str: 75 dex: enough to max your block vit: *the rest goes here nrg: 100 ******** Combat Skills 20: Blessed Hammer - your main skill. 20: Holy Shield - boosts defense, and also helps you achieve max block and a faster block rate. 1: Smite (prereq) - is, on occasion, useful for stunning enemies. 1: Charge (prereq) - sometimes nearly as useful as teleport for getting around. 1: Holy Bolt (prereq) - can heal allies. Offensive Auras 20: Concentration - boosts hammer damage sky-high, and is your main aura. 20: Blessed Aim - just a synergy to blessed hammer. 1: Might (prereq) - not very useful. Defensive Auras 20: Vigor - a synergy to blessed hammer, and is extremely useful for getting around town, since it boosts not your run/walk speed, but your overall velocity! Also it's sometimes useful for getting around out of town with party members who can't teleport. 1 (unless you pass level 93): Defiance (prereq) - boosts holy shield Skill Point Allocation Summary Blessed Hammer - 20 Holy Shield - 20 Concentration - 20 Blessed Aim - 20 Vigor - 20 All Prereqs - 1 in each for a total of 5 ALL REMAINING POINTS - Defiance ********* equipment: Enigma - armor with +2 to skills Shako Arachnid Mesh unique spiderweb sash belt - string of ears Magefists War Travs - Sandstorm Treks SoJ / Bul Kathos / Ravenfrost Mara's - Serpah's Hymn - +2 to pali skills Hoto - Wizard spike Herald of the Zakarum - Spirit - Lidless - try and get Call to Arms (CTA) for 2nd weapon slot (summary) Summary of what I would use on a PvM Hammerdin: Armor: Dusk Shroud Enigma unless you have enough str for an archon plate Helm: Shako Ber'd Weapon 1: Heart of the Oak Shield 1: Herald of Zakarum Ber'd Belt: Arachnid Mesh Gloves: Magefist Boots: Shadow Dancer Amulet: Maras Rings: 2 SoJs Weapon 2: Call to Arms Shield 2: Spirit Inventory: a Paladin Hellfire Torch, an Annihilus, and resist small charms (scs) if they aren't already maxed (75).