then a card of 5 or less, then the Key of Guidance. ---CUTSCENE--- We see Pinnochio again. After some more conversation, the place starts to shake and rumble. Pinnochio runs, then we see a boss. It turns out, Pinoke is trapped inside this boss. ________________________________________ //TOXIC TRAPPING HEARTLESS - PARASITE CAGE\\ ---------------------------------------- ------- ATTACKS ------- Toxic Hazard: Not an attack, but if you touch the toxic liquid, you lose some health. Toxic Slam: It slams its arms down to cause the platforms to fall in. Jump to avoid touching the liquid. Body Smack: It holds itself up with its arms, and throws its body out at Sora. Toxic Breath: Shoots a fume of toxic gas at Sora. -------- STRATEGY -------- Six words: SUMMONS REALLY HELP IN THIS BATTLE. The Parasite Cage is hard to reach, even on a platform close to it. Attacking it normally will cause Sora to fall off into the liquid. Summons of Simba, Genie, and Cloud (when on a platform right beside it) will take it down in a snap. Also, magic spells of Fire and Blizzard will serve it right too. It having two health bars doesn't really help either, but you can suffice. Keep using summons and magic, and never normal attack unless its necessary. If you're lucky, you'll get a Green Mickey 0 card. Using this creates one platform that moves with you, so you can get in close and unleash combos of attacks. Grab the goodies and the Parasite Cage card. - [Note from the Author: Isn't it odd, we beat the boss, yet only used the Key of Guidance and Key of Beginnings? Where's the Key to Truth? Looks like this place isn't over with yet.] We see Sora trying to comfort the trapped Pinocchio. Pinocchio is able to break free. Now we get the plan of making Monstro spit us out, and we get the Key to Truth now. ---Treasure Room/Room 2--- ENEMIES: None/None now RECCOMENDED LEVEL: 21 Go all the way back to Save Room/Room 6. ---Save Room/Room 6--- ENEMIES: None/None now RECCOMENDED LEVEL: 21 Strike the door. Use a 0 card and the Key to Truth. ---CUTSCENE--- We're at a dead end. They're going to shake things up here, but they need someone to fight. Luckily a lot of Shadows appear. Let's fight! After the fight, pick up the Dumbo card. Now the place shakes and rumbles again. Monstro sneezes and we're back where Gepetto was. Gepetto and Pinocchio escaped from Monstro. Now we should too. ---Room 8--- ENEMIES: None RECCOMENDED LEVEL: 21 Climb the bone ladder, save, and go through the door. _________________________ _____CASTLE OBLIVION_____CASOBL6 ---CUTSCENE--- We see the party again. Donald asks if Sora remember the girl now. Goofy asks to tell them about her, so he explains: "She was quiet...and almost always drawing pictures. While we were all swimming at the beach, she'd draw a picture of it instead. Sometimes she drew us, too! She was really good at it. I think sometimes Riku and I would fight over who would get his picture drawn next. But one day, she was gone. Just like that. I think our parents knew the reason. They might've even tried to explain it to me. But I was little. I probably didn't understand what was happening. I remember crying a little after she was gone. But that's it. I still can't remember her name." "Still, up until now you didn't remember any of that!" Donald tries to cheer him up. Jiminy brings up an interesting thing: "Anyone notice something odd? Sora's remembering things, instead of forgetting them. Hmm... maybe forgetting things is the only way to reach the memories buried deeper down." "You mean you have to forget to remember?" Goofy asks. Sora responds: "So its like those black-robed guys said. Our most precious memories lie deep in our hearts, out of reach. And all that stuff about finding being losing and losing being finding... I didn't get it at first but maybe this is what they were talking about." They talk some more, then go off. ---Floor 5--- Talk to Goofy and Donald, then go to the stairs. ---CUTSCENE--- We see Larxene and Axel talking again. Axel asks if its time for another round. Larxene says only if its her time to play. Axel throws her a card. He says their job is to deliver him in one piece. She asks if she can't have her way first. He tells her not to break him, and she asks if he's soft. He says that Sora is one of them, and they talk a little more. We see the party. They talk a little more, then off again. ---Floor 6--- Save, talk to the party, and go to the door. Halloween Town is the last world. ________________________ _____HALLOWEEN TOWN_____HALTOW ---CUTSCENE--- The party talks some, and we meet Jack Skellington. They talk some, then Jack says there's a problem in town. Sora asks what problem. Jack responds: "Like this!" and throws his arm out, making Heartless appear. After the fight, Donald complains to Jack. Jack says he didn't call them, in fact, he'd like to get rid of them. Jack runs off and you need to follow him. You will learn Terror and get the Key of Beginnings. ---Room 1--- ENEMIES: Shadow, Wight Knight, Gargoyle, Creeper Plant, Search Ghost RECCOMENDED LEVEL: 21 Kill all the Heartless and strike the door. Synthesize it with a Black Room card if you have one. ---Black Room/Room 2--- ENEMIES: Black Fungus/Same as previous RECCOMENDED LEVEL: 21 Black Room: Run past all the fungus. Strike the right door. Normal Room: Kill all the Heartless. Strike the right door. Synthesize with a Moogle Room if you have one. ---Moogle Room/Room 3--- ENEMIES: None/Same as previous RECCOMENDED LEVEL: 21 Moogle Room: Use the shop and strike the right door. Normal Room: Kill the Heartless and strike the right door. Synthesize with a Calm Bounty if you have one. ---Treasure Room/Room 4--- ENEMIES: None/Same as previous RECCOMENDED LEVEL: 21 Treasure Room: Use the chest and strike the door. Normal Room: Kill the Heartless and strike the door. Synthesize with a Moment's Reprieve if you have one. ---Save Room/Room 5--- ENEMIES: None/Same as previous RECCOMENDED LEVEL: 21 Save Room: Save and backtrack all the way to Black Room/Room 2. Normal Room: Kill the Heartless and backtrack all the way to Black Room/Room 2. ---Black Room/Room 2--- ENEMIES: Black Fungus/None now RECCOMENDED LEVEL: 21 Black Room: Run past the fungus and strike the top door. Normal Room: Strike the top door. Synthesize with Calm Bounty if you have one. ---Treasure Room 2/Room 6--- ENEMIES: None/Same as previous RECCOMENDED LEVEL: 21 Treasure Room: Use the chest and strike the top door. Normal Room: Kill the Heartless and strike the top door. Synthesize with a normal card 5 or up. ---Room 7--- ENEMIES: Same as previous RECCOMENDED LEVEL: 21 Kill all the Heartless. Strike the door and use a Calm Bounty card again. ---Treasure Room 3/Room 8--- ENEMIES: None/Same as previous RECCOMENDED LEVEL: 22 Treasure Room: Use the chest and backtrack to Treasure Room 2/Room 6. Normal Room: Kill the Heartless and backtrack to Treasure Roon 2/Room 6. ---Treasure Room 2/Room 6--- ENEMIES: None/None now RECCOMENDED LEVEL: 22 Strike the left door. First use a 3 card, then a 4 card, then the Key of Beginnings. ---CUTSCENE--- We meet Dr. Finkelstein. A lot more conversation goes on and then we're off to find Sally. You also get the Key of Guidance. ---Room 1--- ENEMIES: None now RECCOMENDED LEVEL: 22 Go all the way back to Treasure Room 3/Room 8. ---Treasure Room 3/Room 8--- ENEMIES: None/None now RECCOMENDED LEVEL: 22 Strike the door. First use a 6 card, then a 7 card, then the Key of Guidance. ---CUTSCENE--- After we meet Sally and talk a lot more, someone else speaks. Oogie Boogie runs out and steals the potion. He makes a big threat, then runs off. ---Treasure Room 2/Room 6--- ENEMIES: None/None now RECCOMENDED LEVEL: 22 Go all the way back to Save Room/Room 5. ---Save Room/Room 5--- ENEMIES: None/None now RECCOMENDED LEVEL: 22 Strike the bottom door. Synthesize with a red 3 or less card, then get to a value of 30 using only green cards, then the Key to Truth. Again, we used the other cards so we could save up for here. ---CUTSCENE--- We confront Oogie Boogie. He drinks the potion and says he can awaken his true memories, but something goes wrong. He says to get back and to stay away. ______________________________________ //CREEP OF HALLOWEEN TOWN - OOGIE BOOGIE\\ -------------------------------------- ------- ATTACKS ------- Roll Dice: He rolls the dice to determine an attack. Blade Roll: A spinning green sawblade bounces around. Blade Legs: Sharp pointy blade-like legs stomp around. Recover: He heals himself. Summon: He summons enemies to attack. -------- STRATEGY -------- Oogie Boogie is very easy to cope with. When he drops the dice down, Card Break and attack them. After destroying one, stop. The gates will lower, then he goes for more dice. Repeat until the gate is down. After which, jump up and unleash your best attacks on him. Soon the gates come back up and you are pushed back down. Keep attacking the dice. If you're lucky, you'll get a Green Mickey 0 card. Using it stops any attacks in progress or about to happen, and lowers the gates all the way. Take this time to unleash more fury. After his health is gone, he dissapears. Pick up the EXP and Oogie Boogie in the form of a card. - We see Oogie didn't drink all of the potion. After much talk and happenings, we learn that apparently when true memories are awakened, it causes the body to malfunction and something unpredictable happens. Sora asks what'll happen when his memories awaken, and the Doctor says probably something more terrible. Jack asks if the Doctor's theory scares Sora. He agrees, and asks why. Jack says that fear and insecurity are signs of a strong heart. ---Room 9--- ENEMIES: None RECCOMENDED LEVEL: 23 Go up the ladder, save, and go through the door. _________________________ _____CASTLE OBLIVION_____CASOBL7 ---CUTSCENE--- We meet Larxene in person now. After a quick introduction, she tells Sora that the bad guys are holding the forgotten girl deep in the castle. She tells him that he has to save her, but there's a catch. She does a flashing through movement like she did earlier, when she was under the hood, but this time it hurts Sora. He falls and we see a cinema of the star necklace falling off. She's a bad guy, and they have to go through her. Then, Sora asks what it is. Larxene tells him to remember, and he starts to remember the girl's name. Her name is Namine. Larxene calls him heartless for forgetting the girl's name. She gets ready to smash the necklace, and Sora stands up to fight. He knocks her away and says its precious to him. Larxene disagrees, telling him moments ago he didn't know what it means. _____________________________ //ORGANIZATION MEMBER - LARXENE\\ ----------------------------- ------- ATTACKS ------- Normal Combo: Larxene continously attacks Sora. Nail Strike: She throws the nails she's carrying at Sora, which grow huge and hurt a lot. Thundaga: She casts Thundaga. Sleight - Lightning Bolt: A lightning bolt picks Sora ups in the air and stuns him. It drains his health until Larxene stops the move and drops him. You are stunned until you recover or she attacks again. NOTE: This CAN be evaded. Right when she points her finger, Dodge Roll behind her. Use Item Card: She uses Item Cards to aid her. -------- STRATEGY -------- Larxene is a rough boss. You must attack her at any open time. Try your best to prevent her from using Lightning Bolt, it really hurts a lot. Try to avoid her Nail Strike too. Whenever she is refilling, attack. And whenever she is about to attack, try to use a Card Break. Sleights like Strike Raid, Fire Raid, and Blizzard Raid work really well here. So do Summons like Genie, Cloud, and Simba. She has two health bars so its a long fight. Whatever you do, try to stop her from doing Lightning Bolt, it is EDIT: avoidable! [See above] Keep attacking and using combos until you win. She will dissapear after the fight and leave behind the Thunder card. Be sure to get any Sleights if you level up. - After the fight, Larxene calls you a heartless hero, and Sora asks who asked her. She asks if it hurts 'cause its true and to grow up. She asks if he's gonna be a baby to play with these - she tosses more cards. She tells him to say thank you, and ta-ta. She leaves. Sora states that he hates her and that its not fair that she made him remember. He says that Namine is too special for that. We receive more "world cards" and we're off. ---Floor 6--- Talk to everyone and go to the stairs. ---CUTSCENE--- We see Larxene back with Axel, and she tells him she threw the battle. He responds: "Throwing the battle? Looks to me like you plain old lost the battle." She is infuriated and complains, but is cut off. Someone speaks and tells Larxene that it was an ungainly performance. Another man walks in, by the name of Vexen. He's an Organization scientist. He says he wants to experiment with Sora to clear his doubts of Sora being a hero. Axel tells him to do as he wants, but to drop the act, as testing Sora is just an excuse to test Vexen's little follower. Vexen calls whatever it is a product of his research, and Larxene calls it a toy. Vexen says he's wasting his time. Axel gives Vexen a card, and they say more to each other. Vexen turns to leave, and we see the screen scroll down a little to reveal the silver hair of a person walking towards Vexen, who is undoubtedly Riku. We see Sora rushing ahead of the party, and he says that they have to rescue Namine. ---Floor 7--- Save, talk to the party, and go to the door. Choose Atlantica as the location. ___________________ _____ATLANTICA_____ATLICA ---CUTSCENE--- We meet Ariel who doesn't even introduce herself. She says if anyone asks, the party didn't see her. We see something sparkle on her neck, and she swims off. We get the Key of Beginnings. ---Room 1--- ENEMIES: Aquatank, Screwdiver, Sea Neon, Search Ghost, Darkball RECCOMENDED LEVEL: 24 Kill the Heartless as usual. The Darkballs are here, whom are the black/purple floating balls that you met at Hollow Bastion and the End of the World in Kingdom Hearts. Strike the door. Synthesize with a card value of 1 or more. ---Room 2--- ENEMIES: Same as previous RECCOMENDED LEVEL: 25 Kill the Heartless. Strike the bottom door and use a card of 7 or more. ---Room 3--- ENEMIES: Same as previous RECCOMENDED LEVEL: 25 Kill the Heartless and strike the left door. Use a red card and the Key of Beginnings. ---CUTSCENE--- We meet Sebastian and he speaks that someone stole the King's Trident. A lot more talking, then we're off with the Key of Guidance. We have to find Ariel because she stole it to give it to Ursula. ---Room 4--- ENEMIES: Same as previous RECCOMENDED LEVEL: 25 Kill the Heartless and take the left door. Synthesize it with something of 5 or more. ---Room 5--- ENEMIES: Same as previous RECCOMENDED LEVEL: 27 Kill the Heartless and take the left door, synthesizing with 5 or more. ---Room 6--- ENEMIES: Same as previous RECCOMENDED LEVEL: 27 Kill the Heartless here too. We'll need to come back later with the Key to Truth. Go back to Room 5. ---Room 5--- ENEMIES: None now RECCOMENDED LEVEL: 29 Synthesize the bottom door with a card of 5 or more, but preferable a Moment's Reprieve if you have it. ---Save Room/Room 7--- ENEMIES: None/Same as previous RECCOMENDED LEVEL: 29 Save Room: Save and go back out. Normal Room: Battle the Heartless and go back out. ---Room 5--- ENEMIES: None now RECCOMENDED LEVEL: 29 Go to the top door and synthesize it with a Calm Bounty if you have it. ---Treasure Room/Room 8--- ENEMIES: None/Same as previous RECCOMENDED LEVEL: 29 Treasure Room: Use the chest and go out. Normal Room: Kill the Heartless and go out. ---Room 5--- ENEMIES: None now RECCOMENDED LEVEL: 29 Go back through the right door. ---Room 4--- ENEMIES: None now RECCOMENDED LEVEL: 29 Here's an optional path if you have a Key to Rewards card. Hit the top door and give it cards to make 30. Then use the Key to Rewards. NOTE: The Key to Rewards card is dropped randomly by enemies in battle. ---OPTIONAL: Reward Room--- ENEMIES: None RECCOMENDED LEVEL: 29 Use the chest, which here I learned Quake from it. Now go back out. ---Room 4--- ENEMIES: None now RECCOMENDED LEVEL: 29 Go out the right door now. ---Room 2--- ENEMIES: None now RECCOMENDED LEVEL: 29 Strike the top door. Synthesize with a card value of 7 or up. ---Room 9--- ENEMIES: Same as previous RECCOMENDED LEVEL: 29 Kill all the Heartless then strike the door. Synthesize with a green card and the Key of Guidance. ---CUTSCENE--- We see Ariel again, talking about what happened. Ursula comes in and more of this plot is unwravelled. Ursula leaves and the party offers their support. We get the Key to Truth and are set off. ---Room 1--- ENEMIES: None now RECCOMENDED LEVEL: 29 Travel all the way to the end to Room 6, saving on the way if you turned Room 7 into a Save Room. ---Room 6--- ENEMIES: None now RECCOMENDED LEVEL: 29 Strike the left door and synthesize with a blue card plus the Key to Truth. ---CUTSCENE--- We meet Ursula, and after much MUCH more talking, Ariel gives up the Trident. Ursula actually releases Flounder, but uses the Trident to grow super huge. Time to fight. __________________ //SEA WITCH - URSULA\\ ------------------ ------- ATTACKS ------- Thunder: Ursula casts Thunder. Confused Bubbles: She blows bubbles which take off health and make you confused so your directional controls are reversed. Lightning Mouth: She shoots a big ray of lightning from her mouth. -------- STRATEGY -------- This fight is pure ease. Card Break to stop either of her attacks. All you have to do is take out a tentacle, then she stops attacking. Jump up and combo her ugly face. Soon after, the tentacle will Card Break and come back up. Just take it out again, or take out a different one. Every once in a while, she moves around so just keep attacking but moving with her. If you get a Green Mickey 0 card, it lowers her down for a temporary time so you can beat her face in. Keep attacking and using combos to finish this in no time. After her defeat, she dissapears. Pick up the EXP and the card. - A lot more talking goes on now, then we leave. ---Room 10--- ENEMIES: None RECCOMENDED LEVEL: 30 Climb the ladder, save, and go through the door. _________________________ _____CASTLE OBLIVION_____CASOBL8 ---CUTSCENE--- The party comes back to the castle to meet a long lost friend. Riku is here. Riku gripes and asks Sora to let him know if he's getting in the way of something more important than reuniting with him. Sora tries to disagree, but Riku doesn't listen. He says that Sora probably forgot all about him. Sora asks if he's crazy. He tells him that he came out here to find Riku. Riku says that its not that anymore, now Sora wants to find Namine. He says that Sora doesn't care about him anymore than he cares about Namine's feelings. Sora asks what that means, and Riku asks if he ever gave a thought about it. He says that just because Sora wants to see Namine doesn't mean it goes both ways. Sora says that's funny, unconvincingly. Riku asks who's joking. He says that Namine doesn't even want to look at Sora. Sora asks why, and Riku tells him to ask his memories. Riku says if Sora even bothered to remember her reason for leaving the islands. Sora asks if he did something. Riku is quiet, and Sora says his name. Riku tells Sora to go home and that he can take care of Namine. He says that anyone who goes near Namine - then he makes a movement, the screen flashes, and he's Dark Riku. The way he was when Ansem was controlling him, with his purple, black, and Heartless symbolled suit. He even has a blade with him. - goes through him. Sora asks what his problem is. Riku asks when Sora has ever cared about him. He says that Namine isn't the only one sick of Sora. Sora tells Riku to stop, but he doesn't listen. ______________________________________ //EVIL FORM OF A LOST FRIEND - DARK RIKU\\ -------------------------------------- ------- ATTACKS ------- Normal Attacks: Dark Riku attacks normally with his blade. Spin Slash: He spins and swings his blade to knock Sora back. Use Item Cards: He uses Item Cards to aid him. Jump Slash: He jumps up in the air and slams the blade down on Sora. Combo: He uses normal attack combos which actually hurt a lot. -------- STRATEGY -------- Dark Riku is a very tough opponent. He isn't the true Riku, but he's hard. To defeat him, as usual you MUST use a lot of Card Breaks. Attack him whenever he stops moving. Attack him when he is refilling. There are no major attacks to worry about other than his combos, which hurt a lot as mentioned above. Summons and Enemy Cards like Darkball, Jafar, and Parasite Cage help too. Keep using combo attacks and stocked spells like Firaga and Blizzaga. Keep at it until he has lost. He has two health bars so it might take a while. One stocked attack that REALLY REALLY HELPS, is stocking three Clouds to use Omnislash. That takes CHUNKS out of his health for every hit. After his health is down, grab the goodies and you'll most likely level up, and grab the dropped Aero card. - When he's defeated, Riku stops, then runs off. Sora begs for him to come back, but to no avail. ---Floor 7--- Talk to the party then go up. ---CUTSCENE--- Sora screams for Riku to come out. The party asks if Sora is alright. He says to forget about him, and he wants to know what happened to Riku. Jiminy says its almost as if the Heartless are controlling him again. Sora says that Ansem got him once, but Ansem is no more now. Sora says they saw to that. Goofy wonders what is wrong then. Donald spurs up a thought, and asks if King Mickey was supposed to be with Riku. He says if something happened to Riku, the king may be in danger. Sora says yeah, but is depressed. Jiminy tells him that Riku is still his friend, that's no mistake. Sora asks if he's sure Jiminy says that Riku said some horrible things back there, but not to forget - they're in Castle Oblivion. People lose their memory a bit at a time, and that Riku forgot that they were friends, probably. Jiminy says that'd be his guess, so instead of being sad, they should try to make him remember. Sora says that's ok, and Donald tells him the Keyblade Master shouldn't sound like that, so Sora does a funny 'being the hero' saying, and we're off. ---Floor 8--- Save, talk to the party, and go to the door. We'll slightly go off the path of places the game is already saying to go to, and we'll go to 100 Acre Wood. _______________________ _____100 Acre Wood_____ACROOD ---CUTSCENE--- We meet Winnie the Pooh, and after a long talk, we have to do a minigame. We have to help Pooh find his friends. Use R to Call Pooh over to you. - EMAIL w/ grammar correctionsFROM "JOEY KLINE": 1. If you lead Pooh to the hole with footprints, you'll find Roo. 2. Lead Pooh to the beehive by Eeyore. Hit it some times and Pooh will free Eeyore's tail. - EMAIL w/ grammar corrections FROM "JONATHAN HA": 1. To get Rabbit, you must first get Pooh on the wagon. Pooh will do this automatically. Then, jump on the wagon with Sora. It will break. Next, go to the end and whack all the poles down. Soon, cabbage will start falling. Hit(?) them and they will get in a pirimend(what?). Then Rabbit will come. 2. Get Pooh to ride the balloons. Owl will find him. 3. By Tigger, get Pooh on a stump. Then get Sora onto the one clockwise from Pooh's. Call him and he will jump to yours. Just to the next one in a clockwise direction and call him again. Jump again, and keep repeating that until Tigger will talk to you. - Now, first off go forward and call Pooh. Talk to Rabbit, then call Pooh over to eat the honey. Now go forward again and call Pooh. Lead him in front of Piglet and watch the cutscene. You will learn Confuse. Now keep going forward, calling Pooh. Lead him to the honey here. Now keep going on. Lead him on to the next honey, then to Tigger. No cutscene here, so keep going on. Lead him to the honey, then keep going. Lead him to more honey, then on and on. Finally, get to the log in the ground at the end. You'll see a cutscene, then obtain Bambi. Save the game. _________________________ _____CASTLE OBLIVION_____CASOBL9 ---CUTSCENE--- We see Dark Riku again. A lot of talking goes on again, and Sora asks why he won't come home because Kairi wants to see him. Riku says that he told Sora back at Kingdom Hearts, when they sealed the door to darkness, to take care of Kairi. Riku tells him to give it up, he's not going back. Sora asks about his other friends. Riku tells Sora he can have him, and that he forgot about those losers a long time ago. Sora tells Riku to listen to himself, and Riku asks Sora about himself. He asks if Sora remembers what they all look like. Sora says he does, but stops. He can't. Riku tells him not to feel bad, as that is what the castle does if you stay too long. He says you forget all the useless stuff and remember for the first time what really matters. Riku says he remembered the most important thing to him: that he's staying to protect Namine and nothing else matters. Sora thinks, then asks Riku if he can jog his memory, and draws his Keyblade once again. Riku tells him to go ahead and try. ______________________________________ //EVIL FORM OF A LOST FRIEND - DARK RIKU\\ -------------------------------------- ------- ATTACKS ------- Normal Attacks: Dark Riku attacks normally with his blade. Spin Slash: He spins and swings his blade to knock Sora back. Use Item Cards: He uses Item Cards to aid him. Jump Slash: He jumps up in the air and slams the blade down on Sora. Combo: He uses normal attack combos which actually hurt a lot. Sleight - Dark Firaga: He shoots a ball of dark, yet white, fire at Sora. -------- STRATEGY -------- Dark Riku is no different than the last fight, except he has a Sleight move now which is called Dark Firaga. He shoots a ball of dark fire at Sora, yet the dark ball is white. Anyway, just avoid it, and try to stop it since that hurts too. He still has two health bars so it shouldn't be a problem. Do exactly what you chose to do last time, except tweak it for some preventative moves for his Dark Firaga, and don't forget to Card Break a lot. Be careful when attacking this time though, Dark Riku will Card Break a lot more often this round. Again, the stocked combo of three Clouds to make Omnislash works real well here. One final note is that if you have the Sleight move Blitz, use it. Stock three different Keyblade card types and you'll attack Dark Riku strongly in 3 times in a row, which usually never miss. - After he's defeated, grab the goodies. He will tell you too bad, and that nothing is coming back to him. He tells Sora to hit a little harder, and Sora says that's enough. He tells Riku to stop, and let them both save Namine. Riku says that's so like Sora, trying to worm his way into Riku's heart. Sora asks when he did that. Riku tells him he probably forgot. He says it never mattered to Sora how Riku felt. He runs off, and Sora says that he won't let Riku push him away. You'll learn Warpinator, ---Floor 8--- Talk and take the stairs. ---CUTSCENE--- We see Axel talking to Namine. He says he knows how she feels. He tells her not to get her hopes up, and that nobodies can't be somebodies. He tells her to think, and that he's sure there's SOMETHING that she can do. She is silent. We see the party, and Sora is depressed again. He says that Riku and he want the same things so he doesn't understand why they fight. Donald tries to cheer him up. He says that they are inseperable: Sora, Riku, and Kai... he can't remember Kairi's name. Jiminy says that their memories are fading fast. He tells them to hurry. Sora says they're probably right, himself, Riku, and Namine. He's forgotten Kairi. ---Floor 9--- Save, talk, and take the door. Set ship for Never Land. ____________________ _____NEVER LAND_____NEVLAND ---CUTSCENE--- They talk some, then the party follows Tinkerbell. We get the Key of Beginnings again. ---Room 1--- ENEMIES: Shadow, Pirate, Air Pirate, Crescendo, Darkball RECCOMENDED LEVEL: 32 Kill the Heartless, the usual. Strike the door and synthesize with 1 or more. ---Room 2--- ENEMIES: Same as previous RECCOMENDED LEVEL: 33 Kill all the Heartless and strike the door. Synthesize with a Moogle Room card if you have one. ---Moogle Room/Room 3--- ENEMIES: None/Same as previous RECCOMENDED LEVEL: 33 Moogle Room: Talk to the Moogle, get a pack, trade/buy cards. Strike the right door. Normal Room: Kill the Heartless. Strike the right door. Synthesize with a Moment's Reprieve if you have one. ---Save Room/Room 4--- ENEMIES: None/Same as previous RECCOMENDED LEVEL: 33 Save Room: Save the game. Strike the top door. Normal Room: Kill the Heartless. Strike the top door. Synthesize with 7 or more. ---Room 5--- ENEMIES: Same as previous RECCOMENDED LEVEL: 33 Kill all the Heartless. Strike the top door. ---Room 6--- ENEMIES: Same as previous RECCOMENDED LEVEL: 34 Kill all the Heartless. Now, this next door is optional. Strike it, then synthesize it with a blue card of the value 2, and if you have it, a Key to Rewards. I didn't go in so it'll be a surprise if you do. Go back out to Save Room/Room 4. ---Save Room/Room 4--- ENEMIES: None/None now RECCOMENDED LEVEL: 34 Strike the bottom door and synthesize with 7 or more. ---Room 7--- ENEMIES: None/None now RECCOMENDED LEVEL: 34 Kill all the Heartless. Strike the door and synthesize with 8 or more. ---Room 8--- ENEMIES: Same as previous RECCOMENDED LEVEL: 35 Kill all the Heartless. Backtrack all the way to Moogle Room/Room 3. ---Moogle Room/Room 3--- ENEMIES: None/None now RECCOMENDED LEVEL: 35 Strike the top door and synthesize with 6 or more. ---Room 9--- ENEMIES: Same as previous RECCOMENDED LEVEL: 35 Kill all the Heartless again. Strike the door and use a card of 1 or more. ---Room 10--- ENEMIES: Same as previous RECCOMENDED LEVEL: 36 Kill the Heartless. Strike the door and use a red card plus the Key of Beginnings. ---CUTSCENE--- A lot more talking and we meet Peter Pan. The party is accused of being pirates and Donald disagrees. He says that there are here for umm... the party can't remember why they have come to the castle anymore! A lot more talking and we're off with the Key of Guidance. ---Room 10--- ENEMIES: None now RECCOMENDED LEVEL: 36 Backtrack all the way to Room 8. ---Room 8--- ENEMIES: None now RECCOMENDED LEVEL: 36 Use a 9 card and the Key of Guidance after striking the door. ---CUTSCENE--- We meet Wendy, Peter's friend. A lot more talk, Wendy tells Peter she wants to go home. Peter loses his temper and leaves Wendy and the party alone with Tinkerbell. We leave Wendy with Tinkerbell and get the Key to Truth. ---Room 8--- ENEMIES: None now RECCOMENDED LEVEL: 36 Backtrack to Moogle Room/Room 3, saving along the way if you decided to make Room 4 a Save Room. ---Moogle Room/Room 3--- ENEMIES: None/None now RECCOMENDED LEVEL: 36 Strike the only door left. Synthesize with a 1 card and the Key to Truth. ---CUTSCENE--- We're out on deck. Captain Hook jumps out and starts yelling at the party. He has taken Wendy and she is on the walking plank. Hook says its part of his plan to lure Peter and out Peter comes. He rescues Wendy and we fight Hook. _______________________________ //FAIRYTALE PIRATE - CAPTAIN HOOK\\ ------------------------------- ------- ATTACKS ------- Swash Buckling: Captain Hook just normally attacks with his sword. Surprise: He throws an exploding present at Sora. Sleight - Rush & Present: He launches numerous exploding presents at Sora. Sleight - Combo & Present: He does a long string of attacks on Sora and knocks him in the air. When he lands, he drops a ring of exploding presents on him. -------- STRATEGY -------- Captain Hook is pretty tough. Though he's tough, he is simple to beat. Just use combos, summons, magic spell stocks like Firaga and Thundaga, stock summons like three Clouds to make Omnislash, and Sleights like three different type of Keyblade attack cards to make a Blitz. Hook has a little pinch of a second health bar, so he's easy to beat. The only main worry is his Combo & Present move, and the boat rocking back and forth. Do what I said and he should be done for. After that's over, grab his card and if you leveled up, choose Sleight. If you're lucky, then you'll probably learn Ars Arcanum. - More talking goes on, you'll get the Tinker Bell card. ---Room 11--- ENEMIES: None RECCOMENDED LEVEL: 37 Climb the ladder, save, and through the door. _________________________ _____CASTLE OBLIVION_____CASOBL10 ---CUTSCENE--- The party arrives and expects Riku, but he's not here. ---Floor 9--- Talk to everyone then go up. ---CUTSCENE--- We see Vexen, Larxene, and Axel. Larxene tells Vexen that it looks like Riku isn't taking orders anymore. Axel says to give Vexen the benefit of the doubt, and maybe Riku is hiding to lure Sora in further. Larxene apologizes. She says she's used to his experiments being funny. Vexen is enraged and tells her to shut up, and calls her conniving. He is cut off by yet ANOTHER Organization member, Marluxia. Notice all the X's in the names? Marluxia tells Vexen not to dissapoint them again. Vexen says that Marluxia, or No. 11, presumes too much. Vexen says that he, No. 4, will not stand for snide remarks. Marluxia disagrees and says Namine was entrusted to him. He says to defy him is to defy the Organization. Marluxia says he will report this failure to the Superior. Vexen pleads not to do it, and Marluxia says he won't, under one condition: Vexen gets rid of Sora personally. Vexen asks why, and Marluxia tells him to just do it. Axel tells Marluxia that Vexen WILL do it, since he has no choice. Marluxia says that neither do they. He walks over to Namine. He asks her what to do as her hero is about to be wiped out. He thens says that he made a promise to her, "didn't he?" She lights up, and says "yes." We see the party. Jiminy says that they've lost 10 floors of memories, and that they can still turn back. Sora says that he made a promise. He says that when they were little, he promised Namine that he'd always keep her safe. Its another memory he just got. He says he can make up for forgetting by keeping it. ---Floor 10--- Save, talk, and go to the door. Choose our final destination, Hollow Bastion. ________________________ _____HOLLOW BASTION_____HOLBAST ---CUTSCENE--- We see Belle and Beast talking. Something is wrong with Belle and she tells Beast she is staying with Maleficent. She goes away. The party tries to comfort Beast, but he leaves. We get the Key of Beginnings. ---Room 1--- ENEMIES: Wyvern, Wizard, Darkball, Shadow, Defender RECCOMENDED LEVEL: 37 Kill all the Heartless or run. The Defenders are the toughest Heartless in the whole game. Strike the top door. I am now saying to use this room as a Save Room. It is a NEED for this level. Synthesize with a Moment's Reprieve. ---Save Room--- ENEMIES: None RECCOMENDED LEVEL: 37 Save and head back out. ---Room 1--- ENEMIES: None now RECCOMENDED LEVEL: 37 Take the left door. Synthesize with 1 or more. ---Room 2--- ENEMIES: Same as previous + Tornade Step RECCOMENDED LEVEL: 37 Kill or run again. Forget the bottom door, its an extra room. Take the left door, and use a 1 or more card on it. ---Room 3--- ENEMIES: Same as previous RECCOMENDED LEVEL: 38 Kill or run, whichever you choose. Strike the right door and make it a Moogle Room. ---Moogle Room--- ENEMIES: None RECCOMENDED LEVEL: 38 Take the top door, make it a Black Room. Trust me, you're strong enough for the boss and probably don't want to fight the annoying Defenders. ---Black Room--- ENEMIES: Black Fungus RECCOMENDED LEVEL: 38 Evade the fungus. Take the left door and make the next room a White Room. ---White Room--- ENEMIES: White Mushrooms RECCOMENDED LEVEL: 38 Go back to Room 3. ---Room 3--- ENEMIES: Same as previous/None now RECCOMENDED LEVEL: 38 Fight the Heartless if there's any, or don't. I don't care. Take the left door and synthesize with a normal 6 or more. ---Room 4--- ENEMIES: Same as previous RECCOMENDED LEVEL: 38 Kill them or run. Take the bottom door. Synthesize with a 7 or more. ---Room 5--- ENEMIES: Same as previous RECCOMENDED LEVEL: 38 Kill them, I reccomend you do here. If you get to Level 39, then just kill any more Heartless lying around the in the previous rooms. It'll help, because for some reason, after opening this room, the Defenders get stupid and are easier to fool and defeat. Strike the door. Use a blue card, 3 or less card, and the Key of Beginnings. ---CUTSCENE--- We meet Belle. A lot more talking and we hide. We see Maleficent and her and Belle talk. Maleficent dissapears and takes Belle. Off with the Key of Guidance we go! ---Room 6--- ENEMIES: Same as previous RECCOMENDED LEVEL: 39 See, we spared some cards when we didn't unlock this door from Room 4. Kill the Heartless and go back out. ---Room 4--- ENEMIES: Same as previous RECCOMENDED LEVEL: 40 Go right once, then go up into the Moogle Room. Synthesize the door with a green card, a 7 or more, and the Key of Guidance. ---CUTSCENE--- We see Maleficent trying to make Belle call Beast so he can fall for the trap. As usual the party comes to the rescue. But then we see that Beast is here. But Belle tells him to leave and that she doesn't wish to see his face, only so he won't get hurt, but he does, not physically but emotionally. He explains why he is the way he is, and his background story. He tells Belle that he won't leave. He says to consider it his final selfish act. Maleficent then says that Beast's heart is more pure than Belle's and that she will claim his instead. Belle tells her not to. She runs in front of the attack. She turns into a heart, which floats into Maleficent's scepter. She dissapears. The party offers their help. The Key to Truth is ours. ---Save Room--- ENEMIES: None RECCOMENDED LEVEL: 40 Go back to Moogle Room then continue all the way to the last room in the path, the White Room. ---White Room--- ENEMIES: White Mushrooms RECCOMENDED LEVEL: 40 Strike the door. Use a red card, a 0 card, and the Key to Truth. ---CUTSCENE--- We meet Maleficent and we talk more. She turns to a dragon form and attacks. _________________________________ //EVIL FAIRYTALE WITCH - MALEFICENT\\ --------------------------------- ------- ATTACKS ------- Stomp: Maleficent stomps and makes a shockwave. Lunge: She launches her head at you to attack. Fire: She breathes green fire which spreads on the ground. -------- STRATEGY -------- Maleficent isn't too hard. You can win with normal attacks. Avoid her attempts to kill you, and keep doing combos. She has a tiny pinch of a third health bar but don't fret, you can still win easily. Keep attacking, and use stocked Sleights and summon combos. Green Mickey 0 cards create a little pillar for you to stand on to reach her head. After winning, grab the card and the EXP. - Belle comes back to us, and we talk more. ---Room 7--- ENEMIES: None RECCOMENDED LEVEL: 40 Climb the ladder, save, and go on. _________________________ _____CASTLE OBLIVION_____CASOBL11 ---CUTSCENE--- The party meets Vexen. Sora asks why he is controlling Riku, and Vexen says he sees no need in telling Sora, since he'll be dead soon anyway. So it is Vexen who's making Riku evil... ___________________ //THE ICE MAN - VEXEN\\ ------------------- ------- ATTACKS ------- Attack: Vexen slashes Sora with his spiked shield. Blizzard: He casts Blizzard on Sora. Sleight - Freeze: He freezes Sora and he constantly loses health while frozen. Sleight - Diamond Dust: He makes a big blizzard of ice appear. Sleight - Iceneedles: Pillars of ice spike from the ground and follow you in a path. -------- STRATEGY -------- Vexen is a pain. Mainly the only worry is his shield. He is guarding almost all the fight and has two health bars. The only times he's open is RIGHT after an attack, refilling, and behind him. Just constantly get behind him and unleash combos. The stocked combo of three Clouds to make Omnislash works well again. After he's gone, grab the Mega-Ether. - He says that it was a splendid fight. Vexen tells that he delved deep into Sora's memory during the fight. He created a new world card from it. He says that if Sora wishes to REALLY fight him, use the card and fight him in the world. He says the world is made from memories locked in the other side of Sora's heart, and he vanishes. ---Floor 10--- Talk and go up. ---CUTSCENE--- We see Axel, Marluxia, and Larxene. Larxene asks if Vexen really lost it. She says he did something very rash. She asks Axel what is next, and says that the show is over if Sora finds out about the other side. Axel says that if he passes through without catching on then they can patch things up later. Marluxia says to let Namine handle it, then says that Axel knows what to do. Axel says he doesn't, and Marluxia says to get rid of the traitor. Axel says its done. The party talks about the card and we go on. ---Floor 11--- Save, talk, and go to the stairs. We see a new world... _______________________ _____TWILIGHT TOWN_____TWITOW ---CUTSCENE--- The party talks about where they are, and the story unwravels a little. ---Room 1--- ENEMIES: Super Strong Versions of - Shadow, Soldier, Air Soldier RECCOMENDED LEVEL: 41 Kill the stronger Heartless. Synthesize the door with a 1 or more. ---Room 2--- ENEMIES: Same as previous RECCOMENDED LEVEL: 42 Kill the Heartless. Synthesize the bottom door with a Moogle Room. ---Moogle Room/Room 3--- ENEMIES: None/Same as previous RECCOMENDED LEVEL: 42 Moogle Room: Use it and strike the door. Normal Room: Kill the Heartless and strike the door. Synthesize with an 8 or more. ---Room 4--- ENEMIES: Same as previous RECCOMENDED LEVEL: 42 Skip all the Heartless, there's a lot. Strike the door and use a 9 or more card. ---Room 5--- ENEMIES: Same as previous RECCOMENDED LEVEL: 42 Kill the Heartless. Go back to Room 2. ---Room 2--- ENEMIES: None now RECCOMENDED LEVEL: 43 Strike the top door, synthesize with 7 or more. ---Room 6--- ENEMIES: Same as previous RECCOMENDED LEVEL: 43 Fight and strike the top door. Synthesize with a 1 or more. ---Room 7--- ENEMIES: Same as previous RECCOMENDED LEVEL: 43 Fight the Heartless and strike the door. Synthesize with: 1 value 5 or more card, 1 value 5 or less card, 1 blue card, and the Key of Beginnings. ---CUTSCENE--- We see the party outside a mansion. Sora says that the place feels familiar. We talk more and Vexen appears. He asks if his memories of Namine are more real than the feelings of familiarity here, or vice versa. He says Namine. Vexen talks more, and says Sora is bound by the chains of memory, and that the other side of his heart knows this place. He says that if Sora refuses to believe it, he might as well throw his heart away. He says Sora is no Keyblade Master nor a master of anything, just a slave of twisted memories. He says Sora is just like Riku, not fit to exist. Vexen calls Riku his. Sora accuses Vexen of changing him. Sora says that everything Vexen said is a lie, and that he will take him down and save Riku and Namine. He says that's what is in his heart. ___________________ //THE ICE MAN - VEXEN\\ ------------------- ------- ATTACKS ------- Attack: Vexen slashes Sora with his spiked shield. Blizzard: He casts Blizzard on Sora. Sleight - Freeze: He freezes Sora and he constantly loses health while frozen. Sleight - Iceburn: He causes ice spots to appear everywhere. If you step on them, these puddles make you slip and become vulnerable to attack. Sleight - Iceneedles: Pillars of ice spike from the ground and follow you in a path. Sleight - Diamond Dust: He makes a big blizzard of ice appear. -------- STRATEGY -------- Same strategy as before, just tweak it to adjust to Iceburn and Iceneedles: Vexen is a pain. Mainly the only worry is his shield. He is guarding almost all the fight and has two health bars. The only times he's open is RIGHT after an attack, refilling, and behind him. Just constantly get behind him and unleash combos. The stocked combo of three Clouds to make Omnislash works well again. - After winning, pick up the Vexen card. Vexen says that you must be exterminated because you're so dangerous, even at the mercy of your memory. Sora tells to put Riku back the way he was. Vexen says that Sora knows nothing, and that Riku's one fate is to sink into darkness. Vexen says that it will happen to Sora too. He says that if he continues to seek Namine, the shackles will tighten, then he'll lose his heart and become Marluxia's pawn. Sora asks who Marluxia is and what he has to do with Nami- and is cut off. A light flashes and we hear Vexen gasp. The light fades, and we see Axel behind Vexen, holding out his weapon. Vexen falls to his knees. Vexen asks Axel why he did this. Axel tells Vexen its about time for him to shut up, forever. Vexen tells him not to do it. Axel tells him that they're nobodies, and they have no one to be, but they still "are." He tells Vexen to look on the bright side: he's off the hook. Vexen can now be nothing instead of nobody. Vexen pleads for mercy. He says that Vexen can now say he doesn't respect his elders. Axel kills him. Sora asks who they are, and Axel says that he wishes he knew that answer himself. He vanishes. ---Room 8--- ENEMIES: None RECCOMENDED LEVEL: 45 Climb the ladder, save, and go one. _________________________ _____CASTLE OBLIVION_____CASOBL12 ---CUTSCENE--- We see Axel arrive back. He, Larxene, and Marluxia talk, watched by Namine. This talking goes on for a while, and the plot is shown a little more. They talk some more, then Marluxia and Larxene vanish. We see the party back and Riku's here again. Sora says Vexen is gone and Riku is free. Riku says that he is saving Namine because his heart told him so. He says that he made a promise to Namine to keep her safe. He starts talking about the night when there was a meteor shower...which was when Sora made the promise, not Riku. Sora knows it was his so he finishes Riku's sentence. Riku asks how Sora knows, while he puts his weapon down. Sora tells him it was his promise, and Riku calls him a liar. Sora asks why she gave him the good luck charm and pulls it out. Riku is puzzled and stunned. He utters the question of where Sora got that, and then the screen turns to negative colors. It changes back and Riku goes on the offensive. He says that Sora's is a fake, and he pulls out another good luck charm. Sora asks how there is two of them. Riku says he'll teach Sora to make stuff up. ______________________________________ //EVIL FORM OF A LOST FRIEND - DARK RIKU\\ -------------------------------------- ------- ATTACKS ------- Normal Attacks: Dark Riku attacks normally with his blade. Spin Slash: He spins and swings his blade to knock Sora back. Use Item Cards: He uses Item Cards to aid him. Jump Slash: He jumps up in the air and slams the blade down on Sora. Combo: He uses normal attack combos which actually hurt a lot. Sleight - Dark Firaga: He shoots a ball of dark, yet white, fire at Sora. -------- STRATEGY -------- This fight is no different than the last. Follow the same strategy. Here it is again if you need it: Dark Riku is no different than the last fight, except he has a Sleight move now which is called Dark Firaga. He shoots a ball of dark fire at Sora, yet the dark ball is white. Anyway, just avoid it, and try to stop it since that hurts too. He still has two health bars so it shouldn't be a problem. Do exactly what you chose to do last time, except tweak it for some preventative moves for his Dark Firaga, and don't forget to Card Break a lot. Be careful when attacking this time though, Dark Riku will Card Break a lot more often this round. Again, the stocked combo of three Clouds to make Omnislash works real well here. One final note is that if you have the Sleight move Blitz, use it. Stock three different Keyblade card types and you'll attack Dark Riku strongly in 3 times in a row, which usually never miss. --New Addition-- Using Omnislash makes quick work of him. His attacks are a lot weaker now that we've leveled up so you should have no problem. He still has two health bars. You'd think he'd have three or something. After defeating Riku for the third time, you'll probably level up. - Riku runs off again, but drops the good luck charm. Sora examines it, and its just like the one she gave him. He wonders how Riku got it. It floats into the air and turns into a card, another world card. ---Floor 11--- Talk and go up. ---CUTSCENE--- Donald asks someone to explain what's going on. Sora says it doesn't matter. Donald disagrees, and says that they both have the same memories. He says they both can't be right. Sora takes offense as if Donald said Sora was wrong, and complains. Goofy says Sora is wrong about what Donald said, and Sora just says to hurry up. He yells at them and tells them to come on. Goofy asks what has happened to Sora, and Sora asks what it means. Goofy tells him he gets touchy when it comes to Namine, and asks him if he ever asked himself why. Donald says that before they came to Castle Oblivion, he didn't know her name, and now Namine is all he thinks about. Goofy says it doesn't make sense and Sora should stop and think things through. Sora says that is abandoning her what Goofy means by saying think it through. Donald tries to disagree and Sora cuts him off. Sora tells them do whatever they want, he doesn't care. He charges off and says that he alone is going to find Namine. Donald is stunned. We see Axel talking to Namine. He says that she is the only thing "he" has left and if she doesn't stop all this, no one will. She says that its too late. Axel says he doesn't think she should give up yet. He then asks if she's seen Marluxia around. She asks what he means, and he says that no one is here to stop her. She stands up, and he tells her to: "Do it right." She runs off. Axel grins and starts laughing, but we can't tell if it be good or bad. He says that what's going to happen will be great, and then: "All the actors are in place. Now, Sora! Riku! Marluxia! Larxene! It's about time you gave me one hell of a show!" We see Sora and Jiminy tells him to talk to Donald and Goofy. He is cut off, and Sora tells him to keep it to himself. ---Floor 12--- Here we lose the Donald and Goofy cards, so if you use them a lot, then its bad for you. Save and go to the door. Choose the next location... _________________________ _____DESTINY ISLANDS_____DESISL ---CUTSCENE--- Sora asks himself if he is going crazy. He remembers this as the place Namine and him used to play. We see Selphie, Wakka, and Tidus come up. Sora and them talk for a minute or two. They start saying that Sora is thinking about "her" and that he probably wants them to leave so they can be alone together. Sora says he guesses, though he's confused. We get the Key of Beginnings. ---Room 1--- ENEMIES: Stronger Versions of - Crescendo, Tornade Step, Creeper Plant, Darkball, Shadow RECCOMENDED LEVEL: 46 Kill the Heartless. Strike and synthesize the door with 1 or more. ---Room 2--- ENEMIES: Same as previous RECCOMENDED LEVEL: 46 Kill the Heartless and synthesize the next room with a Moment's Reprieve. ---Save Room--- ENEMIES: None RECCOMENDED LEVEL: 47 Save and hit the right door. Use a 2 card, an 8 card, and the Key of Beginnings. ---CUTSCENE--- We see Riku. After some talking, the place shakes. Now we have to go rescue "her." ---Room 1--- ENEMIES: None now RECCOMENDED LEVEL: 48 Go back to the Save Room. ---Save Room--- ENEMIES: None RECCOMENDED LEVEL: 48 Use the top door and synthesize with 7 or more. ---Room 3--- ENEMIES: Same as previous RECCOMENDED LEVEL: 48 Kill the Heartless. Use the door with an 8 or more. ---Room 4--- ENEMIES: Same as previous RECCOMENDED LEVEL: 48 Kill the Heartless. Use the door with a 9 or more. ---Room 5--- ENEMIES: Same as previous RECCOMENDED LEVEL: 48 Kill the Heartless. Use the right door with a 0. ---Room 6--- ENEMIES: Same as previous RECCOMENDED LEVEL: 48 Kill the Heartless. Strike the door and synthesize to a value of 50 and the Key of Guidance. ---CUTSCENE--- We rush out here to see Darkside. __________________________ //DEMON HEARTLESS - DARKSIDE\\ -------------------------- ------- ATTACKS ------- Heartless Fist: Darkside slams his hand into the ground to make Shadows appear. Shockwave Fist: He slams his hand on the ground to make a shockwave. Dark Light: He shoots a big ball of light at Sora. Light Shower: He shoots a light ball in the air to make lots of light balls rain down. -------- STRATEGY -------- Darkside is relatively easy. He just has a WHOLE lot of health. He has up to a 4th bar of health, but its only filled halfway. The only attack to avoid really in the Light Shower. Card Break to stop it. Keep using combos, summons, magic, and all that other stuff to win. - After the fight, we see Sora on the cliff. He says he needs to keep her safe, and calls for Namine who is right there. She says that she's wanted to see him too, after he says he wanted to see her. But she says she messed up. She didn't want to see him like this. He asks "not like what?" She responds: "I've been alone for so long. I could not bear it anymore...So I beckoned your heart to lead you here. And I'm so glad you found me. But your heart, I had to - " "No, it's ok. I promised I'd protect you. That's why I came." "Thank you. Oh, Sora, forgive me...I'm not supposed to be in this picture." "She's right." Another Namine appears: (For the sake of confusion, the first Namine you were talking to is evil. The second one is good.) S: "Namine!?" Evil N: "That's not me." Good N: "I'm not in your heart." Evil N: "I'm not in anyone's heart." Good N: "I never have been." S: "What...What are you saying Namine? What's gotten into you?" The place starts to get wavy: S: "We were inseperable! But then I lost you...I came here so I'd never lose you again!" Good N: "Was it really me you came for?" S: "Of course it was! I may have forgotten things in the castle, but not you! Look! You gave me this, didn't you?" Evil N: "You still have it! My good luck charm..." Good N: "No, Sora! Don't believe me!" S: "What am I supposed to do..." Good N: "Think, Sora. Think of the person who's most special to you. See that faint glimmer way in the back of your heart? That's a piece of your memory, Sora. Call out to it! No matter how far away you get, your heart's voice will always reach it." S: "But I already know who's most special to me. It's you, Na - " We see a cinema where the good luck charm turns into the drawn good luck charm that Kairi gave Sora. He looks up to see Namine, back facing him. She turns around and changes to Kairi. Then the cinema ends. Sora is alone in a different area of the islands now. He doesn't remember Kairi but he knows she is familiar. But then he remembers Namine, and hurries off to find her. We get a new Keyblade, the Oathkeeper. ---Room 7--- ENEMIES: None RECCOMENDED LEVEL: 48 Climb the ladder, save, and go through. _________________________ _____CASTLE OBLIVION_____CASOBL13 ---CUTSCENE--- We see the real Namine, the one who appeared during the talk with the fake one. We see the good Namine. Sora tells her that she's not who is most special to him. She smiles and says no. She tells him that "she" is. Sora says he can't think of her name. He asks why he can't remember if she's so special to him. She tells him that its because she went into his memorie, and she is cut off. Riku comes and says to let him explain. He tells Sora his memory is a train wreck. He says that Sora isn't meant to protect Namine, he is...: "But you and your messed up memories always get in the way!" ______________________________________ //EVIL FORM OF A LOST FRIEND - DARK RIKU\\ -------------------------------------- ------- ATTACKS ------- Normal Attacks: Dark Riku attacks normally with his blade. Spin Slash: He spins and swings his blade to knock Sora back. Use Item Cards: He uses Item Cards to aid him. Jump Slash: He jumps up in the air and slams the blade down on Sora. Combo: He uses normal attack combos which actually hurt a lot. Sleight - Dark Firaga: He shoots a ball of dark, yet white, fire at Sora. Sleight - Dark Aura: He makes the screen go black and he shoots around the whole room and repeatedly goes through Sora with his sword. When he lands, he causes almost the whole floor to have big firey auras shoot up from it. -------- STRATEGY -------- Dark Riku is a real pain this time around: 3 health bars and the new Sleight attack, Dark Aura. Dark Aura will take almost a third of your health away. DON'T let him use it. To beat him though, follow the same strategy: combos, Sleights like Ars Arcanum or Judgment(yes, it's correctly spelled) if you have found it in a chest, Omnislash, summons, magic, etc. Also, using Firaga seems to work REALLY well. Just stock 3 Fires and attack. Finally, one thing that works the best in this fight is the Sleight Ragnarok. To use it, stock 3 Keyblade cards with a total value of 7 to 9. After the fight, you'll probably level up. So if you don't have the Sleight move Ragnarok yet, choose Sleight and see if you get it. ---Floor 12--- Walk up to Riku. ---CUTSCENE--- Sora checks to see if Riku is alright, and Riku does a sneak attack. While he is down on his knees, Riku hits Sora with his sword which knocks Sora some feet back. Namine screams. Sora asks Riku why he did it, as Riku comes over and raises his sword to Sora, whom is on the ground. Riku says it looks like he wins. Namine tells him to stop. Riku then says: "You're through, you fake!" But then Namine screams to stop, then screen flashes negative colors, and Riku falls down. Sora asks Namine what she did, but Larxene comes and answers. "She broke his heart. More like smashed it, really." "Smashed!? That means he's... he's..." "Ah ha ha! You're so much fun to watch. If it's Riku you're worried about, worry no longer. Riku was never here." "What do you mean?" "You want me to tell you? Gee... I really HATE spoilers..." "Quit playing games!" "All right, have it your way. It'll kill you to here this - but I can live with that. That thing lying there is a puppet Vexen made. Nothing more than a toy. It's laughable, really. It called you a fake, but IT was the fabrication all along." "A fake? A fake Riku!?" "Fake in every way. It was only finished recently. And without any past, how could it remember anything? Its memories with Namine were planted, not real. All this time it's been picking fights with you over bogus memories. Isn't that right, Namine? Behind that cute little face you do some awful things." "No...not Namine." "You are so STUPID. Don't you get it? Messing with people's memories is about all she's good at. She steps into people's hearts and rearranges their memory. If she wants, she can even draw new memories of things that never happened. The girl you've been dying to protect...is a manipulative witch who shackles people's hearts with phony memories!" "Then my memory...Everything I remember...it's..." "Lies, lies. All lies! An illusion Namine made. Binding you to the chains of your own memory was central to our trap. It makes me tingle to how easily you were duped. This was our chance to make the Keyblade master our puppet! We nearly had you...But that jerk Axel used Namine to wreck everything! He betrayed us!" [So Axel is good!] "You'll pay..." Namine jumps in front of Larxene. "Don't!" Larxene tells Namine it's too late to grow a conscience, she got Sora into it. "I know, but - " "I should tell you that I am in an EXTREMELY foul mood. Thanks to you, all our plans are toast!" She pushes Namine over. "Namine!" "What what what? Do I detect DISTRESS? You don't even know her!" "Maybe not. But I still made a promise. I promised Namine I'd keep her safe. Maybe my memories are fake. But they're still mine, and I'm gonna be true to them." "What an idiot! There is no promise, there never was! YOU ARE DELUSIONAL. Must you insist on playing the hero? Oh, whatever. It's your funeral. Nighty-night, you sham!" Larxene comes at you, but we see Goofy jump out in front and knock her back. Then we see Donald heal you. "You have to go through us!" "Donald! Goofy! You came back?" "Of course we came back. We were worried about you!" "We weren't about to let you have all the fun to yourself!" "Right! It's always been the three of us..." "And it always will be. Got it, Larxene?" "Have it your way. Thrice the pain for you means thrice the fun for me!" ___________________________ //THE THUNDER QUEEN - LARXENE\\ --------------------------- ------- ATTACKS ------- Normal Combo: Larxene continously attacks Sora. Nail Strike: She throws the nails she's carrying at Sora, which grow huge and hurt a lot. Thundaga: She casts Thundaga. Sleight - Lightning Bolt: A lightning bolt picks Sora ups in the air and stuns him. It drains his health until Larxene stops the move and drops him. You are stunned until you recover or she attacks again. Use Item Card: She uses Item Cards to aid her. Sleight - Teleport Rush: She teleports around Sora while unleashing a HUGE rush of combos. -------- STRATEGY -------- Larxene is a lot tougher now, she has three health bars and a new move. She's not as hard as the Dark Riku we just fought, but still...Keep on her with combo moves, stocked combos, etc. And don't forget, Omnislash and Ragnarok help a great deal here. Pick up the Larxene card and EXP. You'll probably level up. - Larxene screams that she won't lose to a bunch of losers. She starts fading and says she won't allow something, but before she can say it, she fades away. Goofy and Donald meet Namine. Goofy congratulates Sora for finding her, but Sora frowns. Jiminy asks where to begin, then for Namine to tell them what is going on. She tells that she tweaked Sora's memories into lies. Then we find out they Namine was never his friend. This is their first meeting. Marluxia made her do all these bad things or he said he'd lock her up in the castle forever. Now they say they have some work to do. Donald says to hurry up, and: "Let's go get our memories back!" Goofy tells Namine to stay here with Riku because Marluxia is up there. We get a new Keyblade also, Oblivion. ---Floor 12--- Talk to everyone and go up. ---Floor 13--- Save and go to the door to enter the real... _________________________ _____CASTLE OBLIVION_____CASOBLF ---CUTSCENE--- Sora wonders who gave him the star necklace, then everyone starts talking. After much talking, we learn the Trinity Limit and get the Key of Beginnings. ---Room 1--- ENEMIES: Wyvern, Defender, Yellow Opera, Wizard, Darkball, Neoshadow RECCOMENDED LEVEL: 50 The hardest Heartless here are of course the Defenders, but by far the coolest are the Neoshadows. They just look plain cool. Kill the Heartless and strike the door. Use a 1 or more. ---Room 2--- ENEMIES: Same as previous + Green Requiem RECCOMENDED LEVEL: 50 Kill the Heartless. Use a 1 or more on the next door. ---Room 3--- ENEMIES: Same as previous RECCOMENDED LEVEL: 50 Kill the Heartless. Use a 1 or more on the next door. ---CUTSCENE--- We see Namine crouching by the Riku Replica. Then we see Marluxia appear and walk towards her. The screen fades. ---Room 4--- ENEMIES: Same as previous RECCOMENDED LEVEL: 50 Kill the Heartless. Use a 2 or more on the door. ---Room 5--- ENEMIES: Same as previous RECCOMENDED LEVEL: 51 Kill them all. Use a 1 or more on the next door. ---Room 6--- ENEMIES: Same as previous RECCOMENDED LEVEL: 51 Kill all the Heartless. Take the left door as this way is easier. Use a 1 or more. ---Room 7--- ENEMIES: Same as previous RECCOMENDED LEVEL: 51 Kill all the Heartless. Use a 1 or more on the door. Keep following this pattern in the next 2 rooms after this one. ---CUTSCENE--- Axel walks up to Marluxia, whom calls him a fool and a traitor. Marluxia asks Axel why he let Namine go. He said that Axel ruined the plan. Axel then says: "Yeah, your big plan." He says what they were using Namine for, then says that Marluxia and Larxene would proceed to overthrow the Organization. Axel says that would make Marluxia the traitor, not him. Marluxia says in an unbelieving voice, "but, you eliminated Vexen!" Axel tells him so what. He says that he was weeding the garden and needed Marluxia and Larxene to trust him. Marluxia sees that he is a double agent whom has been investigating the conspiracy from the beginning. Axel the says: "Moving on...I believe you order me to "rid us of our traitors." He pulls out his weapons. "I always follow orders, Marluxia." ---Room 10--- ENEMIES: Same as previous RECCOMENDED LEVEL: 52 Kill them all again, and go to the next door. Use a 1 or more. ---Room 11--- ENEMIES: Same as previous RECCOMENDED LEVEL: 52 Kill them all. Use the door with a 1 or more. ---Room 12--- ENEMIES: Same as previous RECCOMENDED LEVEL: 52 Kill them again. Use the door, but use a Moment's Reprieve. ---Save Room--- ENEMIES: None RECCOMENDED LEVEL: 52 Save, then go to the door. Strike it and: -use a 1 blue card -use a 3 red card -get up to a value of 99 -use the Key of Beginnings ---CUTSCENE--- We see Axel again. He says: "Larxene paid the price for disloyalty. You're next, Marluxia. In the name of the Organization you betrayed, I will annihilate you!" "Go ahead then - strike!" Namine appears in front of him. "What kind of game is this? You think cowering behind Namine will stop me? Think again. Your little mascot can keep you company in the void. Farewell, Marluxia." "Oh, I think not. Are you listening, Sora?" [For no confusion now, I will write the names of the speaker] Axel: "Huh?" Marluxia: "Axel is willing to harm Namine to get at me. Destroy him!" Marluxia dissapears with Namine. Axel: "Well, well, well. Marluxia made you his puppet after all." Sora: "Never. After I finish you, he's next." Axel: "Hmm...Listen, Sora. We've got more in common than you think. I'd rather not fight you...but I do have a reputation to think of!" ___________________ //THE FIRE KING - AXEL\\ ------------------- ------- ATTACKS ------- Combo Attack: Axel continously attacks Sora, taking off some health. Sleight - Fire Wall: He stocks three Purple Axel cards up, and shoots a wall of fire at Sora, knocking him back. It keeps moving towards Sora, and you must Card Break to stop it. Stock three Kingdom Key attack cards and use them. Teleport: Teleport around the room. Boomerang: He throws his spiked disc at Sora, teleports to the other side, and catches it. Sleight - Firetooth: He sets the discs ablaze and throws them. They bounce of the walls to hit Sora. -------- STRATEGY -------- This fight is relatively easy. A bit harder than before, but just use the same strategy as the one we used on Larxene. Except don't use Firaga, it heals him. Use Blizzaga. He also has three health bars. Also, whatever you do, don't attack him in the front. It also heals him. NOTE: You can escape Axel's Fire Wall by Dodge Rolling through it. It will stop once you do that. This was sent in by Aaron and I have NOT tested it yet so take note of that too. - After the fight, Axel says a couple things: "You're not half bad. Looks like it was worth saving your hide after all." "Saving me? What do you mean?" "Sorry...I'd hate to kill the suspense." He fades. ---Room 11--- ENEMIES: None now RECCOMENDED LEVEL: 52 Go back to the Save Room. ---Save Room--- ENEMIES: None RECCOMENDED LEVEL: 52 Continue on, using a 1 or more. ---Room 13--- ENEMIES: Same as previous RECCOMENDED LEVEL: 52 Kill or run, keep going. ---Room 14--- ENEMIES: Same as previous RECCOMENDED LEVEL: 52 Kill or run, you know the drill. ---Room 15--- ENEMIES: Same as previous RECCOMENDED LEVEL: 52 Kill them or run. Go through the open door. ---CUTSCENE--- Marluxia gives you his thanks for killing Axel. Marluxia wants the Keyblade, but Sora tells him to get real and release Namine. Marluxia says Sora can't win while he has Namine. He tells Namine to erase Sora's memory. She is reluctant. Marluxia says that if she does that, she'll uproot her created memories and Sora's heart will collapse and his memories will tear. He says his heart will heal after a long time, and Sora will be his puppet. He again tells Namine to do it, and she tells him no. She says that Sora forgave her even after what she did, and she could never break his heart. She tells him that she doesn't care what he does to her, she won't hurt Sora. Marluxia replies with: Marluxia: "Then you'll pay the price - " He is cut off by Sora: Sora: "Do what he says, Namine! I don't care! Erase my memory!" Goofy: "Sora, what are you saying?" Sora: "Who am I going to look after if I don't have you? Do it, Namine! Erase my memories, break my heart...I'll still have my promise. I'll still protect you!" Namine: "Sora..." Sora: "I don't need my memory to take on Marluxia." Donald: "Yeah! Even if Sora forgets, we won't!" Goofy: "All we gotta do is remember for him!" Sora: "With everyone else's memories, I can piece my own together again in no time!" Marluxia: "Ignorant fool! If Namine destroys your memories, you'll be naught but a lifeless shell. Your heart will be unable to feel, to care! Just like that pathetic imitation of Riku!" Riku Replica: "Guess again." The replica of Riku appears, and knocks Marluxia back. Marluxia: "It cannot be!" Sora: "Riku!" Riku Replica: "No, not Riku. Just someone's pet project." Marluxia: "But...you're an empty shell! You've been stripped of all you had!" Riku Replica: "What did I ever have? My body and heart are fake. But there's one thing you can't take away from me anyway...even if it is a lie! I will protect Namine. Phantom promise or not, it's MY promise!" Marluxia: "Know your place! You would chain your heart with false memories? Cast your heart's freedom aside?" Namine runs off, and the party advances. A pink rose petal falls down into Marluxia's hands and turns into a big scythe. Marluxia: "You turn from the truth because your heart is weak. You cannot defeat me!" ________________________________________ //THE CAUSE OF ALL THE PROBLEMS - MARLUXIA\\ ---------------------------------------- ------- ATTACKS ------- Normal Attack: Marluxia just attacks Sora with the scythe. Combos: He uses a normal combo attack on Sora. Scythe Shoot: He propels a scythe shaped wave of power by swinging the scythe. Shocker Waves: He slams the scythe down to creates rings of shockwaves. Teleslash: He swings his scythe at Sora. If it hits, the screen flashes and returns to normal, but Marluxia will be on the other side of Sora. This deals some damage. Sleight - Deathscythe: He swings the scythe and creates a huge magical slash to hit Sora. Sleight - Blossom Shower: He creates a big twirling tornado of rose petals that circle around him and the area near him. If you're inside the petals range, it hurts Sora. -------- STRATEGY -------- The music for this fight is very cool, I like it. Anyway, Marluxia is a BIG pain. Watch out for basically any of his attacks. Amazingly, Omnislash does not work well against him. Marluxia has FOUR health bars so you could be here a while. I just plain out attacked. The Sleight called Ragnarok doesn't work well either. It takes off more health than Omnislash, but I suggest just use combos. Firaga, Blizzaga, and Thundaga work ok, though. So stick to using other one of those three stock spells and keep using normal combos. That's the best I can say; Marluxia is a tough nut to crack. As usual, try to attack him when he is refilling. Also, make sure you heal A LOT. Once he takes off about one-third of your green health bar, you should heal. Depending on your level, you should have a pretty big blue health bar, so if he takes that out, its almost time to heal. Of course, I reccomend stocking 3 Cures and using Curaga, but if you have limited Cure cards, just use them one at a time. Once you win, grab his card and the EXP. - Donald: "We...we got him!?" Marluxia: "You could say that. But what you destroyed was just an image of me. No more than a petty imitation." Riku Replica: "So what!" The replica jumps forward an slashes him...it turns into petals. Another trick. Riku Replica: "Grr...another trick." Sora: "The real Marluxia's in there?" Namine: "Yes." Sora: "Whatever's on the other side is powerful...I can feel it." Goofy: "Well then, we'd better hurry up and stop it!" Donald: "Let's do this!" Sora: "Riku...keep Namine safe." Riku Replica: "Me?" Sora: "You don't want to?" Riku Replica: "All right." ---Floor 13--- Talk to everyone and go back into the dungeon and save, you'll probably want to. I HIGHLY reccomend it. Also, you should finalize your deck to its best, and do any other things you think you may need to do. After you're set, go to the door. - Donald: "This is it, Sora! The final battle!" Goofy: "You ready to go?" You are given the choice. If you're not sure, choose no and prepare again. If you are absolutely ready, choose yes. We are in a completely black room, but then we hear Marluxia: Marluxia: "Drown in the heart-lorn world of nothingness! I shall scatter your heart to the empty winds!" Marluxia appears, riding on a huge silver idol, which is carrying two huge pink swords. Marluxia has a backround of giant pink rose petals behind him. ________________________________________ //THE CAUSE OF ALL THE PROBLEMS - MARLUXIA\\ ---------------------------------------- ------- ATTACKS ------- Petals: Marluxia creates three floating petal lights, which transform and fly at Sora. They HURT. After that, three floating pink drill like things appear. Marluxia can randomly use them to shoot Sora. You must attack and destroy them, or Card Break when he's attacking with one of them to destroy one. [Form 1] Sword Leap: The idol leaps in the air and lands down, hitting Sora with a sword. [Form 1] Blossom Shower: The same move as when you were fighting him normally. [Form 2] Pointy Slam: The idol jumps up and lands on Sora with its sharp end, creating a shockwave. [Form 2] Charge: The idol itself charges at Sora and rams him. [Form 2] Petals: This move is reused in Form 2. [Form 2] -------- STRATEGY -------- Oh God, what a rough fight. There are two forms to the fight. Form 1 is simple, you just need to destroy the arms. Each arm contains only about up to a third of a second bar of health. After defeating them, Form 2 starts. Form 2 is harder. You have to attack Marluxia, who is on top of the idol. To add in the fact that he has FOUR health bars again, is insane, but he does. Once again, normal attacks and combos work best. Just try your best, and heal A WHOLE CRAPLOAD: like every time your green health bar is down by one-fourth. One more little thing is that you can only attack Marluxia by two ways. One is to Card Break, in which you have to attack IMMEDIATELY after doing it; or two, when he is about to do Charge, Card Break. The idol will be at the bottom corner of the side of the screen he was charging to. Jump on the big silver tail thing sticking out in the top-back part of the idol. You can use it to attack Marluxia from it. After getting in some attacks though, a fierce wind blows you off. - When his health runs out, Marluxia throws his arms out in agony. A ton of giant pink petals start flying out from inside of him. A bright light appears from inside of him and it stays on his chest, and the screen flashes a couple times. Finally, after one big flash, Marluxia and the idol dissapear and there is nothing but a barrade of pink rose petals hovering about the screen. - Now we see the party run out of the door. Sora turns around and uses the Keyblade to seal the door. Sora then asks the Riku replica if he is alright. The replica starts talking some, then goes to leave. Sora tells him that just because someone made him doesn't mean he has to give up; he has a heart of his own. The replica tells Sora that he is a good person and leaves. Sora is depressed and goes back to the party. They start talking about if Namine can repair their memories, and she explains something. She says that remembering one thing leads to remembering another, and so on. She tells them that memories are linked into one chain. She confesses that she can't destroy memories, she just breaks the chains and rearranges them. They ask if she can fix the links. She says that she must get rid of the links she made first, then link up the other memories scattered in their hearts. It'll take time, but it'll work, she thinks. But then Jiminy brings up a startling fact. He says that if she breaks the chains she made, but she cuts him up. She confirms that they won't remember anything that happened, not even the castle nor her. She is depressed that Sora still chooses to go back to the way he was. We go to a new area where there are big pods stemming from the ground. The party has to sleep in these to regain their memories. Sora makes a promise that he'll remember Namine and be her friend for real now. He says that even though she'll take apart the chains, that memory will still be afloat in his heart somewhere. They promise to see each other again, and he gets inside the pod. Namine tells him one last thing: Namine: "The loose links will sink into the darkness of your heart. You won't be able to just reach in and pick the one you want. But there's another promise you made - a promise to someone you could never replace. She's your light. The light within the darkness. If you can remember her...all the memories lost in the shadows of your heart will come to the light." Sora: "Another promise..." Namine: "Look at the good luck charm. I changed its shape when I changed your memory. But when you thought of her, it went back to the way it was. You're remembering..." He pulls it out and we see a cinema. - Sora is standing in complete light, the whole area is white. Namine is floating beside him. We see all of Sora's friends appear, including Riku and Kairi. Sora remembers, and we hear the sweet music... Sora: "Kairi!" She nods her head and smiles. Sora: "All my friends...Namine?" Namine: "Don't worry. You'll forget me...but we have our promise, so I can come back to you." Sora: "A promise is a promise." Namine: "One day it'll be our light, the light that brings us together. It'll be in your heart until that day comes. I know. Forgotten, but not lost." The cinema fades. -CONGRATULATIONS!- You just beat Kingdom Heart: Chain of Memories. Sit back and watch the credits and listen to Utada Hikaru's "Simple and Clean" theme song for Kingdom Hearts! For a new challenge, try the now unlocked Reverse/Rebirth mode that lets you play as Riku through the game and see his side of the story. To access this option, go to the Start Menu. You shall see Riku now as the cover, not Sora. Press start, then you'll see the new menu on the right. There is a New Game: Sora, New Game: Riku, Options, and Link. The new Link mode lets you challenge friends to Card Battles. Anyway, choose the New Game: Riku option. The guide for Reverse/Rebirth mode is down below. -------------------------------------THE END----------------------------------- ========================================================================== |Reverse/Rebirth Walkthrough Guide RRWBG| ========================================================================== This is the walkthrough for the Reverse/Rebirth mode which is unlocked after completing the regular game. This mode lets you control Riku and see his side of the story. Don't get confused by the way I say doors are placed: Left Door = Northwest Door Top Door = Northeast Door Right Door = Southeast Door Bottom Door = Southwest Door &&&&&&&&&&&&&&&&&&&&& NOTE: THE CARD VALUES AND COLORS FOR THE SYNTHESIZATION OF DOORS MAY NOT BE THE SAME AS THE ONES IN YOUR GAME, I'M JUST WRITING DOWN THE NUMBERS AND COLORS THAT APPEARED IN MINE. &&&&&&&&&&&&&&&&&&&&& ||-WARNING WARNING WARNING-|| || THERE WILL BE SPOILERS! || ||-WARNING WARNING WARNING-|| -------- After watching the short intro scene, we find Riku in: _________________________ _____CASTLE OBLIVION_____RRCASOBL ---Floor B12--- When you're supposed to select Hollow Bastion as the destination, you can hit B and save the game. After that's done, go back and choose it. ________________________ _____HOLLOW BASTION_____RRHOLBAST ---CUTSCENE--- The Voice will explain what's going on and that this is just a piece of Riku's memory. Then it goes away, and we're set off. ---Room 1--- ENEMIES: Tornado Step, Shadow, Darkball, Wyvern, Defender RECCOMENDED LEVEL: 1 Controlling Riku is a lot easier than Sora. A new few things are here. For one, Riku just has the Soul Eater as a weapon. It is a strong blade, so its awesome. For two, Riku has a closed deck through the whole game. It consists of preselected cards. The deck changes as Riku advances through the castle. Also, Riku doesn't Dodge Roll. He just dashes to the other side and turns around, which helps a lot when fighting Defenders. Finally, when you level up, you have three options for upgrades: Health Points, Attack Power, and Dark Power. Riku's overall strength is the Attack Power he has, and the Dark Power is used for something else. With both the AP and DP high, Riku is VERY strong in battles. But for now, I say focus on leveling up the DP to about 14 or 15. Then start leveling up the AP and HP. After they're all about even again, you can level up whatever you want. One final great thing is that Riku has NO refill time at all, NONE. :) - Now, kill the Heartless. It should be no problem, Riku is a GREAT fighter. You'll probably level up about 3 times after taking them all out. Synthesize the next door with a 1 or more. ---Room 2--- ENEMIES: Same as previous RECCOMENDED LEVEL: 4 Kill the Heartless. Strike the right door and use a 1 or more. ---Room 3--- ENEMIES: Same as previous + Wizard RECCOMENDED LEVEL: 5 Kill them all and choose the right door. Use a red card and the Key of Beginnings. ---CUTSCENE--- We're back in Riku's room that Maleficent gave him. The Voice starts talking about the memories and reminds Riku of how he cast away his friends and got consumed by the darkness. The Voice then says that at least Riku got a nice room. Riku tells him to shut up. ---Room 3--- ENEMIES: None now RECCOMENDED LEVEL: 7 Go to the top door. Use a 0 card. ---Room 4--- ENEMIES: Same as previous RECCOMENDED LEVEL: 7 Kill them and use a 1 or up on the door. ---Room 5--- ENEMIES: Same as previous RECCOMENDED LEVEL: 8 Kill the Heartless. Use the left door. Synthesize with a green card and the Key of Guidance. ---CUTSCENE--- Riku notices no one is here except Heartless. Riku asks the Voice to explain why no one is here. Voice asks if he really wants to see them. Riku says yes but the Voice says that he can't see them. He says that Riku cast them aside in his pursuit for darkness. Riku says that he rejected the darkness. The Voice asks what proof he has. He tells Riku that the heart can only throw away. He threw away his friends, but the tiny piece of darkness still looms in Riku's heart. The Voice says that the room is empty, like his memories. That's why no one is in the castle. Riku still says he rejected the darkness. The Voice asks: "Ha ha ha...Did you really, now?" ---Room 5--- ENEMIES: None now RECCOMENDED LEVEL: 8 Use a 2 or more card on the top door. ---Room 6--- ENEMIES: Same as previous RECCOMENDED LEVEL: 8 Kill them all. Strike the door and synthesize with a 5 or more and the Key to Truth. ---CUTSCENE--- Maleficent is here. She says that she knew Riku would return. He is alarmed and exclaims that she is alive. She tells him that he hasn't been paying attention, she is but a memory. She explains that he can only see people that are in the same darkness as him. Riku starts to explain that he hates the darkness and his weakness that he surrendered to it. He says he'll take out every dark person one by one, if he has to. She tells him that he should take himself out in the end. He explains that he doesn't care, he says that his weakness is like his own enemy. He fights here. _________________________________ //DARK FAIRYTALE WITCH - MALEFICENT\\ --------------------------------- ------- ATTACKS ------- Fire Breath: Maleficent breathes green fire everywhere. Head Smack: She whirls her head around to hit Riku. Stomp: She stomps the ground and makes shockwaves. -------- STRATEGY -------- This fight is pure easiness. You can take out about three-fourths of her health before she even lets out an attack. Just repeatedly jump and attack, and there is a glitch that prevents her from attacking until you either stop or its been about 10 seconds. She has a SMALL health bar, so you'll win easily. And though I doubt you'll need it, you can get a Green Mickey 0 card by destroying the pieces of fire moving on the ground. It creates a small pillar that lets you reach her easier. Card Breaking also stops her attacks. After winning, grab the goodies and her card. - ---Room 6--- ENEMIES: None now RECCOMENDED LEVEL: 9 Strike the top door and synthesize with a 3 or more. ---Room 7--- ENEMIES: Same as previous RECCOMENDED LEVEL: 9 Kill them all. Don't go through the door. Go back out, strike the doorway to this room again, and synthesize with a Moment's Reprieve if you can. Now when in here again, save, then go through. _________________________ _____CASTLE OBLIVION_____RRCASOBL2 ---CUTSCENE--- The Voice asks Riku why he shunned the darkness. He says that darkness is his weapon, and he needs Riku to accept it. He says that Riku must...if Riku is to serve him again. The screen flashes and Ansem appears. Riku isn't surprised, and Ansem states this. Riku says that Ansem was always chatty when it came to darkness. Riku says that Ansem probably wants to pull him into the darkness again and play puppet master. Ansem says he is clever and tells him to submit to him again. Riku tells him there won't be an "again." Riku charges at Ansem but is knocked back. Ansem says that Riku is weak and couldn't even beat Sora. Riku tells Ansem to excuse him for being weak. Ansem tells him to bow to him. Ansem tells Riku that only darkness can help him now, but someone's voice tells Ansem he is wrong. We see King Mickey in the form of a bright light, a light opposite of the one we saw Ansem as. Mickey goes into Riku's body. He tells Riku that the light will never give up on him. He says that he'll always find it even in the deepest darkness, but he must believe. Riku says that he will. He asks Ansem if he heard that, and says that he won't be losing to the darkness today. Ansem calls him a fool for believing that Riku believes that a feeble light can help him. _______________________________ //PURSUER OF THE DARKNESS - ANSEM\\ ------------------------------- ------- ATTACKS ------- Submit: The Dark Shadow behind Ansem attacks Riku. Floor Thunder: Ansem sends a bolt of lightning through the floor. Item Cards: He uses Item Cards to aid him in battle. Sleight - ???: A dark shield forms around Ansem and the Dark Shadow. They fly around the room knocking into Riku. (It says the name is Rockshatter but that's not it. That is someone else's Sleight which you'll find out later.) -------- STRATEGY -------- Despite his toughness in Kingdom Hearts, Ansem is actually easy here. All you need to do is Card Break all you can and keep unleashing combos. Simple as that and not to mention the fact that Ansem's health bar is like a half-inch bigger than Maleficent's was. Also, you can get the only friend card in Riku's Story, the Mickey card. Mickey's card is pretty excellent. Mickey appears and raises a white card. It takes some of Ansem's health off and stuns him for a couple seconds. Then it refills your deck before Riku comes back into battle. Finally, it heals your health. After the win, grab the EXP. - Riku asks Ansem if that's all he's got. Ansem says that Riku is intent on resisting the darkness. He tells him very well and to see with his own eyes. Ansem raises up some world cards, and Riku asks what they are. Ansem tells him that they are crafted from his memory, and once Riku goes through them, he'll see that chasing the light does not distance him from darkness. Riku asks who is running, and tells Ansem to give the cards to him. He says he'll go through the worlds, and if in the end he doesn't give up, he'll win. (Riku will win is what he means, not Ansem. This is here if you got confused for a second.) Ansem will tamper with Riku's darkness and fortifies it. He says that whether or not he uses it is his choice. He leaves. -NOTE- In battle, Riku can now enter Dark Mode. Every time he Card Breaks and so on, his DP bar will fill up. Once full, he enters Dark Mode. Riku can only use Sleights while in Dark Mode. In Dark Mode, if Riku loses a Card Break or takes damage, the DP depletes, and once empty, he returns to normal. ---Floor B12--- Go to the stairs. ---CUTSCENE--- We see a silver haired Organization member. Another bigger brown haired member appears. The silver hair guy asks the other one something, then Vexen appears and demands to know what's going on. Just so you know, here's the names of the members: 1st Guy with Silver Hair - Zexion 2nd Guy with Brown Hair - Lexaeus 3rd Guy with Long Brown Hair - Vexen They start discussing the arrival of Riku. Zexion says he sensed the scent of Maleficent and another dark entity. He says that the other entities scent matched that of the Superior. Vexen says its impossible. Zexion tells him it is fact. The one known as Lexaeus says they should wait it out and bide their time to see what happens. We see Riku. He says that he can feel the darkness inside him. Then a part of Mickey appears. A fuzzy image of him appears and tells Riku to fight the darkness inside of him. He tells him there is always light within the darkness. Mickey tells Riku that it is a request, for Riku to believe in the light, just like the far away welcoming light they saw back at Kingdom Hearts. Riku says he'll try his best. Mickey tells him that he'll try HIS best to reach Riku. He promises Riku that he'll come. They shake hands, not physically, but in their hearts, as Mickey says. ---Floor B11--- Save the game and go to the door. Choose Agrabah as the destination. _________________ _____AGRABAH_____RRAGRBAH ---Room 1--- ENEMIES: Air Soldier, Green Requiem, Barrel Spider, Shadow, Bandit, Fat Bandit, Yellow Opera RECCOMENDED LEVEL: 10 Kill all the Heartless. Strike the door and use a 1 or more. ---Room 2--- ENEMIES: Same as previous RECCOMENDED LEVEL: 11 Dark Mode helps a lot against the Fat Bandits. Especially if you use the Sleight move Dark Break which almost always kills any enemy being attacked. Also, you have the powers of Dark Firaga and Dark Aura! Kill all of them and use the top door with a 2 or more. ---Room 3--- ENEMIES: Same as previous RECCOMENDED LEVEL: 12 Kill them all and use the right door with a 3 or more. ---Room 4--- ENEMIES: Same as previous RECCOMENDED LEVEL: 12 Kill them all and hit the door. Use a 4 or more. ---Room 5--- ENEMIES: Same as previous RECCOMENDED LEVEL: 13 Kill them all and strike the door. Use a 3 or more red card and the Key of Beginnings. __________________________________________ //ALL POWERFUL GENIE AND HIGH VIZIER - JAFAR\\ ------------------------------------------ ------- ATTACKS ------- Fire Eyes: Shoots a fire beam from his eyes. Height Change: Change the height of the three platforms you're on. Power Punch: Slam a firey fist onto Riku. Fire Rock: Pick up a huge boulder of earth and lava to throw at Riku. -------- STRATEGY -------- We're thrown right into the fight. This is REAL easy. Just avoid Jafar's cheap attacks and keep Card Breaking and attacking Iago whenever you're close. If you get into Dark Mode, use Dark break. It will take off some of Iago's health and keep you from getting hurt. Keep repeating this and you'll win quickly. After winning, grab the EXP and card. - ---Room 5--- ENEMIES: None now RECCOMENDED LEVEL: 13 Go back to Room 3. ---Room 3--- ENEMIES: None now RECCOMENDED LEVEL: 13 Strike the door. Use a 3 or more. ---Room 6--- ENEMIES: Same as previous RECCOMENDED LEVEL: 13 Kill them all and go through the door. _________________________ _____CASTLE OBLIVION_____RRCASOBL3 ---Floor B11--- Go up the stairs. ---CUTSCENE--- We see Zexion and Vexen. Zexion has identified the scent as Riku. They say that maybe Riku is half-dark, and that's why Zexion mistook him for the Superior. Vexen wants to research the subject more and Zexion wishes to know why Riku appeared at Castle Oblivion. Vexen says that it's simple. Riku's existence resonates with another hero. Sora is here, so Riku followed. Vexen says that Marluxia is using Namine to mess with Sora's heart by now. Zexion says that's interesting, he had no idea. Vexen says that Marluxia probably won't hand Sora over, so if he gets Sora, all they need is Riku and they'll be untouchable to all. ---Floor B10--- Save and go to the door. Choose Monstro as the next location. _________________ _____MONSTRO_____RRMONSTRO ---Room 1--- ENEMIES: Large Body, Tornado Step, Shadow, Green Requiem, Yellow Opera, Air Soldier, Tornado Step RECCOMENDED LEVEL: 13 Kill all the Heartless. Strike the door and use a 1 or more. ---Room 2--- ENEMIES: Same as previous RECCOMENDED LEVEL: 14 Kill them all and strike the door. Use a 1 or more. ---Room 3--- ENEMIES: Same as previous RECCOMENDED LEVEL: 15 Kill all the Heartless. Again, hit the door and use a 2 or more. ---Room 4--- ENEMIES: Same as previous RECCOMENDED LEVEL: 15 Kill all the Heartless. Again, strike the door. Use a 3 or more. ---Room 5--- ENEMIES: Same as previous RECCOMENDED LEVEL: 15 Kill all the Heartless. Hit the door. Synthesize with 5 green card and the Key of Beginnings. _________________________________________ //TOXIC CAPTURING HEARTLESS - PARASITE CAGE\\ ----------------------------------------- ------- ATTACKS ------- Toxic Hazard: Not an attack, but if you touch the toxic liquid, you lose some health. Toxic Slam: It slams its arms down to cause the platforms to fall in. Jump to avoid touching the liquid. Body Smack: It holds itself up with its arms, and throws its body out at Riku. Toxic Breath: Shoots a fume of toxic gas at Riku. -------- STRATEGY -------- The Parasite Cage is easier this time. Right away jump in the air and combo it for a Green Mickey 0 card. This makes a platform that moves with your movements and gives you easy access for attacks. Keep comboing it and getting Card Breaks if you can. You might not need Dark Mode, but if you get it, use Dark Firaga. The Parasite Cage has up to about a third of a second health bar. It should be easy to win. After a victory, grab the card. - ---Room 5--- ENEMIES: None now RECCOMENDED LEVEL: 16 Go back to Room 2. ---Room 2--- ENEMIES: None now RECCOMENDED LEVEL: 16 Strike the door. Use a 1 or more. ---Room 6--- ENEMIES: Same as previous RECCOMENDED LEVEL: 16 Kill them all. Go through the door. _________________________ _____CASTLE OBLIVION_____RRCASOBL4 ---CUTSCENE--- We see Vexen appear. They talk a lot and Riku challenges him. ________________________________________ //WALKER OF THE TWILIGHT INBETWEEN - VEXEN\\ ---------------------------------------- -------- STRATEGY -------- Attack: Vexen slashes Riku with his spiked shield. Blizzard: He casts Blizzard on Riku. Sleight - Freeze: He freezes Riku and he constantly loses health while frozen. Sleight - Diamond Dust: He makes a big blizzard of ice appear. Sleight - Iceneedles: Pillars of ice spike from the ground and follow you in a path. -------- STRATEGY -------- Vexen is a pretty simple boss. Just attack him from behind and whenever he is refilling. When you get into Dark Mode, use Dark Firaga and Dark Aura if you can. Vexen has two health bars but shouldn't pose to be that hard. Whenever Vexen swings his spiked shield at you, double tap the other direction to make Riku quickly jump behind him, then unleash a combo; it's as easy as that. After his health is gone, his first health bar almost refills to full, so just keep fighting on. - Vexen starts talking more. The fight was a trick. The darkness Riku used during the battle provided enough data for Vexen to make Riku Replica. ---Floor B10--- Climb the stairs. ---Floor B9--- Go save and go to the door. Choose Never Land. ____________________ _____NEVER LAND_____RRNEVLAND ---Room 1--- ENEMIES: Shadow, Shadowball, Pirate, Air Pirate, Crecendo, Soldier RECCOMENDED LEVEL: 18 Kill them all and strike the door. Use a 1 or more. ---Room 2--- ENEMIES: Same as previous RECCOMENDED LEVEL: 19 Kill them all and strike the top door. Use a blue card and the Key of Beginnings. _______________________________ //FAIRYTALE PIRATE - CAPTAIN HOOK\\ ------------------------------- ------- ATTACKS ------- Swash Buckling: Captain Hook just normally attacks with his sword. Surprise: He throws an exploding present at Sora. Sleight - Rush & Present: He launches numerous exploding presents at Sora. Sleight - Combo & Present: He does a long string of attacks on Sora and knocks him in the air. When he lands, he drops a ring of exploding presents on him. -------- STRATEGY -------- Captain Hook is easy again. Just keep attacking and Card Breaking. After you get into Dark Mode then use Dark Aura if you can. It works EXCELLENTLY considering Hook only has one health bar. - ---Room 2--- ENEMIES: None now RECCOMENDED LEVEL: 20 Follow the path right 2 rooms. ---Room 4--- ENEMIES: Same as previous RECCOMENDED LEVEL: 20 Kill them all. Strike the top door. Use a 3 or more. ---Room 5--- ENEMIES: Same as previous RECCOMENDED LEVEL: 20 Kill all the Heartless. Go through the door. _________________________ _____CASTLE OBLIVION_____RRCASOBL5 ---Floor B9--- Go up the stairs. ---CUTSCENE--- We see Lexaeus and Zexion. They talk a lot more and we're off. ---Floor B8--- Save and go to the door. Choose Traverse Town as the new location. _______________________ _____TRAVERSE TOWN_____RRTRATOW ---Room 1--- ENEMIES: Shadow, Soldier, Red Nocturne, Blue Rhapsody RECCOMENDED LEVEL: 21 This is where we take a break. We can dash through this level easily, or just take it slow. As you probably noticed, Never Land was the toughest level and your deck was pretty weak there. Some people may have gotten lucky and had a good deck, but most decks are changed for the worse at this point. This level is too easy to even waste a good deck on if you had one, which you would've if you had chose this place first. So, we're using the weak decks at this point so we can conquer this world. Kill all the Heartless. Use the door with a 1 or more. ---Room 2--- ENEMIES: Same as previous RECCOMENDED LEVEL: 21 Blaze through here. Take the right door, then follow to the North for 2 more rooms. ---Room 5--- ENEMIES: Same as previous RECCOMENDED LEVEL: 22 Waste them all and use the top door with a red 0 card and the Key of Beginnings. ___________________________________ //JUMBO-SIZED HEARTLESS - GUARD ARMOR\\ ----------------------------------- ------- ATTACKS ------- Smack: Guard Armor attacks Riku with its hands. Run away to avoid. Athlete's Feet: Yes, not foot. His two feet coming running towards Riku to knock him down. He stands still and stomps his feet before this, so run at that moment to avoid. You may need to jump at times, too. STOMP!: He jumps up in the air and lands on Riku. To avoid, dash when he is about to land and jump up to avoid the shockwave. Spin About: Float to the ground and spin uncontrollably fast at Riku. [Form 2] Tri-Slam: Bounce about the ground three times in a row, sending shockwaves. [Form 2] -------- STRATEGY -------- I cannot even BEGIN to explain how easy this is. You won't even need Dark Mode! Just attack his hands and feet to end the first form. In Form 2, just keep jumping and attacking. If you get Dark Mode, then the battle will be over within a second after using Dark Aura. - ---Room 5--- ENEMIES: None now RECCOMENDED LEVEL: 22 Go left 2 rooms. ---Room 7--- ENEMIES: Same as previous RECCOMENDED LEVEL: 22 Kill them all. Use the top door with a 1 or more. ---Room 8--- ENEMIES: Same as previous RECCOMENDED LEVEL: 22 Kill them all and head on through. _________________________ _____CASTLE OBLIVION_____RRCASOBL6 ---CUTSCENE--- We meet the Riku replica. After much talk, we fight. ____________________________________ //FAKE FORM OF YOURSELF - RIKU REPLICA\\ ------------------------------------ ------- ATTACKS ------- Normal Attacks: Riku Replica attacks normally with his blade. Spin Slash: He spins and swings his blade to knock Riku back. Use Item Cards: He uses Item Cards to aid him. Jump Slash: He jumps up in the air and slams the blade down on Riku. Combo: He uses normal attack combos which actually hurt a lot. Sleight - Dark Firaga: He casts a dark version of Firaga. -------- STRATEGY -------- Despite this being a copy of Riku, this fight is easy too. It seems the real Riku is a real fighter. Most boss fights have been a breeze! Only thing to watch out for is the Dark Firaga. You should just keep attacking and Card Breaking, and if you get Dark Mode you know what to do. Use Dark Aura if you can. Riku Replica only has two health bars so he'll be the one that you're using to wipe the floor with. - Riku rubs in his victory and they keep talking. Riku Replica runs off. ---Floor B8--- Go to the stairs. ---CUTSCENE--- We see the Riku replica arrive back with Vexen. They talk for a while. Back to Riku. Riku screams for the Riku replica to come out, calling it fake. Ansem appears. He tells Riku that the replica is more of a model, not a fake; it shows what Riku should be. Riku says that he'll keep fighting and Ansem gives him more cards. Ansem tells him to continue the fight to see the truth. ---Floor B7--- Save and take the door. Off to Atlantica we go. ___________________ _____ATLANTICA_____RRATLICA [Note: From now on, you probably know the pattern to kill the Heartless and take the door I specify, so since I'm tired of writing "kill the Heartless" and the like, I'll just tell you what door to take.] ---Room 1--- ENEMIES: Search Ghost, Darkball, Sea Neon, Screwdiver, Aquatank RECCOMENDED LEVEL: 23 Synthesize the top door with a 1 or more. ---Room 2--- ENEMIES: Same as previous RECCOMENDED LEVEL: 24 Use the top door with a 1 or more. ---Room 3--- ENEMIES: Same as previous RECCOMENDED LEVEL: 25 Use the top door with 1 or more. ---Room 4--- ENEMIES: Same as previous RECCOMENDED LEVEL: 25 Kill all the Heartless and go back to Room 2. ---Room 2--- ENEMIES: None now RECCOMENDED LEVEL: 26 Synthesize the right door with a 1 or more, then follow the path upwards through 2 rooms. ---Room 7--- ENEMIES: Same as previous RECCOMENDED LEVEL: 27 Synthesize the top door with blue cards up to 15 and the Key of Beginnings. __________________ //SEA WITCH - URSULA\\ ------------------ ------- ATTACKS ------- Thunder: Ursula casts Thunder. Confused Bubbles: She blows bubbles which take off health and make you confused so your directional controls are reversed. Lightning Mouth: She shoots a big ray of lightning from her mouth. -------- STRATEGY -------- This is pretty simple. Just avoid her attacks. Hit the tentacles and once one goes down, jump up and smack her ugly face. The tentacle will come back up in a few seconds, so keep repeating the process. She has up to about a pinch of a second health bar. You should win this fight quickly; that's especially if you get Dark Mode or a Green Mickey 0 card. - ---Room 7--- ENEMIES: None now RECCOMENDED LEVEL: 27 Go back to Room 2, use the left door, then follow the path up 2 rooms. ---Room 10--- ENEMIES: Same as previous RECCOMENDED LEVEL: 29 Use the top door with a 1 or more. ---Room 11--- ENEMIES: Same as previous RECCOMENDED LEVEL: 29 Go through the door. _________________________ _____CASTLE OBLIVION_____RRCASOBL7 ---Floor B7--- Go to the stairs. ---CUTSCENE--- We see a cutscene we already saw before. Axel, Larxene, and Vexen are talking. This is when Vexen asks to test Sora and we saw the top of Riku's head. Or at least, the replica's head. The scene goes out longer this time with the replica asking what the card is. They say it is Sora and Riku's memories of back on Destiny Islands. They say that they must change the replica's heart to make it so he thinks he's the real Riku. Riku Replica won't let that happen. He tries to attack Larxene but she knocks him flat. Riku Replica tells her no and the screen fades. And we see him scream no one more time. ---Floor B6--- Save and take to the door. Choose Olympus Colliseum as the destination. ___________________________ _____OLYMPUS COLLISEUM_____RROLYCOL ---Room 1--- ENEMIES: Blue Rhapsody, Bouncywild, Powerwild, Large Body, Shadow RECCOMENDED LEVEL: 29 The game gets tough here. The enemies are more powerful and can kick some butt. Hit the door and use a 1 or more. ---Room 2--- ENEMIES: Same as previous RECCOMENDED LEVEL: 29 Take the top door with a 1 or more. From there, go right 2 rooms. ---Room 5--- ENEMIES: Same as previous RECCOMENDED LEVEL: 30 Strike the door. Use a red card, green card, and the Key of Beginnings. _______________________________ //RULER OF THE UNDERWORLD - HADES\\ ------------------------------- ------- ATTACKS ------- Explosion: Make a little explosion of fire. Sleight - Temper Flare: Causes himself to go berserk. He turns red, gains strength, and gets new powers. Lasts the whole fight. Flamethrower: During Temper Flare, emit flame lines from both hands like a flamethrower. Sleight - Firaga Ball: Conjure a big fire ball and throw it at Sora. Fire Swing: During Temper Flare, swing hands at Sora and make fire emit from them. -------- STRATEGY -------- Defeating Hades is a little tougher than before. Just try your best to Card Break quickly and get into Dark Mode before he uses Temper Flare. Once it Dark Mode, either use Dark Firaga or Dark Aura, if you can. You should really use Dark Aura if you can, it helps. As for Hades's health, he has up to a little bit more than Ursula had. Shouldn't be a real hard fight. - ---Room 5--- ENEMIES: None now RECCOMENDED LEVEL: 31 Go back out to Room 4 and use the top door. ---Room 6--- ENEMIES: Same as previous RECCOMENDED LEVEL: 31 Go through the top door. ---Room 7--- ENEMIES: Same as previous RECCOMENDED LEVEL: 31 Go through the door. _________________________ _____CASTLE OBLIVION_____RRCASOBL8 ---Floor B6--- Go to the stairs. ---CUTSCENE--- Larxene is talking to Namine. After some talking, Namine says that Sora will never forget Kairi, and that she will always be Kairi's shadow. Larxene tells her so what. She says that Namine can be somebody in Sora's heart and not just the shadow of somebody. ---Floor B5--- Save and go to the door. Choose Wonderland. ____________________ _____WONDERLAND_____RRWONLAND ---Room 1--- ENEMIES: Shadow, Large Body, Creeper Plant, Crescendo, Soldier, Red Nocturne RECCOMENDED LEVEL: 31 Hit the door and use a 1 or more. ---Room 2--- ENEMIES: Same as previous RECCOMENDED LEVEL: 31 Use the top door with a 1 or more. ---Room 3--- ENEMIES: Same as previous RECCOMENDED LEVEL: 31 Go left 3 rooms via the doors. ---Room 6--- ENEMIES: Same as previous RECCOMENDED LEVEL: 32 Use the top door with red cards up to 30 and the Key of Beginnings. _______________________________________ //WONDERLAND MEMORY STEALER - TRICKMASTER\\ --------------------------------------- ------- ATTACKS ------- Fire: He shoots a fireball at Riku. Slam: He raises his hands and slams them for a shockwave. Upswing: When you are attacking Trickmaster or are close, he'll sometimes swing his arms up to knock you away. Walk: He walks to the other side, hitting you in the process. -------- STRATEGY -------- Trickmaster is very easy. He has up to about a half second health bar. You just need to do the same old, same old. Attack him and Card Break a lot. Also, when you Card Break, Trickmaster falls over and provides for an easy combo before he gets back up. If you even need Dark Mode and you get to it, use Dark Aura, of course if you have it, or Dark Firaga. - ---Room 6--- ENEMIES: None now RECCOMENDED LEVEL: 32 Go back to the right into Room 5. ---Room 5--- ENEMIES: None now RECCOMENDED LEVEL: 31 Use the top door with a 1 or more. ---Room 7--- ENEMIES: Same as previous RECCOMENDED LEVEL: 31 Go through the door. _________________________ _____CASTLE OBLIVION_____RRCASOBL9 ---Floor B5--- Go to the stairs. ---CUTSCENE--- We see Lexaeus and Zexion. They talk about how Axel killed Vexen, and other things. Back to Riku, he holds up the final card. He asks if he gets through this will he finally rid himself of the dark. ---Floor B4--- Save and go to the door. Choose Halloween Town. _________________________ _____HALLOWEEN TOWN______RRHALTOW Since this is a pretty big place, I'm giving a speed walkthrough here. You should encounter the following enemies in this world and should be at this reccomended level when you start the world. ENEMIES: Gargoyle, Search Ghost, Wight Knight, Shadow, Creeper Plant RECCOMENDED LEVEL: 31 - Room 1 > Up Room 2 > Left Room 3 > Up Room 4 > Up Room 5 > Left Room 6 > Down Room 7 > Left Room 8 > Down Room 9 > Left - BOSS ______________________________________ //CREEP OF HALLOWEEN TOWN - OOGIE BOOGIE\\ -------------------------------------- ------- ATTACKS ------- Roll Dice: Oogie rolls the dice to determine an attack. Blade Roll: A spinning green sawblade bounces around. Blade Legs: Sharp pointy blade-like legs stomp around. Recover: He heals himself. Summon: He summons enemies to attack. -------- STRATEGY -------- Oogie is pretty hard. What you need to do is Card Break his Roll Dice attack to make the gates go down a little. Do this 2 more times and they go down all the way. This is your chance to attack Oogie Boogie, whom has up to a half second health bar. After a couple seconds, the gates go back up and you're dropped down again. Repeat the process. And if you get Dark Mode, wait until you get up there with Oogie and unleash Dark Aura if you can. - Room 9 > Up Room 8 > Right Room 7 > Up Room 6 > Right Room 5 > Up Room 10 > Up _________________________ _____CASTLE OBLIVION_____RRCASOBL10 ---CUTSCENE--- We meet Lexaeus, and he's wanting a fight. He says that he won't lose. _______________________________ //ROCK SHATTERING FIEND - LEXAEUS\\ ------------------------------- ------- ATTACKS ------- Sword Crush: Lexaeus throws the huge metal curved sword in the air to land on Riku. Sword Swipe: He continously attacks Riku with the sword thing. Sleight - Rockshatter: He puts the sword on the ground and breaks up a big rock out of the floor. He punches it and big chunks go flying around at Riku. -------- STRATEGY -------- Lexaeus is a tough opponent. Try your best to avoid his attacks and strike him whenever you can. Hopefully you'll get into Dark Mode soon and you can use Dark Aura. If not, try using Dark Firaga. If you can do neither, then its no use wasting cards on Dark Break, so just try your best to defeat him with normal combos. He has three health bars. Grab his card. I gained two levels here so I chose AP upgrade and an HP upgrade to boot. - Lexaeus says Riku is strong, but the darkness within himself will billow forth and grab Riku. He dissapears in a shockwave of darkness. - Riku finds himself in an area of darkness. Ansem is calling out to him, telling him to bow again. Ansem says that once he awakens again, Riku's heart will be his. Just when Ansem appears to get Riku, the King appears. Mickey tells Riku to fight Ansem and not to let Ansem take him. Then, the King's light turns into King Mickey himself, no illusion or image this time. Ansem yells: "Meddlesome king!" and Riku reawakens back in Castle Oblivion. ---Floor B4--- Go to the stairs. ---CUTSCENE--- Axel appears and starts talking to Zexion. When they're done, Zexion asks Axel if he has the data from Riku's home. We see Riku again. Zexion appears and talks to Riku. He tells Riku that the earthquake-like feeling that the castle just made was of the keeper of it being killed. Sora had just finished off Marluxia. Zexion tells Riku that darkness and Ansem's shadow still lie within him, and that if Riku was to meet Sora now, Sora would have to destroy him because he is dark. Zexion tells Riku that if he doesn't believe him that he should see the truth himself, and he throws him the card of Destiny Islands. - ---Floor B3--- Save and go to the door. Choose Destiny Islands. _________________________ _____DESTINY ISLANDS_____RRDESISL ---CUTSCENE--- Riku is walking on the beach, thinking. He says that he never thought he'd miss the island winds so much. He then sees Tidus, Wakka, and Selphie. He tries to talk to them, but they dissapear. He lowers his head in sadness. - Like the last world, this place is kind of big and confusing so here's the main info: ENEMIES: Tornado Step, Crescendo, Darkball, Creeper Plant, Soldier, Shadow RECCOMENDED LEVEL: 35 - Room 1 > Up Room 2 > Left Room 3 > Left Room 4 > Up Room 5 > Left - BOSS ---CUTSCENE--- Riku sees Kairi standing on the bridge. He starts to say something to her but she vanishes too. He screams 'NO' thrice. Zexion appears and says that surely Riku knew that would happen. Zexion talks some more about when Riku threw away his friends, and he says that Riku destroyed his own home. The screen fades black and back in to the scene of the night when darkness attacked the island. Zexion says that what happened, all those hearts that were lost to the darkness on that night, was because of Riku. We see Riku standing on the same cliff, but this is the Riku that was on the islands when it happened. Riku was tired of being on this island, and he opened the door to darkness and destroyed the islands. It was all because of Riku. Zexion tells Riku that he now belongs to darkness. He tells him to look at what he is, and the Riku that was on the islands during the attack transforms into Darkside. ___________________________ //WRECKER OF HOMES - DARKSIDE\\ --------------------------- ------- ATTACKS ------- Heartless Fist: Darkside slams his hand into the ground to make Shadows appear. Shockwave Fist: He slams his hand on the ground to make a shockwave. Dark Light: He shoots a big ball of light at Riku. Light Shower: He shoots a light ball in the air to make lots of light balls rain down. -------- STRATEGY -------- Darkside is easier than when we fought him with Sora. He only has a TINY pinch of a third health bar; it is like one centimeter. So, of course we know what to do, the general pattern: dodge attacks, keep hitting him at any chance you get, and once you get to Dark Mode, use Dark Aura or Dark Firaga if you can, preferably Dark Aura. You should be able to take out Darkside quite easily with Riku. Also, I never got a Green Mickey 0 card in the fight with Sora, but in this fight I got one. What this one does is it drops a plank of wood on the ground. Jump on it and the plank carries Riku in front of Darkside's face no matter what movements he is making. It provides for good combos. - Riku is alarmed after the fight, and we see Sora appear. He jumps out and attacks Riku. Riku tells him to stop and asks if he recognizes him. Sora tells him that he can see what Riku has become. Sora holds the Keyblade to Riku's chest and in a flash of light, Riku is knocked back. Sora seems depressed and says: "Look at you, shrinking away from the light...You're not Riku anymore...You're just a pawn of darkness." He waits, then gets determined: "So be it. It's time for you to face the light!" The screen fades to white as Sora readies for a battle. - We see Riku floating in a big white area; he is fading in and out. He says that he is being consumed by the light. But then we hear a voice - Kairi's. She says that Riku won't fade... Kairi: "You can't fade. No power can defeat you - not the light, not the dark. So don't run from the light - and don't fear the darkness. Both will make you stronger." Riku: "Darkness, too?" Kairi: "Especially darkness. Because that power is yours alone. The darkness in your heart is vast and deep...but if you can stare into it unflinching, you'll never know fear again." Riku: "All this time I've been pushing the darkness away..." Kairi: "Just be brave. Know that the darkness is there and don't give in. Do that, and you'll gain strength unlike any other. You'll be able to escape the deepest darkness - " Riku: " - and I'll be able to see through the brightest light..." Kairi: "Follow the darkness, Riku. It'll show you the way to the friends you miss." Riku: "But can I face them?" Kairi: "You don't want to?" Riku: "You know I do." Riku turns into a completely black figure. Riku: "And I will! The darkness - MY darkness - will show me the way!" He changes back to his normal self. Riku: "Darkness, awaken!" He now changes to his evil suit, the Heartless suit he had at Hollow Bastion. We see him turn and slash at something. - Back on the cliff, Riku is standing back up and Sora is backing away. Sora: "Im...impossible!" He changes into his real body. It is Zexion. Zexion: "How did you find me in the light!" Riku: "You reek of the dark. Even the light can't block out the smell. I followed the darkness right to you." Zexion: "Heh...After all your protests you're still just another darkling." Riku: "I know who I am." Zexion: "Since when? You were terrified of the dark before - " Riku: "I'm not now!" Riku slashes Zexion. Zexion: "Ngaah...Hypocrite!" Zexion fades away. Riku: "He got away." - Room 5 > Up Room 6 > Right Room 7 > Up Room 8 > Up _________________________ _____CASTLE OBLIVION_____RRCASOBL11 ---Floor B3--- Go up the stairs ---CUTSCENE--- Zexion arrives back contemplating about Riku. Axel and the Riku replica are in the room. Zexion tells Axel to use the replica to defeat the real Riku. Axel declines, and asks the replica if he wants to be his own person. The replica tells him yes, and Axel tells him that Zexion is a good place to start. The replica can absorb people, Axel tells Zexion. Then, Riku Replica walks towards Zexion as the screen goes black. We see Zexion scream "NO!" and we hear a sword slice. Back to the real Riku. Ansem starts speaking to him again, then says that Riku is going back to the way he was. He let the darkness in, and the more that gets in, the stronger Ansem is. Ansem now has control over Riku's body. He levitates Riku. Just as Ansem is about to say something else, a light appears - King Mickey's light. It goes into Riku again and apparently deals with Ansem. Mickey says that Ansem should be tied up for a while, then walks up to Riku. The REAL King Mickey is actually at the castle. Riku pokes him to make sure he is there. Riku says he is glad Mickey came. Mickey tells him that he promised. Riku falls over, and says that he's just relieved. He says that he actually has someone else around, and after a long time of being alone, it's overwhelming. Riku asks how Mickey got here, and he tells him that a card helped him. Mickey says he was looking for a way out of the realm of darkness and the card appeared. Mickey says the card showed Riku's heart far far away, and he tracked him down. Mickey thinks the card was thinking it belongs to Riku. Riku takes it and tells Mickey that maybe he is right. ---Floor B2--- Save, talk to Mickey, and go to the door. Select Twilight Town. _______________________ _____TWILIGHT TOWN_____RRTWITOW ---CUTSCENE--- Riku says that he doesn't remember this place. He asks for Mickey to see if he knows, but then someone else answers. Ansem tells Riku that Mickey isn't here. Ansem appears and says that Riku will have to face him and the darkness all alone. Riku stops, and says that he isn't Ansem. He says that his scent is different. Then Riku immediately recognizes him. This is the Voice that helped Riku in the start, and gave him the card. The guy changes form, and tells Riku he is correct. The man tells Riku to call him DiZ. Riku asks what DiZ wants. DiZ says he wants Riku to choose. Riku asks from what, and DiZ responds that Riku must between light or dark. He says that Riku is inbetween both of them, walking in the twilight. DiZ says that he wants Riku to meet Namine, then choose. Riku asks who Namine is, and DiZ tells him he has to meet her to find out. DiZ dissapears. - I will again be using a speed walkthrough. I think its easier for some people. Here is the misc. info again: ENEMIES: Shadow, Soldier, Air Soldier RECCOMENDED LEVEL: 39 - Room 1 > Up Room 2 > Up ---CUTSCENE--- We're outside of a mansion. Riku wonders if Namine is inside. Then, the fake Riku appears. Riku Replica starts talking some more, then gets mad. He says that he even tried to consume someone else so he could BE someone else, but nothing changed. He's just a fake, everything is borrowed from the real Riku. The replica says as long as Riku is around, he'll always be nothing but a shadow. ____________________________________ //FAKE FORM OF YOURSELF - RIKU REPLICA\\ ------------------------------------ ------- ATTACKS ------- Normal Attacks: Riku Replica attacks normally with his blade. Spin Slash: He spins and swings his blade to knock Riku back. Use Item Cards: He uses Item Cards to aid him. Jump Slash: He jumps up in the air and slams the blade down on Riku. Combo: He uses normal attack combos which actually hurt a lot. Sleight - Dark Firaga: He casts a dark version of Firaga. Sleight - Dark Aura: He bounces around the screen hitting Riku several times. When he lands, the ground shoots up stunning power that also harms Riku. -------- STRATEGY -------- This time Riku Replica has the Dark Aura move. Watch out for it. Do the same things as last time, but watch out for Dark Aura, like I said. Also, he has three health bars this time, but it still shouldn't be THAT hard. Keep going and use Dark Aura right back at him, and don't forget Dark Firaga. Remember to keep those combo attacks on him. - The fake starts to fade in and out. He says that he never had a heart and even what it's feeling now is probably fake. He asks where his heart goes when he dies, that is if it doesn't dissapear completely. Riku says that it'll go somewhere, probably where his heart will go. The replica makes one last comment before he dies: "Heh...How original. Oh, well." He smiles...and then fades. - Room 2 > Left Room 3 > Up Room 4 > Up Room 5 > Up Room 6 > Up ---CUTSCENE--- Riku meets Namine. They talk for a couple seconds and she asks him to come over. He sees Sora and asks what she did. She explains what happened. Then, she tells him he needs to decide on what to do. She says that she can seal his heart locked tight and Ansem can never come out. Riku asks if he'll forget everything, like Sora. She is speechless. He asks again, and she tells him that the darkness will be sealed along with his memory. He will forget the darkness. She tells him he can go back to the way he was. She tells him to choose. He starts talking about Sora doing anything he wants, etc. Riku says that he's made his mind up: "When this slacker wakes up, I'm gonna tell him off good. I told him to take care of Kairi, and here he is taking a nap! But I can't chew him out if I've been sleeping, too. Keep your lock. I'd rather finish Ansem off once and for all." She starts to say that if the darkness he wields gets a hold of Riku - he stops her mid-sentence. He says he'll get the darkness to show him the way. She tells him that's true. He asks why he has the feeling she knew he'd say that, and she tells him she didn't know, but she hoped. She wants him to face the darkness, because he's the one who can. He says that's why she came in him in the light. As Kairi. She is astonished: "You knew!?" "I knew as soon as I met you. Somehow you...smell the same." He smiles and takes some steps away. "Look after Sora." He leaves. - Room 6 > Down Room 5 > Down Room 4 > Down Room 3 > Right Room 2 > Right Room 7 > Up Room 8 > Up Room 9 > Up Room 10 > Up _________________________ _____CASTLE OBLIVION_____RRCASOBL12 ---CUTSCENE--- Mickey says that Riku decided not to sleep. Riku asks how he knows, and Mickey says DiZ told him. Riku asks Mickey if he knows DiZ. Mickey says he seems familiar and it feels like they met, but that's all he can feel about DiZ. Riku then asks DiZ who he is. DiZ says that he is nobody...or anybody, it depends on whether you believe in him or not. Riku says that he really likes pushing decisions on other people. DiZ says that Riku pushed away slumber and chose to face Ansem. Riku asks, "what, wrong answer?" DiZ tells Riku that it was his(Riku's) answer, and that he's(DiZ) only here to watch. Riku asks whether that means supportive watching or "watch me get toasted." DiZ tells him that its his decision and that he need only believe in his choice. He throws Riku a card. He says that the card will draw the darkness inside of Riku out into this world. DiZ tells him to finish his business with Ansem. Riku tells King Mickey to come on. ---Floor B2--- Talk to Mickey and go upstairs. ---CUTSCENE--- Riku examines the card. Riku repeats what DiZ said, almost: "So this card will draw Ansem out..." Mickey tells him not to worry, and that they can defeat Ansem together. Riku says he's glad Mickey said that, but he must face Ansem alone. Mickey asks why and Riku says there's no point if he doesn't do it on his own. Riku then asks a favor of Mickey. He says that if Ansem wins, he'll enslave him. So if he does, he wants Mickey to - he is cut off by: "Sure, I'll save you, pal!" Riku tells Mickey he is not listening and that he wants Mickey to destroy Ansem AND himself with - he is cut off again by: "No can do! I already made my choice. No matter what happens, I'm going to be there to help you. I'm not backing down. Unless you don't believe I'll come through for you..." Riku happily thanks Mickey. Riku tells Mickey he knows he'll come through, and Mickey says Riku won't lose in a million years. Riku tells him that its more like not in a billion. ---Floor B1--- Save the game, talk to Mickey, and brace yourself. Go to the door. Choose the final destination, Castle Oblivion. _________________________ _____CASTLE OBLIVION_____RRCASOBLF ---CUTSCENE--- Riku takes out his sword and tells Ansem to show himself. Ansem asks what the rush is. He says he'll wait there in the heart of darkness, watching Riku plunge into the very darkness he wields. ---Room 1--- ENEMIES: Shadow, Neoshadow, Darkball, Defender, Red Nocturne, Blue Rhapsody, Yellow Opera, Green Requiem, Wizard, Wyvern RECCOMENDED LEVEL: 45 By now your D Report should have been finished completely. Anyway, you know the drill. After they're dead, take the top door with a 1 or more. ---Room 2--- ENEMIES: Same as previous RECCOMENDED LEVEL: 46 Synthesize the top door with a 1 or more. ---Room 3--- ENEMIES: Same as previous RECCOMENDED LEVEL: 46 Use the top door: get a value up to 13 and use the Key of Beginnings. ---CUTSCENE--- Riku tells Ansem to come out, as he can smell him. Ansem says that he knows what Riku can do, but then he says he doesn't understand: "why accept darkness and still refuse me?" Ansem says that they are both similar, they follow darkness, they exist in the same space - "so why deny me?" He asks if perhaps some of Riku's heart still fears the dark. Riku responds: "Wrong. The truth is..." He draws his sword. "You just really stink." Ansem seems unaffected. - Ansem: "You're a fool to choose a fight with me. You've been conquered by me once before. You should know what sort of power you face." Riku: "Oh, I do. I used all the power you had to give and still lost to Sora. I'm not impressed." Ansem: "Very well. Then sink into the dark abyss!" He creates a dark shockwave and the room goes black. ___________________________ //PURSUER OF DARKNESS - ANSEM\\ --------------------------- ------- ATTACKS ------- Submit: The Dark Shadow behind Ansem attacks Riku. Floor Thunder: Ansem sends a bolt of lightning through the floor. Item Cards: He uses Item Cards to aid him in battle. Sleight - ???: A dark shield forms around Ansem and the Dark Shadow. They fly around the room knocking into Riku. (It says the name is Rockshatter but that was Lexaeus's Sleight move.) Sleight - Dark Shadow: The screen goes black and the Dark Shadow appears from the ground underneath Riku and flies up, harming him. He repeats this several times. -------- STRATEGY -------- Ansem is a REAL pain. You really just need to watch out for his Dark Shadow Sleight, but if you're in Dark Mode, don't let him get in ANY attacks or you'll be back to normal in no time. Ansem has FOUR health bars so you'll be here a while. Mainly, all you can do is what you've been doing. Keep using combos on him, but be careful, the Dark Shadow can jump in front of Ansem at times and Guard him. If you get to Dark Mode, which hopefully you will, you should NOT use Dark Aura. This is the only time you shouldn't use it. You'll be wasting cards because you'll probably hit Ansem once out of all the times you bounce around, because Dark Shadow will keep jumping out and Guard-ing Ansem. The best Sleight to use is Dark Firaga. Also, do not use Mickey cards by themselves. Wait until you have 3, then stock them up for a MM Miracle. This just basically does the same as a regular Mickey card except it'll do a little more damage to Ansem, stun him for a couple more seconds, and most of the time heal ALL of your health. If the MM Miracle gets Card Breaked, you're in trouble. Speaking of Card Breaks, do the usual, Card Break all you can to get into Dark Mode. Also, when you Card Break, Ansem is stalled for a second and gets pushed back a little. Finally, don't let Ansem wear you down! Save up cards so you can Stock them and stop his Sleights like Dark Shadow and the ??? one. If you need health, and you have no Mickey cards, switch to the Enemy deck and use Oogie Boogie. His card regenerates your health about every 5 seconds, for 10 times consecutively. That helps a lot in the fight. Now, go out there and kick some Ansem butt! [Note: What sucks is you get no reward, like as in EXP. Oh well.] - Ansem calls Riku an insolent brat. He then creates a dark shockwave which knocks Riku back. Riku is done with Ansem and charges through him with his sword. Riku tells him he is finished. Ansem tells Riku that he is hardly finished and that shockwave was used to give Riku the dark. Ansem tells him that his shadow lingers and that he WILL return. He creates another shockwave and fades. The screen turns black. - Mickey in the form of light comes and asks Riku if he won't mind a LITTLE help. He tells Riku to come on, and we see their figures appear from the darkness. They walk forward. - They are at the entrance of Castle Oblivion. Mickey asks Riku what he is doing next, if he is going home. Riku says he doesn't know if he can. He says that Ansem's scent is still there, faint, but there. He says he can't go home until Ansem is completely destroyed. Riku says his darkness may still have a hold of him. Mickey cheers him up. He tells Riku that his darkness belongs to him, just like the light. Mickey says that until now, he thought all darkness was bad. He says that his time spent with Riku changed his mind. He says that Riku chose a way Mickey never thought of: light and dark, back to back. They mingle in a way no one's ever seen before, he says. Mickey says that he wants to see where that road leads. Mickey says if it's ok, he wants to walk the road with Riku, and he holds out his hand. Riku grabs his hands and says that he doesn't know what to say. He tells Mickey: "Thanks." Mickey tells him that Riku doesn't have to call him "Your Majesty." Riku responds in a friendly way: "Fair enough, Mickey." We see a cinema. - Riku and Mickey are walking along the roads again, and the hero music starts to play. They see DiZ. Riku: "What are you making me choose now?" DiZ: "Will you take the road to light - or the road to darkness?" Riku: "Neither. I'm taking the middle road." DiZ: "You mean the twilit road to nightfall?" Riku: "No..." He turns around. Riku: "The road to dawn." The cinema fades -CONGRATULATIONS!- You have just beaten Riku's Story of Kingdom Hearts - Chain of Memories. Sit back and watch the variation of the credits and listen to Utada Hikaru's "Simple and Clean" again. I felt very good at this time. :) - We see a big clock tower over a town, with a brown haired boy standing on it. He is not Sora. - We see words appear and fade on a black screen. They read as follows: Walking this road without you, to remake forgotten promises, and meet you at the road's end. - We see the end screen, with the picture of Sora from the first title screen, back to back with the picture of Riku from the second title screen. -------------------------------------THE END----------------------------------- ========================================================================== |Guide History of Versions/Changes I02| ========================================================================== December 11, 2004 - Finished everything until ending of Traverse Town December 12, 2004 - Finished everything until the ending of Olympus Colliseum December 13, 2004 - Finished everything until Room 4 of Hollow Bastion December 14, 2004 - Finished everything until the 11th time at Castle Oblivion December 15, 2004 - Finished everything until Room 15 of Castle Oblivion December 16, 2004 - Finished the first part of the game, Sora's Story. Started work on Riku's Story, the Reverse/Rebirth mode of the game. Finished everything until the ending of Monstro December 17, 2004 - Finished everything until the beginning of the final fight with Ansem December 18, 2004 - FINISHED THE WHOLE GUIDE December 22, 2004 - Alerted of a small error. I called Larxene the Ice Queen when she uses Thunder. December 23, 2004 - Alerted of another error about Vexen's Ice Burn attack. Updated web copy to version 1.01 January 09, 2005 - [Late] Happy New Year! Got some updated things. Also, I got enough questions for the FAQ. YAY! January 19, 2005 - Gotsa big update! Lots more things from people, and I was forced to add someone's site to my Banned List because they hosted this without my permission and made no credit to me WHATSOEVER. October 12, 2005 - BIG NOTE ABOUT MAP CARDS IN FAQ! CURRENT VERSION: 2.0 ========================================================================== |Frequently Asked Questions FAQ| ========================================================================== Q: I'm getting "You do not have enough CP" at the Review Deck screen. What can I do? A: CP is your Card Points. Placing cards in a deck take up card points. If you don't have enough, you can't use all of the selected cards. You can view your CP in the window of the deck you're using. It is displayed as follows: CP [Amount used] / [Max CP] You can get more CP by leveling up and choosing to upgrade your CP. Q: How do I beat [insert name]? A: I just reccomend using the Sleights I listed and leveling up some more. Q: I can't find [insert map card]! What do I do? A: Just keep fighting and it'll eventually be dropped. NOTE UPDATE: You can hold up to 99 map cards. If you have that amount, you must discard some before you get anymore from battle. Q: I can't get a Key to Rewards card. Where are they? A: This is dropped randomly by defeated enemies. Q: Add [insert something] to your guide? A: I'll think about it. Q: I can't seem to get a Blue 1 card I need for the last door in Castle Oblivion, can you help? A: Sadly, you can only keep fighting and hoping an enemy will drop one. NOTE UPDATE: You can hold up to 99 map cards. If you have that amount, you must discard some before you get anymore from battle. Q: Do you have some special tips? A: Thanks to Julien Kwan (but rewrote by me), I do: TIP #1 - As far as I know, the Key to Rewards map card is only dropped from Floor 7 and above. (This is only for Sora's story.) TIP #2 - If you like using your new cards in your deck, then when leveling up, get CP twice, then HP, and keep alternating. Like so... LEVEL 2>CP - LEVEL 3>CP - LEVEL 4>HP - LEVEL 5>CP and so on. TIP #3 - For the fourth (I believe) fight with Dark Riku, put high numbered attack cards and some 0 cards in your deck. Use the 0 cards as backups to Card Break his Sleights like Dark Aura. TIP #4 - For bosses, use mainly high numbered cards and 0 cards. TIP #5 - In Castle Oblivion for the final time, its best to make Room 15 (according to my guide) into a Save Room. (Sora's story only) TIP #6 - As a general tip, before the fight with Marluxia, try going back and recreating rooms and continuing your fights. Try your hardest to level up and max out your HP and get all the Sleights. (Sora's story only) ========================================================================== |Credits C01| ========================================================================== Thanks to Disney and Square Enix/Jupiter for making this game. Thanks to me, for making this. I hope it helps you all out. Thanks to GameFAQs, Neoseeker, and Cheat Happens for hosting this. :) Thanks to Steve Smith for correcting an error I made. Thanks to "Jon" for correcting an error I made. Thanks to "Joey Kline" for informing me on missed info. Thanks to Dustin Otton for correcting me on Larxene. Thanks to "Jonathan Ha" for a LOT of corrections! Thanks to "TracyBug16" for a correction. Thanks to Julien Kwan for some tips. Thanks to Aaron [last name disclosed] for giving me some boss tips. Thanks to Andrew Balius for alerting me of my first GUIDE STEALER! Thanks to EVERYONE who sent in questions and such that I could include in the FAQ! Thanks to you, for reading this. ------------------- INTRO/COPYRIGHTS ------------------- Any emails sent to me regarding this FAQ will be disregarded unless you name the title in ALL CAPS as follows: KINGDOM HEARTS - COM GBA FAQ I get so much mail its not funny. Anyway, the following subjects are permittable emails: 1. Asking questions about the game. (Make sure they are not in guide.) 2. Asking questions about this FAQ. (Dependable) 3. Comments, complaints, missing info, etc. 4. Asking for permission to put this guide on your site. 5. Sending any info that can help me with this guide. Non-permittable emails: 1. Comments, complaints, etc. about the game itself. 2. Telling me "you suck" or other useless flames. 3. Anything dealing with items covered inside of this guide. This is a non-profit FAQ with no connections to Disney, Square Enix/Jupiter, Nintendo, or any other companies involved with the creation/distribution of this game. This FAQ is Copyright 2004 Duane Niles. Usage of this guide without permission is Copyright infringement, which is against the law. The following sites have permission to "host" this guide: http://www.gamefaqs.com http://www.neoseeker.com http://www.cheathappens.com http://www.cheatcc.com http://www.gamerhelp.com http://www.advance-gamers.com http://www.lunaticgaming.net BANNED FROM LIST: http://dragonate.tripod.com NOTE TO ALL: This above banned link was discovered to have been using my guide without my permission. I told you all that I will take action. I have sent him and email and if he does not comply, I WILL contact Tripod to terminate his account. If you see this guide used on any site not listed above, please alert me by email at: [email protected] with the title of: KINGDOM HEARTS - COM GBA FAQ INFRINGEMENT I know, that may seem odd, but its easiest for me to recognize emails. Thanks. ========================================================================== |Copyrights/Legal Info C02| ========================================================================== All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright © 2004 - 2005 Duane Niles This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.