This section lists Kurt’s defenses (as well as ways to defeat them)
according to mode Kurt is in.
In Prowl Mode:
The point of Prowl mode is to knock Kurt into Defenseless mode. To do
this, simply destroy the Darkness Orbs he holds in his hands. Here’s his
defenses:
-
Roundhouse: This action is both an attack and a defense. Kurt will spin
his two blades quickly around his body while standing in one spot.
Roundhouse repels all physical attacks on Kurt for a short time.
-
Confusion: Kurt Zisa will move his arms around quickly making it
difficult to get combo hits on his Darkness Orbs. Confusion isn’t capable
of keeping all physical blows from hitting the Darkness Orbs, though.
-
Mad Dash: Kurt will simply dash away from Sora if he is receiving too bad
of a beating, making it hard to regain your bearings and giving Kurt a
chance to reground and cast powerful attacks.
The main strategy to defeat Kurt while he’s in Prowl mode is to be patient
and stay as close to you can to Kurt so that your Keyblade can inflict the
most damage to the Darkness Orbs.
In Defenseless Mode:
The point of Defenseless mode is to defeat Kurt Zisa. To do this, simply
unleash whatever physical and magical attacks you can on his head. Here
are his defenses:
-
Whiplash: Kurt will thrash his head around violently, making it hard to
time physical attacks and making many magic spells miss their mark. To
overcome Whiplash, just keep thrashing away at him. Gravity and Thunder as
well as the ability Trinity Limit (available to Sora at high levels) work
good, too.
The main strategy to defeat Kurt in Defenseless mode is to just keep
smacking Kurt in the head. Don’t try to be too fancy with it because Kurt
will stay in this mode only for a short while. Once Kurt Zisa’s life gage
is gone in this mode, the battle is over.
In Dance of Darkness Mode:
When Kurt is in Dance of Darkness mode, you must quickly destroy his
shields to get him back down to Defenseless mode. Here are his defenses:
-
Devine Wall: Kurt deploys this powerful shield every time he enters this
mode. It completely blocks physical attacks, but can be damaged by magic.
The key to lowering the Devine Wall is to lock on to Kurt and cast magic
spells. I found that casting Lightning was effective because when you were
locked on to Kurt, the spell never missed. Gravity also does a lot of
damage, but often misses, even when locked on. Fire, Blizzard and Stop
were not very effective.
The main strategy to defeat Kurt in Dance of Darkness Mode is to lock on to
him and let him have it with magic, especially Lightning. If your magic
runs low, fill up with Either or hit Kurt’s Devine Wall with a physical
attack: this releases Magic Power-Ups.
Notes and Tips:
This section gives general tips on beating Kurt Zisa. I hope you find them
useful.
Summon:
When facing Kurt, don’t even bother with Simba or the other offensive
summons. They do very little damage and even Genie’s ‘Show Time’ attack
barely leaves a mark. Instead, you should summon Tinker Bell, who will
help keep your life gage filled and Bambi who drops useful items and
power-ups.
Spells to Cast:
Casting Aero whenever possible (including at the very beginning of the
battle, before Kurt casts Never Again) can greatly help lower the amount of
damage Sora takes. As mentioned above, the Tinker Bell summon was also
very helpful. Make sure to have Thunder in your Quick-Access menu, so that
you can cast it against Kurt in Dance of Darkness mode, as well as Heal so
that you can heal yourself quickly. Don’t wait too long to heal yourself,
because casting the spell takes time and Sora may be killed in those few
crucial moments during which he’s casting the spell. Gravity was useful
for defeating Kurt in Defenseless mode. Stop, Fire and Blizzard are
practically useless here.
Items Stored:
Have as many Megalixers and Elixers has you can. Also, stock up on
high-potency potions (like Hi-Potions). Don’t worry too much with Eithers,
because they can get in the way when you’re trying to heal yourself in a
hurry.
Your Party:
Make sure to stock up Sir Goofy and Mage Donald with plenty of potions
(give them the weaker potions if Sora has taken all of the good stuff) and
ethers. Customize their abilities so that they use MP and HP items
‘frequently’ or ‘immediately’. You’ll be surprised at how many times
they’ll come to the rescue, but don’t rely too heavily on it. Also, set
them up to use physical attacks ‘constantly’ and magic only sparingly
(except for Donald, who should use Advanced Magic ‘constantly’). Also, I
found it useful to make sure that Goofy and Donald were alive when Kurt was
in Defenseless mode because they can help inflict large amounts of damage
and make the fight quicker. Also, Donald casts the occasional Gravity or
Thunder which helps to preserve Sora’s magic power.
Sora's Abilities:
Sora should definitely have Roll equipped (roll out of the way with square
button). Also, any combo-enhancing or special attack abilities you have
will also be helpful. If you are leveled-up enough, Trinity Limit is an
extremely powerful attack that should be equipped in this battle. MP Rage
and MP Haste are also useful due to the fact that magic is the only thing
that hurts Kurt’s Devine Wall.