This quest covers the past of Robo. Therefore, you will be needing
Robo in your party. While going through the dome, you'll learn more
about the origination of machinery, a bit more about Lavos, you'll
acquire Robo's ultimate weapons, and a whole lot of items.
Items: Full Tonic, 50,000G, Full Tonic, Power Tab, Magic Tab, Elixir, Lapis, Full Ether, Hyper Ether, Vigil Hat, Speed Tab, Lapis, Mega Elixir, Magic Tab, 15,000G, Full Ether, Terra Arm, Crisis Arm
Recommended: Level 40
Mysterious Voice:
Geno Dome can be found in the lower right corner of the World Map.
Press Select to bring it up. Inside, be sure to have Robo in front
of the party, then interact with the computer screen on the left.
Some unknown voice will then speak, calling Robo Prometheus. It will
then welcome you, close the door behind you and open the door in
front. Enter it.
The voice also mentioned a serial number 'R 66Y'. Strange, because
when you met Robo for the first time, he introduced himself as
R66 Y..
The voice will then test your powers. Now, if you for some strange
reason want to return, return now and the door to leave seems to be
open again. Otherwise, step on the huge and long conveyor belt to
start five consecutive battles, each growing in both number and
difficulty (two Debuggests; two Proto 4s; four Debuggests; two Proto
4s and two Debuggests; four Debuggests and two Proto 4s). They're
worth 8286 experience points, 144 tech points, 10,200G and a couple
of Barriers and Shields: this belt is a nice place to level up.
After the fights, the voice will kind of challenge you to find him
or her. In the next area, go to the left, and go up at the first
passage. Here, you'll witness a Proto 4 going in some kind of pod,
in which it'll electrically charge itself. The Proto 4 will leave,
follow it.
The robot will end up going into another pod near the entrance, and
by doing that, the door left of it will open. It'll go inside, and
again, follow the robot. Inside, you'll immediately fight the Proto
4 unless you've entered the place before the Proto 4 did. When
you're finished, open the two chests for a Full Tonic and 50,000G,
which is actually pretty much. Now return to where the Proto 4 has
charged itself.
Fight the two remaining enemies. Then, the voice will speak again,
saying something about humans, who will die out because of Lavos.
Open the chest in the upper left corner to get a Full Tonic, then
start the computer. It'll give you information about Geno Dome, and
that info is reprinted below, along with my notes.
Door: "To open locked doors, simply charge the energy pods beside
them. Energize first, in the pod to your left, then enter the pod
next to a locked door." Note that when Robo is charged, the energy
will wear off after some seconds.
Conveyor Belt: "The belt conveyor to the right can be reversed
with a switch above it." Because the energy will wear off sooner
or later, you'll need to reverse the belt to win time. If you walk
on the belt to the far end of it, you'll notice that there's a secret passage in the back.
Guard Machine: "The robot guarding the figurine will block anyone
that tries to pass. But if you place 2 guards in front of each
other, they will short circuit. Return the broken guard to the
room upstairs."
Doll: "You must obtain the 2 figurines on this floor to fight the
Mother Brain. Do not leave with them." I'll just call them 'Poyozo
Dolls' again, for the sake of simplicity, and because it sounds
mighty. No I'm not obsessed with Poyozo Dolls, I in fact detest
them stupid toys, but I somehow like the name.
Find the Figurines:
The first goal is to get the two Poyozo Dolls. You can get them in
any order, but I assume you get the one guarded by the robot first.
Go to the lower right area and fight the two Debuggests. Then, go
up. Here's the previously mentioned Guard Machine. It will block the
way to the Poyozo Doll wherever you walk, so don't waste your time
trying to pass it. Instead, let's find another guard to let them
short circuit.
Go all the way to the right. There's a Debuggest here (if you fight
it, you'll fight three of them). In the lower right corner, there's
a sparkling dot. If you use it (the 'Dust Chute'), you'll return to
the beginning of the dome and you'll have to start all over again.
If you want to level up quickly, use this opportunity to go back
and fight the many enemies on the conveyor belt again. This is one
of, if not the best place to level up quickly, but once you
defeat the final boss in this area, you can't come back.
Anyway, go into the room nearest to where the Debuggest is (or was),
and use the lift. When you come out, you can see a Save Point; don't
forget to use it. Instead of going down (which we'll do later), go
through the steel door. In the lower right corner is a Power Tab,
take it. Just go up, and the voice will talk again; it seems that
the voice holds a grudge against humans.
Fight the two Proto 4s and the two Laser Guards. Then, enter the
door, use the lift, and go out. There's a hidden passage in the wall
to the left, go through it. While going through it, be sure to grab
the very well hidden Magic Tab. There's a hidden passage in the
hidden passage.
Here's how to get it: from the entrance to the right, press and
hold up and left. When you hit the wall, release left, then
release up. The Magic Tab is to the left of you.
Once you have it, move on and hit the switch to reverse the conveyor
belt. Return to the door and go down. Fight the two Laser Guards.
If you didn't know about the hidden passage a Proto 4 will show it
for you and join the battle. Flip the other switch to remove the
laser beam. Go all the way to the left and hit another switch to
release the safety lock on the pod.
On your way back to the energizing pod, enter the steel door to find
two chests and three Proto 4s inside. The chests contain an Elixir
and a Lapis; nearing the lower chest will start a fight. Now, return
to the pod. The hard part is that you will now have to go from the
pod to the other pod as fast as possible. So when you witness the
first beams of electricity around Robo, quickly RUN like Ozzie (i.e.
faster than you can) to the other side of the area and quickly get
into the pod. There is enough time to do this.
Inside the small room is the guard you were looking for, as well as
two chests containing a Full Ether and a Hyper Ether. Touch the
guard for it to follow you everywhere you go. Now slowly walk back
to the guard you want to get rid of. Since the doll tends to get
stuck a LOT, patience. When you're at the Guard Machine, bump into
it a couple of times till it's stuck. Then, you can freely take the
Vigil Hat from the chest, as well as the first Poyozo Doll.
Now, for the second doll, which is easier to get: go to the upper
left area and head north from there. Fight the four Laser Guards and
go to the area in the back. There are three panels here: switch the
first and the last one so that only the middle one is green. This
will open the pod next to the door to the doll.
Now return to the energizing pod. Charge Robo, and go to the other
pod. Place Robo in it and claim the Poyozo Doll inside the room. If
you wait a couple of seconds, a Speed Tab will appear on the green
platform. Take it.
Artopos and the Mother Brain:
Use the lift near the Dust Chute. Be sure to use the Save Point, and
go down and fight the two Laser Guards. Open the chest in the lower
right corner for a Lapis. Then, go to the left. A robot, which Robo
recognizes to be Atropos, will then appear. Like the voice you've
been hearing before, this one also has a grudge against humans. When
it starts to get messy, Robo wants to fight her alone.
Boss: Pink Bonk
Although you're on your own, this battle isn't something to worry
about. Atropos' attacks include, well, Robo's attacks. However,
Atropos' versions of them are weak. It's just a matter of trading
hits showing the pink bonk of metal who's the boss and healing
when your HP gets low. Atropos explodes once she's defeated
this is an 'attack' but won't do much damage.
In this order, she'll use Rocket Punch (weak), Cure Beam (restores
300 HP), Laser Spin (weak), Atropos Tackle (halves your HP), Cure
Beam, Uzzi Punch (medium), and after that, she decides to use Area
Bomb repeatedly. After doing that six times she dies.
Strange. Atropos XR has 6000 HP. No rewards.
After the battle, Atropos' memory seems to be restored a bit and she
isn't that bad after all. However, she was damaged too badly to be
restored again, so I guess this is the last you'll see of her. Just
before she disappears, though, she'll give Robo her ribbon, which
gets plugged into him. This will up Robo's speed by 3 and his magic
defense by 10, permanently. North of you is an entrance blocked by a
laser. To whack the switch, let Robo face the switch and dash into
it. Inside, you can snag a Mega Elixir and a Magic Tab.
Continue to the rest of the dome. Go down the first ladder you see,
follow the path and open the chest on the left for 15,000G. Then, go
through the door to discover something horrifying: a machine is
reducing the human population here. don't worry kids, it's just a
video game.but unfortunately, this can't be stopped right now:
you'll have to destroy the main computer first. Go through the door
in the lower right corner, open the chest to get a Full Ether, and
return.
On the bridge again, fight six Laser Guards, move, fight six Laser
Guards, move. Press A in front of each of the pedestals in the back
to station those cute dolls on them; this opens the large gate. (You
may want to return and save now.) Onwards, you'll find the Mother
Brain, the one who made both Robo and Atropos. She will offer Robo
to join her again, but Robo orders her to shut her trap.
Boss: Mother Brain
The Mother Brain is your target here. Behind her are
three Displays, who will heal her frequently for about 1000 hit
points. So, you'll have to get rid of those Displays first if you
want to inflict damage.
The trick here is NOT to delete all of the Displays; if you do so,
Mother Brain will increase her attack and defense power every
round. Not only that, she'll start using a target all explosion
quite frequently. Get rid of TWO Displays first, then unleash with
strong Dual or Triple Techs (be sure not to use target all spells)
and not forgetting to cure when HP get low. Be sure to use a Heal
when you get inflicted by Chaos.
Or do it the easy way: cast Boogie (Dual Tech, Robo and Ayla) to
inflict Stop on all Displays. The head won't get healed and will
not increase attack and defense. And now that you have Ayla in
your party, why don't you use Charm a couple of times.
Another strategy, which is faster but only recommended for those
high in the levels, is to use the most powerful techs (*Luminaire,
*Flare, etc.) repeatedly. If you're successful, the Mother Brain
will go down in few rounds. If you're not successful, you should
go for the first strategies.
The Mother Brain has 5000 HP, the Displays have 1 HP each. For
defeating the Mother Brain, you'll receive 3000 experience points,
40 tech points and 3000G. You can Charm a Blue Mail off the head,
and three Elixirs off the Displays.
After defeating the Mother Brain, Robo will get the Terra Arm and
the Crisis Arm, his ultimate weapons. All systems in the dome are
shut down, so you can't enter it anymore for this play through. That's all.
The Sun Stone
You'll walk around most of the time, with only one boss battle to worry about.
Be sure to have fire protective armor equipped, such as the Ruby Armor you get
at Ioka Village, Red mail, and the like.
Remember the woman in Algetty? She said that a Moon Stone placed in a sunlit spot for a long
time, becomes a Sun Stone. The kingdom of Zeal had such a stone before the Mammon Machine,
it was the source of the kingdom's power.
Items: Moon Stone, Power Tab, Jerky, Sun Stone, Wonder Shot, Sun Shades
Recommended: Level 40
The Moon Stone:
To find the Sun Palace, just fly to Porre in 600 A.D. or 1000 A.D.,
then switch to 2300 A.D. to find the Sun Palace. Be sure to save,
then go in. There's a shining dot at the far side of the area, and
nearing it will start a battle with the Son of Sun. And its babies.
Boss: Son of Sun
Wear fire protective armor. There are six targets: the core in the middle, and the five
flames surrounding it. One of the flames is real, the others are fake. don't attack the Son of Sun
because that will only result in a Flare counterattack.
The key to winning this battle is to find out which flame is real
and attack that one. If you attack a fake flame, you'll face a
'Flame Counterattack'. If you hit the right flame, you'll damage
the core. However, the core will frequently use 'Roulette Shuffle'
that forces you into finding the real flame again. Then
repeat. Oh, and only use physical attacks, preferably not
techs. If you have Magus, you can use Black Hole to get rid of two
flames, so there are only three left.
The Son of Sun follows a pattern. It starts the battle by using
Roulette Shuffle. After that, it'll use Flare, and then a laser
attack, and repeat. If you have equipped all of your party members
with Fire absorbing armor (two Red Mails, of which one can be
stolen from Rust Tyrano, and one Red Vest is okay), then you're
invincible. Just use a weak target all attack to see which flame
doesn't counterattack.
The Son of Sun core has 2100 HP, the flames surrounding him
have 30,000 HP. You'll acquire 3800 experience points, 40 tech
points and 2000G when victorious. You can Charm a Black Mail from
the core, but prepare for a Flare counterattack. You can Charm an
Elixir from each flame, but don't bother doing that as it's hard
to keep track of which flame you've already stolen from.
After you defeat him, he'll open up a path. Follow him, and acquire
the Sun Stone. It seems that there's no energy in it left and the party
will decide to recharge it. Of course,
that will take some time, so head for the prehistoric era.
Fly to the isolated island northwest of the World Map and land the Epoch there.
Go inside, and go north to find
the sun's favorite spot, where the sun shines 24 hours a day. Place
the Moon Stone in it, and return to the same place in 2300 A.D.
The Lost Stone:
It's not here. According to the lead character in the party, it
seems that the stone's gone for quite a while now. Head in the year
1000 A.D. to the exact same place. It isn't here either, but this
might be the era where it's been taken away. To be sure, let's
check if the stone is still there in the Middle Ages (600 A.D.).
Fortunately, the stone is still there. To the left of you is also a
Power Tab, be sure to grab it. Anyway, go back to 1000 A.D., since
the stone was taken there.
Fly to Porre. You'll notice that the Mayor's Manor is shining, so
that must be the place where the stone is located. (Note: if the
mayor isn't shining at all, you haven't discovered the theft of the
stone yet.) Inside, though, nobody seems to have heard of a Moon
Stone. Obviously, the mayor is lying, so we'll have to find a (not
violently) way to let him give us the stone.
Go to the Snail Stop, east of the Mayor's Manor. Talk to the clerk
and buy the Jerky for 9900G. Although that may be a high price for
a Jerky, it's the best Jerky in town. You will be rewarded,
so just buy it. Hey what the heck is 9900G anyway?
In the Elder's House at Porre, 600 A.D., talk to the woman standing
by the kitchen. She'll notice you having
some Jerky you have the choice to sell it for 10,000 squid, but
what you should do here is to give it away for free. DO NOT sell it,
but be nice and give it for free. She'll say that she's going to
teach her kids the value of sharing. Maybe this will affect
the future mayors? Let us find out.
Yes, it seems that everything has changed now. Who would've thought
that would've been possible? Not me. Talk to the mayor and he'll be
nice to give you the Moon Stone for free. Erm, that woman before
obviously didn't teach her children not to trust weird strangers, talking frogs, etc.
Anyway, it's time to return the stone to the Sun Keep. Place
it on the sunlit spot, and travel to the future.
The Sun Stone:
The Moon Stone has turned into a Sun Stone now, with an incredible
amount of energy. Have the BRAiNZ™ in your party and let her witness
it. Lucca thinks she can make some good stuff with this, and the
game will automatically switch over to Lucca's house. There, Lucca
will make the most powerful gun she can wield the Wonder Shot. And
also, Taban comes in and gives you the Sun Shades, which he had also
made using the stone.
Now for those that are baffled by this Wonder Shot weapon, here's
how it works: you'll randomly do one tenth of the expected damage,
half, normal damage, or twice or thrice as much. And for those that
have no idea what 'Ups attack power' means, with the Sun Shades,
you'll do 125% damage. Neat. Now go outside and kick some butt with
these babies.
If you've finished the Rainbow Shell quest too, you can also make
other neat equipment here with the power of the Sun Stone and the
Rainbow Shell combined. Check out the end of the "Rainbow Shell" side quest for more info.
Cyrus' Ghost
Cyrus was the good old friend of Glenn. However, when fighting Magus
somewhere, Cyrus got killed and Glenn was turned into what Frog now
is. In this quest, you'll 'acquire' Frog's ultimate weapon, as well as
the ultimate weapon of Marle and some other stuff.
Items: Tools, Masamune, Power Tab, Hyper Ether, Magic Tab, Elixir, Moon Armor, Shiva Edge, Valkerye, Hyper Ether, Elixir, Nova Armor, Kali Blade, Siren, Gold Rock
Recommended: Level 40
The Lost Tools:
If you want to sleep, you can do that in Choras Inn (600 A.D.) for
10G. If you are looking for items, check out the Market, but you
won't find any weapon or armor there. Please consult another source
for a listing. All in all, I'd say Choras is a boring place.but
what's that building north of it? You'll find out, but that's later.
Go to the Café. There, talk to the soda guzzling man, he'll tell you
that his tools were stolen so he can't continue with work. You can
also talk to Toma at the bar, but since that belongs to another
side quest, we'll do that later. Go to Choras Inn in 1000 A.D. (it
seems that the café and the Inn have merged since 600 A.D.). Here,
talk to the descendant of the soda guzzler. He'll tell you that he
has the tools you're looking for, but since he's busy, you'll have
to get them from his wife.
So go to his Residence. There, talk to the woman and she'll give you
the Tools you need. Now that you have them, return to Choras in 600
A.D. to the Café. Or if you need items first, go to the Market. In
the Café, talk to the soda guzzler and give him the Tools. He'll get
back to work. Follow him to his Residence. There, talk to him and
he'll say that he's going to start repairing the Northern Ruins.
The Northern Ruins:
Inside, the man and his workers will tell you that they cannot work
further because of the monsters. Translation: you'll have to reduce
the monster population in the ruins first, then give a shout again.
From inside the building, you can either go left and right, we'll go
left first.
Defeat the two Sentries here, then continue. Here is another two of
them. don't get the Hyper Ether from the chest, we'll get it later.
And since the path here is blocked, return. You will have to fight
four Sentries on the way back (prepare for MP Busters). In the right
wing, defeat all three Defuncts, and a number of Reapers that join
them. Now, return to the carpenter's house and talk to the man.
He'll ask you if you want the Northern Ruins repaired, but it will
cost you 2000G. Pay the money, then head back to the ruins.
Of course, they're already finished, but there are still spots where
they can't repair because of the enemies. Now, follow the left wing
and you'll end up at Cyrus' grave. Be sure to have Frog in your
party, and examine the grave. Cyrus' ghost will appear, and you'll
have to witness a short scene between the two. After they're done,
Frog's spirit will be revealed after which the Masamune will upgrade
to a more powerful Masamune.
The Hero's Grave:
Actually, we're done with this side quest. However, there are still
some more things you can get. First, return to the carpenter's home.
Actually, you could just return to him, while not having visited
Cyrus' ghost. He now wants to have another 2000G to repair. Heck,
just pay the money, you will be rewarded anyway.
Go to the Northern Ruins. Explore all the rooms in the back. If you
find a regular chest, don't open it yet. If it's a sealed chest,
then let your very cool pendant interact with it but don't get the
item inside. Then, go through the door in the middle path. On your
way, you'll meet Reapers, Defuncts and Bases. Note that if a battle
with a Defunct and a Base takes a while, they'll merge to form a
more powerful Departed, so watch out. After wiping the last monsters
in this place, go to the far side in the hall to find another two
sealed chests. Impress them with your pendant, but don't accept the
items they offer.
Head for the Northern Ruins in 1000 A.D., which is now called the
Hero's Grave. Instead of going to the left, go to the right. Go up
the stairs, then search the lower left corner for a Power Tab. Now
head back, and go to Cyrus' grave. Is the entrance blocked by some
huge ghost?
If you haven't met Cyrus in 600 A.D., then he cannot rest in
peace, which means that he now haunts the present, and you haven't
finished the side quest yet. If that's the case, he'll be here
blocking the way to his grave, and he's almost undefeatable. If
you're wondering how to kill him, you can't: he's already dead.
You can inflict damage using Tail Spin or Poyozo Dance (or Grand
Dream), but winning won't make a difference.
Probably not, so move on. On your way, kick open the chest, take the
Hyper Ether out of it, and proudly hold it above your head. That is,
unless you've already taken that 400 years ago but I think I told
you not to do so. At the place where the grave is, is now a Magic
Tab, which never hurts.
In the right wing of the ruins, explore the rooms once more to get
an Elixir from the regular chest (unless it's gone), and the Moon
Armor (if upgraded from the Nova Armor) from the sealed chest. In
the hall, open the other two sealed chests to receive a Shiva Edge
(if upgraded from Kali Blade) for Crono, and Marle's ultimate bow,
the Valkerye (if upgraded from Siren). You can now return and loot
the 'old' items, too. In the left wing, there's still a Hyper Ether.
In the right wing, an Elixir, Nova Armor, Kali Blade and Siren are
awaiting to be picked.
Other optional stuff:
Wait, we're not done. Have Frog in the lead, then go to the Denadoro
Mountains. Go through the place until you find a Free Lancer having
the time of his life by throwing rocks at you. Frog will then catch
one of those
and it'll become the Gold Rock, which enables Marle, Robo and Frog
to do the Triple Tech Grand Dream.
Having problems? Doesn't Frog catch a rock? Reason: you more than
likely haven't gotten the upgraded Masamune yet, do that first.
don't e mail me about this, or I will throw a rock myself right in
yo face. Other problems: the Triple Tech itself doesn't work. I
suspect the problem is that Frog isn't wearing the upgraded
Masamune it is required for the tech to work, so equip it.
That's all.
The Rainbow Shell
We're going to search for the Rainbow Shell. It's a long quest, but
rewarding. This quest is also loosely connected with the quest
for the Sun Stone, as that stone can be used in combination with the
Rainbow Shell to forge some incredible stuff. You can also get the Red
Mail and White Mail here, but those are not as important.
Items: Toma's Pop, Sight Cap, Power Tab, Power Tab, Full Ether, Blue Rock, Zodiac Cape, Lapis, Frenzy Band, Power Tab, Hyper Ether, Lapis, Elixir, Hyper Ether, Elixir, Hyper Ether, Lapis, Prism Shard, Yakra Key, Prism Dress x3, Prism Helmets, Prism Specs, Rainbow, Elixir, Full Ether, Hyper Ether, Mega Elixir, whee, that IS a lot
Recommended: Level 40
Toma Levine:
First things first speak to Toma in the Choras Café, he's the one
drinking at the bar. He'll tell you that he's found out more about
the Rainbow Shell, and then gives you Toma's Pop, something he wants
you to pour on his grave after his death. If he doesn't appear here
at all, then you must go to Dorino and Porre and talk to him there,
I think he'll then appear here. Or, you've already spoken to him
earlier, likely in the previous side quest.
Travel to 1000 A.D. and you'll notice the West Cape, northeast of
Choras village that's Toma's grave. Inspect the gravestone, and
the one in lead will pour Toma's Pop on it. Soon after that, Toma's
ghost will appear, telling you that he has found the Rainbow Shell.
Northwest of this cape is an island called the Giant's Claw, so that
would be our next goal.
Before going, though, first examine the back of the gravestone. You
can find a Speed Tab there.. Now, off to the Giant's Claw (which is
in 600 A.D.).
The Tyrano Lair:
Go to the isolated island northwest of where Toma's grave is going
to be. There, enter the mountain via the opening. If you haven't
poured the pop over the grave, Toma never told you about this place,
and there is neither opening nor the name 'Giant's Claw'. However,
you can still enter. That's why the previous part was 'optional'.
Inside, read Toma's crumpled note for a hint. Then, go south into
the entrance. You'll be experiencing déjà vu here: this place is
actually the Tyrano Lair, but then buried beneath the land. You can
sit on the empty chair whee fun. Oh, and if you haven't opened the
chests a good while ago, then open them now for a Cera Topper and
Mid Ether. More than likely, they're opened already, though.
Work your way through the hall. To the left is a chest with a Sight
Cap, but nearing it will invite a Gigasaur and two Leapers. Like in
the prehistoric ages, use Lightning for best results, but watch out
for a one time counterattack from the Gigasaur. Also, you can Charm
a Ruby Armor from the Gigasaur if you need it. After defeating the
monsters and getting the item, go to the right.
You'll have to fight three Lizardactyls. This time, don't use any
Lightning spell unless you want to heal them. After defeating them,
head into the entrance. Here's another familiar room, first step on
the upper switch, then save, then step on the lower left one and
laugh at a cat that falls into the hole. The last switch invites two
Fossil Apes, if you don't want to fight them then leave that switch
untouched. If you haven't taken it way back before, find a Full
Ether in the room behind the skull.
Now, just like you could've read in Toma's note, jump into one of
the holes on purpose. Step on the left switch to open the
giant skull's mouth, leading to a Power Tab, step on the right one
to invite three Leapers.
In the next area, climb down the first ladder you see. Go to the far
right to find another Power Tab, then to the far left to find a
chest with a Full Ether. Return and continue. Beware: if you stay
close to the large hole at the corner, you're going to fight two
Fossil Apes. And when nearing the exit, if you stay in the middle of
the road, you're going to fight a Fossil Ape and two Leapers. Before
leaving, take note of a chest with a Blue Rock hidden in the upper
right corner.
Ignore the ladder that leads off the screen, since it only takes you
to a broken ladder that brings you back to the beginning. Instead,
climb the ladder south. From there, immediately go to the left and
open the well hidden chest, containing a Zodiac Cape. Equip it if
you need to, and go southeast to find a chest with a Lapis. Search
for the passage to the left and enter the next area.
There, the first things you'll notice are the two Leapers guarding
the path. You can fight them, and here's how to avoid them: walk
left of the left fire pillar so they won't notice you, then touch
them in the back and they'll have a terrifying panic reaction, HA.
Enter the left skull to proceed, as the right one is closed. Another
familiar place. It's the intersection with those buttons that drop
the nearby monster to the prison below. First, go left, nab the
Frenzy Band, with 80% counterattack rate, and go back to take the right
path.
Here are two Rubbles. Defeat them to acquire lots of tech points,
and go into the next room. If you haven't opened the left chest when
this was still an operational Tyrano Lair, do that now for a Full
Tonic. Then, open the right one to fall into a trap. Yes, you will
have to do that to continue.
You'll fall in the prison. If you've sent the Fossil Apes down here
before, then you fortunately won't have to fight them now. When you
leave the prison, first go to the left. Go up the stairs and take
the Power Tab, then return. Go down the other path, going back to
the cell where Kino was imprisoned once ago.
The Rainbow Shell:
There's a Save Point, use it. Then, head into the new path from
inside Kino's cell. Also get the Mid Ether if you didn't take that
before. You'll find Tyrano here, this time it's the Rust Tyrano.
Walk right of it to start a fight.
Boss: Rust Tyrano
This is actually a very easy battle, the only bad thing is the
Rust Tyrano's high amount of HP. Like the Black Tyrano did, this
one will count down from five to zero, meanwhile doing no attacks
(except for a roar, your characters will gradually lose HP, which
is negligible). When it hits zero, the Tyrano will do a powerful
Fire attack, as well as two eat and spit out attacks that also
heal him.
After every round, Tyrano decides to up his Fire power, so watch
out for his next Fire attack. Also, the next countdowns are much
faster than before: the second countdown goes faster, the third
count starts at three, the fourth and fifth count start at one
(although he won't use eat and spit out attacks), and from six on,
the countdown starts at five again. However, since he ups his Fire
every round, he would probably have knocked you out by then.
If you don't do stupid things (such as using very weak attacks or
waiting too long), don't fear him. If you were smart, you have
some Fire absorbing or blocking armor. If you have those, be sure
to have them equipped. Also, when attacking the Tyrano, be sure to
only use your most powerful attacks (*Luminaire, *Flare, etc.),
because you'll want to defeat Sir Oxidized as fast as possible.
The Rust Tyrano can sustain a lot of damage with his 25,000 HP.
For letting him rust in pieces, you'll obtain 3800 experience
points, 40 tech points and 2000G. You can also Charm him for a Red
Mail, which could have been useful if you had it before .
Once he's finished, you can finally head north and witness the
beauty of the Rainbow Shell. However, it does seem to be a very huge
thing, so you three weaklings cannot bring it with you. Someone in
your party then suggests to get help from the Knights of Guardia,
who are our next stop. When leaving, the screen fades and you will
automatically be taken to Guardia Castle. Nice.
The King agrees to help you and asks the Knight Captain to find the
Rainbow Shell. He'll keep it in his castle as a family heirloom,
until the next era. Now, having in your mind that the shell is in
good hands, leave and use the Epoch to go to the same place in the
present.
Yes, you can return to the Giant's Claw. However, the only thing
that you'll see is the Knight Captain along with a couple of Knights
trying to lift the Rainbow Shell. If you wait for 30 minutes, their
process is.zero (rounded UP). Rumors are that if you wait 400
years, they'll have finally succeeded in bringing it to Guardia
Castle. I've tested it, and the rumor is true.
The Trial, Part two:
Before entering the castle, be sure to have Marle in your party.
Otherwise, you can't enter. Inside, the Chancellor will inform Marle
about what's happened when Marle was still young. He'll inform that
Marle's mother, Aliza, didn't have too much time left before passing
away. She wanted to see the King one last time, but he couldn't
find the time to visit her, which means that the King indirectly
killed her. Oh, my.
After that, you'll regain control over your party. Talk to the
soldiers to become aware that the King is on trial for selling the
Rainbow Shell. So, it seems he's actually a dirty criminal.. But of
course, we don't believe it, and we're going to find out what's
really going on here. All paths are blocked by soldiers, except for
the hall. Follow the left entrance, going up.
On your way upstairs, you can find a chest with a Hyper Ether and a
locked chest. In the end, you'll see two soldiers guarding the door
to the trial. Find them, Marle will then 'talk' her way in. Inside,
the King seems to know about nothing: he claims that the Chancellor
is framing him. Then, you come in. However, there's nothing you can
do, as you'll need proof first. Also, you can't leave the castle
at this point.
To proof the King's innocence, you'll need to show the jury that the
Rainbow Shell is still in the castle. Marle suggests it's in the
basement, so let's find it. Upon entering, you'll find a guard which
seems to be knocked out by.uh, a rat. Regardless, you can enter,
and you'll notice two Gnashers. While eavesdropping, you'll find out
that this is all set up, and a fight with the snakes starts. Of
course, the enemies are way too easy, so you shouldn't have trouble
with them. If you manage to score a game over now, you frighten
me.go away. I am afraid that this ailment you're suffering might
be contagious.
Meanwhile, the hearing is still in process, so hurry. Crush the puny
Naga ettes and Gnashers, then take the Lapis, Elixir and Hyper Ether
from the three chests. The other two are blocked, so you can't get
them. Onwards, you'll find various enemies trying to block the hall,
ripe to be squashed. In the end, take another Elixir, Hyper Ether
and Lapis from three chests.
Then, witness yet again the beauty from the Rainbow Shell (you have
to have Marle in your party). There's a letter on the shell. After
reading it, Marle will pin a Prism Shard off the shell to use it as
proof. Now, return to the prosecution room. The guards will not let
you enter now, but Marle knows of an alternate method to enter.?
Meanwhile, the judge will find the King guilty, and they're about to
take him away. However, Marle will then jump through the glass wall
in the back (check out that Chancellor's mouth again.), showing the
piece of the Rainbow Shell. Then, he'll reveal what's going on: he's
a descendant of Yakra. The correct word is 'revenge'.
Boss: Yakra XIII
The big blob is back, in a brand new color, still ugly, and beefed
up. This is just a powered up version of the Yakra you've fought
some time earlier, he's been upgrading his Needle Spin for the
last 400 years. It's just a fire off some powerful techs and heal,
with a few things you should take note of.
This fight is divided in two parts. In the first part, he'll only
use 'Drrrrrooooo', which is so weak you can laugh at it. He also
uses 'Blizzard', which inflicts Chaos. That's about it.
Once you lower his HP down to 9000 or less, he'll start using more
powerful attacks: mostly 'Needle Spin: Version 13.' and sometimes
Blizzard or his Drrrrrooooo attack (which this time is a Needle
Spin attack that hits all of you). These stand equal to pain if
you're not careful. don't use Lightning or you will regret it (he
has the White Mail equipped, I guess.).
Yakra XIII has 18,000 HP. You'll receive 3500 experience points,
40 tech points, 2000G, and a Mega Elixir for defeating him. If you
happen to have Ayla with you, you can Charm him for a White Mail,
Charm again for another Mega Elixir, yet another one for your
collection.
After the battle, Yakra will drop something, but you aren't able to
get it now. Instead, the King will come in. After the sappy scene in
which Marle and her father make up, you'll find yourself in the
throne room. There, Melchior will come in, saying he's going to make
some weapons for you. Before we visit him, though, we're first going
to get that thing Yakra dropped in the prosecution room.
Some more stuff:
Wait, we're not done. Remember the chest that was locked earlier on?
Well, that shining thing Yakra dropped is the Yakra Key. Use it to
open the chest, upon which you'll free the Chancellor (which is
either good or bad.). Then, he'll leave, going to prepare for the
Moonlight Parade. This will slightly change an ending.
Wait, we're not done. Go to Melchior, he's in the Rainbow Shell's
room. Talk to him and he'll offer to make some equipment for you.
You can choose between a Prism Dress and three Prism Helmets, I'd go
with the dress, as it's far more useful. Note that you can get both
of the items by Charming a boss, so this doesn't really matter now.
Wait, we're not done. If you happen to have done the quest for the
Sun Stone, talk to him again and he'll open his bag of tricks for
you. He'll make you the Prism Specs, which is a whoop ass accessory
indeed, and the Rainbow, Crono's ultimate weapon. The Prism Specs
will make you do 150% damage, be it physical or magical. Oh, oh.
Wait, we're not done. There are still some more items in the castle,
so let's get 'em. It doesn't matter whether or not you've stolen the
stuff 400 years ago, they're here no matter what.
· Elixir (on your way to the King's room).
· Full Ether (in the King's room).
· Hyper Ether (on your way to the Queen's room).
· Mega Elixir (in the Queen's room).
Wait, we're not done. You can also go to the kitchen to order some
food, just like in 600 A.D.. Here's what they have:
· Refresh bread (recovers MP).
· Power roast (recovers HP).
· Crono special (recovers HP and MP).
That's all.