Slot Icon |
Handicap |
Effect |
Poison | Poison | You become poisoned |
Frog | Toad | You become a toad |
Small Cloud | Minimum | You shrink |
Red Materia | Summon Materia is broken | you can't summon |
Yellow Materia | Command Materia is broken | you lose special commands |
Green Materia | Magic Materia is broken | you can't cast spells |
Purple Materia | Independant Materia is broken | your stats are normal |
Blue Materia | Support Materia is broken | other materia loses support |
5 Materia | All Materia is broken | disables all materia of every color |
Ring | Accessory is broken | you loose accessory benefits |
Bag | Item command is sealed | Prevents you from using items |
Lucky 7 | Yesss! No handicapp! | No handicap. |
Boot | 1/2 Speed | Makes your Time gauge fill half as quickly |
HP | 1/2 HP | Lowers your Max HP by 50% |
MP | 1/2 MP | Lowers you Max MP by 50% |
HP MP | 1/2 HP&MP | Lowers your Max HP and Max MP by 50% |
MP0 | Zero MP | Empties your MP, but you can refill it normally |
Sword | Weapon is broken | your attack strength is lowered |
Bracelet | Armor is broken | your defense is lowered |
Clock | Time X30 Damage | you take damage based on your time meter |
LV v | Down 5 levels | Your current level is lowered by 5 |
LV V | Down 10 levels | Your current level is lowered by 10 |
Cure | HP restored | Fills up your HP to max. |
|
Disk 1:
Phoenix Down = 100
Remedy = 200
Mimmet Greens = 400
Enemy Lure = 800
Bird Wing = 1600
S Wing = 3200
Pre-Emptive = 6400
Speed Plus = 12800
Championship Belt = 32000
Omnislash = 64000
Disk 2 & 3:
Remedy = 100
Enemy Lure = 250
Right Arm = 500
Pre-Emptive = 1000
Regan Greens = 2000
Speed Plus = 4000
Stardust = 8000
Championship Belt = 16000
Omnislash (Limit 1) = 32000
W-Summon (Limit 1) = 64000
The only prizes you really need are Omnislash (Cloud's level 4 limit)
and W-Summon (Lets you summon twice in one turn). If you want more, the only
prizes you shouldn't get are
the Remedy, Right Arm, and the Regan Greens. You
can either buy these elsewhere or get them from monsters or bosses.
How to access the Secret Duel:
To access the Secret Duel, you have to trade in enough BP for the
W-Summon materia and Omnislash, and you need Cloud's ultimate weapon,
the Ultima Weapon, which you get from the "Ultima Weapon" boss. Cloud is
the only party member that can participate in the Secret Duel.
The Secret Duel puts you up against Proud Clod with just one character.
In this set of battles, you should equip as much materia as you would
against a large boss. You might want to use Knights of the Round
against Proud Clod (if you have it, that is). I don't recommend using
it against any of the other enemies, though, or it'll take you half an
hour to beat the 8 rounds. I strongly suggest Magic Plus materia
whether you're using KOR or not. This will pretty much guarantee that
your spells are doing all the damage they are capable of.
Put on as many Counter Attacks as you have, plus Mime (if you have it).
That way you can mime however many counter attacks you've done. If you
have 4 or less Counter Attack materia, use 4X Cut instead. If you
don't have 4X Cut, you're doing it the hard way.
Prizes for winning the Secret Duel:
The first time you beat all 8 battles, you will be given Final Attack
materia. This will allow you to use materia you link it to when you
reach 0 HP right before you die. You can hook it up to Revive or
Phoenix so that you will be brought back to life when you die. It's
pretty much required if you want to beat Emerald Weapon.
Also, you get handy "Dio's Diary" and "Dio's Autograph" consolation
prizes, which do absolutely nothing. You can't even sell them.
Enemies in the Battle Arena:
Normal Battles:
Round 1:
Foulander A, B
Garuda, Jayjujayme A, B
Dual Horn A, B
Razorweed A, B, C
Garuda A, B, C
Round 2:
Under Lizard
Under Lizard A, B
Tonadu
Slaps A, B, C, D, E
8 eye A, B
Acrophies
Round 3:
8 eye A, B
ToxicFrog A, B, Jemnezmy
Adamantaimai
Doorbull
Round 4:
Boundfat, Malldancer A, B, C
Jumping A, B
Hippogryph
Acrophies
Trickplay, Boundfat A, B
Ice Golem A, B
Round 5:
Lessaloploth
Lessaloploth A, B
Shred A, B, Frozen Nail
Frozen Nail A, B
Magnade
Round 6:
Cuahl, Headbomber A, B
Zolokalter, Headbomber A, B
Evilhead A, B, C
Stilva
Headbomber A, B, C
Round 7:
Malboro
Ironite A, B
Gremlin A, B, C
Blue Dragon
Gremlin A, B, C
Tonberry
Round 8:
Ghost Ship
Serpent
Sea Worm
Ho-chu
Secret Duel:
Round 1: Sea Worm
Round 2: Ho-chu
Round 3: Unknown 3
Round 4: Serpent
Round 5: Wolfmeister
Round 6: Behemoth
Round 7: Maximum Kimaira
Round 8: Proud Clod
Handicap Tricks:
- As long as you have a Ribbon, you can easily get through an entire set
of 8 battles with only 1 or 2, if any, handicaps.
- When the slot machine starts up, watch carefully for an abnormal status
handicap. Now keep hitting the Square button continuously. When you
are holding square, the dial stops spinning. Now all you have to do is
get in the position that the handicap before the one you want shows up.
Quickly let go of Square and hit Circle. You should, with some
practice, be able to time it exactly so that you always get hit with
the desired handicap. Now you won't be hit with any handicap, and when
it tries to change your status an orangeish cloud will appear over you,
allowing your time gauge to fill up without being attacked.
- If you have Mime materia, you can continue using materia after it is
broken. If you cast any spell or summon, you can mime it after that
type of materia is broken. For example, let's say you cast Ultima.
After that round, you select the "Magic Materia is broken" handicap.
If you use mime, you can continue casting Ultima.
- If you link Command Counter to any Command Materia, then select the
"Command Materia is broken" handicap, You may still use that Command
when you are attacked.