Simba's Proud Roar hits all enemies on the area map, so there's no need
to target anything. When Simba is summoned, the Charge Up command
appears in the 4th slot in Sora's command menu. Select Charge Up and
hold down the X button to fill Simba's blue charge gauge. When the
Proud Roar command appears, release the X button to activate Simba's
attack. Hold the X button down longer for a more powerful attack.
Using Proud Roar decreases Simba's MP gauge by 1 MP.
While Sora is charging up, he cannot move and is vulnerable to enemy
attacks. If Sora is hit before activating Proud Roar, Simba's charge
gauge falls back down to zero. To avoid being interrupted, try to go
someplace where the enemies' attacks won't reach.
Each time Simba's charge gauge is filled by 1 unit, Simba and Sora's
keyblade flash with light. The number of units in Simba's charge gauge
is equal to half of Simba's maximum MP, with a maximum of 5 units.
Proud Roar's attack type depends on how much Simba's charge gauge is
filled. Charge up 1 or 2 units for a normal type Proud Roar attack.
Charge up 3 or 4 units for a KO type Proud Roar attack that can stun
enemies. Charge up a full 5 units for a Gravity type Proud Roar attack
(over 300% damage) that eliminates every enemy on the map.
Genie's Showtime:
Lock-on to a target and the Showtime command will become available in
the 4th slot in Sora's command menu. Use Showtime and Genie will
perform a continuous stream of attacks. Genie will hit all enemies
within a given range, as indicated by his face icon on the targets.
Using Showtime decreases Genie's MP gauge by 1 MP.
Genie's Showtime is a combination of different attacks. Genie casts
Gravity, Thunder, and Stop magic, and also shoots out pink, yellow, and
blue energy balls. The yellow energy ball sometimes stuns enemies.
The pink and blue energy balls are normal type attacks.
Dumbo's Splash:
While Dumbo is summoned, Sora rides on Dumbo's head. Press the circle
button to have Dumbo ascend, and the square button to descend. In
Neverland, Dumbo can fly as high as Sora can.
Splash replaces the Attack command in Sora's command menu. Use Splash
and Dumbo shoots out a blast of water that hits any enemy directly
front of him. Hold down the X button for a continuous attack. Dumbo's
MP gauge decreases twice as fast when using Splash.
Although Splash is a water attack, it is classified as a Blizzard type attack.
Sora cannot use any commands besides Splash while Dumbo is summoned.
Fortunately, Sora won't take any damage while riding on Dumbo.
Mushu's Fire Breath:
When Mushu is summoned, Fire Breath replaces the Attack command in
Sora's command menu. Use Fire Breath and Mushu will shoot 3 quick
fireballs at the target. Hold down the X button for a continuous
attack. Mushu's MP gauge decreases faster when using Fire Breath.
Like Firaga, Fire Breath has a long range and can home in on targets
above Sora. Naturally, Fire Breath is a Fire type attack.
Tinker Bell:
When Tinker Bell heals a party member, the amount of HP recovered is
equal to Sora's MP stat. Tinker Bell rotates between your 3 party
members, healing one person at a time. She heals someone about once
every 2 seconds.
Tinker Bell prevents Sora from being KO'd, but only once. If Sora's HP
falls to zero, Tinker Bell immediately restores all of Sora's HP and
leaves the battle. There is no delay in the battle when Tinker Bell
revives Sora.
Bambi's item drops:
Bambi always drops MP balls, and Sora's MP stat determines which MP balls Bambi drops.
4 or less MP = small MP balls
5 or 6 MP = both small and large MP balls
7 or more MP = large MP balls
While Bambi is summoned, Sora must kill enemies to charge Bambi's blue
gauge. When that gauge is completely filled, Bambi drops an item. It
takes 6 enemies to completely fill Bambi's gauge once.
The list below shows the items Bambi drops when summoned at different
locations. The 1st time Bambi's gauge is filled, Bambi will drop one
item, and so on. The percentage is the chance that Bambi will drop
that item. The items and percentages for the 3rd time apply for all
successive item drops.
Traverse Town:
- 1st time: Hi-Potion (100%)
- 2nd time: Ether (100%), Blaze Shard (40%)
- 3rd time: Mega-Potion (100%), Blaze Shard (60%), Blaze Gem (30%)
Wonderland:
- 1st time: Hi-Potion (100%)
- 2nd time: Ether (100%), Frost Shard (40%)
- 3rd time: Mega-Potion (100%), Frost Shard (60%), Frost Gem (30%)
Deep Jungle:
- 1st time: Hi-Potion (100%)
- 2nd time: Ether (100%), Thunder Shard (40%)
- 3rd time: Mega-Potion (100%), Thunder Shard (60%), Thunder Gem (30%)
Agrabah:
- 1st time: Hi-Potion (100%)
- 2nd time: Ether (100%), Bright Shard (40%)
- 3rd time: Mega-Potion (100%), Bright Shard (60%), Bright Gem (30%)
Monstro:
- 1st time: Hi-Potion (100%)
- 2nd time: Ether (100%), Lucid Shard (40%)
- 3rd time: Mega-Potion (100%), Lucid Shard (60%), Lucid Gem (30%)
Halloween Town:
- 1st time: Mega-Potion (100%)
- 2nd time: Mega-Ether (100%), Power Shard (40%)
- 3rd time: Elixir (100%), Power Shard (60%), Power Gem (30%)
Neverland:
- 1st time: Mega-Potion (100%)
- 2nd time: Mega-Ether (100%), Spirit Shard (40%)
- 3rd time: Elixir (100%), Spirit Shard (60%), Spirit Gem (30%)
Hollow Bastion:
- 1st time: Mega-Potion (100%)
- 2nd time: Mega-Ether (100%), Lucid Gem (40%)
- 3rd time: Elixir (100%), Lucid Gem (60%), Lucid Crystal (30%)
End of the World:
- 1st time: Mega-Ether (100%)
- 2nd time: Elixir (100%), Mythril Shard (40%)
- 3rd time: Megalixir (100%), Mythril Shard (60%), Mythril (30%)
Bambi cannot be summoned in the Olympus Coliseum or Atlantica.