Previously, the Ocean Palace had risen from the ocean to become the
Black Omen, floating in the air. It appears in every era, except for
65,000,000 B. C., because it didn't exist back then. You can enter
it by flying under it using the Epoch, except in 2300 A.D., because
the Day of Lavos would have already passed by then.
The Black Omen exists out of time - if you pick up an item in 1000
A.D., it's gone in 600 A.D. and 12,000 B.C. Certain enemies, and
the three final bosses, remain. If you blow away the Black Omen in 12,000 B. C., though,
it's still blown away in later time periods. There's an amount of
enemies that have something very nice to Charm. Be sure to bring
Ayla with you, preferably with the Charm Top equipped.
Like I said before, there are some enemies that can be fought only
once, others will reappear. Bosses will not reappear, except for
Zeal, the Mammon Machine and Zeal again at the end.
So anyway, fly under the Epoch and hit A once the text 'Black Omen'
appears. To return to the Epoch you'll need to interact with the
shiny dot beneath you - it isn't a tab. Upon nearing the entrance,
six Laser Guards attack. Destroy them, and head inside the building.
Queen Zeal appears! It's a pity you can't kick her sorry hiney
immediately, as she summons a Mega Mutant, which you'll have to take
care of first.
Boss: Mega Mutant
The Mega Mutant is comprised of a body and a head, and is the
easiest boss in the Black Omen. And because it is the easiest one,
just unleash some strong Dual Techs to lower this one's hit points
quickly. It should really be no problemo, but don't forget about
its variety of attacks (status effects)! However, if you seem to
have major trouble with it, then that is a sign that you shouldn't
even be here yet.
4600 HP off the top of the Mega Mutant and 3850 off the lower part
will net you 900 experience points, 50 tech points and 1500G. If
you have Ayla with you, be sure to have gotten that Vigil Hat by
Charming the lower part.
Onwards. You'll find two Incognitos; to defeat them, wait until they
reveal their faces and become a Peeping Doom, which has much lower
defense than when they're covered by the shield (just like the Blue
Shields in Guardia Castle). After exterminating them, go to the next
area. It won't reappear. You kill it once, and it's gone.
Here are two Martellos, but they can be ignored (if you stay away
from them). Upon continuing, two Goons (Charm for a Nova Armor) will
fight you. After those, you'll encounter another Martello that comes
with two Synchrites (Charm for a Gold Earring). Once you're done, go
to the right to find a Save Point. After saving, head into the next
area. It will reappear no matter how many times you kill it.
While working your way through the hall, two pairs of two Panels
(Charm for a Speed Tab) attack. Be sure to get those rare Speed
Tabs, there aren't many of those! In the next section, a Boss Orb
and two of his Side Kicks invite you to combat (don't attack the
Side Kicks when the Boss Orb is around), and soon after that you'll
have to get rid of another group of them, and then another one.
It will reappear no matter how many times you kill it.
In the following area, you'll find two Metal Mutes, and after that,
a set of two Metal Mutes and two Flyclopses (Charm for a Gold Stud).
After getting rid of them, follow the path, use the warp-pod and
arrive at a large elevator. Hit the switch on the left to go down.
On your way, you'll randomly fight enemies, either two Goons, four
Ruminators (Charm for Mega Elixir) or two Cybots (Charm for a Power
Meal). It will reappear no matter how many times you kill it.
In the next area, some kind of simple maze, is a bunch of enemies.
If you do not wish to fight them, don't press the B button because
it's programmed in such a way that you'll fight enemies only when
you're running. Or something.
While going through this part, pick up a Mega Elixir right from the
stairset. Also don't forget the 30,000G left of the exit, and go to
the next section of the palace. Here, don't step on any of the blue
squares, or you'll fight two Ruminators (left) or two Flyclopses
(right). At the intersection, follow the right path, leading to a
chest with a Magic Seal. After defeating the Synchrite and Martello
(hardly avoidable), go through the entrance to arrive in another
hall. It will reappear no matter how many times you kill it.
Six chests: Elixir, Vigil Hat, Nova Armor, Mega Elixir, Mega Elixir,
Haste Helmet. Whoop! There's a Save Point here too; use it. Talk to
the two Nus; the left one will let you shop, and talk to the right
one to return to the entrance (or say 'stay' to stay here). Interact
with the wall in the back to uncover a door.
Follow the path and fight the Tubster (Charm for a Power Tab). Be
sure to stockpile those Power Tabs; head back to the Nu's place and
return to find that the Tubster has reappeared! In the next hall,
you'll find two Cybots and an Incognito (three of them if you fight
it). At the far side, there are four Ruminators, and behind them is
a chest with a Zodiac Cape. To continue, follow the Ruminators into
the entrance on the right. It will reappear no matter how many times you kill it.
Go to the right. You'll find a Boss Orb and two Side Kicks, as well
as two Goons and a Flyclops (behind them is a chest with a Mega
Elixir), and a group of two Boss Orbs and four Side Kicks. Oh, you
can avoid Boss Orbs and Side Kicks by quickly dashing through the
place while they have their eyes closed. Go into the next area, and
pick the Power Seal on your way. A battle follows: two Flyclopses
and a Tubster. There's a Martello with a Cybot in the back, too, as
well as a partially hidden chest in the lower-right corner. Be sure
to nab the Speed Tab out of it, then go left. It will reappear no matter how many times you kill it.
From there, go all the way to the left again. You'll find another
chest with a Speed Tab. After getting it, go into the entrance. Walk
onto the platform to get warped to another part of the palace, which
is not an elevator, but another one of those mazes.
First, go all the way to the left. In the center, you'll fight two
Blobs (Charm for a Magic Ring) and two Aliens (Charm for a Magic
Tab), unless you stay close to the upper platform. At the far left
side, go down to find a chest with an Elixir, then go up. Follow the
path, until you encounter four Side Kicks. A Boss Orb will join them
if attacked, but you can also avoid them. Work your way through the
maze 'til you encounter two chests. Open them to find a Speed Tab
and a Mega Elixir, as well as two Aliens that are hiding between
them. Head into the entrance. It won't reappear. You kill it once, and it's gone.
To the left is a Save Point. Use it. Go up, after which the Giga
Mutant appears.
Boss: Giga Mutant
Being basically a beefed up version of the Mega Mutant you've sent
to Captain Explosion before, the Giga Mutant isn't a real threat
either. Fortunately, the Giga Mutant's HP are relatively very low.
Just like with the first Mutant, release some powerful Single and
Dual Techs and preferably target-all spells. OH, and don't even
think about using physical attacks; both parts feature maximum
defense against those.
Status-protective equipment is helpful, as Giga Mutant features a
variety of status ailments, and also 'Life Shaver', which reduces
HP to one. However, this unlocks the potential of techs like Frog
Squash, so if you have them, make use of them! Just watch out for
its attacks (especially 'Shining Bit'). As for the rest, just
attack, heal and repeat. Simple, correct? Right then.
The top has 5800 HP, the bottom has 4950 HP. Defeating Giga Mutant
will result in the acquisition of 1500 experience points, 80 tech
points and 2000G. If you want to Charm, then the top offers a Wall
Ring, while the bottom has a Hit Ring.
After you've beaten the Giga Mutant, go north, into the warp. Step
in it to teleport to an elevator; hit the switch on the right and
you'll randomly have to fight Goons, Ruminators and Cybots (or no-
one). Once you're up, head into the entrance. It will reappear no matter how many times you kill it.
You'll then fight two Synchrites. After beating them, work your way
through the area until you find two bats blocking your way. If you
touch them, you'll fight two Goons. Although it is possible to
avoid them, it's hard. After defeating the two Tubsters that you're
going to meet too, follow the path and open the door. It won't reappear. You kill it once, and it's gone.
Inside the next area, there are four Panels. Be sure to Charm Speed
Tabs off them before you defeat them, then open the chest on the
left platform for yet another Speed Tab. By defeating those Panels,
a Save Point comes into view - be sure to have taken note of that
too. Then go north to find.no, not ANOTHER one!! It won't reappear. You kill it once, and it's gone.
Boss: Terra Mutant
Have a few things in mind while fighting the Terra Mutant. The
first thing is that physical attacks should NOT be used. Also, do
NOT attack the lower part at all as that is a waste of your time
and strength; when the top goes, the bottom decides to leave too.
Some bad thing here is that the head absorbs from the lower part
for about 1000 HP. Also dangerous are, as with the other Mutants,
the various status ailments it can inflict. I would use Crono and
Lucca, let them use *Luminaire and *Flare, and have a third
character (preferably someone with high speed and equipped with an
Amulet or something) cure and if needed, use Heals, until the
battle is over.
The upper part has 7800 HP, lower part has 20,000 HP. Remember,
you don't need to defeat the lower part. 2000 experience points,
100 tech points and 3800G will be your prizes. If you want to
Charm to get even more prizes, snatch a Muscle Ring from the head
and a Power Seal from the tail.
After getting rid of the last Mutant, open the two chests for a
White Rock (left) and a Mega Elixir (right). Then return to the Save
Point and save again. Then go up, up all the way, up until a Gate
appears, which teleports you.
Boss: Lavos Spawn
This Lavos Spawn is not as weak as those you've fought on Death
Peak, but this one isn't too hard either. Of course, don't even
try to push, climb or attack the shell (so don't use target-all
techs): doing so will result in a VERY painful counterattack.
The Lavos-baby uses 'Lavos Spawn Needle: Disorder', the real
threat. It hits everyone and does a lot of damage. 'Destruction
Zone' does the same for less damage, and 'Water Rise' and 'Dark
Bomb' hit a single character for medium-to-high damage. I suggest
to have two characters use a strong Dual Tech each round, while a
third characters only heals (e.g. Crono and Frog use Spire each
round, while Robo uses Heal Beam).
The head is good for 10,000 HP, and the shell has 13,500 HP. Only
the head needs to be smashed to pulp for the word 'victory' to
become appropriate. Once you defeat this boss, you'll be rewarded
with 2450 experience points, 120 tech points and 2500G. As an
added bonus, you may want to get the Haste Helmet from the head
using Charm (highly recommended!), and maybe the Safe Helmet from
the shell, too.
Exit north again and you'll be attacked by five Panels. Again, be
sure to swipe Speed Tabs off them, then defeat them to reveal a Save
Point on your left! After using it (and it is really advised to do
that, mister), go north. You'll find clones of you and your flunkies
(except Magus) left and right.looks like Zeal's been doing some
homework! Speaking of Zeal, go north and she'll appear. Soon after
that, a couple of fights commence.
Kill the baddies
Once you trigger this battle, you can't return. You'll have to
stick to the chosen party for the following three consecutive
boss battles, so be careful now. Have at least someone to heal
(Robo with Heal Beam and high magic stat, or Marle), and Ayla for
Charm might be preferred too.
Boss: Zeal
Zeal starts the fight with Hallation, an attack that reduces HP of
all your characters to one. Yes, she'll use this quite frequently.
On the other hand, with only one HP, I highly recommend to use the
'Low HP = greater damage' techs (Frog Flare is the best to use,
but Frog Squash and Dino Tail may help here too) to inflict lots,
LOTS, o' damage.
Besides Hallation, Zeal will frequently absorb some magic points,
as well as an orange balls attack, which the Golems also use. That
attack won't do too much damage, so you don't need to heal fully
after Hallation. In other words, don't waste Mega Elixirs that
will be needed in upcoming battles.
Actually, Zeal's not too hard now. She has 12,000 HP, and you'll
receive a Mega Elixir for defeating her. You can also Charm her to
get a Mega Elixir. In fact, you can do that twice! After you beat
her, she'll toss you into the Mammon Machine, without having the
time to heal.
Boss: Mammon Machine
There are two phases mister Mammon can be in, one in which the
"Mammon M. modifies all energy." and one in which the "Mammon
M. stands still." The machine starts by modifying energy, and
after that it'll stand still, and after that repeat. Now, I'm sure
you've got no idea what the hell I'm talking about, so read on!
If you attack the machine while it's modifying energy, then it'll
either raise its attack power (if you've used a magical tech), or
raise its defense power against physical attacks (if you've used a
physical attack). So, it's best to start with a couple of strong
physical attacks, and once they don't do much damage anymore, use
magic. If you have Frog, equipped with the Masamune, the Masamune
will absorb some HP when Frog attacks physically. In the end, the
Mammon Machine will release its stored energy, of which the damage
depends on the damage you did using magical techs. See now why you
should use physical attacks first? Right then.
After this, the Mammon Machine will stand still. All stats (attack
and defense power) of it are reset, so you can attack in any way
you want to. The machine will use 'Point Flare' in this phase, but
that isn't very strong. Note that Frog's Masamune doesn't work
now, so just use your most powerful techs. After a while, the
machine goes back to phase one again.
That is all. Sounds easy, yes? Deplete 18,000 HP to be victorious.
You can Charm the boss for a Mega Elixir. Immediately after the
battle, you'll encounter.
Boss: Zeal
After the battle, you'll find yourself on top of the Black Omen,
and Queen Zeal appears yet again to form a more deadly enemy. She
now consists of a head and two hands. If you have Magus in your
party, he'll utter some lines, and his music will play during the
fight! Otherwise, you'll get to hear the hard boss music, which
isn't too bad either.
If you attack the left hand, it'll counter with 'Life Shaver',
that is HP to one. Attack the right hand will result in the famous
'MP Buster', which reduces magic points to zero. The hands have a
HIGH amount of HP, and are also nearing maximum defense. So, don't
try to get rid of those hands, and as with the Lavos Spawns, the
use of target-all spells is not recommended. The head is your
target here, and only the head.
Zeal (her head) has three attacks: 'Dark Gear', which is the most
powerful target-all Shadow spell, 'Skygate', the most harmless
target-one Lightning spell, and 'Hexagon Mist', a Water spell that
hits all. The hands have laser attacks, but those are so weak that
you should laugh at them.
The best strategy to use here is to attack the head using strong
Dual Techs, and healing when necessary. Actually, that is all. If
you want to Charm the Prism-gear, do it carefully. Mega Elixirs
are a good thing to have in this battle, too.
The head has 20,000 HP, the hands each have 28,000 HP. If you want
to play dangerous, Charm a Prism Dress off the left hand and a
Prism Helmet off the right hand. The head offers a Mega Elixir,
which is always useful.
Right after defeating Queen Zeal, she'll attempt to summon Lavos.
Alas, she's successful, after which both Zeal and the Black Omen
disappear. You'll have to fight the first forms of Lavos now.
- Having gone through the Black Omen to defeat Lavos (rather than killing Lavos without going through the Black Omen),
you will have opened up the "New Game +" feature. To know more about the New Game +, its features and the like,
click here.