Level |
Q# |
Answer |
Question |
1 |
1 |
Yes |
The Draw command extracts magic from enemies. |
1 |
2 |
No |
GF stands for Garden Fighter. |
1 |
3 |
Yes |
There are a total of 8 elemental attributes. |
1 |
4 |
Yes |
In battle, a higher Strength stat causes more physical damage. |
1 |
5 |
Yes |
HP-J is a junction ability. |
1 |
6 |
No |
You can't assign specific abilities for your GF to learn. |
1 |
7 |
No |
Magic uses MP. |
1 |
8 |
Yes |
You can name your GF. |
1 |
9 |
No |
You can wear protective gear. |
1 |
10 |
No |
GF level up with AP. |
Level |
Q# |
Answer |
Question |
2 |
1 |
Yes |
You can raise your Vitality by junctioning magic. |
2 |
2 |
No |
Squall's weapon is the Gauntlet. |
2 |
3 |
Yes |
You can Stock drawn magic. |
2 |
4 |
Yes |
Any action taken while Poisoned causes damage. There is no damage if you take no action. |
2 |
5 |
Yes |
Being hit by a physical attack removes Confuse. |
2 |
6 |
No |
Squall's Limit Break is Kenzokuken. |
2 |
7 |
Yes |
To junction magic, you need a matching junction ability for the stat you want to junction. |
2 |
8 |
Yes |
(Junction Ability Icon) signifies Junction Ability. |
2 |
9 |
No |
The 8 elements are Fire, Ice, Thunder, Poison, Earth, Sorcery, Wind, and Holy. |
2 |
10 |
No |
There is a limit to how much magic you can draw from monsters. |
Level |
Q# |
Answer |
Question |
3 |
1 |
No |
Potions can restore a GF's HP. |
3 |
2 |
No |
Magic can only be acquired by drawing from enemies. |
3 |
3 |
Yes |
Selphie's weapon is the Nunchaku. |
3 |
4 |
No |
You only need money to remodel your weapon. |
3 |
5 |
Yes |
Whoever strikes the finishing blow in battle recieves the most EXP. |
3 |
6 |
Yes |
GF also have levels. The higher their levels, the stronger their attacks. |
3 |
7 |
Yes |
(Command Ability Icon) signifies Command Ability. |
3 |
8 |
No |
Each party member can have up to 5 Character and Party Abilities. |
3 |
9 |
Yes |
Command Abilities must be set to be used in battle. |
3 |
10 |
No |
AP means Action Point. |
Level |
Q# |
Answer |
Question |
4 |
1 |
No |
Only Squall can use a Gunblade. |
4 |
2 |
Yes |
Attack magic can be used against party members. |
4 |
3 |
Yes |
There is an ability that allows you to make magic from items. |
4 |
4 |
Yes |
Higher Vitality reduces physical damage. |
4 |
5 |
No |
Blue Magic is learned by being attacked by a monster. |
4 |
6 |
No |
The magic Dispel cures Poison. |
4 |
7 |
Yes |
If you are KO'd with status change, but are revived after battle, the status change is removed. |
4 |
8 |
Yes |
T-Rexaur is a monster that lives in Balamb Garden's training center. |
4 |
9 |
No |
Squall's gunblade causes more damage by pressing (L2) at the right time. |
4 |
10 |
No |
You can stock up to 255 of each magic. |
Level |
Q# |
Answer |
Question |
5 |
1 |
No |
(Character Ability Icon) signifies Party Ability. |
5 |
2 |
No |
You can Draw from party members. |
5 |
3 |
No |
You can save the game anywhere. |
5 |
4 |
Yes |
When a GF learns an ability, some new abilities may appear. |
5 |
5 |
Yes |
A Character Ability must be set. Otherwise, it is useless. |
5 |
6 |
No |
The higher the Spd stat, the better your chances of using a Limit Break. |
5 |
7 |
No |
An Ability is something you learn by gaining EXP. |
5 |
8 |
Yes |
Under Zombie, you are weaker against Holy attacks. |
5 |
9 |
Yes |
'Physical Attack' refers to harm caused by use of weapons such as swords and guns. |
5 |
10 |
Yes |
You can steal 'Steel Pipe' from a Wendigo. |
Level |
Q# |
Answer |
Question |
6 |
1 |
Yes |
Zell's weapons are gloves. |
6 |
2 |
No |
You can still summon a GF when Silenced. |
6 |
3 |
Yes |
Ifrit can learn the F.Mag-RF ability. |
6 |
4 |
Yes |
If more than one GF with the same junction ability is junctioned, nothing changes. |
6 |
5 |
No |
All status changes return to normal after battle. |
6 |
6 |
No |
You can use the Attack and Draw commands without junctioning a GF. |
6 |
7 |
Yes |
When you set Squall's gunblade on auto, there is no need to press (R1). |
6 |
8 |
Yes |
The Mag stat determines the strength and effectiveness of magic. |
6 |
9 |
No |
When using Auto to junction, you can only choose from Atk or Def. |
6 |
10 |
Yes |
A Grat uses Sleep attacks. |
Level |
Q# |
Answer |
Question |
7 |
1 |
Yes |
Evade indicates how well you can evade physical attacks. The higher the better. |
7 |
2 |
Yes |
Using Fire against enemies that absorb Fire, raises their HP. |
7 |
3 |
Yes |
Squall's finishing blow is different depending on the type of gunblade he uses or has used. |
7 |
4 |
Yes |
By using F.Mag-RF, you can refine 5 Fires from 1 M-Stone Piece. |
7 |
5 |
Yes |
Only 1 rare card exists in the whole world. |
7 |
6 |
Yes |
A Buel sometimes uses Fire. |
7 |
7 |
No |
Spirit only relates to using Confuse. The higher Spr is, the better. |
7 |
8 |
Yes |
A Geezard drops many Screws. |
7 |
9 |
Yes |
Enemies level up as yo do. |
7 |
10 |
No |
You encounter fewer enemies on the World Map if you walk instead of run. |
Level |
Q# |
Answer |
Question |
8 |
1 |
No |
Galbadian Soldiers don't use magic. |
8 |
2 |
Yes |
Weapons can be remodeled into more powerful models at the Junk Shop. |
8 |
3 |
No |
(Party Ability Icon) signifies Character Ability. |
8 |
4 |
No |
Casting Slow over Haste will cancel Haste and return the target's status back to normal. |
8 |
5 |
Yes |
You encounter more enemies in the forest than the plains on the World Map. |
8 |
6 |
Yes |
When Elem-Def goes over 100%, that element's damage will be absorbed. |
8 |
7 |
No |
The Garden exists only in Balamb. |
8 |
8 |
No |
There are no Bombs in the Fire Cavern. |
8 |
9 |
Yes |
Each GF can learn different abilities. |
8 |
10 |
No |
Junk Shops sell weapons. |
Level |
Q# |
Answer |
Question |
9 |
1 |
No |
You can cast the GF you drew instead of Stock. |
9 |
2 |
Yes |
(Menu Ability Icon) signifies Menu Ability. |
9 |
3 |
No |
Magic listed in Selphie's Limit Break is magic she owns. |
9 |
4 |
No |
If a GF is has low compatibility with party members, it may leave your party. |
9 |
5 |
No |
Party Abilities can be used without setting them as abilities. |
9 |
6 |
No |
A GF left KO'd too long perish and cannot be revived. |
9 |
7 |
No |
1 Sharp Spike refines into 5 AP Ammo. |
9 |
8 |
No |
Defeating the enemy who caused a status change returns status to normal. |
9 |
9 |
Yes |
Enemies change attack patterns as you level up. |
9 |
10 |
Yes |
When Poisoned, every action you take damages you. |
Level |
Q# |
Answer |
Question |
10 |
1 |
Yes |
Use the magic Confuse to inflict confuse status on your enemy. |
10 |
2 |
No |
A Potion restores 100 HP. |
10 |
3 |
No |
Quistis' weapon is a magic sword. |
10 |
4 |
No |
ATB stands for Ability Tone Black. |
10 |
5 |
No |
You are more susceptible to fire under Zombie. |
10 |
6 |
No |
You can refine 1 Tent from 1 Healing Water by using the Menu Ability Tool-RF. |
10 |
7 |
No |
EXP are divided equally among all characers participating in battle. |
10 |
8 |
No |
Blind sucks out an enemy's brain to prevent him from attacking. |
10 |
9 |
Yes |
Esuna or Soft removes petrify. |
10 |
10 |
No |
Nothing removes Sleep. |
Level |
Q# |
Answer |
Question |
11 |
1 |
Yes |
GF can regain HP while walking. |
11 |
2 |
Yes |
The Draw command must be set in order to use a Draw Point. |
11 |
3 |
No |
Limit Breaks always kill enemies. |
11 |
4 |
Yes |
Siren can learn the ability Teatment. |
11 |
5 |
Yes |
You can junction more than one GF. |
11 |
6 |
No |
Adamantine is an item dropped by a level 10 Adamantoise. |
11 |
7 |
Yes |
You can rearrange the magic and items displayed during battle. |
11 |
8 |
No |
Shiva can learn Doom right after becoming an ally. |
11 |
9 |
No |
Drain absorbs HP from enemies, but can't be used to absorb from party members. |
11 |
10 |
Yes |
Recovery magic damages Undead monsters. |
Level |
Q# |
Answer |
Question |
12 |
1 |
No |
Armadodo absorbs Earth attacks. |
12 |
2 |
Yes |
You can refine 20 Curas from 1 Healing Water by using L.Mag-RF. |
12 |
3 |
No |
You receive EXP after the battle is won even when KO'd. |
12 |
4 |
No |
You can only draw GF from an enemy or defeat a GF to make them yours. |
12 |
5 |
Yes |
The maximum number of magic that can be drawn from an enemy in one turn is 9. |
12 |
6 |
No |
You can't steal Sharp Spike from a Grand Mantis. |
12 |
7 |
Yes |
Press (Select) to hide battle commands temporarily in battle. |
12 |
8 |
No |
Magic and GF commands are the only commands disabled by Silence. |
12 |
9 |
Yes |
You can use Scan on party members. |
12 |
10 |
No |
If Poison magic is 100% on ST-Def-J, you receive no damage from poisonous physical attacks. |
Level |
Q# |
Answer |
Question |
13 |
1 |
Yes |
You gain EXP for the damage you inflict on enemies, even if you run away. |
13 |
2 |
No |
You can mug Blue Spikes from a Chimera. |
13 |
3 |
No |
GF abilities must be set to a party member for use, or it is ineffective. |
13 |
4 |
No |
You can only Draw once from any Draw Point. |
13 |
5 |
Yes |
GF Quezacotl can learn the Card Mod ability without using an item. |
13 |
6 |
No |
When you fail Draw a number of times, you can't use Draw ability for a while. |
13 |
7 |
No |
When a GF is KO'd, its compatibilty goes down with the junctioned party member. |
13 |
8 |
No |
You can run from any enemy if you take enough time. |
13 |
9 |
No |
You must have ammo to pull Squall's gunblade trigger. |
13 |
10 |
No |
When you attack a Fire monster, you always receive Fire damage. |
Level |
Q# |
Answer |
Question |
14 |
1 |
Yes |
You can draw some GF from enemies. |
14 |
2 |
Yes |
In critical situations, Squall can use Renzokuken more often. |
14 |
3 |
Yes |
Hit stat determines accuracy of physical attacks. If the enemy's Evade is high, you may still miss. |
14 |
4 |
Yes |
Some items affect the compatibilty value between GF and party members. |
14 |
5 |
No |
Under Shell, magic damage is reduced to 1/4 of its usual amount. |
14 |
6 |
Yes |
There is a monster called Belhelmel. |
14 |
7 |
Yes |
You can use only the Attack command in battle if no GF are junctioned, or command abilities aren't set. |
14 |
8 |
No |
Defeating enemies by physical attacks rather than magical attacks gives you more EXP. |
14 |
9 |
Yes |
Cover only protects a party member standing next to you. |
14 |
10 |
No |
Pressing (Square) continously is the best way to use Boost. |
Level |
Q# |
Answer |
Question |
15 |
1 |
Yes |
Compatibility with GF increases as you summon them. |
15 |
2 |
Yes |
It's not possible for one member to hold all types of magic. |
15 |
3 |
No |
Fastitocalon's Sand Storm is a Wind attack. |
15 |
4 |
No |
You can use Reflect to reflect magic that has already been reflected. |
15 |
5 |
No |
Confuse doesn't make you attack yourself. |
15 |
6 |
No |
You can refine Arctic Wind into Blizzard by using an ability. |
15 |
7 |
No |
GF Cerberus can learn the Spd Bonus ability. |
15 |
8 |
Yes |
Party members under Silence can't use magic, even in the menu. |
15 |
9 |
No |
Echo Screen cures Petrify. |
15 |
10 |
Yes |
When afflicted with Silence while summoning GF, the summoning stops. |
Level |
Q# |
Answer |
Question |
16 |
1 |
Yes |
You can use Limit Breaks more often your HP is low. |
16 |
2 |
No |
If Juncioned with a GF who learned Elem-Def-J & Elem-Defx2, you can junction 3 magic to Elem-Def slots. |
16 |
3 |
No |
There is a command to remove GF without losing magic on the menu junction screen. |
16 |
4 |
Yes |
There are enemies whose status doesn't change, even if your ST-Atk-J is set at 100%. |
16 |
5 |
No |
Draw means drawing magic stocked by a monster. When it runs out of stock, it can no longer use magic. |
16 |
6 |
Yes |
Low level Bite Bugs drop M-Stone Pieces. |
16 |
7 |
No |
G-Mega-Potion Revives a KO'd GF. |
16 |
8 |
No |
The game is over when all party members are afflicted with Death, Zombie, or Petrify. |
16 |
9 |
Yes |
Hi-Potion restores 1,000 HP. |
16 |
10 |
No |
Walk-Gil is an ability to acquire Gil by walking on the field. |
Level |
Q# |
Answer |
Question |
17 |
1 |
Yes |
You can use Limit Breaks more frequently under Aura. |
17 |
2 |
No |
G-Potion, which restores GF's HP, can also be used in battle. |
17 |
3 |
No |
The Med Data ability enables the use of 2 potions in 1 turn. |
17 |
4 |
No |
Finishing blows come out more often if you time the trigger for Squall's Renzokuken correctly. |
17 |
5 |
Yes |
Set the ability Alert to avoid back attacks. |
17 |
6 |
No |
Limit Breaks activate when Berserked. |
17 |
7 |
No |
You can use Potions to cure a zombied party members in the menu. |
17 |
8 |
Yes |
GF Alexander's attacks are Holy attacks. |
17 |
9 |
No |
T-Rexaur sometimes drops Dinosaur Fangs. |
17 |
10 |
No |
Under Darkness, you are blinded, and may attack party members. |
Level |
Q# |
Answer |
Question |
18 |
1 |
Yes |
You can't junction witout GF, no matter how high your level. |
18 |
2 |
No |
Reflect can turn away any magic. |
18 |
3 |
No |
There are a total of 30 different types of status effects. |
18 |
4 |
No |
There is no magic that cures Zombie. |
18 |
5 |
Yes |
When choosing a target in battle, press (L1) to choose your target from a window. |
18 |
6 |
No |
There is 1 ability you can learn by yourself. |
18 |
7 |
No |
After receiving magic damage, Wendigo lands to shoot Pulse Ammo from its mouth. |
18 |
8 |
No |
HP is restored slowly in Sleep. |
18 |
9 |
No |
GF Carbuncle casts Shell and Protect on all party members. |
18 |
10 |
No |
Confuse takes precedence over Berserk when the 2 are cast simultaneously. |
Level |
Q# |
Answer |
Question |
19 |
1 |
Yes |
Defense against Death is determined by the Death stat percentage in ST-Def-J. |
19 |
2 |
No |
Zombied party members take damage if they use Drain on a Zombie enemy. |
19 |
3 |
No |
Cockatrice bites can sometimes be poisonous. |
19 |
4 |
Yes |
Invincible status returns to normal after battle. |
19 |
5 |
No |
The Chimera has dragon, frog, goat, bird, and wild boar heads. |
19 |
6 |
No |
Protect is not effective while Vitality is zero. |
19 |
7 |
No |
You float higher each time you cast Float. |
19 |
8 |
No |
You must run from X-ATM092, as it is invincible. |
19 |
9 |
No |
Break turns an enemy's Spirit to zero, so it has no effect on enemies with zero Spirit. |
19 |
10 |
Yes |
With weapons learned from Weapons Monthly, the Junk Shop tells you which items you need in gray. |
Level |
Q# |
Answer |
Question |
20 |
1 |
Yes |
You don't encounter enemies while in a car. |
20 |
2 |
Yes |
1 Inferno Fang refines into 20 Flares. |
20 |
3 |
No |
A Gayla is about 12 meters tall. |
20 |
4 |
Yes |
There are some non-elemental monsters that have no elemental attributes. |
20 |
5 |
No |
When your SeeD level goes up, your Magic power and Draw success rates go up. |
20 |
6 |
Yes |
The damage you inflict on enemies doesn't change even if your HP is running low. |
20 |
7 |
Yes |
High compatibility with GF assures a shorter summoning time. |
20 |
8 |
Yes |
A Caterchipillar sometimes drops Spider Webs. |
20 |
9 |
No |
Setting Str+20% and Str+40% is more effective than setting Str+60% alone. |
20 |
10 |
No |
GF Siren's attack is physical damage plus Confusion. |
Level |
Q# |
Answer |
Question |
21 |
1 |
Yes |
Bombs sometimes self-detonate. |
21 |
2 |
Yes |
Malboros lurk in North Esthar. |
21 |
3 |
Yes |
Combat King is a magazine that introduces combat skills. |
21 |
4 |
Yes |
You can draw a GF from Elvoret on the communication tower. |
21 |
5 |
No |
Even if afflicted with Stop while summoning a GF, summoning continues because the GF is not affected by Stop. |
21 |
6 |
No |
Defend protects you from all physical attacks, but magic attacks can still inflict damage. |
21 |
7 |
Yes |
Junction Life to raise defense against all elemental attributes. |
21 |
8 |
Yes |
There is a libary in Balamb Garden. |
21 |
9 |
Yes |
Mega Phoenix is an item that casts Phoenix Down on all party members. |
21 |
10 |
No |
You can refine 1 Bomb Spirit from 1 Bomb Card. |
Level |
Q# |
Answer |
Question |
22 |
1 |
No |
Casting Protect over Shell cancels Shell, leaving the party member only with Protect. |
22 |
2 |
No |
You may drop Gil and Items if your Luck stat is low. |
22 |
3 |
No |
To defend against Fire attacks, Junction Ice magic to Elem-Def-J. |
22 |
4 |
Yes |
Junctioning Reflect to ST-Def raises your defense stat in 9 slots. |
22 |
5 |
No |
Zombie and Pain are Sorcery elemental magic. |
22 |
6 |
No |
There is an Item called Hi-Potion+ that restores 3,000 HP. |
22 |
7 |
No |
When your SeeD level goes up, shops give you a discount. |
22 |
8 |
Yes |
If you use the same elemental magic used in a GF's attack, your compatibility goes up. |
22 |
9 |
Yes |
When new info is acquired, more explanations may be added to the Help menu. |
22 |
10 |
No |
A higher Hit stat affects the success rate of Draw. |
Level |
Q# |
Answer |
Question |
23 |
1 |
Yes |
You can make Remedy+ from Remedy. |
23 |
2 |
No |
Hold down (R1)(R2) simultaneously to escape from battle, although somtimes you can't run. |
23 |
3 |
No |
The command ability Recover can revive party members from KO. |
23 |
4 |
No |
Esuna removes status changes, and Dispel removes elemental changes. |
23 |
5 |
No |
Under Regen, HP is restored regulary, even if you are afflicted with Stop. |
23 |
6 |
Yes |
You can't use any Limit Breaks when Cursed. |
23 |
7 |
Yes |
Berserk raises attack power, but the only command activated is Attack. |
23 |
8 |
Yes |
There is an ability to make Remedy from Malboro Tentacles. |
23 |
9 |
Yes |
Float expires after a certain time. |
23 |
10 |
Yes |
Protect reduces physical damage by 1/2. |
Level |
Q# |
Answer |
Question |
24 |
1 |
Yes |
Use Esuna to cure Slow. |
24 |
2 |
Yes |
Setting Float to Elem-Def-J raises defense against Earth elemental attacks. |
24 |
3 |
No |
The ATB runs even while a GF is appearing. |
24 |
4 |
No |
Auto Reflect casts Reflect on you as long as you don't fall under KO. |
24 |
5 |
Yes |
(GF Ability Icon) signifies GF ability. |
24 |
6 |
Yes |
There are a limited number of abilities a GF can learn. |
24 |
7 |
No |
Protect keeps reducing damage with each use. |
24 |
8 |
No |
You get Poison along with HP when using Drain against a poisoned target. |
24 |
9 |
No |
A weapon can break after multiple battles. |
24 |
10 |
Yes |
If you are Silenced while you are afflicted with Confuse, you cannot use magic. |
Level |
Q# |
Answer |
Question |
25 |
1 |
Yes |
You can mug a Laser Cannon from an enemy called Elastoid. |
25 |
2 |
No |
GF Leviathan's skill Tsunami causes a forest fire. |
25 |
3 |
Yes |
Use Amnesia Greens to make a GF forget to an ability. |
25 |
4 |
Yes |
There is an ability to see Save Points and Draw Points you can't usually see. |
25 |
5 |
Yes |
GF gains more EXP if only 1 GF is junctioned to a party member. |
25 |
6 |
No |
It is good to return to Balamb Garden once in a while to collect your SeeD salary. |
25 |
7 |
No |
The magic Watera and Watagra are more powerful than magic Water. |
25 |
8 |
Yes |
Counter doesn't react to attacks which affect all party members. |
25 |
9 |
No |
GF can learn an ability to succeed in every Mug by using an Item called Bandit's Hand. |
25 |
10 |
No |
You can Draw magic that causes Curse. |
Level |
Q# |
Answer |
Question |
26 |
1 |
Yes |
Using Drain on the undead damages you. |
26 |
2 |
Yes |
The ability Intiative allows you to begin battle with a full ATB gauge, even if back-attacked. |
26 |
3 |
No |
The ability Darkside inflicts Darkness on a target when you make a physical attack. |
26 |
4 |
Yes |
Holy is the only Holy elemental magic. |
26 |
5 |
No |
Even GFs that are not junctioned gain EXP and AP. |
26 |
6 |
Yes |
Shell reduces the effectiveness of recovery magic by half. |
26 |
7 |
No |
With a high Evade stat, you sometimes evade attacks even when under Sleep. |
26 |
8 |
Yes |
You can make GF forget an ability. |
26 |
9 |
No |
Doom continues counting down in the field even after you run from battle. |
26 |
10 |
No |
Attack magic is more effective if your Strength is much higher. |
Level |
Q# |
Answer |
Question |
27 |
1 |
No |
Haste reduces Draw's success rate. |
27 |
2 |
Yes |
Your SeeD salary relates to how many enemies you have defeated. |
27 |
3 |
No |
The Double GF ability summons multiple GF simultaneously. |
27 |
4 |
No |
Choose Rearrange in the menu to rearrange items automatically. |
27 |
5 |
No |
Every monster has a weakness. |
27 |
6 |
No |
Bio weakens the target's cell structure to make the body more vulnerable. |
27 |
7 |
Yes |
It's harder to run when back-attacked. |
27 |
8 |
No |
Flare is a Fire elemental magic. |
27 |
9 |
Yes |
You can find out how many monsters you have defeated. |
27 |
10 |
No |
Party members not participating in battle also receive a small amount of EXP. |
Level |
Q# |
Answer |
Question |
28 |
1 |
Yes |
A higher Speed stat fills the ATB gauge faster. |
28 |
2 |
No |
You can remove Doom with Esuna. |
28 |
3 |
No |
Magic attack means attacking with any type of magic, except for Holy magic. |
28 |
4 |
Yes |
No magic removes doom. |
28 |
5 |
Yes |
Pain inflicts Poison, Silence, and Darkness on enemies, but sometimes not all 3 status changes will occur. |
28 |
6 |
Yes |
Staying at a hotel removes status changes and restores all HP. |
28 |
7 |
No |
You can stop Squall's Renzokuken by pressing (X) |
28 |
8 |
Yes |
Double or Tripple lets you use the same magic multiple times. |
28 |
9 |
No |
Petrify wears off after time passes. |
28 |
10 |
No |
Using Soft while Petrifying won't stop the countdown. |
Level |
Q# |
Answer |
Question |
29 |
1 |
No |
Phoenix Heart restores your party members from KO. |
29 |
2 |
No |
A GF in KO is revived in the next battle, even if you don't revive it. |
29 |
3 |
No |
Casting Double while under Double turns the status into Triple. |
29 |
4 |
Yes |
Mag Up raises the Mag stat by 1. |
29 |
5 |
Yes |
The ability Rare Item changes the probability of enemies dropping items. |
29 |
6 |
No |
The Galbadian soldier Biggs, who was on the communication tower, is a colonel. |
29 |
7 |
No |
You need at least 3 magic in stock to use Triple. |
29 |
8 |
No |
If 2 party members are under Zombie and you become inflicted by confuse, game is over. |
29 |
9 |
Yes |
Meteor chooses targets randomly from the enemy group. |
29 |
10 |
No |
Meltdown is a magic attack that melts enemies. |
Level |
Q# |
Answer |
Question |
30 |
1 |
No |
It is good to use Float when fighting Thrustaevis, who uses Earthquakes. |
30 |
2 |
Yes |
There is no point using Life or Full-life on party members who haven't been KO'd. |
30 |
3 |
No |
If you receive 800 HP damage while summoning a GF with 500 HP, the difference of 300 HP are received by the summoner. |
30 |
4 |
No |
Torama sometimes drops an item called Torama's Beard. |
30 |
5 |
No |
Casting Aura under Curse will bring your status back to normal. |
30 |
6 |
No |
There is a monster called GraBia on the Galbadia continent. |
30 |
7 |
Yes |
Silence is not removed, even after battle. |
30 |
8 |
No |
Reflect always returns magic to the one who cast it. |
30 |
9 |
No |
Status can change while under Petrify. |
30 |
10 |
No |
The only way for GF to learn abilities is to gain AP (Ability Points). |
Level |
Q# |
Answer |
Question |