Brave & Faith

Brave and Faith: perhaps the most annoying statistics in Final Fantasy Tactics. These measure the damage and percentages of certain attacks, as well as having their own effects, each with their own amount of endless questions.


The rating while in battle is the one used by the game, not your base, or "after battle", stats. So, if you were affected by the Mediator's skill "Preach", and you had 50 Faith to begin with, the number applied would be 54. This goes on to saying that your "base" Brave and Faith are only for aesthetic reasons: meaning they don't mean anything in battle IF (and only IF) you raise or lower them (besides giving the first alteration the amount it has to either add to or subtract from). I know, it's something so clear and obvious, but I had to include it.

If you happen to alter your Brave/Faith by five points in a battle, your base will go up by one. In general, your Brave and Faith tend to be more efficient when at higher numbers, meaning that you'd probably prefer 70 Faith over 50 Faith. The only reasons for lowering them are covered in their specific sections below.

Brave
Brave is the statistic that measures the bravery of the unit. This statistic is a bit easier to understand than the Faith rating, so let's go over it in detail, as to not forget anything.

Effects of alteration in battle:
Brave's highest and lowest points in battle are 100 and 0, respectively. Now, when below 10, a certain status kicks in, called "Chicken". When under this status, you lose control over the unit (if you had control over it to begin with), and the unit flees away from all battle, trying to find a safe corner on the map. However, every turn, the unit recovers one point of Brave. You can let this run through on itself, or you can help out by raising Brave. Either way, when it reaches 10, Chicken status will cancel itself. Chicken status also decreases defense on the unit that is in "Chicken" status.

Maximum and minimum ratings out of battle:
The maximum permanent Brave is 97, while the minimum permanent Brave is 6. If the unit's rating gets below 6 (permanent/base) Brave, it will leave the party when the battle ends. This doesn't happen unless the Unit in your party already had really low Brave to begin with when the battle started. To avoid this, have Ramza use his 'Brave Up' Squire ability on the party members so their Brave will go up. The Mediator and Beowulf's special job class both have Brave-raising skills as well.

Actual effects:
Brave is the unit that measures four things. They are:
-Chance of using a "reaction" ability (except Abandon and Weapon Guard) -Chance of finding an item with "Move-Find Item" movement ability: the only good reason for low Brave
-Damage of some weapon attacks
-Damage of Witch Hunt and Wiznaibus (Dance skills)

And detailed explainations of the above:
-With most every reaction ability, the current Brave rating of the unit is equal to the percentage of the ability activating when provoked; for example, say you had 75 Brave, and had "Counter" set as a reaction ability. Now, if a Chocobo performed "Choco Attack" on you, there would be a 75% chance of countering it with your own physical attack.

"Abandon" and "Weapon Guard" are the two exceptions to this rule, as they are passive; the only "blocking" reaction ability that depends on Brave is the Samurai's skill, Blade Grasp. This turns your Brave into you evasion rate (however, it seems to have its own evasion it affects, not C_Eva, S_Eva, or A_Eva)

-This is where it gets tricky. It seems that your Brave, when using the Move-Find Item ability, measures the percentage of NOT getting the more rare item hidden beneath a normal item, like in the Deep Dungeon. So, this would be the only legitimate reason to have low Brave (or if you tend to use Weapon Guard or Abandon). For example, say you had 25 Brave and were in the Deep Dungeon equipped with Move-Find Item. The percentage of finding a Phoenix Down would be 25%, and the chance of finding a "rare" item would be 75%.

-Brave affects the damage you cause with certain weapon attacks. The higher the brave, the more damage. I'll list the weapons that use Brave below, as well as include their equations:

-bare hands[PA * (Br / 100)] * PA (without Martial Arts)
-Knight swords[Br/100 * PA] * WpnPwr
-katana[Br/100 * PA] * WpnPwr

Example: Let's say that your character has 70 Brave, 10 PA, and is holding an Excalibur. Since Excalibur is a Knight sword, substitute the known factors into the respective variables: (70/100*10)*21, or 147 damage.

-The equation for both Witch Hunt and Wiznaibus is [(1+Br/100)*PA], with MP and HP damage respectively. Let's have an example; say the caster has 70 Brave and 10 PA, and the targets have neutral astrological affinity. The resulting damage would be [(1+70/100)*10], or 17 damage.


Ways to alter:
Praise (Talk Skill) +4 Brave
Threaten (Talk Skill) -20 Brave
Foxbird (Yin Yang Magic) -30 Brave
Cheer Up (Guts) +5 Brave
Scream (Guts) +10 Brave
Chicken (Magic Sword) -50 Brave
Look of Fright (Ahriman skillset) -10 Brave
Brave Up (Dancer Reaction Ability) +3 Brave when hit with a physical attack


Faith
Faith is the statistic that measures the spirituality and belief of the unit. This stat is a bit harder to understand than Brave, so we'll go through it with even more detail than previous.

Effects of alteration in battle:
Faith's highest and lowest points in battle are 100 and 0, respectively. There is no special status effect that takes place when Faith reaches a certain value, but there are status effects that alter the used value of it; "Faith" and "Innocent".

When under "Faith" status, you are assumed to be at 100 Faith by the game. This means that you'll generally have better use with magic, and also be affected "more" by enemy magic/status magic (of either side). So, basically, this offers a way to have 100 Faith IN BATTLE ONLY and not have the unit leave afterward.

Ways to cause "Faith":
-Pray Faith (Yin Yang Magic)
-Faith (Magic Sword)
-Holding a "Faith Rod" or being hit by one (weapon)

Ways to cause "Innocent":
-Doubt Faith (Yin Yang Magic)
-Innocent (Magic Sword)
-Being hit by "Gokuu Rod" (weapon)

Maximum and minimum ratings out of battle:
The maximum permanent Faith is 94, and the minimum permanent Faith is 3. If you raise the unit's Faith over 94, it will leave the party (after the battle in which you raised it) to live a religious way of life. Don't let this happen! Use "Faith" status instead.

Actual effects: Faith is the unit that measures three things. These are: -Effects of damage causing magic attacks
-Effects of status causing magic attacks
-Damage of magic guns

A detailed explanations of the above: -The formula for damage-causing magic attacks is [Q * MA * (CFa/100) * (TFa/100)], with Q being the numerical value of the spell used internally in the game. Now, you can tell from this that with higher Faith, the more damage you will cause/take. Let's do an example: say the caster have 75 Faith and 10 MA, and the target has 60 Faith. If you wanted to cast the spell, "Fire 2" (Q Value 18), then just enter the variables into the equation: [18 * 10 * (75/100) * (60/100)], or 81 damage. This is assuming the target has neutral astrological affinity and no damage multipliers for the spell.

-The formula for status-causing magic attacks is [CFa/100 * TFa/100 * (MA + Y)] * (evasion factor), with Y being the numerical value for the spell used internally by the game. Like above, you can tell that higher Faith would have more success causing the certain status effect. I think this one needs an example: let's say that the caster has 81 Faith and 15 MA, and the target has 55 Faith and 5% Magic Evasion. If you wanted to cast the Oracle spell "Blind", substitute your variables and you'll get [81/100 * 55/100 * (15 +200 )]*5, or 78% chance (rounded up). This is also assuming that the target has neutral astrological affinity for the caster.

-The magic guns' (Blaze, Glacier, and Blast Guns) spells depend on your Faith, just like the normal spells. Just substitute in the spell equation for the spells that might be cast.

-The reasons for low faith are simple: you take less damage from magic attacks. This works against your favor in some situations when faith-based magic can help you out.

Ways to alter:
Preach (Talk Skill) +4 Faith
Solution (Talk Skill) -20 Faith
Face Up (Bard reaction ability) +3 Faith when hit with a magic attack



Brave and Faith Quotes
Low Brave Quotes:
Rafa: What’s gotten into me...? I feel uncertain about fighting...
Agrias: Recently, I get depressed when I hold a sword... Why... ?
Malak: Is fighting useless? I don’t feel like doing anything...
Mustadio: I just don’t think I can win... It’s so sad...
Meliadoul: I’m scared to fall asleep felling that I’ll never wake up again...
Cloud: It’s not that my head hurts... I just lost interest in fighting...
Beowulf: Fighting makes me feel empty... It wasn’t like this before...
Reis: I’m scared... to fight. Help me, Beowulf.
Orlandu: Maybe I’m getting old... Fighting is becoming a pain.

Generic Low Brave Quotes:
Why don’t people stop fighting? I’m tired of it...
I’m... I’m afraid. I’m afraid of dying!
Can I sit the next one out, please?

Monster Low Brave Quotes:
(Human eyes...the pupils scare me. They look like devils. Am I right or what?)
(Wars among humans...Me help?! No way!)
(I don’t like... battle, no, no! I like...quiet life, yes, yes!)
(I survived...but...I don’t want to fight anymore...)

Low Brave Parting Shots Quotes:
Mustadio: How can I say it...Anything I do seems to fail.
Agrias: I devoted my life to a sword, but was it the right thing to do?
Malak: No matter how hard I try, Battles will never cease to exist. It’s no use trying.
Rafa: I’m so scared...I don’t want to die.
Reis: I can’t fight anymore...I’m sorry.
Beowulf: I felt doubtful about the things I’ve done. Sorry...
Cloud: What do you want me to do? I can’t even rescue one woman.
Meliadoul: Please, forgive me. I can’t fight anymore...
Orlandu: I can’t go on any longer...Let me retire...

Generic Low Brave Parting Shots Quotes:
I don’t want to murder, no matter what it’s for...
I’m sorry...I...I don’t want to see blood anymore...
I’ve had it. I never want to see a sword again!
Whatever the reason, I’d rather die than kill.
It’s time I pull out...I’m tired. Let me out of here.
Please! Don’t come near me! I don’t want to!
I...can’t hold a weapon, anymore...I’m afraid...afraid to die...
I can’t...legs won’t move...can’t fight anymore...Forgive me...

Monster Low Brave Parting Shots Quotes:
(I beg you, please, don’t come near me. I don’t want to fight anymore...)
(I don’t want to deal with you. Not even a tiny bit. Nope.)
(Call me chicken, it’s OK. Battlefield, no, I don’t like it!)
(Yeah, I’m a monster...but I get scared too...)

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High Faith Quotes:
Rafa: Is the Lord the only one that we can depend on?
Agrias: One must kneel down and pray?
Malak: There is a limit to what humans can do. I’m beginning to feel miserable...
Mustadio: Can this world be saved...? Isn’t it impossible for humans to do it...?
Meliadoul: We shouldn’t lose our faith in the lord after all...
Cloud: I feel the flow of the lifestream...Humans can only do so much.
Beowulf: People confuse everything. Is God the only one who can stop it?
Reis: What’s waiting after the battle? Who can save my soul... ?
Orlandu: Took a wrong turn? Not you, it’s me.

Generic High Faith Quotes:
Changing the world alone seems arrogant to me...
As long as I live in this world, I have no choice but to see people suffer...
Lord, please forgive us, just like we forgive others...
Is God the only one that can save Ivalice from Chaos?

Monster High Faith Quotes:
(My...creator? The Lord? Humans...small...weak!)
(I’m a monster. I can do anything! But, are there things even I can’t do?)
(The god humans talk about? Yeah, yeah. I think he’s real.)

High Faith Parting Shots Quotes:
Meliadoul: May the Almighty Lord have mercy on them and give faith.
Mustadio: I’m an atheist. But, I believe in the Lord more than you do.
Agrias: May be too late, but I’m going to believe in fate. And I won’t go against it.
Malak: Lord, I will enter priesthood to be closer to you...
Rafa: I feel I can forgive everything now. The love to the Lord is forever...
Cloud: I’ve decided to leave you to be closer to the lord.
Beowulf: What an ugly fight...I can’t believe human beings.
Reis: I’ll never feel at ease with being with you. It’s too bad...
Orlandu: I knew I made a mistake. I’ll only believe in the Almighty Lord.

Generic High Faith Parting Shots Quotes:
I’d rather go with the God, than go with you...
Believers will be saved. I realized that my fate is to wonder and look for help.
Fate is telling me to leave the battlefield. See ya!
I want to pray at a place where one can communicate with the Lord.
If one finds the Lord, people won’t fight each other...

Monster High Faith Parting Shots Quotes:
(Naturally, we get along and live together...unlike humans.)
(Humans think they dominate the world...Humans, how arrogant...)
(Must obey, humans, yes, yes. Fate, the Lord...Do you know?)